xref: /trunk/main/svx/source/engine3d/svx3ditems.cxx (revision f6e50924)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 #include <svx/svx3ditems.hxx>
27 #include <com/sun/star/drawing/NormalsKind.hpp>
28 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
29 #include <com/sun/star/drawing/TextureKind.hpp>
30 #include <com/sun/star/drawing/TextureMode.hpp>
31 #include <com/sun/star/drawing/ProjectionMode.hpp>
32 #include <com/sun/star/drawing/ShadeMode.hpp>
33 
34 
35 //////////////////////////////////////////////////////////////////////////////
36 
37 using namespace ::rtl;
38 using namespace ::com::sun::star;
39 
40 //////////////////////////////////////////////////////////////////////////////
Svx3DPercentDiagonalItem(sal_uInt16 nVal)41 Svx3DPercentDiagonalItem::Svx3DPercentDiagonalItem(sal_uInt16 nVal)
42 :	SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal)
43 {}
44 
Svx3DBackscaleItem(sal_uInt16 nVal)45 Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
46 :	SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
47 {}
48 
Svx3DDepthItem(sal_uInt32 nVal)49 Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
50 :	SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
51 {}
52 
Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)53 Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
54 :	SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
55 {}
56 
Svx3DVerticalSegmentsItem(sal_uInt32 nVal)57 Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
58 :	SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
59 {}
60 
Svx3DEndAngleItem(sal_uInt32 nVal)61 Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
62 :	SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
63 {}
64 
Svx3DDoubleSidedItem(sal_Bool bVal)65 Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(sal_Bool bVal)
66 :	SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
67 {}
68 
69 //////////////////////////////////////////////////////////////////////////////
70 // #i28528#
71 // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
72 
Svx3DReducedLineGeometryItem(sal_Bool bVal)73 Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(sal_Bool bVal)
74 :	SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal)
75 {}
76 
GetVersion(sal_uInt16) const77 sal_uInt16 Svx3DReducedLineGeometryItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
78 {
79 	return 1;
80 }
81 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const82 SfxPoolItem* Svx3DReducedLineGeometryItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
83 {
84 	SfxBoolItem* pRetval = new Svx3DReducedLineGeometryItem();
85 
86 	if(nItemVersion > 0)
87 	{
88 		SfxBoolItem aBoolItem(Which(), rIn);
89 		pRetval->SetValue(aBoolItem.GetValue());
90 	}
91 
92 	return pRetval;
93 }
94 
95 //////////////////////////////////////////////////////////////////////////////
96 
Svx3DNormalsKindItem(sal_uInt16 nVal)97 Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal)
98 :	SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal)
99 {}
100 
Svx3DNormalsInvertItem(sal_Bool bVal)101 Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(sal_Bool bVal)
102 :	SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal)
103 {}
104 
Svx3DTextureProjectionXItem(sal_uInt16 nVal)105 Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal)
106 :	SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal)
107 {}
108 
Svx3DTextureProjectionYItem(sal_uInt16 nVal)109 Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal)
110 :	SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal)
111 {}
112 
Svx3DShadow3DItem(sal_Bool bVal)113 Svx3DShadow3DItem::Svx3DShadow3DItem(sal_Bool bVal)
114 :	SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal)
115 {}
116 
Svx3DMaterialColorItem(const Color & rCol)117 Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol)
118 :	SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR)
119 {}
120 
Svx3DMaterialEmissionItem(const Color & rCol)121 Svx3DMaterialEmissionItem::Svx3DMaterialEmissionItem(const Color& rCol)
122 :	SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION)
123 {}
124 
Svx3DMaterialSpecularItem(const Color & rCol)125 Svx3DMaterialSpecularItem::Svx3DMaterialSpecularItem(const Color& rCol)
126 :	SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR)
127 {}
128 
Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)129 Svx3DMaterialSpecularIntensityItem::Svx3DMaterialSpecularIntensityItem(sal_uInt16 nVal)
130 :	SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal)
131 {}
132 
Svx3DTextureKindItem(sal_uInt16 nVal)133 Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal)
134 :	SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal)
135 {}
136 
Svx3DTextureModeItem(sal_uInt16 nVal)137 Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal)
138 :	SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal)
139 {}
140 
