xref: /trunk/main/vcl/source/window/window.cxx (revision 4893698d)
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3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_vcl.hxx"
26 
27 #include "tools/time.hxx"
28 #include "tools/debug.hxx"
29 #include "tools/rc.h"
30 
31 #include "unotools/fontcfg.hxx"
32 #include "unotools/confignode.hxx"
33 
34 #include "vcl/unohelp.hxx"
35 #include "vcl/salgtype.hxx"
36 #include "vcl/event.hxx"
37 #include "vcl/help.hxx"
38 #include "vcl/cursor.hxx"
39 #include "vcl/svapp.hxx"
40 #include "vcl/window.hxx"
41 #include "vcl/syswin.hxx"
42 #include "vcl/syschild.hxx"
43 #include "vcl/dockwin.hxx"
44 #include "vcl/menu.hxx"
45 #include "vcl/wrkwin.hxx"
46 #include "vcl/wall.hxx"
47 #include "vcl/gradient.hxx"
48 #include "vcl/salctype.hxx"
49 #include "vcl/button.hxx"
50 #include "vcl/taskpanelist.hxx"
51 #include "vcl/dialog.hxx"
52 #include "vcl/unowrap.hxx"
53 #include "vcl/gdimtf.hxx"
54 #include "vcl/pdfextoutdevdata.hxx"
55 #include "vcl/lazydelete.hxx"
56 
57 // declare system types in sysdata.hxx
58 #include "svsys.h"
59 #include "vcl/sysdata.hxx"
60 
61 #include "salframe.hxx"
62 #include "salobj.hxx"
63 #include "salinst.hxx"
64 #include "salgdi.hxx"
65 #include "svdata.hxx"
66 #include "dbggui.hxx"
67 #include "outfont.hxx"
68 #include "window.h"
69 #include "toolbox.h"
70 #include "outdev.h"
71 #include "brdwin.hxx"
72 #include "helpwin.hxx"
73 #include "sallayout.hxx"
74 #include "dndlcon.hxx"
75 #include "dndevdis.hxx"
76 
77 #include "com/sun/star/awt/XWindowPeer.hpp"
78 #include "com/sun/star/rendering/XCanvas.hpp"
79 #include "com/sun/star/rendering/XSpriteCanvas.hpp"
80 #include "com/sun/star/awt/XWindow.hpp"
81 #include "comphelper/processfactory.hxx"
82 #include "com/sun/star/datatransfer/dnd/XDragSource.hpp"
83 #include "com/sun/star/datatransfer/dnd/XDropTarget.hpp"
84 #include "com/sun/star/datatransfer/clipboard/XClipboard.hpp"
85 #include "com/sun/star/awt/XTopWindow.hpp"
86 #include "com/sun/star/awt/XDisplayConnection.hpp"
87 #include "com/sun/star/lang/XInitialization.hpp"
88 #include "com/sun/star/lang/XComponent.hpp"
89 #include "com/sun/star/lang/XServiceName.hpp"
90 #include "com/sun/star/accessibility/XAccessible.hpp"
91 #include "com/sun/star/accessibility/AccessibleRole.hpp"
92 
93 #include <set>
94 #include <typeinfo>
95 
96 using namespace rtl;
97 using namespace ::com::sun::star::uno;
98 using namespace ::com::sun::star::lang;
99 using namespace ::com::sun::star::datatransfer::clipboard;
100 using namespace ::com::sun::star::datatransfer::dnd;
101 using namespace ::com::sun::star;
102 using namespace com::sun;
103 
104 using ::com::sun::star::awt::XTopWindow;
105 
106 // =======================================================================
107 
108 DBG_NAME( Window )
109 
110 // =======================================================================
111 
112 #define IMPL_PAINT_PAINT            ((sal_uInt16)0x0001)
113 #define IMPL_PAINT_PAINTALL         ((sal_uInt16)0x0002)
114 #define IMPL_PAINT_PAINTALLCHILDS   ((sal_uInt16)0x0004)
115 #define IMPL_PAINT_PAINTCHILDS      ((sal_uInt16)0x0008)
116 #define IMPL_PAINT_ERASE            ((sal_uInt16)0x0010)
117 #define IMPL_PAINT_CHECKRTL         ((sal_uInt16)0x0020)
118 
119 // -----------------------------------------------------------------------
120 
121 typedef Window* PWINDOW;
122 
123 // -----------------------------------------------------------------------
124 
125 struct ImplCalcToTopData
126 {
127     ImplCalcToTopData*  mpNext;
128     Window*             mpWindow;
129     Region*             mpInvalidateRegion;
130 };
131 
ImplAccessibleInfos()132 ImplAccessibleInfos::ImplAccessibleInfos()
133 {
134     nAccessibleRole = 0xFFFF;
135     pAccessibleName = NULL;
136     pAccessibleDescription = NULL;
137 	pLabeledByWindow = NULL;
138 	pLabelForWindow = NULL;
139 	pMemberOfWindow = NULL;
140 }
141 
~ImplAccessibleInfos()142 ImplAccessibleInfos::~ImplAccessibleInfos()
143 {
144     delete pAccessibleName;
145     delete pAccessibleDescription;
146 }
147 
148 // -----------------------------------------------------------------------
149 
WindowImpl(WindowType nType)150 WindowImpl::WindowImpl( WindowType nType )
151 {
152 	maZoom              = Fraction( 1, 1 );
153 	maWinRegion         = Region(true);
154 	maWinClipRegion     = Region(true);
155 	mpWinData           = NULL;         // Extra Window Data, that we don't need for all windows
156 	mpOverlapData       = NULL;         // Overlap Data
157 	mpFrameData         = NULL;         // Frame Data
158 	mpFrame             = NULL;         // Pointer to frame window
159 	mpSysObj            = NULL;
160 	mpFrameWindow       = NULL;         // window to top level parent (same as frame window)
161 	mpOverlapWindow     = NULL;         // first overlap parent
162 	mpBorderWindow      = NULL;         // Border-Window
163 	mpClientWindow      = NULL;         // Client-Window of a FrameWindow
164 	mpParent            = NULL;         // parent (incl. BorderWindow)
165 	mpRealParent        = NULL;         // real parent (excl. BorderWindow)
166 	mpFirstChild        = NULL;         // first child window
167 	mpLastChild         = NULL;         // last child window
168 	mpFirstOverlap      = NULL;         // first overlap window (only set in overlap windows)
169 	mpLastOverlap       = NULL;         // last overlap window (only set in overlap windows)
170 	mpPrev              = NULL;         // prev window
171 	mpNext              = NULL;         // next window
172 	mpNextOverlap       = NULL;         // next overlap window of frame
173 	mpLastFocusWindow   = NULL;         // window for focus restore
174 	mpDlgCtrlDownWindow = NULL;         // window for dialog control
175 	mpFirstDel          = NULL;         // Dtor notification list
176 	mpUserData          = NULL;         // user data
177 	mpExtImpl           = NULL;         // extended implementation data
178 	mpCursor            = NULL;         // cursor
179 	mpControlFont       = NULL;         // font property
180 	mpVCLXWindow        = NULL;
181 	mpAccessibleInfos   = NULL;
182 	maControlForeground = Color( COL_TRANSPARENT );     // foreground color not set
183 	maControlBackground = Color( COL_TRANSPARENT );     // background color not set
184 	mnLeftBorder        = 0;            // left border
185 	mnTopBorder         = 0;            // top border
186 	mnRightBorder       = 0;            // right border
187 	mnBottomBorder      = 0;            // bottom border
188 	mnX                 = 0;            // X-Position to Parent
189 	mnY                 = 0;            // Y-Position to Parent
190 	mnAbsScreenX        = 0;            // absolute X-position on screen, used for RTL window positioning
191 	mpChildClipRegion   = NULL;         // Child-Clip-Region when ClipChildren
192 	mpPaintRegion       = NULL;         // Paint-ClipRegion
193 	mnStyle             = 0;            // style (init in ImplInitWindow)
194 	mnPrevStyle         = 0;            // prevstyle (set in SetStyle)
195 	mnExtendedStyle     = 0;            // extended style (init in ImplInitWindow)
196 	mnPrevExtendedStyle = 0;            // prevstyle (set in SetExtendedStyle)
197 	mnType              = nType;        // window type
198 	mnGetFocusFlags     = 0;            // Flags fuer GetFocus()-Aufruf
199 	mnWaitCount         = 0;            // Wait-Count (>1 == Warte-MousePointer)
200 	mnPaintFlags        = 0;            // Flags for ImplCallPaint
201 	mnParentClipMode    = 0;            // Flags for Parent-ClipChildren-Mode
202 	mnActivateMode      = 0;            // Wird bei System/Overlap-Windows umgesetzt
203 	mnDlgCtrlFlags      = 0;            // DialogControl-Flags
204 	mnLockCount         = 0;            // LockCount
205 	meAlwaysInputMode   = AlwaysInputNone; // neither AlwaysEnableInput nor AlwaysDisableInput called
206 	mbFrame             = sal_False;        // sal_True: Window is a frame window
207 	mbBorderWin         = sal_False;        // sal_True: Window is a border window
208 	mbOverlapWin        = sal_False;        // sal_True: Window is a overlap window
209 	mbSysWin            = sal_False;        // sal_True: SystemWindow is the base class
210 	mbDialog            = sal_False;        // sal_True: Dialog is the base class
211 	mbDockWin           = sal_False;        // sal_True: DockingWindow is the base class
212 	mbFloatWin          = sal_False;        // sal_True: FloatingWindow is the base class
213 	mbPushButton        = sal_False;        // sal_True: PushButton is the base class
214 	mbToolBox			= sal_False;		// sal_True: ToolBox is the base class
215 	mbMenuFloatingWindow= sal_False;		// sal_True: MenuFloatingWindow is the base class
216 	mbToolbarFloatingWindow= sal_False;		// sal_True: ImplPopupFloatWin is the base class, used for subtoolbars
217 	mbSplitter			= sal_False;		// sal_True: Splitter is the base class
218 	mbVisible           = sal_False;        // sal_True: Show( sal_True ) called
219 	mbOverlapVisible    = sal_False;        // sal_True: Hide called for visible window from ImplHideAllOverlapWindow()
220 	mbDisabled          = sal_False;        // sal_True: Enable( sal_False ) called
221 	mbInputDisabled     = sal_False;        // sal_True: EnableInput( sal_False ) called
222 	mbDropDisabled      = sal_False;        // sal_True: Drop is enabled
223 	mbNoUpdate          = sal_False;        // sal_True: SetUpdateMode( sal_False ) called
224 	mbNoParentUpdate    = sal_False;        // sal_True: SetParentUpdateMode( sal_False ) called
225 	mbActive            = sal_False;        // sal_True: Window Active
226 	mbParentActive      = sal_False;        // sal_True: OverlapActive from Parent
227 	mbReallyVisible     = sal_False;        // sal_True: this and all parents to an overlapped window are visible
228 	mbReallyShown       = sal_False;        // sal_True: this and all parents to an overlapped window are shown
229 	mbInInitShow        = sal_False;        // sal_True: we are in InitShow
230 	mbChildNotify       = sal_False;        // sal_True: ChildNotify
231 	mbChildPtrOverwrite = sal_False;        // sal_True: PointerStyle overwrites Child-Pointer
232 	mbNoPtrVisible      = sal_False;        // sal_True: ShowPointer( sal_False ) called
233 	mbMouseMove         = sal_False;        // sal_True: BaseMouseMove called
234 	mbPaintFrame        = sal_False;        // sal_True: Paint is visible, but not painted
235 	mbInPaint           = sal_False;        // sal_True: Inside PaintHdl
236 	mbMouseButtonDown   = sal_False;        // sal_True: BaseMouseButtonDown called
237 	mbMouseButtonUp     = sal_False;        // sal_True: BaseMouseButtonUp called
238 	mbKeyInput          = sal_False;        // sal_True: BaseKeyInput called
239 	mbKeyUp             = sal_False;        // sal_True: BaseKeyUp called
240 	mbCommand           = sal_False;        // sal_True: BaseCommand called
241 	mbDefPos            = sal_True;         // sal_True: Position is not Set
242 	mbDefSize           = sal_True;         // sal_True: Size is not Set
243 	mbCallMove          = sal_True;         // sal_True: Move must be called by Show
244 	mbCallResize        = sal_True;         // sal_True: Resize must be called by Show
245 	mbWaitSystemResize  = sal_True;         // sal_True: Wait for System-Resize
246 	mbInitWinClipRegion = sal_True;         // sal_True: Calc Window Clip Region
247 	mbInitChildRegion   = sal_False;        // sal_True: InitChildClipRegion
248 	mbWinRegion         = sal_False;        // sal_True: Window Region
249 	mbClipChildren      = sal_False;        // sal_True: request that child-windows get clipped
250 	mbClipSiblings      = sal_False;        // sal_True: request that sibling child-windows get clipped
251 	mbChildTransparent  = sal_False;        // sal_True: allow child-windows to enable transparency (incl. Parent-CLIPCHILDREN)
252 	mbPaintTransparent  = sal_False;        // sal_True: Paints muessen auf Parent ausgeloest werden
253 	mbMouseTransparent  = sal_False;        // sal_True: Window is transparent for Mouse
254 	mbDlgCtrlStart      = sal_False;        // sal_True: Ab hier eigenes Dialog-Control
255 	mbFocusVisible      = sal_False;        // sal_True: Focus Visible
256 	mbUseNativeFocus    = sal_False;
257 	mbNativeFocusVisible= sal_False;        // sal_True: native Focus Visible
258 	mbInShowFocus       = sal_False;        // prevent recursion
259 	mbInHideFocus       = sal_False;        // prevent recursion
260 	mbTrackVisible      = sal_False;        // sal_True: Tracking Visible
261 	mbControlForeground = sal_False;        // sal_True: Foreground-Property set
262 	mbControlBackground = sal_False;        // sal_True: Background-Property set
263 	mbAlwaysOnTop       = sal_False;        // sal_True: window is always on top
264 	mbCompoundControl   = sal_False;        // sal_True: Zusammengesetztes Control => Listener...
265 	mbCompoundControlHasFocus = sal_False;  // sal_True: Zusammengesetztes Control hat irgendwo den Focus
266 	mbPaintDisabled     = sal_False;        // sal_True: to disable paint events
267 	mbAllResize         = sal_False;        // sal_True: to enable sending of ResizeEvents with both height=0 and width=0
268 	mbInDtor            = sal_False;        // sal_True: is set when the window is being destructed
269 	mbExtTextInput      = sal_False;        // sal_True: ExtTextInput-Mode is active
270 	mbInFocusHdl        = sal_False;        // sal_True: is set when inside a  GetFocus-Handler context
271 	mbCreatedWithToolkit = sal_False;
272 	mbSuppressAccessibilityEvents = sal_False; // sal_True: do not send any accessibility events
273 	mbDrawSelectionBackground = sal_False;    // sal_True: draws transparent window background to indicate (toolbox) selection
274 	mbIsInTaskPaneList = sal_False;           // sal_True: window was added to the taskpanelist in the topmost system window
275 	mnNativeBackground  = 0;              // initialize later, depends on type
276 	mbCallHandlersDuringInputDisabled = sal_False; // sal_True: call event handlers even if input is disabled
277 	mbDisableAccessibleLabelForRelation = sal_False; // sal_True: do not set LabelFor relation on accessible objects
278 	mbDisableAccessibleLabeledByRelation = sal_False; // sal_True: do not set LabeledBy relation on accessible objects
279 	mbHelpTextDynamic = sal_False;          // sal_True: append help id in HELP_DEBUG case
280 	mbFakeFocusSet = sal_False; // sal_True: pretend as if the window
281                                 // has focus.
282     mbIsThemingEnabled = sal_True;
283 }
284 
~WindowImpl()285 WindowImpl::~WindowImpl()
286 {
287 	delete mpChildClipRegion;
288 	delete mpAccessibleInfos;
289 	delete mpControlFont;
290 }
291 
292 
293 // -----------------------------------------------------------------------
294 
295 // helper method to allow inline constructor even for pWindow!=NULL case
AttachToWindow(const Window * pWindow)296 void ImplDelData::AttachToWindow( const Window* pWindow )
297 {
298     if( pWindow )
299         const_cast<Window*>(pWindow)->ImplAddDel( this );
300 }
301 
302 // -----------------------------------------------------------------------
303 
304 // define dtor for ImplDelData
~ImplDelData()305 ImplDelData::~ImplDelData()
306 {
307     // #112873# auto remove of ImplDelData
308     // due to this code actively calling ImplRemoveDel() is not mandatory anymore
309     if( !mbDel && mpWindow )
310     {
311         // the window still exists but we were not removed
312         const_cast<Window*>(mpWindow)->ImplRemoveDel( this );
313         mpWindow = NULL;
314     }
315 }
316 
317 // -----------------------------------------------------------------------
318 
319 #ifdef DBG_UTIL
ImplDbgCheckWindow(const void * pObj)320 const char* ImplDbgCheckWindow( const void* pObj )
321 {
322     DBG_TESTSOLARMUTEX();
323 
324     const Window* pWindow = (Window*)pObj;
325 
326     if ( (pWindow->GetType() < WINDOW_FIRST) || (pWindow->GetType() > WINDOW_LAST) )
327         return "Window data overwrite";
328 
329     // Fenster-Verkettung ueberpruefen
330     Window* pChild = pWindow->mpWindowImpl->mpFirstChild;
331     while ( pChild )
332     {
333         if ( pChild->mpWindowImpl->mpParent != pWindow )
334             return "Child-Window-Parent wrong";
335         pChild = pChild->mpWindowImpl->mpNext;
336     }
337 
338     return NULL;
339 }
340 #endif
341 
342 // =======================================================================
343 
ImplInitAppFontData(Window * pWindow)344 void Window::ImplInitAppFontData( Window* pWindow )
345 {
346     ImplSVData* pSVData = ImplGetSVData();
347     long nTextHeight = pWindow->GetTextHeight();
348     long nTextWidth = pWindow->GetTextWidth( XubString( RTL_CONSTASCII_USTRINGPARAM( "aemnnxEM" ) ) );
349     long nSymHeight = nTextHeight*4;
350     // Falls Font zu schmal ist, machen wir die Basis breiter,
351     // damit die Dialoge symetrisch aussehen und nicht zu schmal
352     // werden. Wenn der Dialog die gleiche breite hat, geben wir
353     // noch etwas Spielraum dazu, da etwas mehr Platz besser ist.
