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27#ifndef __com_sun_star_script_XEngineListener_idl__
28#define __com_sun_star_script_XEngineListener_idl__
29
30#ifndef __com_sun_star_lang_XEventListener_idl__
31#include <com/sun/star/lang/XEventListener.idl>
32#endif
33
34#ifndef __com_sun_star_script_InterruptEngineEvent_idl__
35#include <com/sun/star/script/InterruptEngineEvent.idl>
36#endif
37
38#ifndef __com_sun_star_lang_EventObject_idl__
39#include <com/sun/star/lang/EventObject.idl>
40#endif
41
42#ifndef __com_sun_star_script_FinishEngineEvent_idl__
43#include <com/sun/star/script/FinishEngineEvent.idl>
44#endif
45
46
47//=============================================================================
48
49 module com {  module sun {  module star {  module script {
50
51//=============================================================================
52/** makes it possible to receive events from a scripting engine.
53	@deprecated
54 */
55published interface XEngineListener: com::sun::star::lang::XEventListener
56{
57	//-------------------------------------------------------------------------
58	/** gets fired when an interrupt occurs during the script execution.
59
60		<p>If you call the method, the execution stops.  So in this situation,
61		the stack and variable values are still available by using the
62		appropriate <type>XDebugging</type>	methods.
63		</p>
64	 */
65	void interrupt( [in] com::sun::star::script::InterruptEngineEvent Evt );
66
67	//-------------------------------------------------------------------------
68	/** gets fired when the script gets into execution state.
69	 */
70	void running( [in] com::sun::star::lang::EventObject Evt );
71
72	//-------------------------------------------------------------------------
73	/** gets fired when the script execution has finished.
74	 */
75	void finished( [in] com::sun::star::script::FinishEngineEvent Evt );
76
77};
78
79//=============================================================================
80
81}; }; }; };
82
83#endif
84