Svx3DTextureFilterItem(sal_Bool bVal)141 Svx3DTextureFilterItem::Svx3DTextureFilterItem(sal_Bool bVal)
142 :	SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal)
143 {}
144 
Svx3DPerspectiveItem(sal_uInt16 nVal)145 Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
146 :	SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
147 {}
148 
Svx3DDistanceItem(sal_uInt32 nVal)149 Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
150 :	SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
151 {}
152 
Svx3DFocalLengthItem(sal_uInt32 nVal)153 Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
154 :	SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
155 {}
156 
Svx3DTwoSidedLightingItem(sal_Bool bVal)157 Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(sal_Bool bVal)
158 :	SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
159 {}
160 
Svx3DLightcolor1Item(const Color & rCol)161 Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol)
162 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1)
163 {}
164 
Svx3DLightcolor2Item(const Color & rCol)165 Svx3DLightcolor2Item::Svx3DLightcolor2Item(const Color& rCol)
166 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2)
167 {}
168 
Svx3DLightcolor3Item(const Color & rCol)169 Svx3DLightcolor3Item::Svx3DLightcolor3Item(const Color& rCol)
170 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3)
171 {}
172 
Svx3DLightcolor4Item(const Color & rCol)173 Svx3DLightcolor4Item::Svx3DLightcolor4Item(const Color& rCol)
174 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4)
175 {}
176 
Svx3DLightcolor5Item(const Color & rCol)177 Svx3DLightcolor5Item::Svx3DLightcolor5Item(const Color& rCol)
178 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5)
179 {}
180 
Svx3DLightcolor6Item(const Color & rCol)181 Svx3DLightcolor6Item::Svx3DLightcolor6Item(const Color& rCol)
182 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6)
183 {}
184 
Svx3DLightcolor7Item(const Color & rCol)185 Svx3DLightcolor7Item::Svx3DLightcolor7Item(const Color& rCol)
186 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7)
187 {}
188 
Svx3DLightcolor8Item(const Color & rCol)189 Svx3DLightcolor8Item::Svx3DLightcolor8Item(const Color& rCol)
190 :	SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8)
191 {}
192 
Svx3DAmbientcolorItem(const Color & rCol)193 Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol)
194 :	SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR)
195 {}
196 
Svx3DLightOnOff1Item(sal_Bool bVal)197 Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(sal_Bool bVal)
198 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal)
199 {}
200 
Svx3DLightOnOff2Item(sal_Bool bVal)201 Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(sal_Bool bVal)
202 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal)
203 {}
204 
Svx3DLightOnOff3Item(sal_Bool bVal)205 Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(sal_Bool bVal)
206 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal)
207 {}
208 
Svx3DLightOnOff4Item(sal_Bool bVal)209 Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(sal_Bool bVal)
210 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal)
211 {}
212 
Svx3DLightOnOff5Item(sal_Bool bVal)213 Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(sal_Bool bVal)
214 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal)
215 {}
216 
Svx3DLightOnOff6Item(sal_Bool bVal)217 Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(sal_Bool bVal)
218 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal)
219 {}
220 
Svx3DLightOnOff7Item(sal_Bool bVal)221 Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(sal_Bool bVal)
222 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal)
223 {}
224 
Svx3DLightOnOff8Item(sal_Bool bVal)225 Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(sal_Bool bVal)
226 :	SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
227 {}
228 
Svx3DLightDirection1Item(const basegfx::B3DVector & rVec)229 Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec)
230 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
231 {}
232 
Svx3DLightDirection2Item(const basegfx::B3DVector & rVec)233 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec)
234 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
235 {}
236 
Svx3DLightDirection3Item(const basegfx::B3DVector & rVec)237 Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec)
238 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
239 {}
240 
Svx3DLightDirection4Item(const basegfx::B3DVector & rVec)241 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec)
242 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
243 {}
244 
Svx3DLightDirection5Item(const basegfx::B3DVector & rVec)245 Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec)
246 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
247 {}
248 
Svx3DLightDirection6Item(const basegfx::B3DVector & rVec)249 Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec)