354     if ( nSymHeight > nTextWidth )
355         nTextWidth = nSymHeight;
356     else if ( nSymHeight+5 > nTextWidth )
357         nTextWidth = nSymHeight+5;
358     pSVData->maGDIData.mnAppFontX = nTextWidth * 10 / 8;
359     pSVData->maGDIData.mnAppFontY = nTextHeight * 10;
360 
361     // FIXME: this is currently only on aqua, check with other
362     // platforms
363     if( pSVData->maNWFData.mbNoFocusRects )
364     {
365         // try to find out whether there is a large correction
366         // of control sizes, if yes, make app font scalings larger
367         // so dialog positioning is not completely off
368         ImplControlValue aControlValue;
369         Rectangle aCtrlRegion( Point(), Size( nTextWidth < 10 ? 10 : nTextWidth, nTextHeight < 10 ? 10 : nTextHeight ) );
370         Rectangle aBoundingRgn( aCtrlRegion );
371         Rectangle aContentRgn( aCtrlRegion );
372         if( pWindow->GetNativeControlRegion( CTRL_EDITBOX, PART_ENTIRE_CONTROL, aCtrlRegion,
373                                              CTRL_STATE_ENABLED, aControlValue, rtl::OUString(),
374                                              aBoundingRgn, aContentRgn ) )
375         {
376             // comment: the magical +6 is for the extra border in bordered
377             // (which is the standard) edit fields
378             if( aContentRgn.GetHeight() - nTextHeight > (nTextHeight+4)/4 )
379                 pSVData->maGDIData.mnAppFontY = (aContentRgn.GetHeight()-4) * 10;
380         }
381     }
382 
383 
384     pSVData->maGDIData.mnRealAppFontX = pSVData->maGDIData.mnAppFontX;
385     if ( pSVData->maAppData.mnDialogScaleX )
386         pSVData->maGDIData.mnAppFontX += (pSVData->maGDIData.mnAppFontX*pSVData->maAppData.mnDialogScaleX)/100;
387 }
388 
389 // -----------------------------------------------------------------------
390 
ImplCheckUIFont(const Font & rFont)391 bool Window::ImplCheckUIFont( const Font& rFont )
392 {
393     if( ImplGetSVData()->maGDIData.mbNativeFontConfig )
394         return true;
395 
396 	// create a text string using the localized text of important buttons
397 	String aTestText;
398 	static const StandardButtonType aTestButtons[] =
399 	{
400 		BUTTON_OK, BUTTON_CANCEL, BUTTON_CLOSE, BUTTON_ABORT,
401 		BUTTON_YES, BUTTON_NO, BUTTON_MORE, BUTTON_IGNORE,
402 		BUTTON_RETRY, BUTTON_HELP
403 	};
404 
405 	const int nTestButtonCount = sizeof(aTestButtons)/sizeof(*aTestButtons);
406 	for( int n = 0; n < nTestButtonCount; ++n )
407 	{
408 		String aButtonStr = Button::GetStandardText( aTestButtons[n] );
409 		// #i115432# ignore mnemonic+accelerator part of each string
410 		// TODO: use a string filtering method when it becomes available
411 		const int nLen = aButtonStr.Len();
412 		bool bInside = false;
413 		for( int i = 0; i < nLen; ++i ) {
414 			const sal_Unicode c = aButtonStr.GetChar( i );
415 			if( (c == '('))
416 				bInside = true;
417 			if( (c == ')'))
418 				bInside = false;
419 			if( (c == '~')
420 			||  (c == '(') || (c == ')')
421 			|| ((c >= 'A') && (c <= 'Z') && bInside) )
422 				aButtonStr.SetChar( i, ' ' );
423 		}
424 		// append sanitized button text to test string
425 		aTestText.Append( aButtonStr );
426 	}
427 
428 	const int nFirstChar = HasGlyphs( rFont, aTestText );
429 	const bool bUIFontOk = (nFirstChar >= aTestText.Len());
430 	return bUIFontOk;
431 }
432 
433 // -----------------------------------------------------------------------
434 
ImplUpdateGlobalSettings(AllSettings & rSettings,sal_Bool bCallHdl)435 void Window::ImplUpdateGlobalSettings( AllSettings& rSettings, sal_Bool bCallHdl )
436 {
437     // reset high contrast to false, so the system can either update it
438     // or AutoDetectSystemHC can kick in (see below)
439     StyleSettings aTmpSt( rSettings.GetStyleSettings() );
440     aTmpSt.SetHighContrastMode( sal_False );
441     rSettings.SetStyleSettings( aTmpSt );
442     ImplGetFrame()->UpdateSettings( rSettings );
443     // reset default border width for layouters
444     ImplGetSVData()->maAppData.mnDefaultLayoutBorder = -1;
445 
446     // Verify availability of the configured UI font, otherwise choose "Andale Sans UI"
447     String aUserInterfaceFont;
448     bool bUseSystemFont = rSettings.GetStyleSettings().GetUseSystemUIFonts();
449 
450     // check whether system UI font can display a typical UI text
451     if( bUseSystemFont )
452         bUseSystemFont = ImplCheckUIFont( rSettings.GetStyleSettings().GetAppFont() );
453 
454     if ( !bUseSystemFont )
455     {
456         ImplInitFontList();
457         String aConfigFont = utl::DefaultFontConfiguration::get()->getUserInterfaceFont( rSettings.GetUILocale() );
458         xub_StrLen nIndex = 0;
459         while( nIndex != STRING_NOTFOUND )
460         {
461             String aName( aConfigFont.GetToken( 0, ';', nIndex ) );
462             if ( aName.Len() && mpWindowImpl->mpFrameData->mpFontList->FindFontFamily( aName ) )
463             {
464                 aUserInterfaceFont = aConfigFont;
465                 break;
466             }
467         }
468 
469         if ( ! aUserInterfaceFont.Len() )
470         {
471             String aFallbackFont (RTL_CONSTASCII_USTRINGPARAM( "Andale Sans UI" ));
472             if ( mpWindowImpl->mpFrameData->mpFontList->FindFontFamily( aFallbackFont ) )
473                 aUserInterfaceFont = aFallbackFont;
474         }
475     }
476 
477     if ( !bUseSystemFont && aUserInterfaceFont.Len() )
478     {
479         StyleSettings aStyleSettings = rSettings.GetStyleSettings();
480         Font aFont = aStyleSettings.GetAppFont();
481         aFont.SetName( aUserInterfaceFont );
482         aStyleSettings.SetAppFont( aFont );
483         aFont = aStyleSettings.GetHelpFont();
484         aFont.SetName( aUserInterfaceFont );
485         aStyleSettings.SetHelpFont( aFont );
486         aFont = aStyleSettings.GetTitleFont();
487         aFont.SetName( aUserInterfaceFont );
488         aStyleSettings.SetTitleFont( aFont );
489         aFont = aStyleSettings.GetFloatTitleFont();
490         aFont.SetName( aUserInterfaceFont );
491         aStyleSettings.SetFloatTitleFont( aFont );
492         aFont = aStyleSettings.GetMenuFont();
493         aFont.SetName( aUserInterfaceFont );
494         aStyleSettings.SetMenuFont( aFont );
495         aFont = aStyleSettings.GetToolFont();
496         aFont.SetName( aUserInterfaceFont );
497         aStyleSettings.SetToolFont( aFont );
498         aFont = aStyleSettings.GetLabelFont();
499         aFont.SetName( aUserInterfaceFont );
500         aStyleSettings.SetLabelFont( aFont );
501         aFont = aStyleSettings.GetInfoFont();
502         aFont.SetName( aUserInterfaceFont );
503         aStyleSettings.SetInfoFont( aFont );
504         aFont = aStyleSettings.GetRadioCheckFont();
505         aFont.SetName( aUserInterfaceFont );
506         aStyleSettings.SetRadioCheckFont( aFont );
507         aFont = aStyleSettings.GetPushButtonFont();
508         aFont.SetName( aUserInterfaceFont );
509         aStyleSettings.SetPushButtonFont( aFont );
510         aFont = aStyleSettings.GetFieldFont();
511         aFont.SetName( aUserInterfaceFont );
512         aStyleSettings.SetFieldFont( aFont );
513         aFont = aStyleSettings.GetIconFont();
514         aFont.SetName( aUserInterfaceFont );
515         aStyleSettings.SetIconFont( aFont );
516         aFont = aStyleSettings.GetGroupFont();
517         aFont.SetName( aUserInterfaceFont );
518         aStyleSettings.SetGroupFont( aFont );
519         rSettings.SetStyleSettings( aStyleSettings );
520     }
521 
522     StyleSettings aStyleSettings = rSettings.GetStyleSettings();
523     // #97047: Force all fonts except Menu and Help to a fixed height
524     // to avoid UI scaling due to large fonts
525     // - but allow bigger fonts on bigger screens (i16682, i21238)
526     //   dialogs were designed to fit 800x600 with an 8pt font, so scale accordingly
527     int maxFontheight = 9; // #107886#: 9 is default for some Asian systems, so always allow if requested
528     if( GetDesktopRectPixel().getHeight() > 600 )
529         maxFontheight = (int) ((( 8.0 * (double) GetDesktopRectPixel().getHeight()) / 600.0) + 1.5);
530 
531     Font aFont = aStyleSettings.GetMenuFont();
532     int defFontheight = aFont.GetHeight();
533     if( defFontheight > maxFontheight )
534         defFontheight = maxFontheight;
535 
536     // if the UI is Korean, Chinese or another locale
537     // where the system font size is known to be often too small to
538     // generate readable fonts enforce a minimum font size of 9 points
539     bool bBrokenLangFontHeight = false;
540     static const LanguageType eBrokenSystemFontSizeLanguages[] =
541     { LANGUAGE_KOREAN, LANGUAGE_KOREAN_JOHAB,
542       LANGUAGE_CHINESE_HONGKONG, LANGUAGE_CHINESE_MACAU, LANGUAGE_CHINESE_SIMPLIFIED, LANGUAGE_CHINESE_SINGAPORE, LANGUAGE_CHINESE_TRADITIONAL
543     };
544     static std::set< LanguageType > aBrokenSystemFontSizeLanguagesSet(
545         eBrokenSystemFontSizeLanguages,
546         eBrokenSystemFontSizeLanguages +
547         (sizeof(eBrokenSystemFontSizeLanguages)/sizeof(eBrokenSystemFontSizeLanguages[0]))
548         );
549     LanguageType aLang = Application::GetSettings().GetUILanguage();
550     if( aBrokenSystemFontSizeLanguagesSet.find( aLang ) != aBrokenSystemFontSizeLanguagesSet.end() )
551     {
552         defFontheight = Max(9, defFontheight);
553         bBrokenLangFontHeight = true;
554     }
555 
556     // i22098, toolfont will be scaled differently to avoid bloated rulers and status bars for big fonts
557     int toolfontheight = defFontheight;
558     if( toolfontheight > 9 )
559         toolfontheight = (defFontheight+8) / 2;
560 
561     aFont = aStyleSettings.GetAppFont();
562     aFont.SetHeight( defFontheight );
563     aStyleSettings.SetAppFont( aFont );
564     aFont = aStyleSettings.GetTitleFont();
565     aFont.SetHeight( defFontheight );
566     aStyleSettings.SetTitleFont( aFont );
567     aFont = aStyleSettings.GetFloatTitleFont();
568     aFont.SetHeight( defFontheight );
569     aStyleSettings.SetFloatTitleFont( aFont );
570     // keep menu and help font size from system unless in broken locale size
571     if( bBrokenLangFontHeight )
572     {
573         aFont = aStyleSettings.GetMenuFont();
574         if( aFont.GetHeight() < defFontheight )
575         {
576             aFont.SetHeight( defFontheight );
577             aStyleSettings.SetMenuFont( aFont );
578         }
579         aFont = aStyleSettings.GetHelpFont();
580         if( aFont.GetHeight() < defFontheight )
581         {
582             aFont.SetHeight( defFontheight );
583             aStyleSettings.SetHelpFont( aFont );
584         }
585     }
586 
587     // use different height for toolfont
588     aFont = aStyleSettings.GetToolFont();
589     aFont.SetHeight( toolfontheight );
590     aStyleSettings.SetToolFont( aFont );
591 
592     aFont = aStyleSettings.GetLabelFont();
593     aFont.SetHeight( defFontheight );
594     aStyleSettings.SetLabelFont( aFont );
595     aFont = aStyleSettings.GetInfoFont();
596     aFont.SetHeight( defFontheight );
597     aStyleSettings.SetInfoFont( aFont );
598     aFont = aStyleSettings.GetRadioCheckFont();
599     aFont.SetHeight( defFontheight );
600     aStyleSettings.SetRadioCheckFont( aFont );
601     aFont = aStyleSettings.GetPushButtonFont();
602     aFont.SetHeight( defFontheight );
603     aStyleSettings.SetPushButtonFont( aFont );
604     aFont = aStyleSettings.GetFieldFont();
605     aFont.SetHeight( defFontheight );
606     aStyleSettings.SetFieldFont( aFont );
607     aFont = aStyleSettings.GetIconFont();
608     aFont.SetHeight( defFontheight );
609     aStyleSettings.SetIconFont( aFont );
610     aFont = aStyleSettings.GetGroupFont();
611     aFont.SetHeight( defFontheight );
612     aStyleSettings.SetGroupFont( aFont );
613 
614     // set workspace gradient to black in dark themes
615     if( aStyleSettings.GetWindowColor().IsDark() )
616         aStyleSettings.SetWorkspaceGradient( Wallpaper( Color( COL_BLACK ) ) );
617     else
618     {
619         Gradient aGrad( GRADIENT_LINEAR, DEFAULT_WORKSPACE_GRADIENT_START_COLOR, DEFAULT_WORKSPACE_GRADIENT_END_COLOR );
620         aStyleSettings.SetWorkspaceGradient( Wallpaper( aGrad ) );
621     }
622 
623     rSettings.SetStyleSettings( aStyleSettings );
624 
625 
626     // auto detect HC mode; if the system already set it to "yes"
627     // (see above) then accept that
628     if( !rSettings.GetStyleSettings().GetHighContrastMode() )
629     {
630         sal_Bool bTmp = sal_False, bAutoHCMode = sal_True;
631         utl::OConfigurationNode aNode = utl::OConfigurationTreeRoot::tryCreateWithServiceFactory(
632             vcl::unohelper::GetMultiServiceFactory(),
633             OUString::createFromAscii( "org.openoffice.Office.Common/Accessibility" ) );    // note: case sensitive !
634         if ( aNode.isValid() )
635         {
636             ::com::sun::star::uno::Any aValue = aNode.getNodeValue( OUString::createFromAscii( "AutoDetectSystemHC" ) );
637             if( aValue >>= bTmp )
638                 bAutoHCMode = bTmp;
639         }
640         if( bAutoHCMode )
641         {
642             if( rSettings.GetStyleSettings().GetFaceColor().IsDark()
643              || rSettings.GetStyleSettings().GetWindowColor().IsDark() )
644             {
645                 aStyleSettings = rSettings.GetStyleSettings();
646                 aStyleSettings.SetHighContrastMode( sal_True );
647                 rSettings.SetStyleSettings( aStyleSettings );
648             }
649         }
650     }
651 
652     static const char* pEnvHC = getenv( "SAL_FORCE_HC" );
653     if( pEnvHC && *pEnvHC )
654     {
655         aStyleSettings.SetHighContrastMode( sal_True );
656         rSettings.SetStyleSettings( aStyleSettings );
657     }
658 
659 #ifdef DBG_UTIL
660     // Evt. AppFont auf Fett schalten, damit man feststellen kann,
661     // ob fuer die Texte auf anderen Systemen genuegend Platz
662     // vorhanden ist
663     if ( DbgIsBoldAppFont() )
664     {
665         aStyleSettings = rSettings.GetStyleSettings();
666         aFont = aStyleSettings.GetAppFont();
667         aFont.SetWeight( WEIGHT_BOLD );
668         aStyleSettings.SetAppFont( aFont );
669         aFont = aStyleSettings.GetGroupFont();
670         aFont.SetWeight( WEIGHT_BOLD );
671         aStyleSettings.SetGroupFont( aFont );
672         aFont = aStyleSettings.GetLabelFont();
673         aFont.SetWeight( WEIGHT_BOLD );
674         aStyleSettings.SetLabelFont( aFont );
675         aFont = aStyleSettings.GetRadioCheckFont();
676         aFont.SetWeight( WEIGHT_BOLD );
677         aStyleSettings.SetRadioCheckFont( aFont );
678         aFont = aStyleSettings.GetPushButtonFont();
679         aFont.SetWeight( WEIGHT_BOLD );
680         aStyleSettings.SetPushButtonFont( aFont );
681         aFont = aStyleSettings.GetFieldFont();
682         aFont.SetWeight( WEIGHT_BOLD );
683         aStyleSettings.SetFieldFont( aFont );
684         aFont = aStyleSettings.GetIconFont();
685         aFont.SetWeight( WEIGHT_BOLD );
686         aStyleSettings.SetIconFont( aFont );
687         rSettings.SetStyleSettings( aStyleSettings );
688     }
689 #endif
690 
691     if ( bCallHdl )
692         GetpApp()->SystemSettingsChanging( rSettings, this );
693 }
694 
695 // -----------------------------------------------------------------------
696 
ImplTranslateMouseEvent(const MouseEvent & rE,Window * pSource,Window * pDest)697 MouseEvent ImplTranslateMouseEvent( const MouseEvent& rE, Window* pSource, Window* pDest )
698 {
699     Point aPos = pSource->OutputToScreenPixel( rE.GetPosPixel() );
700     aPos = pDest->ScreenToOutputPixel( aPos );
701     return MouseEvent( aPos, rE.GetClicks(), rE.GetMode(), rE.GetButtons(), rE.GetModifier() );
702 }
703 
704 // -----------------------------------------------------------------------
705 
ImplTranslateCommandEvent(const CommandEvent & rCEvt,Window * pSource,Window * pDest)706 CommandEvent ImplTranslateCommandEvent( const CommandEvent& rCEvt, Window* pSource, Window* pDest )
707 {
708     if ( !rCEvt.IsMouseEvent() )
709         return rCEvt;
710 
711     Point aPos = pSource->OutputToScreenPixel( rCEvt.GetMousePosPixel() );
712     aPos = pDest->ScreenToOutputPixel( aPos );
713     return CommandEvent( aPos, rCEvt.GetCommand(), rCEvt.IsMouseEvent(), rCEvt.GetData() );
714 }
715 
716 // =======================================================================
717 
ImplInitWindowData(WindowType nType)718 void Window::ImplInitWindowData( WindowType nType )
719 {
720     mpWindowImpl = new WindowImpl( nType );
721 
722     meOutDevType        = OUTDEV_WINDOW;
723 
724     mbEnableRTL         = Application::GetSettings().GetLayoutRTL();         // sal_True: this outdev will be mirrored if RTL window layout (UI mirroring) is globally active
725 }
726 
727 // -----------------------------------------------------------------------
728 
ImplInit(Window * pParent,WinBits nStyle,const::com::sun::star::uno::Any &)729 void Window::ImplInit( Window* pParent, WinBits nStyle, const ::com::sun::star::uno::Any& /*aSystemWorkWindowToken*/ )
730 {
731     ImplInit( pParent, nStyle, NULL );
732 }
733 
734 // -----------------------------------------------------------------------
735 
ImplInit(Window * pParent,WinBits nStyle,SystemParentData * pSystemParentData)736 void Window::ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData )
737 {
738     DBG_ASSERT( mpWindowImpl->mbFrame || pParent, "Window::Window(): pParent == NULL" );
739 
740     ImplSVData* pSVData = ImplGetSVData();
741     Window*     pRealParent = pParent;
742 
743     // 3D-Look vererben
744     if ( !mpWindowImpl->mbOverlapWin && pParent && (pParent->GetStyle() & WB_3DLOOK) )
745         nStyle |= WB_3DLOOK;
746 
747     // create border window if necessary
748     if ( !mpWindowImpl->mbFrame && !mpWindowImpl->mbBorderWin && !mpWindowImpl->mpBorderWindow
749          && (nStyle & (WB_BORDER | WB_SYSTEMCHILDWINDOW) ) )
750     {
751         sal_uInt16 nBorderTypeStyle = 0;
752         if( (nStyle & WB_SYSTEMCHILDWINDOW) )
753         {
754             // handle WB_SYSTEMCHILDWINDOW
755             // these should be analogous to a top level frame; meaning they
756             // should have a border window with style BORDERWINDOW_STYLE_FRAME
757             // which controls their size
758             nBorderTypeStyle |= BORDERWINDOW_STYLE_FRAME;
759             nStyle |= WB_BORDER;
760         }
761         ImplBorderWindow* pBorderWin =
762             mpWindowImpl->mbIsThemingEnabled
763             ? CreateBorderWindow( pParent, nStyle & (WB_BORDER | WB_DIALOGCONTROL | WB_NODIALOGCONTROL | WB_NEEDSFOCUS), nBorderTypeStyle )
764             : new ImplBorderWindow( pParent, nStyle & (WB_BORDER | WB_DIALOGCONTROL | WB_NODIALOGCONTROL | WB_NEEDSFOCUS), nBorderTypeStyle );
765         ((Window*)pBorderWin)->mpWindowImpl->mpClientWindow = this;
766         pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
767         mpWindowImpl->mpBorderWindow  = pBorderWin;
768         pParent = mpWindowImpl->mpBorderWindow;
769     }
770     else if( !mpWindowImpl->mbFrame && ! pParent )
771     {
772         mpWindowImpl->mbOverlapWin  = sal_True;
773         mpWindowImpl->mbFrame = sal_True;
774     }
775 
776     // insert window in list
777     ImplInsertWindow( pParent );
778     mpWindowImpl->mnStyle = nStyle;
779 
780     // Overlap-Window-Daten
781     if ( mpWindowImpl->mbOverlapWin )
782     {
783         mpWindowImpl->mpOverlapData                   = new ImplOverlapData;
784         mpWindowImpl->mpOverlapData->mpSaveBackDev    = NULL;
785         mpWindowImpl->mpOverlapData->mpSaveBackRgn    = NULL;
786         mpWindowImpl->mpOverlapData->mpNextBackWin    = NULL;
787         mpWindowImpl->mpOverlapData->mnSaveBackSize   = 0;
788         mpWindowImpl->mpOverlapData->mbSaveBack       = sal_False;
789         mpWindowImpl->mpOverlapData->mnTopLevel       = 1;
790     }
791 
792     if( pParent && ! mpWindowImpl->mbFrame )
793         mbEnableRTL = pParent->mbEnableRTL;
794 
795     // test for frame creation
796     if ( mpWindowImpl->mbFrame )
797     {
798         // create frame
799         sal_uLong nFrameStyle = 0;
800 
801         if ( nStyle & WB_MOVEABLE )
802             nFrameStyle |= SAL_FRAME_STYLE_MOVEABLE;
803         if ( nStyle & WB_SIZEABLE )
804             nFrameStyle |= SAL_FRAME_STYLE_SIZEABLE;
805         if ( nStyle & WB_CLOSEABLE )
806             nFrameStyle |= SAL_FRAME_STYLE_CLOSEABLE;
807         if ( nStyle & WB_APP )
808             nFrameStyle |= SAL_FRAME_STYLE_DEFAULT;
809         // check for undecorated floating window
810         if( // 1. floating windows that are not moveable/sizeable (only closeable allowed)
811             ( !(nFrameStyle & ~SAL_FRAME_STYLE_CLOSEABLE) &&
812             ( mpWindowImpl->mbFloatWin || ((GetType() == WINDOW_BORDERWINDOW) && ((ImplBorderWindow*)this)->mbFloatWindow) || (nStyle & WB_SYSTEMFLOATWIN) ) ) ||
813             // 2. borderwindows of floaters with ownerdraw decoration
814             ( ((GetType() == WINDOW_BORDERWINDOW) && ((ImplBorderWindow*)this)->mbFloatWindow && (nStyle & WB_OWNERDRAWDECORATION) ) ) )
815         {
816             nFrameStyle = SAL_FRAME_STYLE_FLOAT;
817             if( nStyle & WB_OWNERDRAWDECORATION )
818                 nFrameStyle |= (SAL_FRAME_STYLE_OWNERDRAWDECORATION | SAL_FRAME_STYLE_NOSHADOW);
819             if( nStyle & WB_NEEDSFOCUS )
820                 nFrameStyle |= SAL_FRAME_STYLE_FLOAT_FOCUSABLE;
821         }
822         else if( mpWindowImpl->mbFloatWin )
823             nFrameStyle |= SAL_FRAME_STYLE_TOOLWINDOW;
824 
825         if( nStyle & WB_INTROWIN )
826             nFrameStyle |= SAL_FRAME_STYLE_INTRO;
827         if( nStyle & WB_TOOLTIPWIN )
828             nFrameStyle |= SAL_FRAME_STYLE_TOOLTIP;
829 
830         if( nStyle & WB_NOSHADOW )
831             nFrameStyle |= SAL_FRAME_STYLE_NOSHADOW;
832 
833         if( nStyle & WB_SYSTEMCHILDWINDOW )
834             nFrameStyle |= SAL_FRAME_STYLE_SYSTEMCHILD;
835 
836         switch (mpWindowImpl->mnType)
837         {
838             case WINDOW_DIALOG:
839             case WINDOW_TABDIALOG:
840             case WINDOW_MODALDIALOG:
841             case WINDOW_MODELESSDIALOG:
842             case WINDOW_MESSBOX:
843             case WINDOW_INFOBOX:
844             case WINDOW_WARNINGBOX:
845             case WINDOW_ERRORBOX:
846             case WINDOW_QUERYBOX:
847                 nFrameStyle |= SAL_FRAME_STYLE_DIALOG;
848             default:
849                 break;
850         }
851 
852         SalFrame* pParentFrame = NULL;
853         if ( pParent )
854             pParentFrame = pParent->mpWindowImpl->mpFrame;
855         SalFrame* pFrame;
856         if ( pSystemParentData )
857             pFrame = pSVData->mpDefInst->CreateChildFrame( pSystemParentData, nFrameStyle | SAL_FRAME_STYLE_PLUG );
858         else
859             pFrame = pSVData->mpDefInst->CreateFrame( pParentFrame, nFrameStyle );
860         if ( !pFrame )
861         {
862             // do not abort but throw an exception, may be the current thread terminates anyway (plugin-scenario)
863             throw ::com::sun::star::uno::RuntimeException(
864                 OUString( RTL_CONSTASCII_USTRINGPARAM( "Could not create system window!" ) ),
865                 ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface >() );
866             //GetpApp()->Exception( EXC_SYSOBJNOTCREATED );
867         }
868 
869         pFrame->SetCallback( this, ImplWindowFrameProc );
870 
871         // set window frame data
872         mpWindowImpl->mpFrameData     = new ImplFrameData;
873         mpWindowImpl->mpFrame         = pFrame;
874         mpWindowImpl->mpFrameWindow   = this;
875         mpWindowImpl->mpOverlapWindow = this;
876 
877         // set frame data
878         mpWindowImpl->mpFrameData->mpNextFrame        = pSVData->maWinData.mpFirstFrame;
879         pSVData->maWinData.mpFirstFrame = this;
880         mpWindowImpl->mpFrameData->mpFirstOverlap     = NULL;
881         mpWindowImpl->mpFrameData->mpFocusWin         = NULL;
882         mpWindowImpl->mpFrameData->mpMouseMoveWin     = NULL;
883         mpWindowImpl->mpFrameData->mpMouseDownWin     = NULL;
884         mpWindowImpl->mpFrameData->mpFirstBackWin     = NULL;
885         mpWindowImpl->mpFrameData->mpFontList         = pSVData->maGDIData.mpScreenFontList;
886         mpWindowImpl->mpFrameData->mpFontCache        = pSVData->maGDIData.mpScreenFontCache;
887         mpWindowImpl->mpFrameData->mnAllSaveBackSize  = 0;
888         mpWindowImpl->mpFrameData->mnFocusId          = 0;
889         mpWindowImpl->mpFrameData->mnMouseMoveId      = 0;
890         mpWindowImpl->mpFrameData->mnLastMouseX       = -1;
891         mpWindowImpl->mpFrameData->mnLastMouseY       = -1;
892         mpWindowImpl->mpFrameData->mnBeforeLastMouseX = -1;
893         mpWindowImpl->mpFrameData->mnBeforeLastMouseY = -1;
894         mpWindowImpl->mpFrameData->mnFirstMouseX      = -1;
895         mpWindowImpl->mpFrameData->mnFirstMouseY      = -1;
896         mpWindowImpl->mpFrameData->mnLastMouseWinX    = -1;
897         mpWindowImpl->mpFrameData->mnLastMouseWinY    = -1;
898         mpWindowImpl->mpFrameData->mnModalMode        = 0;
899         mpWindowImpl->mpFrameData->mnMouseDownTime    = 0;
900         mpWindowImpl->mpFrameData->mnClickCount       = 0;
901         mpWindowImpl->mpFrameData->mnFirstMouseCode   = 0;
902         mpWindowImpl->mpFrameData->mnMouseCode        = 0;
903         mpWindowImpl->mpFrameData->mnMouseMode        = 0;
904         mpWindowImpl->mpFrameData->meMapUnit          = MAP_PIXEL;
905         mpWindowImpl->mpFrameData->mbHasFocus         = sal_False;
906         mpWindowImpl->mpFrameData->mbInMouseMove      = sal_False;
907         mpWindowImpl->mpFrameData->mbMouseIn          = sal_False;
