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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
26 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
27 #include <basegfx/matrix/b2dhommatrix.hxx>
28 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
29 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
31 #include <basegfx/polygon/b2dpolypolygon.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 using namespace com::sun::star;
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace drawinglayer
40 {
41 	namespace primitive2d
42 	{
create2DDecomposition(const geometry::ViewInformation2D &) const43 		Primitive2DSequence SdrConnectorPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
44 		{
45 			Primitive2DSequence aRetval;
46 
47 			// add line
48 			if(getSdrLSTAttribute().getLine().isDefault())
49 			{
50 				// create invisible line for HitTest/BoundRect
51 				appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
52 					createHiddenGeometryPrimitives2D(
53                         false,
54                         basegfx::B2DPolyPolygon(getUnitPolygon())));
55             }
56             else
57             {
58                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
59                     createPolygonLinePrimitive(
60                         getUnitPolygon(),
61                         getSdrLSTAttribute().getLine(),
62                         getSdrLSTAttribute().getLineStartEnd()));
63 			}
64 
65 			// add text
66 			if(!getSdrLSTAttribute().getText().isDefault())
67 			{
68 				appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
69                     createTextPrimitive(
70                         basegfx::B2DPolyPolygon(getUnitPolygon()),
71                         basegfx::B2DHomMatrix(),
72                         getSdrLSTAttribute().getText(),
73                         getSdrLSTAttribute().getLine(),
74                         false,
75                         false,
76                         false));
77 			}
78 
79 			// add shadow
80 			if(!getSdrLSTAttribute().getShadow().isDefault())
81 			{
82                 aRetval = createEmbeddedShadowPrimitive(
83                     aRetval,
84                     getSdrLSTAttribute().getShadow());
85 			}
86 
87 			return aRetval;
88 		}
89 
SdrConnectorPrimitive2D(const attribute::SdrLineShadowTextAttribute & rSdrLSTAttribute,const::basegfx::B2DPolygon & rUnitPolygon)90 		SdrConnectorPrimitive2D::SdrConnectorPrimitive2D(
91 			const attribute::SdrLineShadowTextAttribute& rSdrLSTAttribute,
92 			const ::basegfx::B2DPolygon& rUnitPolygon)
93 		:	BufferedDecompositionPrimitive2D(),
94 			maSdrLSTAttribute(rSdrLSTAttribute),
95 			maUnitPolygon(rUnitPolygon)
96 		{
97 		}
98 
operator ==(const BasePrimitive2D & rPrimitive) const99 		bool SdrConnectorPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
100 		{
101 			if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
102 			{
103 				const SdrConnectorPrimitive2D& rCompare = (SdrConnectorPrimitive2D&)rPrimitive;
104 
105 				return (getUnitPolygon() == rCompare.getUnitPolygon()
106 					&& getSdrLSTAttribute() == rCompare.getSdrLSTAttribute());
107 			}
108 
109 			return false;
110 		}
111 
112 		// provide unique ID
113 		ImplPrimitrive2DIDBlock(SdrConnectorPrimitive2D, PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D)
114 
115 	} // end of namespace primitive2d
116 } // end of namespace drawinglayer
117 
118 //////////////////////////////////////////////////////////////////////////////
119 // eof
120