250 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
251 {}
252 
Svx3DLightDirection7Item(const basegfx::B3DVector & rVec)253 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec)
254 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
255 {}
256 
Svx3DLightDirection8Item(const basegfx::B3DVector & rVec)257 Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec)
258 :	SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
259 {}
260 
Svx3DShadowSlantItem(sal_uInt16 nVal)261 Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
262 :	SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal)
263 {}
264 
Svx3DShadeModeItem(sal_uInt16 nVal)265 Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal)
266 :	SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal)
267 {}
268 
269 //////////////////////////////////////////////////////////////////////////////
270 // #107245#
271 
Svx3DSmoothNormalsItem(sal_Bool bVal)272 Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(sal_Bool bVal)
273 :	SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal)
274 {}
275 
GetVersion(sal_uInt16) const276 sal_uInt16 Svx3DSmoothNormalsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
277 {
278 	return 1;
279 }
280 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const281 SfxPoolItem* Svx3DSmoothNormalsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
282 {
283 	SfxBoolItem* pRetval = new Svx3DSmoothNormalsItem();
284 
285 	if(nItemVersion > 0)
286 	{
287 		SfxBoolItem aBoolItem(Which(), rIn);
288 		pRetval->SetValue(aBoolItem.GetValue());
289 	}
290 
291 	return pRetval;
292 }
293 
294 //////////////////////////////////////////////////////////////////////////////
295 // #107245#
296 
Svx3DSmoothLidsItem(sal_Bool bVal)297 Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(sal_Bool bVal)
298 :	SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal)
299 {}
300 
GetVersion(sal_uInt16) const301 sal_uInt16 Svx3DSmoothLidsItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
302 {
303 	return 1;
304 }
305 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const306 SfxPoolItem* Svx3DSmoothLidsItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
307 {
308 	SfxBoolItem* pRetval = new Svx3DSmoothLidsItem();
309 
310 	if(nItemVersion > 0)
311 	{
312 		SfxBoolItem aBoolItem(Which(), rIn);
313 		pRetval->SetValue(aBoolItem.GetValue());
314 	}
315 
316 	return pRetval;
317 }
318 
319 //////////////////////////////////////////////////////////////////////////////
320 // #107245#
321 
Svx3DCharacterModeItem(sal_Bool bVal)322 Svx3DCharacterModeItem::Svx3DCharacterModeItem(sal_Bool bVal)
323 :	SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal)
324 {}
325 
GetVersion(sal_uInt16) const326 sal_uInt16 Svx3DCharacterModeItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
327 {
328 	return 1;
329 }
330 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const331 SfxPoolItem* Svx3DCharacterModeItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
332 {
333 	SfxBoolItem* pRetval = new Svx3DCharacterModeItem();
334 
335 	if(nItemVersion > 0)
336 	{
337 		SfxBoolItem aBoolItem(Which(), rIn);
338 		pRetval->SetValue(aBoolItem.GetValue());
339 	}
340 
341 	return pRetval;
342 }
343 
344 //////////////////////////////////////////////////////////////////////////////
345 // #107245#
346 
Svx3DCloseFrontItem(sal_Bool bVal)347 Svx3DCloseFrontItem::Svx3DCloseFrontItem(sal_Bool bVal)
348 :	SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal)
349 {}
350 
GetVersion(sal_uInt16) const351 sal_uInt16 Svx3DCloseFrontItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
352 {
353 	return 1;
354 }
355 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const356 SfxPoolItem* Svx3DCloseFrontItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
357 {
358 	SfxBoolItem* pRetval = new Svx3DCloseFrontItem();
359 
360 	if(nItemVersion > 0)
361 	{
362 		SfxBoolItem aBoolItem(Which(), rIn);
363 		pRetval->SetValue(aBoolItem.GetValue());
364 	}
365 
366 	return pRetval;
367 }
368 
369 //////////////////////////////////////////////////////////////////////////////
370 // #107245#
371 
Svx3DCloseBackItem(sal_Bool bVal)372 Svx3DCloseBackItem::Svx3DCloseBackItem(sal_Bool bVal)
373 :	SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal)
374 {}
375 
GetVersion(sal_uInt16) const376 sal_uInt16 Svx3DCloseBackItem::GetVersion(sal_uInt16 /*nFileFormatVersion*/) const
377 {
378 	return 1;
379 }
380 
Create(SvStream & rIn,sal_uInt16 nItemVersion) const381 SfxPoolItem* Svx3DCloseBackItem::Create(SvStream& rIn, sal_uInt16 nItemVersion) const
382 {
383 	SfxBoolItem* pRetval = new Svx3DCloseBackItem();
384 
385 	if(nItemVersion > 0)
386 	{
387 		SfxBoolItem aBoolItem(Which(), rIn);
388 		pRetval->SetValue(aBoolItem.GetValue());
389 	}
390 
391 	return pRetval;
392 }
393 
394 //////////////////////////////////////////////////////////////////////////////