908         mpWindowImpl->mpFrameData->mbStartDragCalled  = sal_False;
909         mpWindowImpl->mpFrameData->mbNeedSysWindow    = sal_False;
910         mpWindowImpl->mpFrameData->mbMinimized        = sal_False;
911         mpWindowImpl->mpFrameData->mbStartFocusState  = sal_False;
912         mpWindowImpl->mpFrameData->mbInSysObjFocusHdl = sal_False;
913         mpWindowImpl->mpFrameData->mbInSysObjToTopHdl = sal_False;
914         mpWindowImpl->mpFrameData->mbSysObjFocus      = sal_False;
915         mpWindowImpl->mpFrameData->maPaintTimer.SetTimeout( 30 );
916         mpWindowImpl->mpFrameData->maPaintTimer.SetTimeoutHdl( LINK( this, Window, ImplHandlePaintHdl ) );
917         mpWindowImpl->mpFrameData->maResizeTimer.SetTimeout( 50 );
918         mpWindowImpl->mpFrameData->maResizeTimer.SetTimeoutHdl( LINK( this, Window, ImplHandleResizeTimerHdl ) );
919         mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = sal_False;
920 
921         if ( pRealParent && IsTopWindow() )
922         {
923             ImplWinData* pParentWinData = pRealParent->ImplGetWinData();
924             pParentWinData->maTopWindowChildren.push_back( this );
925         }
926     }
927 
928     // init data
929     mpWindowImpl->mpRealParent = pRealParent;
930 
931     // #99318: make sure fontcache and list is available before call to SetSettings
932     mpFontList      = mpWindowImpl->mpFrameData->mpFontList;
933     mpFontCache     = mpWindowImpl->mpFrameData->mpFontCache;
934 
935     if ( mpWindowImpl->mbFrame )
936     {
937         if ( pParent )
938         {
939             mpWindowImpl->mpFrameData->mnDPIX     = pParent->mpWindowImpl->mpFrameData->mnDPIX;
940             mpWindowImpl->mpFrameData->mnDPIY     = pParent->mpWindowImpl->mpFrameData->mnDPIY;
941         }
942         else
943         {
944             if ( ImplGetGraphics() )
945             {
946                 mpGraphics->GetResolution( mpWindowImpl->mpFrameData->mnDPIX, mpWindowImpl->mpFrameData->mnDPIY );
947             }
948         }
949 
950         // add ownerdraw decorated frame windows to list in the top-most frame window
951         // so they can be hidden on lose focus
952         if( nStyle & WB_OWNERDRAWDECORATION )
953             ImplGetOwnerDrawList().push_back( this );
954 
955         // delay settings initialization until first "real" frame
956         // this relies on the IntroWindow not needing any system settings
957         if ( !pSVData->maAppData.mbSettingsInit &&
958              ! (nStyle & (WB_INTROWIN|WB_DEFAULTWIN))
959              )
960         {
961             // side effect: ImplUpdateGlobalSettings does an ImplGetFrame()->UpdateSettings
962             ImplUpdateGlobalSettings( *pSVData->maAppData.mpSettings );
963             OutputDevice::SetSettings( *pSVData->maAppData.mpSettings );
964             pSVData->maAppData.mbSettingsInit = sal_True;
965         }
966 
967         // If we create a Window with default size, query this
968         // size directly, because we want resize all Controls to
969         // the correct size before we display the window
970         if ( nStyle & (WB_MOVEABLE | WB_SIZEABLE | WB_APP) )
971             mpWindowImpl->mpFrame->GetClientSize( mnOutWidth, mnOutHeight );
972     }
973     else
974     {
975         if ( pParent )
976         {
977             if ( !ImplIsOverlapWindow() )
978             {
979                 mpWindowImpl->mbDisabled          = pParent->mpWindowImpl->mbDisabled;
980                 mpWindowImpl->mbInputDisabled     = pParent->mpWindowImpl->mbInputDisabled;
981                 mpWindowImpl->meAlwaysInputMode   = pParent->mpWindowImpl->meAlwaysInputMode;
982             }
983 
984             OutputDevice::SetSettings( pParent->GetSettings() );
985         }
986 
987     }
988 
989     const StyleSettings& rStyleSettings = maSettings.GetStyleSettings();
990     sal_uInt16 nScreenZoom = rStyleSettings.GetScreenZoom();
991     mnDPIX          = (mpWindowImpl->mpFrameData->mnDPIX*nScreenZoom)/100;
992     mnDPIY          = (mpWindowImpl->mpFrameData->mnDPIY*nScreenZoom)/100;
993     maFont          = rStyleSettings.GetAppFont();
994     ImplPointToLogic( maFont );
995 
996     if ( nStyle & WB_3DLOOK )
997     {
998         SetTextColor( rStyleSettings.GetButtonTextColor() );
999         SetBackground( Wallpaper( rStyleSettings.GetFaceColor() ) );
1000     }
1001     else
1002     {
1003         SetTextColor( rStyleSettings.GetWindowTextColor() );
1004         SetBackground( Wallpaper( rStyleSettings.GetWindowColor() ) );
1005     }
1006 
1007     ImplUpdatePos();
1008 
1009     // calculate app font res (except for the Intro Window or the default window)
1010     if ( mpWindowImpl->mbFrame && !pSVData->maGDIData.mnAppFontX && ! (nStyle & (WB_INTROWIN|WB_DEFAULTWIN)) )
1011         ImplInitAppFontData( this );
1012 
1013     if ( GetAccessibleParentWindow()  && GetParent() != Application::GetDefDialogParent() )
1014         GetAccessibleParentWindow()->ImplCallEventListeners( VCLEVENT_WINDOW_CHILDCREATED, this );
1015 }
1016 
1017 // -----------------------------------------------------------------------
1018 
ImplSetFrameParent(const Window * pParent)1019 void Window::ImplSetFrameParent( const Window* pParent )
1020 {
1021     Window* pFrameWindow = ImplGetSVData()->maWinData.mpFirstFrame;
1022     while( pFrameWindow )
1023     {
1024         // search all frames that are children of this window
1025         // and reparent them
1026         if( ImplIsRealParentPath( pFrameWindow ) )
1027         {
1028             DBG_ASSERT( mpWindowImpl->mpFrame != pFrameWindow->mpWindowImpl->mpFrame, "SetFrameParent to own" );
1029             DBG_ASSERT( mpWindowImpl->mpFrame, "no frame" );
1030             SalFrame* pParentFrame = pParent ? pParent->mpWindowImpl->mpFrame : NULL;
1031             pFrameWindow->mpWindowImpl->mpFrame->SetParent( pParentFrame );
1032         }
1033         pFrameWindow = pFrameWindow->mpWindowImpl->mpFrameData->mpNextFrame;
1034     }
1035 }
1036 
1037 // -----------------------------------------------------------------------
1038 
ImplInsertWindow(Window * pParent)1039 void Window::ImplInsertWindow( Window* pParent )
1040 {
1041     mpWindowImpl->mpParent            = pParent;
1042     mpWindowImpl->mpRealParent        = pParent;
1043 
1044     if ( pParent && !mpWindowImpl->mbFrame )
1045     {
1046         // search frame window and set window frame data
1047         Window* pFrameParent = pParent->mpWindowImpl->mpFrameWindow;
1048         mpWindowImpl->mpFrameData     = pFrameParent->mpWindowImpl->mpFrameData;
1049         mpWindowImpl->mpFrame         = pFrameParent->mpWindowImpl->mpFrame;
1050         mpWindowImpl->mpFrameWindow   = pFrameParent;
1051         mpWindowImpl->mbFrame         = sal_False;
1052 
1053         // search overlap window and insert window in list
1054         if ( ImplIsOverlapWindow() )
1055         {
1056             Window* pFirstOverlapParent = pParent;
1057             while ( !pFirstOverlapParent->ImplIsOverlapWindow() )
1058                 pFirstOverlapParent = pFirstOverlapParent->ImplGetParent();
1059             mpWindowImpl->mpOverlapWindow = pFirstOverlapParent;
1060 
1061             mpWindowImpl->mpNextOverlap = mpWindowImpl->mpFrameData->mpFirstOverlap;
1062             mpWindowImpl->mpFrameData->mpFirstOverlap = this;
1063 
1064             // Overlap-Windows sind per default die obersten
1065             mpWindowImpl->mpNext = pFirstOverlapParent->mpWindowImpl->mpFirstOverlap;
1066             pFirstOverlapParent->mpWindowImpl->mpFirstOverlap = this;
1067             if ( !pFirstOverlapParent->mpWindowImpl->mpLastOverlap )
1068                 pFirstOverlapParent->mpWindowImpl->mpLastOverlap = this;
1069             else
1070                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
1071         }
1072         else
1073         {
1074             if ( pParent->ImplIsOverlapWindow() )
1075                 mpWindowImpl->mpOverlapWindow = pParent;
1076             else
1077                 mpWindowImpl->mpOverlapWindow = pParent->mpWindowImpl->mpOverlapWindow;
1078             mpWindowImpl->mpPrev = pParent->mpWindowImpl->mpLastChild;
1079             pParent->mpWindowImpl->mpLastChild = this;
1080             if ( !pParent->mpWindowImpl->mpFirstChild )
1081                 pParent->mpWindowImpl->mpFirstChild = this;
1082             else
1083                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
1084         }
1085     }
1086 }
1087 
1088 // -----------------------------------------------------------------------
1089 
ImplRemoveWindow(sal_Bool bRemoveFrameData)1090 void Window::ImplRemoveWindow( sal_Bool bRemoveFrameData )
1091 {
1092     // Fenster aus den Listen austragen
1093     if ( !mpWindowImpl->mbFrame )
1094     {
1095         if ( ImplIsOverlapWindow() )
1096         {
1097             if ( mpWindowImpl->mpFrameData->mpFirstOverlap == this )
1098                 mpWindowImpl->mpFrameData->mpFirstOverlap = mpWindowImpl->mpNextOverlap;
1099             else
1100             {
1101                 Window* pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap;
1102                 while ( pTempWin->mpWindowImpl->mpNextOverlap != this )
1103                     pTempWin = pTempWin->mpWindowImpl->mpNextOverlap;
1104                 pTempWin->mpWindowImpl->mpNextOverlap = mpWindowImpl->mpNextOverlap;
1105             }
1106 
1107             if ( mpWindowImpl->mpPrev )
1108                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
1109             else
1110                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
1111             if ( mpWindowImpl->mpNext )
1112                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
1113             else
1114                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
1115         }
1116         else
1117         {
1118             if ( mpWindowImpl->mpPrev )
1119                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
1120             else
1121                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
1122             if ( mpWindowImpl->mpNext )
1123                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
1124             else
1125                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
1126         }
1127 
1128         mpWindowImpl->mpPrev = NULL;
1129         mpWindowImpl->mpNext = NULL;
1130     }
1131 
1132     if ( bRemoveFrameData )
1133     {
1134         // Graphic freigeben
1135         ImplReleaseGraphics();
1136     }
1137 }
1138 
1139 // -----------------------------------------------------------------------
1140 
ImplCallResize()1141 void Window::ImplCallResize()
1142 {
1143     mpWindowImpl->mbCallResize = sal_False;
1144 
1145     if( GetBackground().IsGradient() )
1146         Invalidate();
1147 
1148     Resize();
1149 
1150     // #88419# Most classes don't call the base class in Resize() and Move(),
1151     // => Call ImpleResize/Move instead of Resize/Move directly...
1152     ImplCallEventListeners( VCLEVENT_WINDOW_RESIZE );
1153 
1154     ImplExtResize();
1155 }
1156 
1157 // -----------------------------------------------------------------------
1158 
ImplCallMove()1159 void Window::ImplCallMove()
1160 {
1161     mpWindowImpl->mbCallMove = sal_False;
1162 
1163     if( mpWindowImpl->mbFrame )
1164     {
1165         // update frame position
1166         SalFrame *pParentFrame = NULL;
1167         Window *pParent = ImplGetParent();
1168         while( pParent )
1169         {
1170             if( pParent->mpWindowImpl->mpFrame != mpWindowImpl->mpFrame )
1171             {
1172                 pParentFrame = pParent->mpWindowImpl->mpFrame;
1173                 break;
1174             }
1175             pParent = pParent->GetParent();
1176         }
1177 
1178         SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
1179         mpWindowImpl->maPos = Point( g.nX, g.nY );
1180         if( pParentFrame )
1181         {
1182             g = pParentFrame->GetGeometry();
1183             mpWindowImpl->maPos -= Point( g.nX, g.nY );
1184         }
1185         // the client window and and all its subclients have the same position as the borderframe
1186         // this is important for floating toolbars where the borderwindow is a floating window
1187         // which has another borderwindow (i.e. the system floating window)
1188         Window *pClientWin = mpWindowImpl->mpClientWindow;
1189         while( pClientWin )
1190         {
1191             pClientWin->mpWindowImpl->maPos = mpWindowImpl->maPos;
1192             pClientWin = pClientWin->mpWindowImpl->mpClientWindow;
1193         }
1194     }
1195 
1196     Move();
1197 
1198     ImplCallEventListeners( VCLEVENT_WINDOW_MOVE );
1199 }
1200 
1201 // -----------------------------------------------------------------------
1202 
ImplAutoHelpID(ResMgr * pResMgr)1203 static rtl::OString ImplAutoHelpID( ResMgr* pResMgr )
1204 {
1205     rtl::OString aRet;
1206 
1207     if( pResMgr && Application::IsAutoHelpIdEnabled() )
1208         aRet = pResMgr->GetAutoHelpId();
1209 
1210     return aRet;
1211 }
1212 
1213 // -----------------------------------------------------------------------
1214 
ImplInitRes(const ResId & rResId)1215 WinBits Window::ImplInitRes( const ResId& rResId )
1216 {
1217     GetRes( rResId );
1218 
1219     char* pRes = (char*)GetClassRes();
1220     pRes += 8;
1221     sal_uInt32 nStyle = (sal_uInt32)GetLongRes( (void*)pRes );
1222     rResId.SetWinBits( nStyle );
1223     return nStyle;
1224 }
1225 
1226 // -----------------------------------------------------------------------
1227 
ImplLoadRes(const ResId & rResId)1228 void Window::ImplLoadRes( const ResId& rResId )
1229 {
1230     sal_uLong nObjMask = ReadLongRes();
1231 
1232     // we need to calculate auto helpids before the resource gets closed
1233     // if the resource  only contains flags, it will be closed before we try to read a help id
1234     // so we always create an auto help id that might be overwritten later
1235     // HelpId
1236     rtl::OString aHelpId = ImplAutoHelpID( rResId.GetResMgr() );
1237 
1238     // ResourceStyle
1239     sal_uLong nRSStyle = ReadLongRes();
1240     // WinBits
1241     ReadLongRes();
1242 
1243     if( nObjMask & WINDOW_HELPID )
1244         aHelpId = ReadByteStringRes();
1245 
1246     SetHelpId( aHelpId );
1247 
1248     sal_Bool  bPos  = sal_False;
1249     sal_Bool  bSize = sal_False;
1250     Point aPos;
1251     Size  aSize;
1252 
1253     if ( nObjMask & (WINDOW_XYMAPMODE | WINDOW_X | WINDOW_Y) )
1254     {
1255         // Groessenangabe aus der Resource verwenden
1256         MapUnit ePosMap = MAP_PIXEL;
1257 
1258         bPos = sal_True;
1259 
1260         if ( nObjMask & WINDOW_XYMAPMODE )
1261             ePosMap = (MapUnit)ReadLongRes();
1262         if ( nObjMask & WINDOW_X )
1263             aPos.X() = ImplLogicUnitToPixelX( ReadLongRes(), ePosMap );
1264         if ( nObjMask & WINDOW_Y )
1265             aPos.Y() = ImplLogicUnitToPixelY( ReadLongRes(), ePosMap );
1266     }
1267 
1268     if ( nObjMask & (WINDOW_WHMAPMODE | WINDOW_WIDTH | WINDOW_HEIGHT) )
1269     {
1270         // Groessenangabe aus der Resource verwenden
1271         MapUnit eSizeMap = MAP_PIXEL;
1272 
1273         bSize = sal_True;
1274 
1275         if ( nObjMask & WINDOW_WHMAPMODE )
1276             eSizeMap = (MapUnit)ReadLongRes();
1277         if ( nObjMask & WINDOW_WIDTH )
1278             aSize.Width() = ImplLogicUnitToPixelX( ReadLongRes(), eSizeMap );
1279         if ( nObjMask & WINDOW_HEIGHT )
1280             aSize.Height() = ImplLogicUnitToPixelY( ReadLongRes(), eSizeMap );
1281     }
1282 
1283     // Wegen Optimierung so schlimm aussehend
1284     if ( nRSStyle & RSWND_CLIENTSIZE )
1285     {
1286         if ( bPos )
1287             SetPosPixel( aPos );
1288         if ( bSize )
1289             SetOutputSizePixel( aSize );
1290     }
1291     else if ( bPos && bSize )
1292         SetPosSizePixel( aPos, aSize );
1293     else if ( bPos )
1294         SetPosPixel( aPos );
1295     else if ( bSize )
1296         SetSizePixel( aSize );
1297 
1298     if ( nRSStyle & RSWND_DISABLED )
1299         Enable( sal_False );
1300 
1301     if ( nObjMask & WINDOW_TEXT )
1302         SetText( ReadStringRes() );
1303     if ( nObjMask & WINDOW_HELPTEXT )
1304     {
1305         SetHelpText( ReadStringRes() );
1306         mpWindowImpl->mbHelpTextDynamic = sal_True;
1307     }
1308     if ( nObjMask & WINDOW_QUICKTEXT )
1309         SetQuickHelpText( ReadStringRes() );
1310     if ( nObjMask & WINDOW_EXTRALONG )
1311         SetData( (void*)ReadLongRes() );
1312     if ( nObjMask & WINDOW_UNIQUEID )
1313         SetUniqueId( ReadByteStringRes() );
1314 
1315     if ( nObjMask & WINDOW_BORDER_STYLE )
1316     {
1317         sal_uInt16 nBorderStyle = (sal_uInt16)ReadLongRes();
1318         SetBorderStyle( nBorderStyle );
1319     }
1320 }
1321 
1322 // -----------------------------------------------------------------------
1323 
ImplGetWinData() const1324 ImplWinData* Window::ImplGetWinData() const
1325 {
1326     if ( !mpWindowImpl->mpWinData )
1327     {
1328         static const char* pNoNWF = getenv( "SAL_NO_NWF" );
1329 
1330         ((Window*)this)->mpWindowImpl->mpWinData = new ImplWinData;
1331         mpWindowImpl->mpWinData->mpExtOldText     = NULL;
1332         mpWindowImpl->mpWinData->mpExtOldAttrAry  = NULL;
1333         mpWindowImpl->mpWinData->mpCursorRect     = 0;
1334         mpWindowImpl->mpWinData->mnCursorExtWidth = 0;
1335         mpWindowImpl->mpWinData->mpFocusRect      = NULL;
1336         mpWindowImpl->mpWinData->mpTrackRect      = NULL;
1337         mpWindowImpl->mpWinData->mnTrackFlags     = 0;
1338         mpWindowImpl->mpWinData->mnIsTopWindow	= (sal_uInt16) ~0;  // not initialized yet, 0/1 will indicate TopWindow (see IsTopWindow())
1339         mpWindowImpl->mpWinData->mbMouseOver      = sal_False;
1340         mpWindowImpl->mpWinData->mbEnableNativeWidget = (pNoNWF && *pNoNWF) ? sal_False : sal_True; // sal_True: try to draw this control with native theme API
1341    }
1342 
1343     return mpWindowImpl->mpWinData;
1344 }
1345 
1346 // -----------------------------------------------------------------------
1347 
ImplGetFrameGraphics() const1348 SalGraphics* Window::ImplGetFrameGraphics() const
1349 {
1350     if ( mpWindowImpl->mpFrameWindow->mpGraphics )
1351         mpWindowImpl->mpFrameWindow->mbInitClipRegion = sal_True;
1352     else
1353         mpWindowImpl->mpFrameWindow->ImplGetGraphics();
1354     mpWindowImpl->mpFrameWindow->mpGraphics->ResetClipRegion();
1355     return mpWindowImpl->mpFrameWindow->mpGraphics;
1356 }
1357 
1358 // -----------------------------------------------------------------------
1359 
ImplFindWindow(const Point & rFramePos)1360 Window* Window::ImplFindWindow( const Point& rFramePos )
1361 {
1362     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
1363 
1364     Window* pTempWindow;
1365     Window* pFindWindow;
1366 
1367     // Zuerst alle ueberlappenden Fenster ueberpruefen
1368     pTempWindow = mpWindowImpl->mpFirstOverlap;
1369     while ( pTempWindow )
1370     {
1371         pFindWindow = pTempWindow->ImplFindWindow( rFramePos );
1372         if ( pFindWindow )
1373             return pFindWindow;
1374         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
1375     }
1376 
1377     // dann testen wir unser Fenster
1378     if ( !mpWindowImpl->mbVisible )
1379         return NULL;
1380 
1381     sal_uInt16 nHitTest = ImplHitTest( rFramePos );
1382     if ( nHitTest & WINDOW_HITTEST_INSIDE )
1383     {
1384         // und danach gehen wir noch alle Child-Fenster durch
1385         pTempWindow = mpWindowImpl->mpFirstChild;
1386         while ( pTempWindow )
1387         {
1388             pFindWindow = pTempWindow->ImplFindWindow( rFramePos );
1389             if ( pFindWindow )
1390                 return pFindWindow;
1391             pTempWindow = pTempWindow->mpWindowImpl->mpNext;
1392         }
1393 
1394         if ( nHitTest & WINDOW_HITTEST_TRANSPARENT )
1395             return NULL;
1396         else
1397             return this;
1398     }
1399 
1400     return NULL;
1401 }
1402 
1403 // -----------------------------------------------------------------------
1404 
ImplHitTest(const Point & rFramePos)1405 sal_uInt16 Window::ImplHitTest( const Point& rFramePos )
1406 {
1407     Point aFramePos( rFramePos );
1408     if( ImplIsAntiparallel() )
1409     {
1410         // - RTL - re-mirror frame pos at this window
1411         ImplReMirror( aFramePos );
1412     }
1413     Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
1414     if ( !aRect.IsInside( aFramePos ) )
1415         return 0;
1416     if ( mpWindowImpl->mbWinRegion )
1417     {
1418         Point aTempPos = aFramePos;
1419         aTempPos.X() -= mnOutOffX;
1420         aTempPos.Y() -= mnOutOffY;
1421         if ( !mpWindowImpl->maWinRegion.IsInside( aTempPos ) )
1422             return 0;
1423     }
1424 
1425     sal_uInt16 nHitTest = WINDOW_HITTEST_INSIDE;
1426     if ( mpWindowImpl->mbMouseTransparent )
1427         nHitTest |= WINDOW_HITTEST_TRANSPARENT;
1428     return nHitTest;
1429 }
1430 
1431 // -----------------------------------------------------------------------
1432 
ImplIsRealParentPath(const Window * pWindow) const1433 sal_Bool Window::ImplIsRealParentPath( const Window* pWindow ) const
1434 {
1435     pWindow = pWindow->GetParent();
1436     while ( pWindow )
1437     {
1438         if ( pWindow == this )
1439             return sal_True;
1440         pWindow = pWindow->GetParent();
1441     }
1442 
1443     return sal_False;
1444 }
1445 
1446 // -----------------------------------------------------------------------
1447 
ImplIsChild(const Window * pWindow,sal_Bool bSystemWindow) const1448 sal_Bool Window::ImplIsChild( const Window* pWindow, sal_Bool bSystemWindow ) const
1449 {
1450     do
1451     {
1452         if ( !bSystemWindow && pWindow->ImplIsOverlapWindow() )
1453             break;
1454 
1455         pWindow = pWindow->ImplGetParent();
1456 
1457         if ( pWindow == this )
1458             return sal_True;
1459     }
1460     while ( pWindow );
1461 
1462     return sal_False;
1463 }
1464 
1465 // -----------------------------------------------------------------------
1466 
ImplIsWindowOrChild(const Window * pWindow,sal_Bool bSystemWindow) const1467 sal_Bool Window::ImplIsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow ) const
1468 {
1469     if ( this == pWindow )
1470         return sal_True;
1471     return ImplIsChild( pWindow, bSystemWindow );
1472 }
1473 
1474 // -----------------------------------------------------------------------
1475 
ImplGetSameParent(const Window * pWindow) const1476 Window* Window::ImplGetSameParent( const Window* pWindow ) const
1477 {
1478     if ( mpWindowImpl->mpFrameWindow != pWindow->mpWindowImpl->mpFrameWindow )
1479         return NULL;
1480     else
1481     {
1482         if ( pWindow->ImplIsChild( this ) )
1483             return (Window*)pWindow;
1484         else
1485         {
1486             Window* pTestWindow = (Window*)this;
1487             while ( (pTestWindow == pWindow) || pTestWindow->ImplIsChild( pWindow ) )
1488                 pTestWindow = pTestWindow->ImplGetParent();
1489             return pTestWindow;
1490         }
1491     }
1492 }
1493 
1494 // -----------------------------------------------------------------------
1495 
ImplTestMousePointerSet()1496 int Window::ImplTestMousePointerSet()
1497 {
1498     // Wenn Mouse gecaptured ist, dann soll MousePointer umgeschaltet werden
1499     if ( IsMouseCaptured() )
1500         return sal_True;
1501 
1502     // Wenn sich Mouse ueber dem Fenster befindet, dann soll MousePointer
1503     // umgeschaltet werden
1504     Rectangle aClientRect( Point( 0, 0 ), GetOutputSizePixel() );
1505     if ( aClientRect.IsInside( GetPointerPosPixel() ) )
1506         return sal_True;
1507 
1508     return sal_False;
1509 }
1510 
1511 // -----------------------------------------------------------------------
1512 
ImplGetMousePointer() const1513 PointerStyle Window::ImplGetMousePointer() const
1514 {
1515     PointerStyle    ePointerStyle;
1516     sal_Bool            bWait = sal_False;
1517 
1518     if ( IsEnabled() && IsInputEnabled() && ! IsInModalMode() )
1519         ePointerStyle = GetPointer().GetStyle();
1520     else
1521         ePointerStyle = POINTER_ARROW;
1522 
1523     const Window* pWindow = this;
1524     do
1525     {
1526         // Wenn Pointer nicht sichtbar, dann wird Suche abgebrochen, da
1527         // dieser Status nicht ueberschrieben werden darf
1528         if ( pWindow->mpWindowImpl->mbNoPtrVisible )
1529             return POINTER_NULL;
1530 
1531         if ( !bWait )
1532         {
1533             if ( pWindow->mpWindowImpl->mnWaitCount )
1534             {
1535                 ePointerStyle = POINTER_WAIT;
1536                 bWait = sal_True;
1537             }
1538             else
1539             {
1540                 if ( pWindow->mpWindowImpl->mbChildPtrOverwrite )
1541                     ePointerStyle = pWindow->GetPointer().GetStyle();
1542             }
1543         }
1544 
1545         if ( pWindow->ImplIsOverlapWindow() )
1546             break;
1547 
1548         pWindow = pWindow->ImplGetParent();
1549     }
1550     while ( pWindow );
1551 
1552     return ePointerStyle;
1553 }
1554 
1555 // -----------------------------------------------------------------------
1556 
ImplResetReallyVisible()1557 void Window::ImplResetReallyVisible()
1558 {
1559     sal_Bool bBecameReallyInvisible = mpWindowImpl->mbReallyVisible;
1560 
1561     mbDevOutput     = sal_False;
1562     mpWindowImpl->mbReallyVisible = sal_False;
1563     mpWindowImpl->mbReallyShown   = sal_False;
1564 
1565     // the SHOW/HIDE events serve as indicators to send child creation/destroy events to the access bridge.
