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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
28 #include <svx/svdocapt.hxx>
29 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
30 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
31 #include <basegfx/matrix/b2dhommatrixtools.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 // includes for special text box shadow (SC)
35 
36 #include <svl/itemset.hxx>
37 #include <svx/xhatch.hxx>
38 #include <svx/xflhtit.hxx>
39 #include <svx/xflclit.hxx>
40 #include <svx/xfltrit.hxx>
41 #include <basegfx/polygon/b2dpolygontools.hxx>
42 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
43 
44 //////////////////////////////////////////////////////////////////////////////
45 
46 namespace sdr
47 {
48 	namespace contact
49 	{
50 		ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
51 		:	ViewContactOfSdrRectObj(rCaptionObj)
52 		{
53 		}
54 
55 		ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
56 		{
57 		}
58 
59 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
60 		{
61 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
62 			const SdrCaptionObj& rCaptionObj(GetCaptionObj());
63 			const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
64 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
65 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
66                     rItemSet,
67                     rCaptionObj.getText(0),
68                     false));
69 
70 			// take unrotated snap rect (direct model data) for position and size
71 			const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
72 			const ::basegfx::B2DRange aObjectRange(
73 				rRectangle.Left(), rRectangle.Top(),
74 				rRectangle.Right(), rRectangle.Bottom());
75 			const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
76 
77 			// fill object matrix
78 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
79 				aObjectRange.getWidth(), aObjectRange.getHeight(),
80 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
81 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
82 				aObjectRange.getMinX(), aObjectRange.getMinY()));
83 
84 			// calculate corner radius
85 			double fCornerRadiusX;
86 			double fCornerRadiusY;
87 			drawinglayer::primitive2d::calculateRelativeCornerRadius(
88 				rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
89 
90 			// create primitive. Always create one (even if invisible) to let the decomposition
91 			// of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
92 			const drawinglayer::primitive2d::Primitive2DReference xReference(
93 				new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
94 					aObjectMatrix,
95 					aAttribute,
96 					rCaptionObj.getTailPolygon(),
97 					fCornerRadiusX,
98 					fCornerRadiusY));
99 
100 			xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
101 
102 			if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
103 			{
104 				// for SC, the caption object may have a specialized shadow. The usual object shadow is off
105 				// and a specialized shadow gets created here (see old paint)
106 				const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
107 				const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
108 				const Color aShadCol(rShadColItem.GetColorValue());
109 				const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
110 
111 				// Create own ItemSet and modify as needed
112 				// Always hide lines for special calc shadow
113 				SfxItemSet aSet(rItemSet);
114 				aSet.Put(XLineStyleItem(XLINE_NONE));
115 
116 				if(XFILL_HATCH == eStyle)
117 				{
118 					// #41666# Hatch color is set hard to shadow color
119 					XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
120 					aHatch.SetColor(aShadCol);
121 					aSet.Put(XFillHatchItem(String(),aHatch));
122 				}
123 				else
124 				{
125 					if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
126 					{
127 						// force fill to solid (for Gradient and Bitmap)
128 						aSet.Put(XFillStyleItem(XFILL_SOLID));
129 					}
130 
131 					aSet.Put(XFillColorItem(String(),aShadCol));
132 					aSet.Put(XFillTransparenceItem(nTransp));
133 				}
134 
135 				// crete FillAttribute from modified ItemSet
136 				const drawinglayer::attribute::SdrFillAttribute aFill(
137 					drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
138 				drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
139 
140 				if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
141 				{
142 					// add shadow offset to object matrix
143 					const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
144 					const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
145 					aObjectMatrix.translate(nXDist, nYDist);
146 
147 					// create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
148 					basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
149 						basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
150 
151 					// create the specialized shadow primitive
152 					xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
153 						basegfx::B2DPolyPolygon(aUnitOutline),
154 						aObjectMatrix,
155 						aFill,
156 						drawinglayer::attribute::FillGradientAttribute());
157 				}
158 
159 				if(xSpecialShadow.is())
160 				{
161 					// if we really got a special shadow, create a two-element retval with the shadow
162 					// behind the standard object's geometry
163 					xRetval.realloc(2);
164 
165 					xRetval[0] = xSpecialShadow;
166 					xRetval[1] = xReference;
167 				}
168 			}
169 
170 			return xRetval;
171 		}
172 	} // end of namespace contact
173 } // end of namespace sdr
174 
175 //////////////////////////////////////////////////////////////////////////////
176 // eof
177