395 
396 // Svx3DNormalsKindItem: use drawing::NormalsKind
QueryValue(uno::Any & rVal,sal_uInt8) const397 sal_Bool Svx3DNormalsKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
398 {
399 	rVal <<= (drawing::NormalsKind)GetValue();
400 	return sal_True;
401 }
402 
PutValue(const uno::Any & rVal,sal_uInt8)403 sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
404 {
405 	drawing::NormalsKind eVar;
406 	if(!(rVal >>= eVar))
407 		return sal_False;
408 	SetValue((sal_Int16)eVar);
409 	return sal_True;
410 }
411 
Clone(SfxItemPool *) const412 SfxPoolItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const
413 {
414 	return new Svx3DNormalsKindItem(*this);
415 }
416 
417 // Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
QueryValue(uno::Any & rVal,sal_uInt8) const418 sal_Bool Svx3DTextureProjectionXItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
419 {
420 	rVal <<= (drawing::TextureProjectionMode)GetValue();
421 	return sal_True;
422 }
423 
PutValue(const uno::Any & rVal,sal_uInt8)424 sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
425 {
426 	drawing::TextureProjectionMode eVar;
427 	if(!(rVal >>= eVar))
428 		return sal_False;
429 	SetValue((sal_Int16)eVar);
430 	return sal_True;
431 }
432 
Clone(SfxItemPool *) const433 SfxPoolItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const
434 {
435 	return new Svx3DTextureProjectionXItem(*this);
436 }
437 
438 // Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
QueryValue(uno::Any & rVal,sal_uInt8) const439 sal_Bool Svx3DTextureProjectionYItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
440 {
441 	rVal <<= (drawing::TextureProjectionMode)GetValue();
442 	return sal_True;
443 }
444 
PutValue(const uno::Any & rVal,sal_uInt8)445 sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
446 {
447 	drawing::TextureProjectionMode eVar;
448 	if(!(rVal >>= eVar))
449 		return sal_False;
450 	SetValue((sal_Int16)eVar);
451 	return sal_True;
452 }
453 
Clone(SfxItemPool *) const454 SfxPoolItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const
455 {
456 	return new Svx3DTextureProjectionYItem(*this);
457 }
458 
459 // Svx3DTextureKindItem: use drawing::TextureKind
QueryValue(uno::Any & rVal,sal_uInt8) const460 sal_Bool Svx3DTextureKindItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
461 {
462 	rVal <<= (drawing::TextureKind)GetValue();
463 	return sal_True;
464 }
465 
PutValue(const uno::Any & rVal,sal_uInt8)466 sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
467 {
468 	drawing::TextureKind eVar;
469 	if(!(rVal >>= eVar))
470 		return sal_False;
471 	SetValue((sal_Int16)eVar);
472 	return sal_True;
473 }
474 
Clone(SfxItemPool *) const475 SfxPoolItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const
476 {
477 	return new Svx3DTextureKindItem(*this);
478 }
479 
480 // Svx3DTextureModeItem: use drawing:TextureMode
QueryValue(uno::Any & rVal,sal_uInt8) const481 sal_Bool Svx3DTextureModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
482 {
483 	rVal <<= (drawing::TextureMode)GetValue();
484 	return sal_True;
485 }
486 
PutValue(const uno::Any & rVal,sal_uInt8)487 sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
488 {
489 	drawing::TextureMode eVar;
490 	if(!(rVal >>= eVar))
491 		return sal_False;
492 	SetValue((sal_Int16)eVar);
493 	return sal_True;
494 }
495 
Clone(SfxItemPool *) const496 SfxPoolItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const
497 {
498 	return new Svx3DTextureModeItem(*this);
499 }
500 
501 // Svx3DPerspectiveItem: use drawing::ProjectionMode
QueryValue(uno::Any & rVal,sal_uInt8) const502 sal_Bool Svx3DPerspectiveItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
503 {
504 	rVal <<= (drawing::ProjectionMode)GetValue();
505 	return sal_True;
506 }
507 
PutValue(const uno::Any & rVal,sal_uInt8)508 sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
509 {
510 	drawing::ProjectionMode eVar;
511 	if(!(rVal >>= eVar))
512 		return sal_False;
513 	SetValue((sal_Int16)eVar);
514 	return sal_True;
515 }
516 
Clone(SfxItemPool *) const517 SfxPoolItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const
518 {
519 	return new Svx3DPerspectiveItem(*this);
520 }
521 
522 // Svx3DShadeModeItem: use drawing::ShadeMode
QueryValue(uno::Any & rVal,sal_uInt8) const523 sal_Bool Svx3DShadeModeItem::QueryValue( uno::Any& rVal, sal_uInt8 /*nMemberId*/) const
524 {
525 	rVal <<= (drawing::ShadeMode)GetValue();
526 	return sal_True;
527 }
528 
PutValue(const uno::Any & rVal,sal_uInt8)529 sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, sal_uInt8 /*nMemberId*/)
530 {
531 	drawing::ShadeMode eVar;
532 	if(!(rVal >>= eVar))
533 		return sal_False;
534 	SetValue((sal_Int16)eVar);
535 	return sal_True;
536 }
537 
Clone(SfxItemPool *) const538 SfxPoolItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const
539 {
540 	return new Svx3DShadeModeItem(*this);
541 }
542 
543 // EOF
544