1566     // For this, the data member of the event must not be NULL.
1567     // Previously, we did this in Window::Show, but there some events got lost in certain situations.
1568     // #104887# - 2004-08-10 - fs@openoffice.org
1569 	if( bBecameReallyInvisible && ImplIsAccessibleCandidate() )
1570         ImplCallEventListeners( VCLEVENT_WINDOW_HIDE, this );
1571         // TODO. It's kind of a hack that we're re-using the VCLEVENT_WINDOW_HIDE. Normally, we should
1572         // introduce another event which explicitly triggers the Accessibility implementations.
1573 
1574     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1575     while ( pWindow )
1576     {
1577         if ( pWindow->mpWindowImpl->mbReallyVisible )
1578             pWindow->ImplResetReallyVisible();
1579         pWindow = pWindow->mpWindowImpl->mpNext;
1580     }
1581 
1582     pWindow = mpWindowImpl->mpFirstChild;
1583     while ( pWindow )
1584     {
1585         if ( pWindow->mpWindowImpl->mbReallyVisible )
1586             pWindow->ImplResetReallyVisible();
1587         pWindow = pWindow->mpWindowImpl->mpNext;
1588     }
1589 }
1590 
1591 // -----------------------------------------------------------------------
1592 
ImplSetReallyVisible()1593 void Window::ImplSetReallyVisible()
1594 {
1595     // #i43594# it is possible that INITSHOW was never send, because the visibility state changed between
1596     // ImplCallInitShow() and ImplSetReallyVisible() when called from Show()
1597     // mbReallyShown is a useful indicator
1598     if( !mpWindowImpl->mbReallyShown )
1599         ImplCallInitShow();
1600 
1601     sal_Bool bBecameReallyVisible = !mpWindowImpl->mbReallyVisible;
1602 
1603     mbDevOutput     = sal_True;
1604     mpWindowImpl->mbReallyVisible = sal_True;
1605     mpWindowImpl->mbReallyShown   = sal_True;
1606 
1607     // the SHOW/HIDE events serve as indicators to send child creation/destroy events to the access bridge.
1608     // For this, the data member of the event must not be NULL.
1609     // Previously, we did this in Window::Show, but there some events got lost in certain situations. Now
1610     // we're doing it when the visibility really changes
1611     // #104887# - 2004-08-10 - fs@openoffice.org
1612 	if( bBecameReallyVisible && ImplIsAccessibleCandidate() )
1613         ImplCallEventListeners( VCLEVENT_WINDOW_SHOW, this );
1614         // TODO. It's kind of a hack that we're re-using the VCLEVENT_WINDOW_SHOW. Normally, we should
1615         // introduce another event which explicitly triggers the Accessibility implementations.
1616 
1617     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1618     while ( pWindow )
1619     {
1620         if ( pWindow->mpWindowImpl->mbVisible )
1621             pWindow->ImplSetReallyVisible();
1622         pWindow = pWindow->mpWindowImpl->mpNext;
1623     }
1624 
1625     pWindow = mpWindowImpl->mpFirstChild;
1626     while ( pWindow )
1627     {
1628         if ( pWindow->mpWindowImpl->mbVisible )
1629             pWindow->ImplSetReallyVisible();
1630         pWindow = pWindow->mpWindowImpl->mpNext;
1631     }
1632 }
1633 
1634 // -----------------------------------------------------------------------
1635 
ImplCallInitShow()1636 void Window::ImplCallInitShow()
1637 {
1638     mpWindowImpl->mbReallyShown   = sal_True;
1639     mpWindowImpl->mbInInitShow    = sal_True;
1640     StateChanged( STATE_CHANGE_INITSHOW );
1641     mpWindowImpl->mbInInitShow    = sal_False;
1642 
1643     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1644     while ( pWindow )
1645     {
1646         if ( pWindow->mpWindowImpl->mbVisible )
1647             pWindow->ImplCallInitShow();
1648         pWindow = pWindow->mpWindowImpl->mpNext;
1649     }
1650 
1651     pWindow = mpWindowImpl->mpFirstChild;
1652     while ( pWindow )
1653     {
1654         if ( pWindow->mpWindowImpl->mbVisible )
1655             pWindow->ImplCallInitShow();
1656         pWindow = pWindow->mpWindowImpl->mpNext;
1657     }
1658 }
1659 
1660 // -----------------------------------------------------------------------
1661 
ImplAddDel(ImplDelData * pDel)1662 void Window::ImplAddDel( ImplDelData* pDel ) // TODO: make "const" when incompatibility ok
1663 {
1664     DBG_ASSERT( !pDel->mpWindow, "Window::ImplAddDel(): cannot add ImplDelData twice !" );
1665     if( !pDel->mpWindow )
1666     {
1667         pDel->mpWindow = this;  // #112873# store ref to this window, so pDel can remove itself
1668         pDel->mpNext = mpWindowImpl->mpFirstDel;
1669         mpWindowImpl->mpFirstDel = pDel;
1670     }
1671 }
1672 
1673 // -----------------------------------------------------------------------
1674 
ImplRemoveDel(ImplDelData * pDel)1675 void Window::ImplRemoveDel( ImplDelData* pDel ) // TODO: make "const" when incompatibility ok
1676 {
1677     pDel->mpWindow = NULL;      // #112873# pDel is not associated with a Window anymore
1678     if ( mpWindowImpl->mpFirstDel == pDel )
1679         mpWindowImpl->mpFirstDel = pDel->mpNext;
1680     else
1681     {
1682         ImplDelData* pData = mpWindowImpl->mpFirstDel;
1683         while ( pData->mpNext != pDel )
1684             pData = pData->mpNext;
1685         pData->mpNext = pDel->mpNext;
1686     }
1687 }
1688 
1689 // -----------------------------------------------------------------------
1690 
ImplInitResolutionSettings()1691 void Window::ImplInitResolutionSettings()
1692 {
1693     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
1694     if ( mpWindowImpl->mbFrame )
1695     {
1696         const StyleSettings& rStyleSettings = maSettings.GetStyleSettings();
1697         sal_uInt16 nScreenZoom = rStyleSettings.GetScreenZoom();
1698         mnDPIX = (mpWindowImpl->mpFrameData->mnDPIX*nScreenZoom)/100;
1699         mnDPIY = (mpWindowImpl->mpFrameData->mnDPIY*nScreenZoom)/100;
1700         SetPointFont( rStyleSettings.GetAppFont() );
1701     }
1702     else if ( mpWindowImpl->mpParent )
1703     {
1704         mnDPIX  = mpWindowImpl->mpParent->mnDPIX;
1705         mnDPIY  = mpWindowImpl->mpParent->mnDPIY;
1706     }
1707 
1708     // Vorberechnete Werte fuer logische Einheiten updaten und auch
1709     // die entsprechenden Tools dazu
1710     if ( IsMapMode() )
1711     {
1712         MapMode aMapMode = GetMapMode();
1713         SetMapMode();
1714         SetMapMode( aMapMode );
1715     }
1716 }
1717 
1718 // -----------------------------------------------------------------------
1719 
ImplPointToLogic(Font & rFont) const1720 void Window::ImplPointToLogic( Font& rFont ) const
1721 {
1722     Size    aSize = rFont.GetSize();
1723     sal_uInt16  nScreenFontZoom = maSettings.GetStyleSettings().GetScreenFontZoom();
1724 
1725     if ( aSize.Width() )
1726     {
1727         aSize.Width() *= mpWindowImpl->mpFrameData->mnDPIX;
1728         aSize.Width() += 72/2;
1729         aSize.Width() /= 72;
1730         aSize.Width() *= nScreenFontZoom;
1731         aSize.Width() /= 100;
1732     }
1733     aSize.Height() *= mpWindowImpl->mpFrameData->mnDPIY;
1734     aSize.Height() += 72/2;
1735     aSize.Height() /= 72;
1736     aSize.Height() *= nScreenFontZoom;
1737     aSize.Height() /= 100;
1738 
1739     if ( IsMapModeEnabled() )
1740         aSize = PixelToLogic( aSize );
1741 
1742     rFont.SetSize( aSize );
1743 }
1744 
1745 // -----------------------------------------------------------------------
1746 
ImplLogicToPoint(Font & rFont) const1747 void Window::ImplLogicToPoint( Font& rFont ) const
1748 {
1749     Size    aSize = rFont.GetSize();
1750     sal_uInt16  nScreenFontZoom = maSettings.GetStyleSettings().GetScreenFontZoom();
1751 
1752     if ( IsMapModeEnabled() )
1753         aSize = LogicToPixel( aSize );
1754 
1755     if ( aSize.Width() )
1756     {
1757         aSize.Width() *= 100;
1758         aSize.Width() /= nScreenFontZoom;
1759         aSize.Width() *= 72;
1760         aSize.Width() += mpWindowImpl->mpFrameData->mnDPIX/2;
1761         aSize.Width() /= mpWindowImpl->mpFrameData->mnDPIX;
1762     }
1763     aSize.Height() *= 100;
1764     aSize.Height() /= nScreenFontZoom;
1765     aSize.Height() *= 72;
1766     aSize.Height() += mpWindowImpl->mpFrameData->mnDPIY/2;
1767     aSize.Height() /= mpWindowImpl->mpFrameData->mnDPIY;
1768 
1769     rFont.SetSize( aSize );
1770 }
1771 
1772 // -----------------------------------------------------------------------
1773 
ImplSysObjClip(const Region * pOldRegion)1774 sal_Bool Window::ImplSysObjClip( const Region* pOldRegion )
1775 {
1776     sal_Bool bUpdate = sal_True;
1777 
1778     if ( mpWindowImpl->mpSysObj )
1779     {
1780         sal_Bool bVisibleState = mpWindowImpl->mbReallyVisible;
1781 
1782         if ( bVisibleState )
1783         {
1784             Region* pWinChildClipRegion = ImplGetWinChildClipRegion();
1785 
1786             if ( !pWinChildClipRegion->IsEmpty() )
1787             {
1788                 if ( pOldRegion )
1789                 {
1790                     Region aNewRegion = *pWinChildClipRegion;
1791                     pWinChildClipRegion->Intersect( *pOldRegion );
1792                     bUpdate = aNewRegion == *pWinChildClipRegion;
1793                 }
1794 
1795                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
1796                     ImplInvalidateAllOverlapBackgrounds();
1797 
1798                 Region      aRegion = *pWinChildClipRegion;
1799                 Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
1800                 Region      aWinRectRegion( aWinRect );
1801                 sal_uInt16      nClipFlags = mpWindowImpl->mpSysObj->GetClipRegionType();
1802 
1803                 if ( aRegion == aWinRectRegion )
1804                     mpWindowImpl->mpSysObj->ResetClipRegion();
1805                 else
1806                 {
1807                     if ( nClipFlags & SAL_OBJECT_CLIP_EXCLUDERECTS )
1808                     {
1809                         aWinRectRegion.Exclude( aRegion );
1810                         aRegion = aWinRectRegion;
1811                     }
1812                     if ( !(nClipFlags & SAL_OBJECT_CLIP_ABSOLUTE) )
1813                         aRegion.Move( -mnOutOffX, -mnOutOffY );
1814 
1815                     // ClipRegion setzen/updaten
1816                     RectangleVector aRectangles;
1817                     aRegion.GetRegionRectangles(aRectangles);
1818                     mpWindowImpl->mpSysObj->BeginSetClipRegion(aRectangles.size());
1819 
1820                     for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); aRectIter++)
1821                     {
1822                         mpWindowImpl->mpSysObj->UnionClipRegion(
1823                             aRectIter->Left(),
1824                             aRectIter->Top(),
1825                             aRectIter->GetWidth(),   // orig nWidth was ((R - L) + 1), same as GetWidth does
1826                             aRectIter->GetHeight()); // same for height
1827                     }
1828 
1829                     mpWindowImpl->mpSysObj->EndSetClipRegion();
1830 
1831                     //long                nX;
1832                     //long                nY;
1833                     //long                nWidth;
1834                     //long                nHeight;
1835                     //sal_uLong               nRectCount;
1836                     //ImplRegionInfo      aInfo;
1837                     //sal_Bool                bRegionRect;
1838                     //
1839                     //nRectCount = aRegion.GetRectCount();
1840                     //mpWindowImpl->mpSysObj->BeginSetClipRegion( nRectCount );
1841                     //bRegionRect = aRegion.ImplGetFirstRect( aInfo, nX, nY, nWidth, nHeight );
1842                     //while ( bRegionRect )
1843                     //{
1844                     //    mpWindowImpl->mpSysObj->UnionClipRegion( nX, nY, nWidth, nHeight );
1845                     //    bRegionRect = aRegion.ImplGetNextRect( aInfo, nX, nY, nWidth, nHeight );
1846                     //}
1847                     //mpWindowImpl->mpSysObj->EndSetClipRegion();
1848                 }
1849             }
1850             else
1851                 bVisibleState = sal_False;
1852         }
1853 
1854         // Visible-Status updaten
1855         mpWindowImpl->mpSysObj->Show( bVisibleState );
1856     }
1857 
1858     return bUpdate;
1859 }
1860 
1861 // -----------------------------------------------------------------------
1862 
ImplUpdateSysObjChildsClip()1863 void Window::ImplUpdateSysObjChildsClip()
1864 {
1865     if ( mpWindowImpl->mpSysObj && mpWindowImpl->mbInitWinClipRegion )
1866         ImplSysObjClip( NULL );
1867 
1868     Window* pWindow = mpWindowImpl->mpFirstChild;
1869     while ( pWindow )
1870     {
1871         pWindow->ImplUpdateSysObjChildsClip();
1872         pWindow = pWindow->mpWindowImpl->mpNext;
1873     }
1874 }
1875 
1876 // -----------------------------------------------------------------------
1877 
ImplUpdateSysObjOverlapsClip()1878 void Window::ImplUpdateSysObjOverlapsClip()
1879 {
1880     ImplUpdateSysObjChildsClip();
1881 
1882     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1883     while ( pWindow )
1884     {
1885         pWindow->ImplUpdateSysObjOverlapsClip();
1886         pWindow = pWindow->mpWindowImpl->mpNext;
1887     }
1888 }
1889 
1890 // -----------------------------------------------------------------------
1891 
ImplUpdateSysObjClip()1892 void Window::ImplUpdateSysObjClip()
1893 {
1894     if ( !ImplIsOverlapWindow() )
1895     {
1896         ImplUpdateSysObjChildsClip();
1897 
1898         // Schwestern muessen ihre ClipRegion auch neu berechnen
1899         if ( mpWindowImpl->mbClipSiblings )
1900         {
1901             Window* pWindow = mpWindowImpl->mpNext;
1902             while ( pWindow )
1903             {
1904                 pWindow->ImplUpdateSysObjChildsClip();
1905                 pWindow = pWindow->mpWindowImpl->mpNext;
1906             }
1907         }
1908     }
1909     else
1910         mpWindowImpl->mpFrameWindow->ImplUpdateSysObjOverlapsClip();
1911 }
1912 
1913 // -----------------------------------------------------------------------
1914 
ImplSetClipFlagChilds(sal_Bool bSysObjOnlySmaller)1915 sal_Bool Window::ImplSetClipFlagChilds( sal_Bool bSysObjOnlySmaller )
1916 {
1917     sal_Bool bUpdate = sal_True;
1918     if ( mpWindowImpl->mpSysObj )
1919     {
1920         Region* pOldRegion = NULL;
1921         if ( bSysObjOnlySmaller && !mpWindowImpl->mbInitWinClipRegion )
1922             pOldRegion = new Region( mpWindowImpl->maWinClipRegion );
1923 
1924         mbInitClipRegion = sal_True;
1925         mpWindowImpl->mbInitWinClipRegion = sal_True;
1926 
1927         Window* pWindow = mpWindowImpl->mpFirstChild;
1928         while ( pWindow )
1929         {
1930             if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
1931                 bUpdate = sal_False;
1932             pWindow = pWindow->mpWindowImpl->mpNext;
1933         }
1934 
1935         if ( !ImplSysObjClip( pOldRegion ) )
1936         {
1937             mbInitClipRegion = sal_True;
1938             mpWindowImpl->mbInitWinClipRegion = sal_True;
1939             bUpdate = sal_False;
1940         }
1941 
1942         if ( pOldRegion )
1943             delete pOldRegion;
1944     }
1945     else
1946     {
1947     mbInitClipRegion = sal_True;
1948     mpWindowImpl->mbInitWinClipRegion = sal_True;
1949 
1950     Window* pWindow = mpWindowImpl->mpFirstChild;
1951     while ( pWindow )
1952     {
1953         if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
1954             bUpdate = sal_False;
1955         pWindow = pWindow->mpWindowImpl->mpNext;
1956     }
1957     }
1958     return bUpdate;
1959 }
1960 
1961 // -----------------------------------------------------------------------
1962 
ImplSetClipFlagOverlapWindows(sal_Bool bSysObjOnlySmaller)1963 sal_Bool Window::ImplSetClipFlagOverlapWindows( sal_Bool bSysObjOnlySmaller )
1964 {
1965     sal_Bool bUpdate = ImplSetClipFlagChilds( bSysObjOnlySmaller );
1966 
1967     Window* pWindow = mpWindowImpl->mpFirstOverlap;
1968     while ( pWindow )
1969     {
1970         if ( !pWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller ) )
1971             bUpdate = sal_False;
1972         pWindow = pWindow->mpWindowImpl->mpNext;
1973     }
1974 
1975     return bUpdate;
1976 }
1977 
1978 // -----------------------------------------------------------------------
1979 
ImplSetClipFlag(sal_Bool bSysObjOnlySmaller)1980 sal_Bool Window::ImplSetClipFlag( sal_Bool bSysObjOnlySmaller )
1981 {
1982     if ( !ImplIsOverlapWindow() )
1983     {
1984         sal_Bool bUpdate = ImplSetClipFlagChilds( bSysObjOnlySmaller );
1985 
1986         Window* pParent = ImplGetParent();
1987         if ( pParent &&
1988              ((pParent->GetStyle() & WB_CLIPCHILDREN) || (mpWindowImpl->mnParentClipMode & PARENTCLIPMODE_CLIP)) )
1989         {
1990             pParent->mbInitClipRegion = sal_True;
1991             pParent->mpWindowImpl->mbInitChildRegion = sal_True;
1992         }
1993 
1994         // Schwestern muessen ihre ClipRegion auch neu berechnen
1995         if ( mpWindowImpl->mbClipSiblings )
1996         {
1997             Window* pWindow = mpWindowImpl->mpNext;
1998             while ( pWindow )
1999             {
2000                 if ( !pWindow->ImplSetClipFlagChilds( bSysObjOnlySmaller ) )
2001                     bUpdate = sal_False;
2002                 pWindow = pWindow->mpWindowImpl->mpNext;
2003             }
2004         }
2005 
2006         return bUpdate;
2007     }
2008     else
2009         return mpWindowImpl->mpFrameWindow->ImplSetClipFlagOverlapWindows( bSysObjOnlySmaller );
2010 }
2011 
2012 // -----------------------------------------------------------------------
2013 
ImplIntersectWindowClipRegion(Region & rRegion)2014 void Window::ImplIntersectWindowClipRegion( Region& rRegion )
2015 {
2016     if ( mpWindowImpl->mbInitWinClipRegion )
2017         ImplInitWinClipRegion();
2018 
2019     rRegion.Intersect( mpWindowImpl->maWinClipRegion );
2020 }
2021 
2022 // -----------------------------------------------------------------------
2023 
ImplIntersectWindowRegion(Region & rRegion)2024 void Window::ImplIntersectWindowRegion( Region& rRegion )
2025 {
2026     rRegion.Intersect( Rectangle( Point( mnOutOffX, mnOutOffY ),
2027                                   Size( mnOutWidth, mnOutHeight ) ) );
2028     if ( mpWindowImpl->mbWinRegion )
2029         rRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2030 }
2031 
2032 // -----------------------------------------------------------------------
2033 
ImplExcludeWindowRegion(Region & rRegion)2034 void Window::ImplExcludeWindowRegion( Region& rRegion )
2035 {
2036     if ( mpWindowImpl->mbWinRegion )
2037     {
2038         Point aPoint( mnOutOffX, mnOutOffY );
2039         Region aRegion( Rectangle( aPoint,
2040                                    Size( mnOutWidth, mnOutHeight ) ) );
2041         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2042         rRegion.Exclude( aRegion );
2043     }
2044     else
2045     {
2046         Point aPoint( mnOutOffX, mnOutOffY );
2047         rRegion.Exclude( Rectangle( aPoint,
2048                                     Size( mnOutWidth, mnOutHeight ) ) );
2049     }
2050 }
2051 
2052 // -----------------------------------------------------------------------
2053 
ImplExcludeOverlapWindows(Region & rRegion)2054 void Window::ImplExcludeOverlapWindows( Region& rRegion )
2055 {
2056     Window* pWindow = mpWindowImpl->mpFirstOverlap;
2057     while ( pWindow )
2058     {
2059         if ( pWindow->mpWindowImpl->mbReallyVisible )
2060         {
2061             pWindow->ImplExcludeWindowRegion( rRegion );
2062             pWindow->ImplExcludeOverlapWindows( rRegion );
2063         }
2064 
2065         pWindow = pWindow->mpWindowImpl->mpNext;
2066     }
2067 }
2068 
2069 // -----------------------------------------------------------------------
2070 
ImplExcludeOverlapWindows2(Region & rRegion)2071 void Window::ImplExcludeOverlapWindows2( Region& rRegion )
2072 {
2073     if ( mpWindowImpl->mbReallyVisible )
2074         ImplExcludeWindowRegion( rRegion );
2075 
2076     ImplExcludeOverlapWindows( rRegion );
2077 }
2078 
2079 // -----------------------------------------------------------------------
2080 
ImplClipBoundaries(Region & rRegion,sal_Bool bThis,sal_Bool bOverlaps)2081 void Window::ImplClipBoundaries( Region& rRegion, sal_Bool bThis, sal_Bool bOverlaps )
2082 {
2083     if ( bThis )
2084         ImplIntersectWindowClipRegion( rRegion );
2085     else if ( ImplIsOverlapWindow() )
2086     {
2087         // Evt. noch am Frame clippen
2088         if ( !mpWindowImpl->mbFrame )
2089             rRegion.Intersect( Rectangle( Point( 0, 0 ), Size( mpWindowImpl->mpFrameWindow->mnOutWidth, mpWindowImpl->mpFrameWindow->mnOutHeight ) ) );
2090 
2091         if ( bOverlaps && !rRegion.IsEmpty() )
2092         {
2093             // Clip Overlap Siblings
2094             Window* pStartOverlapWindow = this;
2095             while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
2096             {
2097                 Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
2098                 while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
2099                 {
2100                     pOverlapWindow->ImplExcludeOverlapWindows2( rRegion );
2101                     pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
2102                 }
2103                 pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
2104             }
2105 
2106             // Clip Child Overlap Windows
2107             ImplExcludeOverlapWindows( rRegion );
2108         }
2109     }
2110     else
2111         ImplGetParent()->ImplIntersectWindowClipRegion( rRegion );
2112 }
2113 
2114 // -----------------------------------------------------------------------
2115 
ImplClipChilds(Region & rRegion)2116 sal_Bool Window::ImplClipChilds( Region& rRegion )
2117 {
2118     sal_Bool    bOtherClip = sal_False;
2119     Window* pWindow = mpWindowImpl->mpFirstChild;
2120     while ( pWindow )
2121     {
2122         if ( pWindow->mpWindowImpl->mbReallyVisible )
2123         {
2124             // ParentClipMode-Flags auswerten
2125             sal_uInt16 nClipMode = pWindow->GetParentClipMode();
2126             if ( !(nClipMode & PARENTCLIPMODE_NOCLIP) &&
2127                  ((nClipMode & PARENTCLIPMODE_CLIP) || (GetStyle() & WB_CLIPCHILDREN)) )
2128                 pWindow->ImplExcludeWindowRegion( rRegion );
2129             else
2130                 bOtherClip = sal_True;
2131         }
2132 
2133         pWindow = pWindow->mpWindowImpl->mpNext;
2134     }
2135 
2136     return bOtherClip;
2137 }
2138 
2139 // -----------------------------------------------------------------------
2140 
ImplClipAllChilds(Region & rRegion)2141 void Window::ImplClipAllChilds( Region& rRegion )
2142 {
2143     Window* pWindow = mpWindowImpl->mpFirstChild;
2144     while ( pWindow )
2145     {
2146         if ( pWindow->mpWindowImpl->mbReallyVisible )
2147             pWindow->ImplExcludeWindowRegion( rRegion );
2148         pWindow = pWindow->mpWindowImpl->mpNext;
2149     }
2150 }
2151 
2152 // -----------------------------------------------------------------------
2153 
ImplClipSiblings(Region & rRegion)2154 void Window::ImplClipSiblings( Region& rRegion )
2155 {
2156     Window* pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild;
2157     while ( pWindow )
2158     {
2159         if ( pWindow == this )
2160             break;
2161 
2162         if ( pWindow->mpWindowImpl->mbReallyVisible )
2163             pWindow->ImplExcludeWindowRegion( rRegion );
2164 
2165         pWindow = pWindow->mpWindowImpl->mpNext;
2166     }
2167 }
2168 
2169 // -----------------------------------------------------------------------
2170 
ImplInitWinClipRegion()2171 void Window::ImplInitWinClipRegion()
2172 {
2173     // Build Window Region
2174     mpWindowImpl->maWinClipRegion = Rectangle( Point( mnOutOffX, mnOutOffY ),
2175                                  Size( mnOutWidth, mnOutHeight ) );
2176     if ( mpWindowImpl->mbWinRegion )
2177         mpWindowImpl->maWinClipRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2178 
2179     // ClipSiblings
2180     if ( mpWindowImpl->mbClipSiblings && !ImplIsOverlapWindow() )
2181         ImplClipSiblings( mpWindowImpl->maWinClipRegion );
2182 
2183     // Clip Parent Boundaries
2184     ImplClipBoundaries( mpWindowImpl->maWinClipRegion, sal_False, sal_True );
2185 
2186     // Clip Children
2187     if ( (GetStyle() & WB_CLIPCHILDREN) || mpWindowImpl->mbClipChildren )
2188         mpWindowImpl->mbInitChildRegion = sal_True;
2189 
2190     mpWindowImpl->mbInitWinClipRegion = sal_False;
2191 }
2192 
2193 // -----------------------------------------------------------------------
2194 
ImplInitWinChildClipRegion()2195 void Window::ImplInitWinChildClipRegion()
2196 {
2197     if ( !mpWindowImpl->mpFirstChild )
2198     {
2199         if ( mpWindowImpl->mpChildClipRegion )
2200         {
2201             delete mpWindowImpl->mpChildClipRegion;
2202             mpWindowImpl->mpChildClipRegion = NULL;
2203         }
2204     }
2205     else
2206     {
2207         if ( !mpWindowImpl->mpChildClipRegion )
2208             mpWindowImpl->mpChildClipRegion = new Region( mpWindowImpl->maWinClipRegion );
2209         else
2210             *mpWindowImpl->mpChildClipRegion = mpWindowImpl->maWinClipRegion;
2211 
2212         ImplClipChilds( *mpWindowImpl->mpChildClipRegion );
2213     }
2214 
2215     mpWindowImpl->mbInitChildRegion = sal_False;
2216 }
2217 
2218 // -----------------------------------------------------------------------
2219 
ImplGetWinChildClipRegion()2220 Region* Window::ImplGetWinChildClipRegion()
2221 {
2222     if ( mpWindowImpl->mbInitWinClipRegion )
2223         ImplInitWinClipRegion();
2224     if ( mpWindowImpl->mbInitChildRegion )
2225         ImplInitWinChildClipRegion();
2226     if ( mpWindowImpl->mpChildClipRegion )
2227         return mpWindowImpl->mpChildClipRegion;
2228     else
2229         return &mpWindowImpl->maWinClipRegion;
2230 }
2231 
2232 // -----------------------------------------------------------------------
2233 
ImplIntersectAndUnionOverlapWindows(const Region & rInterRegion,Region & rRegion)2234 void Window::ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion )
2235 {
2236     Window* pWindow = mpWindowImpl->mpFirstOverlap;
2237     while ( pWindow )
2238     {
2239         if ( pWindow->mpWindowImpl->mbReallyVisible )
2240         {
2241             Region aTempRegion( rInterRegion );
2242             pWindow->ImplIntersectWindowRegion( aTempRegion );
2243             rRegion.Union( aTempRegion );
2244             pWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2245         }
2246 
2247         pWindow = pWindow->mpWindowImpl->mpNext;
2248     }
2249 }
2250 
2251 // -----------------------------------------------------------------------
2252 
ImplIntersectAndUnionOverlapWindows2(const Region & rInterRegion,Region & rRegion)2253 void Window::ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion )
2254 {
2255     if ( mpWindowImpl->mbReallyVisible )
2256     {
2257         Region aTempRegion( rInterRegion );
2258         ImplIntersectWindowRegion( aTempRegion );
2259         rRegion.Union( aTempRegion );
2260     }
2261 
2262     ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2263 }
2264 
2265 // -----------------------------------------------------------------------
2266 
ImplCalcOverlapRegionOverlaps(const Region & rInterRegion,Region & rRegion)2267 void Window::ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion )
2268 {
2269     // Clip Overlap Siblings
2270     Window* pStartOverlapWindow;
2271     if ( !ImplIsOverlapWindow() )
2272         pStartOverlapWindow = mpWindowImpl->mpOverlapWindow;
2273     else
2274         pStartOverlapWindow = this;
2275     while ( !pStartOverlapWindow->mpWindowImpl->mbFrame )
2276     {
2277         Window* pOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
2278         while ( pOverlapWindow && (pOverlapWindow != pStartOverlapWindow) )
2279         {
2280             pOverlapWindow->ImplIntersectAndUnionOverlapWindows2( rInterRegion, rRegion );
2281             pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
2282         }
2283         pStartOverlapWindow = pStartOverlapWindow->mpWindowImpl->mpOverlapWindow;
2284     }
2285 
2286     // Clip Child Overlap Windows
2287     if ( !ImplIsOverlapWindow() )
2288         mpWindowImpl->mpOverlapWindow->ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2289     else
2290         ImplIntersectAndUnionOverlapWindows( rInterRegion, rRegion );
2291 }
2292 
2293 // -----------------------------------------------------------------------
2294 
ImplCalcOverlapRegion(const Rectangle & rSourceRect,Region & rRegion,sal_Bool bChilds,sal_Bool bParent,sal_Bool bSiblings)2295 void Window::ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion,
2296                                     sal_Bool bChilds, sal_Bool bParent, sal_Bool bSiblings )
2297 {
2298     Region  aRegion( rSourceRect );
2299     if ( mpWindowImpl->mbWinRegion )
2300         rRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2301     Region  aTempRegion;
2302     Window* pWindow;
2303 
2304     ImplCalcOverlapRegionOverlaps( aRegion, rRegion );
2305 
2306     // Parent-Boundaries
2307     if ( bParent )
2308     {
2309         pWindow = this;
2310         if ( !ImplIsOverlapWindow() )
2311         {
2312             pWindow = ImplGetParent();
2313             do
2314             {
2315                 aTempRegion = aRegion;
2316                 pWindow->ImplExcludeWindowRegion( aTempRegion );
2317                 rRegion.Union( aTempRegion );
2318                 if ( pWindow->ImplIsOverlapWindow() )
2319                     break;
2320                 pWindow = pWindow->ImplGetParent();
2321             }
2322             while ( pWindow );
2323         }
2324         if ( !pWindow->mpWindowImpl->mbFrame )
2325         {
2326             aTempRegion = aRegion;
2327             aTempRegion.Exclude( Rectangle( Point( 0, 0 ), Size( mpWindowImpl->mpFrameWindow->mnOutWidth, mpWindowImpl->mpFrameWindow->mnOutHeight ) ) );
2328             rRegion.Union( aTempRegion );
2329         }
2330     }
2331 
2332     // Siblings
2333     if ( bSiblings && !ImplIsOverlapWindow() )
2334     {
2335         pWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild;
2336         do
2337         {
2338             if ( pWindow->mpWindowImpl->mbReallyVisible && (pWindow != this) )
2339             {
2340                 aTempRegion = aRegion;
2341                 pWindow->ImplIntersectWindowRegion( aTempRegion );
2342                 rRegion.Union( aTempRegion );
2343             }
2344             pWindow = pWindow->mpWindowImpl->mpNext;
2345         }
2346         while ( pWindow );
2347     }
2348 
2349     // Childs
2350     if ( bChilds )
2351     {
2352         pWindow = mpWindowImpl->mpFirstChild;
2353         while ( pWindow )
2354         {
2355             if ( pWindow->mpWindowImpl->mbReallyVisible )
2356             {
2357                 aTempRegion = aRegion;
2358                 pWindow->ImplIntersectWindowRegion( aTempRegion );
2359                 rRegion.Union( aTempRegion );
2360             }
2361             pWindow = pWindow->mpWindowImpl->mpNext;
2362         }
2363     }
2364 }
2365 
2366 // -----------------------------------------------------------------------
2367 
ImplCallPaint(const Region * pRegion,sal_uInt16 nPaintFlags)2368 void Window::ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags )
2369 {
2370     Exception aException;
2371     bool bExceptionCaught(false);
2372 
2373     // call PrePaint. PrePaint may add to the invalidate region as well as
2374     // other parameters used below.
2375     PrePaint();
2376 
2377     mpWindowImpl->mbPaintFrame = sal_False;
2378 
2379     if ( nPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2380         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALLCHILDS | (nPaintFlags & IMPL_PAINT_PAINTALL);
2381     if ( nPaintFlags & IMPL_PAINT_PAINTCHILDS )
2382         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDS;
2383     if ( nPaintFlags & IMPL_PAINT_ERASE )
2384         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
2385     if ( nPaintFlags & IMPL_PAINT_CHECKRTL )
2386         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
2387     if ( !mpWindowImpl->mpFirstChild )
2388         mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALLCHILDS;
2389 
2390     if ( mpWindowImpl->mbPaintDisabled )
2391     {
2392         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2393             Invalidate( INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
2394         else if ( pRegion )
2395             Invalidate( *pRegion, INVALIDATE_NOCHILDREN | INVALIDATE_NOERASE | INVALIDATE_NOTRANSPARENT | INVALIDATE_NOCLIPCHILDREN );
2396         return;
2397     }
2398 
2399     nPaintFlags = mpWindowImpl->mnPaintFlags & ~(IMPL_PAINT_PAINT);
2400 
2401     Region* pChildRegion = NULL;
2402     Rectangle aSelectionRect;
2403     if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
2404     {
2405         Region* pWinChildClipRegion = ImplGetWinChildClipRegion();
2406         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2407             mpWindowImpl->maInvalidateRegion = *pWinChildClipRegion;
2408         else
2409         {
2410             if ( pRegion )
2411                 mpWindowImpl->maInvalidateRegion.Union( *pRegion );
2412 
2413             if( mpWindowImpl->mpWinData && mpWindowImpl->mbTrackVisible )
2414                 /* #98602# need to repaint all children within the
2415                * tracking rectangle, so the following invert
2416                * operation takes places without traces of the previous
2417                * one.
2418                */
2419                 mpWindowImpl->maInvalidateRegion.Union( *mpWindowImpl->mpWinData->mpTrackRect );
2420 
2421             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2422                 pChildRegion = new Region( mpWindowImpl->maInvalidateRegion );
2423             mpWindowImpl->maInvalidateRegion.Intersect( *pWinChildClipRegion );
2424         }
2425         mpWindowImpl->mnPaintFlags = 0;
2426         if ( !mpWindowImpl->maInvalidateRegion.IsEmpty() )
2427         {
2428             bool bRestoreCursor = false;
2429             if ( mpWindowImpl->mpCursor )
2430                 bRestoreCursor = mpWindowImpl->mpCursor->ImplHide( false );
2431 
2432             mbInitClipRegion = sal_True;
2433             mpWindowImpl->mbInPaint = sal_True;
2434 
2435             // Paint-Region zuruecksetzen
2436             Region      aPaintRegion( mpWindowImpl->maInvalidateRegion );
2437             Rectangle   aPaintRect = aPaintRegion.GetBoundRect();
2438 
2439             // - RTL - re-mirror paint rect and region at this window
2440 		    if( ImplIsAntiparallel() )
2441             {
2442                 ImplReMirror( aPaintRect );
2443                 ImplReMirror( aPaintRegion );
2444             }
2445             aPaintRect = ImplDevicePixelToLogic( aPaintRect);
2446             mpWindowImpl->mpPaintRegion = &aPaintRegion;
2447             mpWindowImpl->maInvalidateRegion.SetEmpty();
2448 
2449             if ( (nPaintFlags & IMPL_PAINT_ERASE) && IsBackground() )
2450             {
2451                 if ( IsClipRegion() )
2452                 {
2453                     Region aOldRegion = GetClipRegion();
2454                     SetClipRegion();
2455                     Erase();
2456                     SetClipRegion( aOldRegion );
2457                 }
2458                 else
2459                     Erase();
2460             }
2461 
2462             // #98943# trigger drawing of toolbox selection after all children are painted
2463             if( mpWindowImpl->mbDrawSelectionBackground )
2464                 aSelectionRect = aPaintRect;
2465 
2466             // Paint can throw exceptions; to not have a situation where
2467             // mpWindowImpl->mbInPaint keeps to be on true (and other
2468             // settings, too) better catch here to avoid to go completely out of
2469             // this method without executing the after-paint stuff
2470             try
2471             {
2472                 Paint( aPaintRect );
2473             }
2474             catch(Exception& rException)
2475             {
2476                 aException = rException;
2477                 bExceptionCaught = true;
2478             }
2479 
2480             if ( mpWindowImpl->mpWinData )
2481             {
2482                 if ( mpWindowImpl->mbFocusVisible )
2483                     ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
2484             }
2485             mpWindowImpl->mbInPaint = sal_False;
2486             mbInitClipRegion = sal_True;
2487             mpWindowImpl->mpPaintRegion = NULL;
2488             if ( mpWindowImpl->mpCursor )
2489                 mpWindowImpl->mpCursor->ImplShow( false, bRestoreCursor );
2490         }
2491     }
2492     else
2493         mpWindowImpl->mnPaintFlags = 0;
2494 
2495     if ( nPaintFlags & (IMPL_PAINT_PAINTALLCHILDS | IMPL_PAINT_PAINTCHILDS) )
2496     {
2497         // die Childfenster ausgeben
2498         Window* pTempWindow = mpWindowImpl->mpFirstChild;
2499         while ( pTempWindow )
2500         {
2501             if ( pTempWindow->mpWindowImpl->mbVisible )
2502                 pTempWindow->ImplCallPaint( pChildRegion, nPaintFlags );
2503             pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2504         }
2505     }
2506 
2507     if ( mpWindowImpl->mpWinData && mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
2508         /* #98602# need to invert the tracking rect AFTER
2509         * the children have painted
2510         */
2511         InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
2512 
2513     // #98943# draw toolbox selection
2514     if( !aSelectionRect.IsEmpty() )
2515         DrawSelectionBackground( aSelectionRect, 3, sal_False, sal_True, sal_False );
2516 
2517     if ( pChildRegion )
2518         delete pChildRegion;
2519 
2520     if(bExceptionCaught)
2521     {
2522         throw(aException);
2523     }
2524 }
2525 
2526 // -----------------------------------------------------------------------
2527 
ImplCallOverlapPaint()2528 void Window::ImplCallOverlapPaint()
2529 {
2530     // Zuerst geben wir die ueberlappenden Fenster aus
2531     Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
2532     while ( pTempWindow )
2533     {
2534         if ( pTempWindow->mpWindowImpl->mbReallyVisible )
2535             pTempWindow->ImplCallOverlapPaint();
2536         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2537     }
2538 
2539     // und dann erst uns selber
2540     if ( mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
2541     {
2542         // - RTL - notify ImplCallPaint to check for re-mirroring (CHECKRTL)
2543         //         because we were called from the Sal layer
2544         ImplCallPaint( NULL, mpWindowImpl->mnPaintFlags /*| IMPL_PAINT_CHECKRTL */);
2545     }
2546 }
2547 
2548 // -----------------------------------------------------------------------
2549 
ImplPostPaint()2550 void Window::ImplPostPaint()
2551 {
2552 	if ( !mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
2553 		mpWindowImpl->mpFrameData->maPaintTimer.Start();
2554 }
2555 
2556 // -----------------------------------------------------------------------
2557 
IMPL_LINK(Window,ImplHandlePaintHdl,void *,EMPTYARG)2558 IMPL_LINK( Window, ImplHandlePaintHdl, void*, EMPTYARG )
2559 {
2560     // save paint events until resizing is done
2561     if( mpWindowImpl->mbFrame && mpWindowImpl->mpFrameData->maResizeTimer.IsActive() )
2562         mpWindowImpl->mpFrameData->maPaintTimer.Start();
2563     else if ( mpWindowImpl->mbReallyVisible )
2564         ImplCallOverlapPaint();
2565     return 0;
2566 }
2567 
2568 // -----------------------------------------------------------------------
2569 
IMPL_LINK(Window,ImplHandleResizeTimerHdl,void *,EMPTYARG)2570 IMPL_LINK( Window, ImplHandleResizeTimerHdl, void*, EMPTYARG )
2571 {
2572     if( mpWindowImpl->mbReallyVisible )
2573     {
2574         ImplCallResize();
2575         if( mpWindowImpl->mpFrameData->maPaintTimer.IsActive() )
2576         {
2577             mpWindowImpl->mpFrameData->maPaintTimer.Stop();
2578             mpWindowImpl->mpFrameData->maPaintTimer.GetTimeoutHdl().Call( NULL );
2579         }
2580     }
2581 
2582     return 0;
2583 }
2584 
2585 // -----------------------------------------------------------------------
2586 
ImplInvalidateFrameRegion(const Region * pRegion,sal_uInt16 nFlags)2587 void Window::ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags )
2588 {
2589     // PAINTCHILDS bei allen Parent-Fenster bis zum ersten OverlapWindow
2590     // setzen
2591     if ( !ImplIsOverlapWindow() )
2592     {
2593         Window* pTempWindow = this;
2594         sal_uInt16 nTranspPaint = IsPaintTransparent() ? IMPL_PAINT_PAINT : 0;
2595         do
2596         {
2597             pTempWindow = pTempWindow->ImplGetParent();
2598             if ( pTempWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDS )
2599                 break;
2600             pTempWindow->mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTCHILDS | nTranspPaint;
2601             if( ! pTempWindow->IsPaintTransparent() )
2602                 nTranspPaint = 0;
2603         }
2604         while ( !pTempWindow->ImplIsOverlapWindow() );
2605     }
2606 
2607     // Paint-Flags setzen
2608     mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINT;
2609     if ( nFlags & INVALIDATE_CHILDREN )
2610         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALLCHILDS;
2611     if ( !(nFlags & INVALIDATE_NOERASE) )
2612         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_ERASE;
2613     if ( !pRegion )
2614         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_PAINTALL;
2615 
2616     // Wenn nicht alles neu ausgegeben werden muss, dann die Region
2617     // dazupacken
2618     if ( !(mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL) )
2619         mpWindowImpl->maInvalidateRegion.Union( *pRegion );
2620 
2621     // Handle transparent windows correctly: invalidate must be done on the first opaque parent
2622     if( ((IsPaintTransparent() && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
2623             && ImplGetParent() )
2624     {
2625         Window *pParent = ImplGetParent();
2626         while( pParent && pParent->IsPaintTransparent() )
2627             pParent = pParent->ImplGetParent();
2628         if( pParent )
2629         {
2630             Region *pChildRegion;
2631             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2632                 // invalidate the whole child window region in the parent
2633                 pChildRegion = ImplGetWinChildClipRegion();
2634             else
2635                 // invalidate the same region in the parent that has to be repainted in the child
2636                 pChildRegion = &mpWindowImpl->maInvalidateRegion;
2637 
2638             nFlags |= INVALIDATE_CHILDREN;  // paint should also be done on all children
2639             nFlags &= ~INVALIDATE_NOERASE;  // parent should paint and erase to create proper background
2640             pParent->ImplInvalidateFrameRegion( pChildRegion, nFlags );
2641         }
2642     }
2643     ImplPostPaint();
2644 }
2645 
2646 // -----------------------------------------------------------------------
2647 
ImplInvalidateOverlapFrameRegion(const Region & rRegion)2648 void Window::ImplInvalidateOverlapFrameRegion( const Region& rRegion )
2649 {
2650     Region aRegion = rRegion;
2651 
2652     ImplClipBoundaries( aRegion, sal_True, sal_True );
2653     if ( !aRegion.IsEmpty() )
2654         ImplInvalidateFrameRegion( &aRegion, INVALIDATE_CHILDREN );
2655 
2656     // Dann invalidieren wir die ueberlappenden Fenster
2657     Window* pTempWindow = mpWindowImpl->mpFirstOverlap;
2658     while ( pTempWindow )
2659     {
2660         if ( pTempWindow->IsVisible() )
2661             pTempWindow->ImplInvalidateOverlapFrameRegion( rRegion );
2662 
2663         pTempWindow = pTempWindow->mpWindowImpl->mpNext;
2664     }
2665 }
2666 
2667 // -----------------------------------------------------------------------
2668 
ImplInvalidateParentFrameRegion(Region & rRegion)2669 void Window::ImplInvalidateParentFrameRegion( Region& rRegion )
2670 {
2671     if ( mpWindowImpl->mbOverlapWin )
2672         mpWindowImpl->mpFrameWindow->ImplInvalidateOverlapFrameRegion( rRegion );
2673     else
2674     {
2675         if( ImplGetParent() )
2676             ImplGetParent()->ImplInvalidateFrameRegion( &rRegion, INVALIDATE_CHILDREN );
2677     }
2678 }
2679 
2680 // -----------------------------------------------------------------------
2681 
ImplInvalidate(const Region * pRegion,sal_uInt16 nFlags)2682 void Window::ImplInvalidate( const Region* pRegion, sal_uInt16 nFlags )
2683 {
2684 
2685     // Hintergrund-Sicherung zuruecksetzen
2686     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
2687         ImplInvalidateAllOverlapBackgrounds();
2688 
2689     // Feststellen, was neu ausgegeben werden muss
2690     sal_Bool bInvalidateAll = !pRegion;
2691 
2692     // Transparent-Invalidate beruecksichtigen
2693     Window* pOpaqueWindow = this;
2694     if ( (mpWindowImpl->mbPaintTransparent && !(nFlags & INVALIDATE_NOTRANSPARENT)) || (nFlags & INVALIDATE_TRANSPARENT) )
2695     {
2696         Window* pTempWindow = pOpaqueWindow->ImplGetParent();
2697         while ( pTempWindow )
2698         {
2699             if ( !pTempWindow->IsPaintTransparent() )
2700             {
2701                 pOpaqueWindow = pTempWindow;
2702                 nFlags |= INVALIDATE_CHILDREN;
2703                 bInvalidateAll = sal_False;
2704                 break;
2705             }
2706 
2707             if ( pTempWindow->ImplIsOverlapWindow() )
2708                 break;
2709 
2710             pTempWindow = pTempWindow->ImplGetParent();
2711         }
2712     }
2713 
2714     // Region zusammenbauen
2715     sal_uInt16 nOrgFlags = nFlags;
2716     if ( !(nFlags & (INVALIDATE_CHILDREN | INVALIDATE_NOCHILDREN)) )
2717     {
2718         if ( GetStyle() & WB_CLIPCHILDREN )
2719             nFlags |= INVALIDATE_NOCHILDREN;
2720         else
2721             nFlags |= INVALIDATE_CHILDREN;
2722     }
2723     if ( (nFlags & INVALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
2724         bInvalidateAll = sal_False;
2725     if ( bInvalidateAll )
2726         ImplInvalidateFrameRegion( NULL, nFlags );
2727     else
2728     {
2729         Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2730         Region      aRegion( aRect );
2731         if ( pRegion )
2732         {
2733             // --- RTL --- remirror region before intersecting it
2734             if ( ImplIsAntiparallel() )
2735             {
2736                 Region aRgn( *pRegion );
2737                 ImplReMirror( aRgn );
2738                 aRegion.Intersect( aRgn );
2739             }
2740             else
2741                 aRegion.Intersect( *pRegion );
2742         }
2743         ImplClipBoundaries( aRegion, sal_True, sal_True );
2744         if ( nFlags & INVALIDATE_NOCHILDREN )
2745         {
2746             nFlags &= ~INVALIDATE_CHILDREN;
2747             if ( !(nFlags & INVALIDATE_NOCLIPCHILDREN) )
2748             {
2749                 if ( nOrgFlags & INVALIDATE_NOCHILDREN )
2750                     ImplClipAllChilds( aRegion );
2751                 else
2752                 {
2753                     if ( ImplClipChilds( aRegion ) )
2754                         nFlags |= INVALIDATE_CHILDREN;
2755                 }
2756             }
2757         }
2758         if ( !aRegion.IsEmpty() )
2759             ImplInvalidateFrameRegion( &aRegion, nFlags );  // transparency is handled here, pOpaqueWindow not required
2760     }
2761 
2762     if ( nFlags & INVALIDATE_UPDATE )
2763         pOpaqueWindow->Update();        // start painting at the opaque parent
2764 }
2765 
2766 // -----------------------------------------------------------------------
2767 
ImplMoveInvalidateRegion(const Rectangle & rRect,long nHorzScroll,long nVertScroll,sal_Bool bChilds)2768 void Window::ImplMoveInvalidateRegion( const Rectangle& rRect,
2769                                        long nHorzScroll, long nVertScroll,
2770                                        sal_Bool bChilds )
2771 {
2772     if ( (mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTALL)) == IMPL_PAINT_PAINT )
2773     {
2774         Region aTempRegion = mpWindowImpl->maInvalidateRegion;
2775         aTempRegion.Intersect( rRect );
2776         aTempRegion.Move( nHorzScroll, nVertScroll );
2777         mpWindowImpl->maInvalidateRegion.Union( aTempRegion );
2778     }
2779 
2780     if ( bChilds && (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTCHILDS) )
2781     {
2782         Window* pWindow = mpWindowImpl->mpFirstChild;
2783         while ( pWindow )
2784         {
2785             pWindow->ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, sal_True );
2786             pWindow = pWindow->mpWindowImpl->mpNext;
2787         }
2788     }
2789 }
2790 
2791 // -----------------------------------------------------------------------
2792 
ImplMoveAllInvalidateRegions(const Rectangle & rRect,long nHorzScroll,long nVertScroll,sal_Bool bChilds)2793 void Window::ImplMoveAllInvalidateRegions( const Rectangle& rRect,
2794                                            long nHorzScroll, long nVertScroll,
2795                                            sal_Bool bChilds )
2796 {
2797     // Paint-Region auch verschieben, wenn noch Paints anstehen
2798     ImplMoveInvalidateRegion( rRect, nHorzScroll, nVertScroll, bChilds );
2799     // Paint-Region muss bei uns verschoben gesetzt werden, die durch
2800     // die Parents gezeichnet werden
2801     if ( !ImplIsOverlapWindow() )
2802     {
2803         Region  aPaintAllRegion;
2804         Window* pPaintAllWindow = this;
2805         do
2806         {
2807             pPaintAllWindow = pPaintAllWindow->ImplGetParent();
2808             if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
2809             {
2810                 if ( pPaintAllWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2811                 {
2812                     aPaintAllRegion.SetEmpty();
2813                     break;
2814                 }
2815                 else
2816                     aPaintAllRegion.Union( pPaintAllWindow->mpWindowImpl->maInvalidateRegion );
2817             }
2818         }
2819         while ( !pPaintAllWindow->ImplIsOverlapWindow() );
2820         if ( !aPaintAllRegion.IsEmpty() )
2821         {
2822             aPaintAllRegion.Move( nHorzScroll, nVertScroll );
2823             sal_uInt16 nPaintFlags = 0;
2824             if ( bChilds )
2825                 mpWindowImpl->mnPaintFlags |= INVALIDATE_CHILDREN;
2826             ImplInvalidateFrameRegion( &aPaintAllRegion, nPaintFlags );
2827         }
2828     }
2829 }
2830 
2831 // -----------------------------------------------------------------------
2832 
ImplValidateFrameRegion(const Region * pRegion,sal_uInt16 nFlags)2833 void Window::ImplValidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags )
2834 {
2835     if ( !pRegion )
2836         mpWindowImpl->maInvalidateRegion.SetEmpty();
2837     else
2838     {
2839         // Wenn alle Childfenster neu ausgegeben werden muessen,
2840         // dann invalidieren wir diese vorher
2841         if ( (mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS) && mpWindowImpl->mpFirstChild )
2842         {
2843             Region aChildRegion = mpWindowImpl->maInvalidateRegion;
2844             if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2845             {
2846                 Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2847                 aChildRegion = aRect;
2848             }
2849             Window* pChild = mpWindowImpl->mpFirstChild;
2850             while ( pChild )
2851             {
2852                 pChild->Invalidate( aChildRegion, INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
2853                 pChild = pChild->mpWindowImpl->mpNext;
2854             }
2855         }
2856         if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALL )
2857         {
2858             Rectangle aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2859             mpWindowImpl->maInvalidateRegion = aRect;
2860         }
2861         mpWindowImpl->maInvalidateRegion.Exclude( *pRegion );
2862     }
2863     mpWindowImpl->mnPaintFlags &= ~IMPL_PAINT_PAINTALL;
2864 
2865     if ( nFlags & VALIDATE_CHILDREN )
2866     {
2867         Window* pChild = mpWindowImpl->mpFirstChild;
2868         while ( pChild )
2869         {
2870             pChild->ImplValidateFrameRegion( pRegion, nFlags );
2871             pChild = pChild->mpWindowImpl->mpNext;
2872         }
2873     }
2874 }
2875 
2876 // -----------------------------------------------------------------------
2877 
ImplValidate(const Region * pRegion,sal_uInt16 nFlags)2878 void Window::ImplValidate( const Region* pRegion, sal_uInt16 nFlags )
2879 {
2880     // Region zusammenbauen
2881     sal_Bool    bValidateAll = !pRegion;
2882     sal_uInt16  nOrgFlags = nFlags;
2883     if ( !(nFlags & (VALIDATE_CHILDREN | VALIDATE_NOCHILDREN)) )
2884     {
2885         if ( GetStyle() & WB_CLIPCHILDREN )
2886             nFlags |= VALIDATE_NOCHILDREN;
2887         else
2888             nFlags |= VALIDATE_CHILDREN;
2889     }
2890     if ( (nFlags & VALIDATE_NOCHILDREN) && mpWindowImpl->mpFirstChild )
2891         bValidateAll = sal_False;
2892     if ( bValidateAll )
2893         ImplValidateFrameRegion( NULL, nFlags );
2894     else
2895     {
2896         Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
2897         Region      aRegion( aRect );
2898         if ( pRegion )
2899             aRegion.Intersect( *pRegion );
2900         ImplClipBoundaries( aRegion, sal_True, sal_True );
2901         if ( nFlags & VALIDATE_NOCHILDREN )
2902         {
2903             nFlags &= ~VALIDATE_CHILDREN;
2904             if ( nOrgFlags & VALIDATE_NOCHILDREN )
2905                 ImplClipAllChilds( aRegion );
2906             else
2907             {
2908                 if ( ImplClipChilds( aRegion ) )
2909                     nFlags |= VALIDATE_CHILDREN;
2910             }
2911         }
2912         if ( !aRegion.IsEmpty() )
2913             ImplValidateFrameRegion( &aRegion, nFlags );
2914     }
2915 }
2916 
2917 // -----------------------------------------------------------------------
2918 
ImplScroll(const Rectangle & rRect,long nHorzScroll,long nVertScroll,sal_uInt16 nFlags)2919 void Window::ImplScroll( const Rectangle& rRect,
2920                          long nHorzScroll, long nVertScroll, sal_uInt16 nFlags )
2921 {
2922     if ( !IsDeviceOutputNecessary() )
2923         return;
2924 
2925     nHorzScroll = ImplLogicWidthToDevicePixel( nHorzScroll );
2926     nVertScroll = ImplLogicHeightToDevicePixel( nVertScroll );
2927 
2928     if ( !nHorzScroll && !nVertScroll )
2929         return;
2930 
2931     // Hintergrund-Sicherung zuruecksetzen
2932     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
2933         ImplInvalidateAllOverlapBackgrounds();
2934 
2935     if ( mpWindowImpl->mpCursor )
2936         mpWindowImpl->mpCursor->ImplHide( false );
2937 
2938     sal_uInt16 nOrgFlags = nFlags;
2939     if ( !(nFlags & (SCROLL_CHILDREN | SCROLL_NOCHILDREN)) )
2940     {
2941         if ( GetStyle() & WB_CLIPCHILDREN )
2942             nFlags |= SCROLL_NOCHILDREN;
2943         else
2944             nFlags |= SCROLL_CHILDREN;
2945     }
2946 
2947     Region  aInvalidateRegion;
2948     sal_Bool    bScrollChilds = (nFlags & SCROLL_CHILDREN) != 0;
2949     sal_Bool    bErase = (nFlags & SCROLL_NOERASE) == 0;
2950 
2951     if ( !mpWindowImpl->mpFirstChild )
2952         bScrollChilds = sal_False;
2953 
2954     // --- RTL --- check if this window requires special action
2955     sal_Bool bReMirror = ( ImplIsAntiparallel() );
2956 
2957     Rectangle aRectMirror( rRect );
2958     if( bReMirror )
2959     {
2960         // --- RTL --- make sure the invalidate region of this window is
2961         // computed in the same coordinate space as the one from the overlap windows
2962         ImplReMirror( aRectMirror );
2963     }
2964 
2965     // Paint-Bereiche anpassen
2966     ImplMoveAllInvalidateRegions( aRectMirror, nHorzScroll, nVertScroll, bScrollChilds );
2967 
2968     if ( !(nFlags & SCROLL_NOINVALIDATE) )
2969     {
2970         ImplCalcOverlapRegion( aRectMirror, aInvalidateRegion, !bScrollChilds, sal_True, sal_False );
2971 
2972         // --- RTL ---
2973         // if the scrolling on the device is performed in the opposite direction
2974         // then move the overlaps in that direction to compute the invalidate region
2975         // on the correct side, i.e., revert nHorzScroll
2976 
2977         if ( !aInvalidateRegion.IsEmpty() )
2978         {
2979             aInvalidateRegion.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
2980             bErase = sal_True;
2981         }
2982         if ( !(nFlags & SCROLL_NOWINDOWINVALIDATE) )
2983         {
2984             Rectangle aDestRect( aRectMirror );
2985             aDestRect.Move( bReMirror ? -nHorzScroll : nHorzScroll, nVertScroll );
2986             Region aWinInvalidateRegion( aRectMirror );
2987             aWinInvalidateRegion.Exclude( aDestRect );
2988 
2989             aInvalidateRegion.Union( aWinInvalidateRegion );
2990         }
2991     }
2992 
2993     Point aPoint( mnOutOffX, mnOutOffY );
2994     Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
2995     if ( nFlags & SCROLL_CLIP )
2996         aRegion.Intersect( rRect );
2997     if ( mpWindowImpl->mbWinRegion )
2998         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
2999 
3000     aRegion.Exclude( aInvalidateRegion );
3001 
3002     ImplClipBoundaries( aRegion, sal_False, sal_True );
3003     if ( !bScrollChilds )
3004     {
3005         if ( nOrgFlags & SCROLL_NOCHILDREN )
3006             ImplClipAllChilds( aRegion );
3007         else
3008             ImplClipChilds( aRegion );
3009     }
3010     if ( mbClipRegion && (nFlags & SCROLL_USECLIPREGION) )
3011         aRegion.Intersect( maRegion );
3012     if ( !aRegion.IsEmpty() )
3013     {
3014         if ( mpWindowImpl->mpWinData )
3015         {
3016             if ( mpWindowImpl->mbFocusVisible )
3017                 ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
3018             if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
3019                 InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
3020         }
3021 
3022         SalGraphics* pGraphics = ImplGetFrameGraphics();
3023         if ( pGraphics )
3024         {
3025             if( bReMirror )
3026             {
3027                 // --- RTL --- frame coordinates require re-mirroring
3028                 ImplReMirror( aRegion );
3029             }
3030 
3031             ImplSelectClipRegion( aRegion, pGraphics );
3032             pGraphics->CopyArea( rRect.Left()+nHorzScroll, rRect.Top()+nVertScroll,
3033                                  rRect.Left(), rRect.Top(),
3034                                  rRect.GetWidth(), rRect.GetHeight(),
3035                                  SAL_COPYAREA_WINDOWINVALIDATE, this );
3036         }
3037 
3038         if ( mpWindowImpl->mpWinData )
3039         {
3040             if ( mpWindowImpl->mbFocusVisible )
3041                 ImplInvertFocus( *(mpWindowImpl->mpWinData->mpFocusRect) );
3042             if ( mpWindowImpl->mbTrackVisible && (mpWindowImpl->mpWinData->mnTrackFlags & SHOWTRACK_WINDOW) )
3043                 InvertTracking( *(mpWindowImpl->mpWinData->mpTrackRect), mpWindowImpl->mpWinData->mnTrackFlags );
3044         }
3045     }
3046 
3047     if ( !aInvalidateRegion.IsEmpty() )
3048     {
3049         // --- RTL --- the invalidate region for this windows is already computed in frame coordinates
3050         // so it has to be re-mirrored before calling the Paint-handler
3051         mpWindowImpl->mnPaintFlags |= IMPL_PAINT_CHECKRTL;
3052 
3053         sal_uInt16 nPaintFlags = INVALIDATE_CHILDREN;
3054         if ( !bErase )
3055             nPaintFlags |= INVALIDATE_NOERASE;
3056         if ( !bScrollChilds )
3057         {
3058             if ( nOrgFlags & SCROLL_NOCHILDREN )
3059                 ImplClipAllChilds( aInvalidateRegion );
3060             else
3061                 ImplClipChilds( aInvalidateRegion );
3062         }
3063         ImplInvalidateFrameRegion( &aInvalidateRegion, nPaintFlags );
3064     }
3065 
3066     if ( bScrollChilds )
3067     {
3068         Window* pWindow = mpWindowImpl->mpFirstChild;
3069         while ( pWindow )
3070         {
3071             Point aPos = pWindow->GetPosPixel();
3072             aPos += Point( nHorzScroll, nVertScroll );
3073             pWindow->SetPosPixel( aPos );
3074 
3075             pWindow = pWindow->mpWindowImpl->mpNext;
3076         }
3077     }
3078 
3079     if ( nFlags & SCROLL_UPDATE )
3080         Update();
3081 
3082     if ( mpWindowImpl->mpCursor )
3083         mpWindowImpl->mpCursor->ImplShow( false );
3084 }
3085 
3086 // -----------------------------------------------------------------------
3087 
ImplUpdateAll(sal_Bool bOverlapWindows)3088 void Window::ImplUpdateAll( sal_Bool bOverlapWindows )
3089 {
3090     if ( !mpWindowImpl->mbReallyVisible )
3091         return;
3092 
3093     sal_Bool bFlush = sal_False;
3094     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
3095     {
3096         Point aPoint( 0, 0 );
3097         Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
3098         ImplInvalidateOverlapFrameRegion( aRegion );
3099         if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
3100             bFlush = sal_True;
3101     }
3102 
3103     // Ein Update wirkt immer auf das OverlapWindow, damit bei spaeteren
3104     // Paints nicht zuviel gemalt wird, wenn dort ALLCHILDREN usw. gesetzt
3105     // ist
3106     Window* pWindow = ImplGetFirstOverlapWindow();
3107     if ( bOverlapWindows )
3108         pWindow->ImplCallOverlapPaint();
3109     else
3110     {
3111         if ( pWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
3112             pWindow->ImplCallPaint( NULL, pWindow->mpWindowImpl->mnPaintFlags );
3113     }
3114 
3115     if ( bFlush )
3116         Flush();
3117 }
3118 
3119 // -----------------------------------------------------------------------
3120 
ImplUpdateWindowPtr(Window * pWindow)3121 void Window::ImplUpdateWindowPtr( Window* pWindow )
3122 {
3123     if ( mpWindowImpl->mpFrameWindow != pWindow->mpWindowImpl->mpFrameWindow )
3124     {
3125         // Graphic freigeben
3126         ImplReleaseGraphics();
3127     }
3128 
3129     mpWindowImpl->mpFrameData     = pWindow->mpWindowImpl->mpFrameData;
3130     mpWindowImpl->mpFrame         = pWindow->mpWindowImpl->mpFrame;
3131     mpWindowImpl->mpFrameWindow   = pWindow->mpWindowImpl->mpFrameWindow;
3132     if ( pWindow->ImplIsOverlapWindow() )
3133         mpWindowImpl->mpOverlapWindow = pWindow;
3134     else
3135         mpWindowImpl->mpOverlapWindow = pWindow->mpWindowImpl->mpOverlapWindow;
3136 
3137     Window* pChild = mpWindowImpl->mpFirstChild;
3138     while ( pChild )
3139     {
3140         pChild->ImplUpdateWindowPtr( pWindow );
3141         pChild = pChild->mpWindowImpl->mpNext;
3142     }
3143 }
3144 
3145 // -----------------------------------------------------------------------
3146 
ImplUpdateWindowPtr()3147 void Window::ImplUpdateWindowPtr()
3148 {
3149     Window* pChild = mpWindowImpl->mpFirstChild;
3150     while ( pChild )
3151     {
3152         pChild->ImplUpdateWindowPtr( this );
3153         pChild = pChild->mpWindowImpl->mpNext;
3154     }
3155 }
3156 
3157 // -----------------------------------------------------------------------
3158 
ImplUpdateOverlapWindowPtr(sal_Bool bNewFrame)3159 void Window::ImplUpdateOverlapWindowPtr( sal_Bool bNewFrame )
3160 {
3161     sal_Bool bVisible = IsVisible();
3162     Show( sal_False );
3163     ImplRemoveWindow( bNewFrame );
3164     Window* pRealParent = mpWindowImpl->mpRealParent;
3165     ImplInsertWindow( ImplGetParent() );
3166     mpWindowImpl->mpRealParent = pRealParent;
3167     ImplUpdateWindowPtr();
3168     if ( ImplUpdatePos() )
3169         ImplUpdateSysObjPos();
3170 
3171     if ( bNewFrame )
3172     {
3173         Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3174         while ( pOverlapWindow )
3175         {
3176             Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3177             pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
3178             pOverlapWindow = pNextOverlapWindow;
3179         }
3180     }
3181 
3182     if ( bVisible )
3183         Show( sal_True );
3184 }
3185 
3186 // -----------------------------------------------------------------------
3187 
ImplUpdatePos()3188 sal_Bool Window::ImplUpdatePos()
3189 {
3190     sal_Bool bSysChild = sal_False;
3191 
3192     if ( ImplIsOverlapWindow() )
3193     {
3194         mnOutOffX  = mpWindowImpl->mnX;
3195         mnOutOffY  = mpWindowImpl->mnY;
3196     }
3197     else
3198     {
3199         Window* pParent = ImplGetParent();
3200 
3201         mnOutOffX  = mpWindowImpl->mnX + pParent->mnOutOffX;
3202         mnOutOffY  = mpWindowImpl->mnY + pParent->mnOutOffY;
3203     }
3204 
3205     Window* pChild = mpWindowImpl->mpFirstChild;
3206     while ( pChild )
3207     {
3208         if ( pChild->ImplUpdatePos() )
3209             bSysChild = sal_True;
3210         pChild = pChild->mpWindowImpl->mpNext;
3211     }
3212 
3213     if ( mpWindowImpl->mpSysObj )
3214         bSysChild = sal_True;
3215 
3216     return bSysChild;
3217 }
3218 
3219 // -----------------------------------------------------------------------
3220 
ImplUpdateSysObjPos()3221 void Window::ImplUpdateSysObjPos()
3222 {
3223     if ( mpWindowImpl->mpSysObj )
3224         mpWindowImpl->mpSysObj->SetPosSize( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight );
3225 
3226     Window* pChild = mpWindowImpl->mpFirstChild;
3227     while ( pChild )
3228     {
3229         pChild->ImplUpdateSysObjPos();
3230         pChild = pChild->mpWindowImpl->mpNext;
3231     }
3232 }
3233 // -----------------------------------------------------------------------
3234 
ImplPosSizeWindow(long nX,long nY,long nWidth,long nHeight,sal_uInt16 nFlags)3235 void Window::ImplPosSizeWindow( long nX, long nY,
3236                                 long nWidth, long nHeight, sal_uInt16 nFlags )
3237 {
3238     sal_Bool    bNewPos         = sal_False;
3239     sal_Bool    bNewSize        = sal_False;
3240     sal_Bool    bNewWidth       = sal_False;
3241     sal_Bool    bCopyBits       = sal_False;
3242     long    nOldOutOffX     = mnOutOffX;
3243     long    nOldOutOffY     = mnOutOffY;
3244     long    nOldOutWidth    = mnOutWidth;
3245     long    nOldOutHeight   = mnOutHeight;
3246     Region* pOverlapRegion  = NULL;
3247     Region* pOldRegion      = NULL;
3248 
3249     if ( IsReallyVisible() )
3250     {
3251         if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3252             ImplInvalidateAllOverlapBackgrounds();
3253 
3254         Rectangle aOldWinRect( Point( nOldOutOffX, nOldOutOffY ),
3255                                Size( nOldOutWidth, nOldOutHeight ) );
3256         pOldRegion = new Region( aOldWinRect );
3257         if ( mpWindowImpl->mbWinRegion )
3258             pOldRegion->Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3259 
3260         if ( mnOutWidth && mnOutHeight && !mpWindowImpl->mbPaintTransparent &&
3261              !mpWindowImpl->mbInitWinClipRegion && !mpWindowImpl->maWinClipRegion.IsEmpty() &&
3262              !HasPaintEvent() )
3263             bCopyBits = sal_True;
3264     }
3265 
3266     sal_Bool bnXRecycled = sal_False; // avoid duplicate mirroring in RTL case
3267     if ( nFlags & WINDOW_POSSIZE_WIDTH )
3268     {
3269         if(!( nFlags & WINDOW_POSSIZE_X ))
3270         {
3271             nX = mpWindowImpl->mnX;
3272             nFlags |= WINDOW_POSSIZE_X;
3273             bnXRecycled = sal_True; // we're using a mnX which was already mirrored in RTL case
3274         }
3275 
3276         if ( nWidth < 0 )
3277             nWidth = 0;
3278         if ( nWidth != mnOutWidth )
3279         {
3280             mnOutWidth = nWidth;
3281             bNewSize = sal_True;
3282             bCopyBits = sal_False;
3283             bNewWidth = sal_True;
3284         }
3285     }
3286     if ( nFlags & WINDOW_POSSIZE_HEIGHT )
3287     {
3288         if ( nHeight < 0 )
3289             nHeight = 0;
3290         if ( nHeight != mnOutHeight )
3291         {
3292             mnOutHeight = nHeight;
3293             bNewSize = sal_True;
3294             bCopyBits = sal_False;
3295         }
3296     }
3297 
3298     if ( nFlags & WINDOW_POSSIZE_X )
3299     {
3300         long nOrgX = nX;
3301 		// --- RTL ---  (compare the screen coordinates)
3302 		Point aPtDev( Point( nX+mnOutOffX, 0 ) );
3303 		if( ImplHasMirroredGraphics() )
3304         {
3305             mpGraphics->mirror( aPtDev.X(), this );
3306 
3307             // #106948# always mirror our pos if our parent is not mirroring, even
3308             // if we are also not mirroring
3309             // --- RTL --- check if parent is in different coordinates
3310             if( !bnXRecycled && mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
3311             {
3312                 // --- RTL --- (re-mirror at parent window)
3313                 nX = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - nX;
3314             }
3315             /* #i99166# An LTR window in RTL UI that gets sized only would be
3316                expected to not moved its upper left point
3317             */
3318             if( bnXRecycled )
3319             {
3320                 if( ImplIsAntiparallel() )
3321                 {
3322                     aPtDev.X() = mpWindowImpl->mnAbsScreenX;
3323                     nOrgX = mpWindowImpl->maPos.X();
3324                 }
3325             }
3326         }
3327         else if( !bnXRecycled && mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
3328         {
3329             // mirrored window in LTR UI
3330             {
3331                 // --- RTL --- (re-mirror at parent window)
3332                 nX = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - nX;
3333             }
3334         }
3335 
3336         // check maPos as well, as it could have been changed for client windows (ImplCallMove())
3337         if ( mpWindowImpl->mnAbsScreenX != aPtDev.X() || nX != mpWindowImpl->mnX || nOrgX != mpWindowImpl->maPos.X() )
3338         {
3339             if ( bCopyBits && !pOverlapRegion )
3340             {
3341                 pOverlapRegion = new Region();
3342                 ImplCalcOverlapRegion( Rectangle( Point( mnOutOffX, mnOutOffY ),
3343                                                   Size( mnOutWidth, mnOutHeight ) ),
3344                                        *pOverlapRegion, sal_False, sal_True, sal_True );
3345             }
3346             mpWindowImpl->mnX = nX;
3347             mpWindowImpl->maPos.X() = nOrgX;
3348 			mpWindowImpl->mnAbsScreenX = aPtDev.X();	// --- RTL --- (store real screen pos)
3349             bNewPos = sal_True;
3350         }
3351     }
3352     if ( nFlags & WINDOW_POSSIZE_Y )
3353     {
3354         // check maPos as well, as it could have been changed for client windows (ImplCallMove())
3355         if ( nY != mpWindowImpl->mnY || nY != mpWindowImpl->maPos.Y() )
3356         {
3357             if ( bCopyBits && !pOverlapRegion )
3358             {
3359                 pOverlapRegion = new Region();
3360                 ImplCalcOverlapRegion( Rectangle( Point( mnOutOffX, mnOutOffY ),
3361                                                   Size( mnOutWidth, mnOutHeight ) ),
3362                                        *pOverlapRegion, sal_False, sal_True, sal_True );
3363             }
3364             mpWindowImpl->mnY = nY;
3365             mpWindowImpl->maPos.Y() = nY;
3366             bNewPos = sal_True;
3367         }
3368     }
3369 
3370 /*    if ( nFlags & (WINDOW_POSSIZE_X|WINDOW_POSSIZE_Y) )
3371     {
3372         POINT aPt;
3373         aPt.x = mpWindowImpl->maPos.X();
3374         aPt.y = mpWindowImpl->maPos.Y();
3375         ClientToScreen( mpWindowImpl->mpFrame->maFrameData.mhWnd , &aPt );
3376         mpWindowImpl->maPos.X() = aPt.x;
3377         mpWindowImpl->maPos.Y() = aPt.y;
3378     }
3379 */
3380     if ( bNewPos || bNewSize )
3381     {
3382         sal_Bool bUpdateSysObjPos = sal_False;
3383         if ( bNewPos )
3384             bUpdateSysObjPos = ImplUpdatePos();
3385 
3386         // the borderwindow always specifies the position for its client window
3387         if ( mpWindowImpl->mpBorderWindow )
3388             mpWindowImpl->maPos = mpWindowImpl->mpBorderWindow->mpWindowImpl->maPos;
3389 
3390         if ( mpWindowImpl->mpClientWindow )
3391         {
3392             mpWindowImpl->mpClientWindow->ImplPosSizeWindow( mpWindowImpl->mpClientWindow->mpWindowImpl->mnLeftBorder,
3393                                                mpWindowImpl->mpClientWindow->mpWindowImpl->mnTopBorder,
3394                                                mnOutWidth-mpWindowImpl->mpClientWindow->mpWindowImpl->mnLeftBorder-mpWindowImpl->mpClientWindow->mpWindowImpl->mnRightBorder,
3395                                                mnOutHeight-mpWindowImpl->mpClientWindow->mpWindowImpl->mnTopBorder-mpWindowImpl->mpClientWindow->mpWindowImpl->mnBottomBorder,
3396                                                WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y |
3397                                                WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT );
3398             // Wenn wir ein ClientWindow haben, dann hat dieses fuer die
3399             // Applikation auch die Position des FloatingWindows
3400             mpWindowImpl->mpClientWindow->mpWindowImpl->maPos = mpWindowImpl->maPos;
3401             if ( bNewPos )
3402             {
3403                 if ( mpWindowImpl->mpClientWindow->IsVisible() )
3404                 {
3405                     mpWindowImpl->mpClientWindow->ImplCallMove();
3406                 }
3407                 else
3408                 {
3409                     mpWindowImpl->mpClientWindow->mpWindowImpl->mbCallMove = sal_True;
3410                 }
3411             }
3412         }
3413 //        else
3414 //        {
3415 //            if ( mpWindowImpl->mpBorderWindow )
3416 //                mpWindowImpl->maPos = mpWindowImpl->mpBorderWindow->mpWindowImpl->maPos;
3417 //        }
3418 
3419         // Move()/Resize() werden erst bei Show() gerufen, damit min. eins vor
3420         // einem Show() kommt
3421         if ( IsVisible() )
3422         {
3423             if ( bNewPos )
3424             {
3425                 ImplCallMove();
3426             }
3427             if ( bNewSize )
3428             {
3429                 ImplCallResize();
3430             }
3431         }
3432         else
3433         {
3434             if ( bNewPos )
3435                 mpWindowImpl->mbCallMove = sal_True;
3436             if ( bNewSize )
3437                 mpWindowImpl->mbCallResize = sal_True;
3438         }
3439 
3440         sal_Bool bUpdateSysObjClip = sal_False;
3441         if ( IsReallyVisible() )
3442         {
3443             if ( bNewPos || bNewSize )
3444             {
3445                 // Hintergrund-Sicherung zuruecksetzen
3446                 if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
3447                     ImplDeleteOverlapBackground();
3448                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3449                     ImplInvalidateAllOverlapBackgrounds();
3450                 // Clip-Flag neu setzen
3451                 bUpdateSysObjClip = !ImplSetClipFlag( sal_True );
3452             }
3453 
3454             // Fensterinhalt invalidieren ?
3455             if ( bNewPos || (mnOutWidth > nOldOutWidth) || (mnOutHeight > nOldOutHeight) )
3456             {
3457                 if ( bNewPos )
3458                 {
3459                     sal_Bool bInvalidate = sal_False;
3460                     sal_Bool bParentPaint = sal_True;
3461                     if ( !ImplIsOverlapWindow() )
3462                         bParentPaint = mpWindowImpl->mpParent->IsPaintEnabled();
3463                     if ( bCopyBits && bParentPaint && !HasPaintEvent() )
3464                     {
3465                         Point aPoint( mnOutOffX, mnOutOffY );
3466                         Region aRegion( Rectangle( aPoint,
3467                                                    Size( mnOutWidth, mnOutHeight ) ) );
3468                         if ( mpWindowImpl->mbWinRegion )
3469                             aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3470                         ImplClipBoundaries( aRegion, sal_False, sal_True );
3471                         if ( !pOverlapRegion->IsEmpty() )
3472                         {
3473                             pOverlapRegion->Move( mnOutOffX-nOldOutOffX, mnOutOffY-nOldOutOffY );
3474                             aRegion.Exclude( *pOverlapRegion );
3475                         }
3476                         if ( !aRegion.IsEmpty() )
3477                         {
3478                             // Paint-Bereiche anpassen
3479                             ImplMoveAllInvalidateRegions( Rectangle( Point( nOldOutOffX, nOldOutOffY ),
3480                                                                      Size( nOldOutWidth, nOldOutHeight ) ),
3481                                                           mnOutOffX-nOldOutOffX, mnOutOffY-nOldOutOffY,
3482                                                           sal_True );
3483                             SalGraphics* pGraphics = ImplGetFrameGraphics();
3484                             if ( pGraphics )
3485                             {
3486                                 const bool bSelectClipRegion = ImplSelectClipRegion( aRegion, pGraphics );
3487                                 if ( bSelectClipRegion )
3488                                 {
3489                                     pGraphics->CopyArea( mnOutOffX, mnOutOffY,
3490                                                          nOldOutOffX, nOldOutOffY,
3491                                                          nOldOutWidth, nOldOutHeight,
3492                                                          SAL_COPYAREA_WINDOWINVALIDATE, this );
3493                                 }
3494                                 else
3495                                     bInvalidate = sal_True;
3496                             }
3497                             else
3498                                 bInvalidate = sal_True;
3499                             if ( !bInvalidate )
3500                             {
3501                                 if ( !pOverlapRegion->IsEmpty() )
3502                                     ImplInvalidateFrameRegion( pOverlapRegion, INVALIDATE_CHILDREN );
3503                             }
3504                         }
3505                         else
3506                             bInvalidate = sal_True;
3507                     }
3508                     else
3509                         bInvalidate = sal_True;
3510                     if ( bInvalidate )
3511                         ImplInvalidateFrameRegion( NULL, INVALIDATE_CHILDREN );
3512                 }
3513                 else
3514                 {
3515                     Point aPoint( mnOutOffX, mnOutOffY );
3516                     Region aRegion( Rectangle( aPoint,
3517                                                Size( mnOutWidth, mnOutHeight ) ) );
3518                     aRegion.Exclude( *pOldRegion );
3519                     if ( mpWindowImpl->mbWinRegion )
3520                         aRegion.Intersect( ImplPixelToDevicePixel( mpWindowImpl->maWinRegion ) );
3521                     ImplClipBoundaries( aRegion, sal_False, sal_True );
3522                     if ( !aRegion.IsEmpty() )
3523                         ImplInvalidateFrameRegion( &aRegion, INVALIDATE_CHILDREN );
3524                 }
3525             }
3526 
3527             // Parent oder Overlaps invalidieren
3528             if ( bNewPos ||
3529                  (mnOutWidth < nOldOutWidth) || (mnOutHeight < nOldOutHeight) )
3530             {
3531                 Region aRegion( *pOldRegion );
3532                 if ( !mpWindowImpl->mbPaintTransparent )
3533                     ImplExcludeWindowRegion( aRegion );
3534                 ImplClipBoundaries( aRegion, sal_False, sal_True );
3535                 if ( !aRegion.IsEmpty() && !mpWindowImpl->mpBorderWindow )
3536                     ImplInvalidateParentFrameRegion( aRegion );
3537             }
3538         }
3539 
3540         // System-Objekte anpassen
3541         if ( bUpdateSysObjClip )
3542             ImplUpdateSysObjClip();
3543         if ( bUpdateSysObjPos )
3544             ImplUpdateSysObjPos();
3545         if ( bNewSize && mpWindowImpl->mpSysObj )
3546             mpWindowImpl->mpSysObj->SetPosSize( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight );
3547     }
3548 
3549     if ( pOverlapRegion )
3550         delete pOverlapRegion;
3551     if ( pOldRegion )
3552         delete pOldRegion;
3553 }
3554 
3555 // -----------------------------------------------------------------------
3556 
ImplToBottomChild()3557 void Window::ImplToBottomChild()
3558 {
3559     if ( !ImplIsOverlapWindow() && !mpWindowImpl->mbReallyVisible && (mpWindowImpl->mpParent->mpWindowImpl->mpLastChild != this) )
3560     {
3561         // Fenster an das Ende der Liste setzen
3562         if ( mpWindowImpl->mpPrev )
3563             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
3564         else
3565             mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
3566         mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
3567         mpWindowImpl->mpPrev = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild;
3568         mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this;
3569         mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
3570         mpWindowImpl->mpNext = NULL;
3571     }
3572 }
3573 
3574 // -----------------------------------------------------------------------
3575 
ImplCalcToTop(ImplCalcToTopData * pPrevData)3576 void Window::ImplCalcToTop( ImplCalcToTopData* pPrevData )
3577 {
3578     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplCalcToTop(): Is not a OverlapWindow" );
3579 
3580     if ( !mpWindowImpl->mbFrame )
3581     {
3582         if ( IsReallyVisible() )
3583         {
3584             // Region berechnen, wo das Fenster mit anderen Fenstern ueberlappt
3585             Point aPoint( mnOutOffX, mnOutOffY );
3586             Region  aRegion( Rectangle( aPoint,
3587                                         Size( mnOutWidth, mnOutHeight ) ) );
3588             Region  aInvalidateRegion;
3589             ImplCalcOverlapRegionOverlaps( aRegion, aInvalidateRegion );
3590 
3591             if ( !aInvalidateRegion.IsEmpty() )
3592             {
3593                 ImplCalcToTopData* pData    = new ImplCalcToTopData;
3594                 pPrevData->mpNext           = pData;
3595                 pData->mpNext               = NULL;
3596                 pData->mpWindow             = this;
3597                 pData->mpInvalidateRegion   = new Region( aInvalidateRegion );
3598             }
3599         }
3600     }
3601 }
3602 
3603 // -----------------------------------------------------------------------
3604 
ImplCalcChildOverlapToTop(ImplCalcToTopData * pPrevData)3605 void Window::ImplCalcChildOverlapToTop( ImplCalcToTopData* pPrevData )
3606 {
3607     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplCalcChildOverlapToTop(): Is not a OverlapWindow" );
3608 
3609     ImplCalcToTop( pPrevData );
3610     if ( pPrevData->mpNext )
3611         pPrevData = pPrevData->mpNext;
3612 
3613     Window* pOverlap = mpWindowImpl->mpFirstOverlap;
3614     while ( pOverlap )
3615     {
3616         pOverlap->ImplCalcToTop( pPrevData );
3617         if ( pPrevData->mpNext )
3618             pPrevData = pPrevData->mpNext;
3619         pOverlap = pOverlap->mpWindowImpl->mpNext;
3620     }
3621 }
3622 
3623 // -----------------------------------------------------------------------
3624 
ImplToTop(sal_uInt16 nFlags)3625 void Window::ImplToTop( sal_uInt16 nFlags )
3626 {
3627     DBG_ASSERT( ImplIsOverlapWindow(), "Window::ImplToTop(): Is not a OverlapWindow" );
3628 
3629     if ( mpWindowImpl->mbFrame )
3630     {
3631         // Wenn in das externe Fenster geklickt wird, ist dieses
3632         // dafuer zustaendig dafuer zu sorgen, das unser Frame
3633         // nach vorne kommt
3634         if ( !mpWindowImpl->mpFrameData->mbHasFocus &&
3635              !mpWindowImpl->mpFrameData->mbSysObjFocus &&
3636              !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl &&
3637              !mpWindowImpl->mpFrameData->mbInSysObjToTopHdl )
3638         {
3639 			// do not bring floating windows on the client to top
3640 			if( !ImplGetClientWindow() || !(ImplGetClientWindow()->GetStyle() & WB_SYSTEMFLOATWIN) )
3641 			{
3642 				sal_uInt16 nSysFlags = 0;
3643 				if ( nFlags & TOTOP_RESTOREWHENMIN )
3644 					nSysFlags |= SAL_FRAME_TOTOP_RESTOREWHENMIN;
3645 				if ( nFlags & TOTOP_FOREGROUNDTASK )
3646 					nSysFlags |= SAL_FRAME_TOTOP_FOREGROUNDTASK;
3647                 if ( nFlags & TOTOP_GRABFOCUSONLY )
3648                     nSysFlags |= SAL_FRAME_TOTOP_GRABFOCUS_ONLY;
3649 				mpWindowImpl->mpFrame->ToTop( nSysFlags );
3650 			}
3651         }
3652     }
3653     else
3654     {
3655         if ( mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap != this )
3656         {
3657             // Fenster aus der Liste entfernen
3658             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
3659             if ( mpWindowImpl->mpNext )
3660                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
3661             else
3662                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
3663 
3664             // AlwaysOnTop beruecksichtigen
3665             sal_Bool    bOnTop = IsAlwaysOnTopEnabled();
3666             Window* pNextWin = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
3667             if ( !bOnTop )
3668             {
3669                 while ( pNextWin )
3670                 {
3671                     if ( !pNextWin->IsAlwaysOnTopEnabled() )
3672                         break;
3673                     pNextWin = pNextWin->mpWindowImpl->mpNext;
3674                 }
3675             }
3676 
3677             // TopLevel abpruefen
3678             sal_uInt8 nTopLevel = mpWindowImpl->mpOverlapData->mnTopLevel;
3679             while ( pNextWin )
3680             {
3681                 if ( (bOnTop != pNextWin->IsAlwaysOnTopEnabled()) ||
3682                      (nTopLevel <= pNextWin->mpWindowImpl->mpOverlapData->mnTopLevel) )
3683                     break;
3684                 pNextWin = pNextWin->mpWindowImpl->mpNext;
3685             }
3686 
3687             // Fenster in die Liste wieder eintragen
3688             mpWindowImpl->mpNext = pNextWin;
3689             if ( pNextWin )
3690             {
3691                 mpWindowImpl->mpPrev = pNextWin->mpWindowImpl->mpPrev;
3692                 pNextWin->mpWindowImpl->mpPrev = this;
3693             }
3694             else
3695             {
3696                 mpWindowImpl->mpPrev = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap;
3697                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this;
3698             }
3699             if ( mpWindowImpl->mpPrev )
3700                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
3701             else
3702                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this;
3703 
3704             // ClipRegion muss von diesem Fenster und allen weiteren
3705             // ueberlappenden Fenstern neu berechnet werden.
3706             if ( IsReallyVisible() )
3707             {
3708                 // Hintergrund-Sicherung zuruecksetzen
3709                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
3710                     ImplInvalidateAllOverlapBackgrounds();
3711                 mpWindowImpl->mpOverlapWindow->ImplSetClipFlagOverlapWindows();
3712             }
3713         }
3714     }
3715 }
3716 
3717 // -----------------------------------------------------------------------
3718 
ImplStartToTop(sal_uInt16 nFlags)3719 void Window::ImplStartToTop( sal_uInt16 nFlags )
3720 {
3721     ImplCalcToTopData   aStartData;
3722     ImplCalcToTopData*  pCurData;
3723     ImplCalcToTopData*  pNextData;
3724     Window* pOverlapWindow;
3725     if ( ImplIsOverlapWindow() )
3726         pOverlapWindow = this;
3727     else
3728         pOverlapWindow = mpWindowImpl->mpOverlapWindow;
3729 
3730     // Zuerst die Paint-Bereiche berechnen
3731     Window* pTempOverlapWindow = pOverlapWindow;
3732     aStartData.mpNext = NULL;
3733     pCurData = &aStartData;
3734     do
3735     {
3736         pTempOverlapWindow->ImplCalcToTop( pCurData );
3737         if ( pCurData->mpNext )
3738             pCurData = pCurData->mpNext;
3739         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow;
3740     }
3741     while ( !pTempOverlapWindow->mpWindowImpl->mbFrame );
3742     // Dann die Paint-Bereiche der ChildOverlap-Windows berechnen
3743     pTempOverlapWindow = mpWindowImpl->mpFirstOverlap;
3744     while ( pTempOverlapWindow )
3745     {
3746         pTempOverlapWindow->ImplCalcToTop( pCurData );
3747         if ( pCurData->mpNext )
3748             pCurData = pCurData->mpNext;
3749         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpNext;
3750     }
3751 
3752     // Dann die Fenster-Verkettung aendern
3753     pTempOverlapWindow = pOverlapWindow;
3754     do
3755     {
3756         pTempOverlapWindow->ImplToTop( nFlags );
3757         pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow;
3758     }
3759     while ( !pTempOverlapWindow->mpWindowImpl->mbFrame );
3760     // Und zum Schluss invalidieren wir die ungueltigen Bereiche
3761     pCurData = aStartData.mpNext;
3762     while ( pCurData )
3763     {
3764         pCurData->mpWindow->ImplInvalidateFrameRegion( pCurData->mpInvalidateRegion, INVALIDATE_CHILDREN );
3765         pNextData = pCurData->mpNext;
3766         delete pCurData->mpInvalidateRegion;
3767         delete pCurData;
3768         pCurData = pNextData;
3769     }
3770 }
3771 
3772 // -----------------------------------------------------------------------
3773 
ImplFocusToTop(sal_uInt16 nFlags,sal_Bool bReallyVisible)3774 void Window::ImplFocusToTop( sal_uInt16 nFlags, sal_Bool bReallyVisible )
3775 {
3776     // Soll Focus auch geholt werden?
3777     if ( !(nFlags & TOTOP_NOGRABFOCUS) )
3778     {
3779         // Erstes Fenster mit GrabFocus-Activate bekommt den Focus
3780         Window* pFocusWindow = this;
3781         while ( !pFocusWindow->ImplIsOverlapWindow() )
3782         {
3783             // Nur wenn Fenster kein Border-Fenster hat, da wir
3784             // immer das dazugehoerende BorderFenster finden wollen
3785             if ( !pFocusWindow->mpWindowImpl->mpBorderWindow )
3786             {
3787                 if ( pFocusWindow->mpWindowImpl->mnActivateMode & ACTIVATE_MODE_GRABFOCUS )
3788                     break;
3789             }
3790             pFocusWindow = pFocusWindow->ImplGetParent();
3791         }
3792         if ( (pFocusWindow->mpWindowImpl->mnActivateMode & ACTIVATE_MODE_GRABFOCUS) &&
3793              !pFocusWindow->HasChildPathFocus( sal_True ) )
3794             pFocusWindow->GrabFocus();
3795     }
3796 
3797     if ( bReallyVisible )
3798         ImplGenerateMouseMove();
3799 }
3800 
3801 // -----------------------------------------------------------------------
3802 
ImplShowAllOverlaps()3803 void Window::ImplShowAllOverlaps()
3804 {
3805     Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3806     while ( pOverlapWindow )
3807     {
3808         if ( pOverlapWindow->mpWindowImpl->mbOverlapVisible )
3809         {
3810             pOverlapWindow->Show( sal_True, SHOW_NOACTIVATE );
3811             pOverlapWindow->mpWindowImpl->mbOverlapVisible = sal_False;
3812         }
3813 
3814         pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3815     }
3816 }
3817 
3818 // -----------------------------------------------------------------------
3819 
ImplHideAllOverlaps()3820 void Window::ImplHideAllOverlaps()
3821 {
3822     Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
3823     while ( pOverlapWindow )
3824     {
3825         if ( pOverlapWindow->IsVisible() )
3826         {
3827             pOverlapWindow->mpWindowImpl->mbOverlapVisible = sal_True;
3828             pOverlapWindow->Show( sal_False );
3829         }
3830 
3831         pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
3832     }
3833 }
3834 
3835 // -----------------------------------------------------------------------
3836 
ImplCallMouseMove(sal_uInt16 nMouseCode,sal_Bool bModChanged)3837 void Window::ImplCallMouseMove( sal_uInt16 nMouseCode, sal_Bool bModChanged )
3838 {
3839     if ( mpWindowImpl->mpFrameData->mbMouseIn && mpWindowImpl->mpFrameWindow->mpWindowImpl->mbReallyVisible )
3840     {
3841         sal_uLong   nTime   = Time::GetSystemTicks();
3842         long    nX      = mpWindowImpl->mpFrameData->mnLastMouseX;
3843         long    nY      = mpWindowImpl->mpFrameData->mnLastMouseY;
3844         sal_uInt16  nCode   = nMouseCode;
3845         sal_uInt16  nMode   = mpWindowImpl->mpFrameData->mnMouseMode;
3846         sal_Bool    bLeave;
3847         // Auf MouseLeave testen
3848         if ( ((nX < 0) || (nY < 0) ||
3849               (nX >= mpWindowImpl->mpFrameWindow->mnOutWidth) ||
3850               (nY >= mpWindowImpl->mpFrameWindow->mnOutHeight)) &&
3851              !ImplGetSVData()->maWinData.mpCaptureWin )
3852             bLeave = sal_True;
3853         else
3854             bLeave = sal_False;
3855         nMode |= MOUSE_SYNTHETIC;
3856         if ( bModChanged )
3857             nMode |= MOUSE_MODIFIERCHANGED;
3858         ImplHandleMouseEvent( mpWindowImpl->mpFrameWindow, EVENT_MOUSEMOVE, bLeave, nX, nY, nTime, nCode, nMode );
3859     }
3860 }
3861 
3862 // -----------------------------------------------------------------------
3863 
ImplGenerateMouseMove()3864 void Window::ImplGenerateMouseMove()
3865 {
3866     if ( !mpWindowImpl->mpFrameData->mnMouseMoveId )
3867         Application::PostUserEvent( mpWindowImpl->mpFrameData->mnMouseMoveId, LINK( mpWindowImpl->mpFrameWindow, Window, ImplGenerateMouseMoveHdl ) );
3868 }
3869 
3870 // -----------------------------------------------------------------------
3871 
IMPL_LINK(Window,ImplGenerateMouseMoveHdl,void *,EMPTYARG)3872 IMPL_LINK( Window, ImplGenerateMouseMoveHdl, void*, EMPTYARG )
3873 {
3874     mpWindowImpl->mpFrameData->mnMouseMoveId = 0;
3875     Window* pCaptureWin = ImplGetSVData()->maWinData.mpCaptureWin;
3876     if( ! pCaptureWin ||
3877         (pCaptureWin->mpWindowImpl && pCaptureWin->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame)
3878     )
3879     {
3880         ImplCallMouseMove( mpWindowImpl->mpFrameData->mnMouseCode );
3881     }
3882     return 0;
3883 }
3884 
3885 // -----------------------------------------------------------------------
3886 
ImplInvertFocus(const Rectangle & rRect)3887 void Window::ImplInvertFocus( const Rectangle& rRect )
3888 {
3889     InvertTracking( rRect, SHOWTRACK_SMALL | SHOWTRACK_WINDOW );
3890 }
3891 
3892 // -----------------------------------------------------------------------
3893 
ImplCallFocusChangeActivate(Window * pNewOverlapWindow,Window * pOldOverlapWindow)3894 void Window::ImplCallFocusChangeActivate( Window* pNewOverlapWindow,
3895                                           Window* pOldOverlapWindow )
3896 {
3897     ImplSVData* pSVData = ImplGetSVData();
3898     Window*     pNewRealWindow;
3899     Window*     pOldRealWindow;
3900     Window*     pLastRealWindow;
3901     sal_Bool        bCallActivate = sal_True;
3902     sal_Bool        bCallDeactivate = sal_True;
3903 
3904     pOldRealWindow = pOldOverlapWindow->ImplGetWindow();
3905     pNewRealWindow = pNewOverlapWindow->ImplGetWindow();
3906     if ( (pOldRealWindow->GetType() != WINDOW_FLOATINGWINDOW) ||
3907          pOldRealWindow->GetActivateMode() )
3908     {
3909         if ( (pNewRealWindow->GetType() == WINDOW_FLOATINGWINDOW) &&
3910              !pNewRealWindow->GetActivateMode() )
3911         {
3912             pSVData->maWinData.mpLastDeacWin = pOldOverlapWindow;
3913             bCallDeactivate = sal_False;
3914         }
3915     }
3916     else if ( (pNewRealWindow->GetType() != WINDOW_FLOATINGWINDOW) ||
3917               pNewRealWindow->GetActivateMode() )
3918     {
3919         if ( pSVData->maWinData.mpLastDeacWin )
3920         {
3921             if ( pSVData->maWinData.mpLastDeacWin == pNewOverlapWindow )
3922                 bCallActivate = sal_False;
3923             else
3924             {
3925                 pLastRealWindow = pSVData->maWinData.mpLastDeacWin->ImplGetWindow();
3926                 pSVData->maWinData.mpLastDeacWin->mpWindowImpl->mbActive = sal_False;
3927                 pSVData->maWinData.mpLastDeacWin->Deactivate();
3928                 if ( pLastRealWindow != pSVData->maWinData.mpLastDeacWin )
3929                 {
3930                     pLastRealWindow->mpWindowImpl->mbActive = sal_True;
3931                     pLastRealWindow->Activate();
3932                 }
3933             }
3934             pSVData->maWinData.mpLastDeacWin = NULL;
3935         }
3936     }
3937 
3938     if ( bCallDeactivate )
3939     {
3940         if( pOldOverlapWindow->mpWindowImpl->mbActive )
3941         {
3942             pOldOverlapWindow->mpWindowImpl->mbActive = sal_False;
3943             pOldOverlapWindow->Deactivate();
3944         }
3945         if ( pOldRealWindow != pOldOverlapWindow )
3946         {
3947             if( pOldRealWindow->mpWindowImpl->mbActive )
3948             {
3949                 pOldRealWindow->mpWindowImpl->mbActive = sal_False;
3950                 pOldRealWindow->Deactivate();
3951             }
3952         }
3953     }
3954     if ( bCallActivate && ! pNewOverlapWindow->mpWindowImpl->mbActive )
3955     {
3956         if( ! pNewOverlapWindow->mpWindowImpl->mbActive )
3957         {
3958             pNewOverlapWindow->mpWindowImpl->mbActive = sal_True;
3959             pNewOverlapWindow->Activate();
3960         }
3961         if ( pNewRealWindow != pNewOverlapWindow )
3962         {
3963             if( ! pNewRealWindow->mpWindowImpl->mbActive )
3964             {
3965                 pNewRealWindow->mpWindowImpl->mbActive = sal_True;
3966                 pNewRealWindow->Activate();
3967             }
3968         }
3969     }
3970 }
3971 
IsWindowFocused(const WindowImpl & rWinImpl)3972 static bool IsWindowFocused(const WindowImpl& rWinImpl)
3973 {
3974     if (rWinImpl.mpSysObj)
3975         return true;
3976 
3977     if (rWinImpl.mpFrameData->mbHasFocus)
3978         return true;
3979 
3980     if (rWinImpl.mbFakeFocusSet)
3981         return true;
3982 
3983     return false;
3984 }
3985 
3986 // -----------------------------------------------------------------------
ImplGrabFocus(sal_uInt16 nFlags)3987 void Window::ImplGrabFocus( sal_uInt16 nFlags )
3988 {
3989     // #143570# no focus for destructing windows
3990     if( mpWindowImpl->mbInDtor )
3991         return;
3992 
3993     // some event listeners do really bad stuff
3994     // => prepare for the worst
3995     ImplDelData aDogTag( this );
3996 
3997     // Currently the client window should always get the focus
3998     // Should the border window at some point be focusable
3999     // we need to change all GrabFocus() instances in VCL,
4000     // e.g. in ToTop()
4001 
4002     if ( mpWindowImpl->mpClientWindow )
4003     {
4004         // For a lack of design we need a little hack here to
4005         // ensure that dialogs on close pass the focus back to
4006         // the correct window
4007         if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow != this) &&
4008              !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) &&
4009              mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
4010              mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
4011              ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
4012              )
4013             mpWindowImpl->mpLastFocusWindow->GrabFocus();
4014         else
4015             mpWindowImpl->mpClientWindow->GrabFocus();
4016         return;
4017     }
4018     else if ( mpWindowImpl->mbFrame )
4019     {
4020         // For a lack of design we need a little hack here to
4021         // ensure that dialogs on close pass the focus back to
4022         // the correct window
4023         if ( mpWindowImpl->mpLastFocusWindow && (mpWindowImpl->mpLastFocusWindow != this) &&
4024              !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) &&
4025              mpWindowImpl->mpLastFocusWindow->IsEnabled() &&
4026              mpWindowImpl->mpLastFocusWindow->IsInputEnabled() &&
4027              ! mpWindowImpl->mpLastFocusWindow->IsInModalMode()
4028              )
4029         {
4030             mpWindowImpl->mpLastFocusWindow->GrabFocus();
4031             return;
4032         }
4033     }
4034 
4035     // If the Window is disabled, then we don't change the focus
4036     if ( !IsEnabled() || !IsInputEnabled() || IsInModalMode() )
4037         return;
4038 
4039     // we only need to set the focus if it is not already set
4040     // note: if some other frame is waiting for an asynchronous focus event
4041     // we also have to post an asynchronous focus event for this frame
4042     // which is done using ToTop
4043     ImplSVData* pSVData = ImplGetSVData();
4044 
4045     sal_Bool bAsyncFocusWaiting = sal_False;
4046     Window *pFrame = pSVData->maWinData.mpFirstFrame;
4047     while( pFrame  )
4048     {
4049         if( pFrame != mpWindowImpl->mpFrameWindow && pFrame->mpWindowImpl->mpFrameData->mnFocusId )
4050         {
4051             bAsyncFocusWaiting = sal_True;
4052             break;
4053         }
4054         pFrame = pFrame->mpWindowImpl->mpFrameData->mpNextFrame;
4055     }
4056 
4057     bool bHasFocus = IsWindowFocused(*mpWindowImpl);
4058 
4059     sal_Bool bMustNotGrabFocus = sal_False;
4060     // #100242#, check parent hierarchy if some floater prohibits grab focus
4061 
4062     Window *pParent = this;
4063     while( pParent )
4064     {
4065         // #102158#, ignore grabfocus only if the floating parent grabs keyboard focus by itself (GrabsFocus())
4066         // otherwise we cannot set the focus in a floating toolbox
4067         if( ( (pParent->mpWindowImpl->mbFloatWin && ((FloatingWindow*)pParent)->GrabsFocus()) || ( pParent->GetStyle() & WB_SYSTEMFLOATWIN ) ) && !( pParent->GetStyle() & WB_MOVEABLE ) )
4068         {
4069             bMustNotGrabFocus = sal_True;
4070             break;
4071         }
4072         pParent = pParent->mpWindowImpl->mpParent;
4073     }
4074 
4075 
4076     if ( ( pSVData->maWinData.mpFocusWin != this && ! mpWindowImpl->mbInDtor ) || ( bAsyncFocusWaiting && !bHasFocus && !bMustNotGrabFocus ) )
4077     {
4078         // EndExtTextInput if it is not the same window
4079         if ( pSVData->maWinData.mpExtTextInputWin &&
4080              (pSVData->maWinData.mpExtTextInputWin != this) )
4081             pSVData->maWinData.mpExtTextInputWin->EndExtTextInput( EXTTEXTINPUT_END_COMPLETE );
4082 
4083         // Dieses Fenster als letztes FocusWindow merken
4084         Window* pOverlapWindow = ImplGetFirstOverlapWindow();
4085         pOverlapWindow->mpWindowImpl->mpLastFocusWindow = this;
4086         mpWindowImpl->mpFrameData->mpFocusWin = this;
4087 
4088         if( !bHasFocus )
4089         {
4090             // menu windows never get the system focus
4091             // the application will keep the focus
4092             if( bMustNotGrabFocus )
4093                 return;
4094             else
4095             {
4096                 // Hier setzen wir schon den Focus um, da ToTop() den Focus
4097                 // nicht auf ein anderes Fenster setzen darf
4098                 //DBG_WARNING( "Window::GrabFocus() - Frame doesn't have the focus" );
4099 				mpWindowImpl->mpFrame->ToTop( SAL_FRAME_TOTOP_GRABFOCUS | SAL_FRAME_TOTOP_GRABFOCUS_ONLY );
4100                 return;
4101             }
4102         }
4103 
4104         Window* pOldFocusWindow = pSVData->maWinData.mpFocusWin;
4105         ImplDelData aOldFocusDel( pOldFocusWindow );
4106 
4107         pSVData->maWinData.mpFocusWin = this;
4108 
4109         if ( pOldFocusWindow )
4110         {
4111             // hide Cursor
4112             if ( pOldFocusWindow->mpWindowImpl->mpCursor )
4113                 pOldFocusWindow->mpWindowImpl->mpCursor->ImplHide( true );
4114         }
4115 
4116         // !!!!! Wegen altem SV-Office Activate/Deavtivate Handling
4117         // !!!!! erstmal so wie frueher
4118         if ( pOldFocusWindow )
4119         {
4120             // Focus merken
4121             Window* pOldOverlapWindow = pOldFocusWindow->ImplGetFirstOverlapWindow();
4122             Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
4123             if ( pOldOverlapWindow != pNewOverlapWindow )
4124                 ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow );
4125         }
4126         else
4127         {
4128             Window* pNewOverlapWindow = ImplGetFirstOverlapWindow();
4129             Window* pNewRealWindow = pNewOverlapWindow->ImplGetWindow();
4130             pNewOverlapWindow->mpWindowImpl->mbActive = sal_True;
4131             pNewOverlapWindow->Activate();
4132             if ( pNewRealWindow != pNewOverlapWindow )
4133             {
4134                 pNewRealWindow->mpWindowImpl->mbActive = sal_True;
4135                 pNewRealWindow->Activate();
4136             }
4137         }
4138 /*
4139         // call Deactivate and Activate
4140         Window* pDeactivateParent;
4141         Window* pActivateParent;
4142         Window* pParent;
4143         Window* pLastParent;
4144         pDeactivateParent = pOldFocusWindow;
4145         while ( pDeactivateParent )
4146         {
4147             pParent = pDeactivateParent;
4148             if ( pParent->ImplIsChild( this ) )
4149                 break;
4150 
4151             if ( pDeactivateParent->ImplIsOverlapWindow() )
4152             {
4153                 if ( !pDeactivateParent->mpWindowImpl->mbParentActive )
4154                     break;
4155             }
4156 
4157             pDeactivateParent = pDeactivateParent->ImplGetParent();
4158         }
4159         if ( pOldFocusWindow )
4160         {
4161             pActivateParent = this;
4162             while ( pActivateParent )
4163             {
4164                 pParent = pActivateParent;
4165                 if ( pParent->ImplIsChild( pOldFocusWindow ) )
4166                     break;
4167 
4168                 if ( pActivateParent->ImplIsOverlapWindow() )
4169                 {
4170                     if ( !pActivateParent->mpWindowImpl->mbParentActive )
4171                         break;
4172                 }
4173 
4174                 pActivateParent = pActivateParent->ImplGetParent();
4175             }
4176         }
4177         else
4178         {
4179             if ( ImplIsOverlapWindow() )
4180                 pActivateParent = this;
4181             else
4182                 pActivateParent = mpWindowImpl->mpOverlapWindow;
4183             while ( pActivateParent )
4184             {
4185                 if ( pActivateParent->ImplIsOverlapWindow() )
4186                 {
4187                     if ( !pActivateParent->mpWindowImpl->mbParentActive )
4188                         break;
4189                 }
4190 
4191                 pActivateParent = pActivateParent->ImplGetParent();
4192             }
4193         }
4194         if ( pDeactivateParent )
4195         {
4196             do
4197             {
4198                 pLastParent = pOldFocusWindow;
4199                 if ( pLastParent != pDeactivateParent )
4200                 {
4201                     pParent = pLastParent->ImplGetParent();
4202                     while ( pParent )
4203                     {
4204                         if ( pParent == pDeactivateParent )
4205                             break;
4206                         pLastParent = pParent;
4207                         pParent = pParent->ImplGetParent();
4208                     }
4209                 }
4210                 else
4211                     pParent = pLastParent;
4212 
4213                 pParent->mpWindowImpl->mbActive = sal_False;
4214                 pParent->Deactivate();
4215                 pDeactivateParent = pLastParent;
4216             }
4217             while ( pDeactivateParent != pOldFocusWindow );
4218         }
4219         do
4220         {
4221             pLastParent = this;
4222             if ( pLastParent != pActivateParent )
4223             {
4224                 pParent = pLastParent->ImplGetParent();
4225                 while ( pParent )
4226                 {
4227                     if ( pParent == pActivateParent )
4228                         break;
4229                     pLastParent = pParent;
4230                     pParent = pParent->ImplGetParent();
4231                 }
4232             }
4233             else
4234                 pParent = pLastParent;
4235 
4236             pParent->mpWindowImpl->mbActive = sal_True;
4237             pParent->Activate();
4238             pActivateParent = pLastParent;
4239         }
4240         while ( pActivateParent != this );
4241 */
4242         // call Get- and LoseFocus
4243         if ( pOldFocusWindow && ! aOldFocusDel.IsDelete() )
4244         {
4245             if ( pOldFocusWindow->IsTracking() &&
4246                  (pSVData->maWinData.mnTrackFlags & STARTTRACK_FOCUSCANCEL) )
4247                 pOldFocusWindow->EndTracking( ENDTRACK_CANCEL | ENDTRACK_FOCUS );
4248             NotifyEvent aNEvt( EVENT_LOSEFOCUS, pOldFocusWindow );
4249             if ( !ImplCallPreNotify( aNEvt ) )
4250                 pOldFocusWindow->LoseFocus();
4251             pOldFocusWindow->ImplCallDeactivateListeners( this );
4252         }
4253 
4254         if ( pSVData->maWinData.mpFocusWin == this )
4255         {
4256             if ( mpWindowImpl->mpSysObj )
4257             {
4258                 mpWindowImpl->mpFrameData->mpFocusWin = this;
4259                 if ( !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl )
4260                     mpWindowImpl->mpSysObj->GrabFocus();
4261             }
4262 
4263             if ( pSVData->maWinData.mpFocusWin == this )
4264             {
4265                 if ( mpWindowImpl->mpCursor )
4266                     mpWindowImpl->mpCursor->ImplShow();
4267                 mpWindowImpl->mbInFocusHdl = sal_True;
4268                 mpWindowImpl->mnGetFocusFlags = nFlags;
4269                 // if we're changing focus due to closing a popup floating window
4270                 // notify the new focus window so it can restore the inner focus
4271                 // e.g. toolboxes can select their recent active item
4272                 if( pOldFocusWindow &&
4273                     ! aOldFocusDel.IsDelete() &&
4274                     ( pOldFocusWindow->GetDialogControlFlags() & WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ) )
4275                     mpWindowImpl->mnGetFocusFlags |= GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL;
4276                 NotifyEvent aNEvt( EVENT_GETFOCUS, this );
4277                 if ( !ImplCallPreNotify( aNEvt ) && !aDogTag.IsDelete() )
4278                     GetFocus();
4279                 if( !aDogTag.IsDelete() )
4280                     ImplCallActivateListeners( (pOldFocusWindow && ! aOldFocusDel.IsDelete()) ? pOldFocusWindow : NULL );
4281                 if( !aDogTag.IsDelete() )
4282                 {
4283                     mpWindowImpl->mnGetFocusFlags = 0;
4284                     mpWindowImpl->mbInFocusHdl = sal_False;
4285                 }
4286             }
4287         }
4288 
4289         GetpApp()->FocusChanged();
4290         ImplNewInputContext();
4291     }
4292 }
4293 
4294 // -----------------------------------------------------------------------
4295 
ImplNewInputContext()4296 void Window::ImplNewInputContext()
4297 {
4298     ImplSVData* pSVData = ImplGetSVData();
4299     Window*     pFocusWin = pSVData->maWinData.mpFocusWin;
4300     if ( !pFocusWin )
4301         return;
4302 
4303     // Is InputContext changed?
4304     const InputContext& rInputContext = pFocusWin->GetInputContext();
4305     if ( rInputContext == pFocusWin->mpWindowImpl->mpFrameData->maOldInputContext )
4306         return;
4307 
4308     pFocusWin->mpWindowImpl->mpFrameData->maOldInputContext = rInputContext;
4309 
4310     SalInputContext         aNewContext;
4311     const Font&             rFont = rInputContext.GetFont();
4312     const XubString&        rFontName = rFont.GetName();
4313     ImplFontEntry*          pFontEntry = NULL;
4314     aNewContext.mpFont = NULL;
4315     if ( rFontName.Len() )
4316     {
4317         Size aSize = pFocusWin->ImplLogicToDevicePixel( rFont.GetSize() );
4318         if ( !aSize.Height() )
4319         {
4320             // Nur dann Defaultgroesse setzen, wenn Fonthoehe auch in logischen
4321             // Koordinaten 0 ist
4322             if ( rFont.GetSize().Height() )
4323                 aSize.Height() = 1;
4324             else
4325                 aSize.Height() = (12*pFocusWin->mnDPIY)/72;
4326         }
4327         // TODO: No display device uses ImplDirectFontSubstitution thingy, right? => remove it
4328         ImplDirectFontSubstitution* pFontSubst = NULL;
4329         //if( pFocusWin->mpOutDevData )
4330         //    pFontSubst = &pFocusWin->mpOutDevData->maDevFontSubst;
4331         pFontEntry = pFocusWin->mpFontCache->GetFontEntry( pFocusWin->mpFontList,
4332                          rFont, aSize, static_cast<float>(aSize.Height()), pFontSubst );
4333         if ( pFontEntry )
4334             aNewContext.mpFont = &pFontEntry->maFontSelData;
4335     }
4336     aNewContext.meLanguage  = rFont.GetLanguage();
4337     aNewContext.mnOptions   = rInputContext.GetOptions();
4338     pFocusWin->ImplGetFrame()->SetInputContext( &aNewContext );
4339 
4340     if ( pFontEntry )
4341         pFocusWin->mpFontCache->Release( pFontEntry );
4342 }
4343 
4344 // -----------------------------------------------------------------------
4345 
Window(WindowType nType)4346 Window::Window( WindowType nType )
4347 {
4348     DBG_CTOR( Window, ImplDbgCheckWindow );
4349 
4350     ImplInitWindowData( nType );
4351 }
4352 
4353 // -----------------------------------------------------------------------
4354 
Window(Window * pParent,WinBits nStyle)4355 Window::Window( Window* pParent, WinBits nStyle )
4356 {
4357     DBG_CTOR( Window, ImplDbgCheckWindow );
4358 
4359     ImplInitWindowData( WINDOW_WINDOW );
4360     ImplInit( pParent, nStyle, NULL );
4361 }
4362 
4363 // -----------------------------------------------------------------------
4364 
Window(Window * pParent,const ResId & rResId)4365 Window::Window( Window* pParent, const ResId& rResId )
4366 {
4367     DBG_CTOR( Window, ImplDbgCheckWindow );
4368 
4369     ImplInitWindowData( WINDOW_WINDOW );
4370     rResId.SetRT( RSC_WINDOW );
4371     WinBits nStyle = ImplInitRes( rResId );
4372     ImplInit( pParent, nStyle, NULL );
4373     ImplLoadRes( rResId );
4374 
4375     if ( !(nStyle & WB_HIDE) )
4376         Show();
4377 }
4378 
4379 // -----------------------------------------------------------------------
4380 #if OSL_DEBUG_LEVEL > 0
4381 namespace
4382 {
lcl_appendWindowInfo(ByteString & io_rErrorString,const Window & i_rWindow)4383     void lcl_appendWindowInfo( ByteString& io_rErrorString, const Window& i_rWindow )
4384     {
4385         // skip border windows, they don't carry information which helps diagnosing the problem
4386         const Window* pWindow( &i_rWindow );
4387         while ( pWindow && ( pWindow->GetType() == WINDOW_BORDERWINDOW ) )
4388             pWindow = pWindow->GetWindow( WINDOW_FIRSTCHILD );
4389         if ( !pWindow )
4390             pWindow = &i_rWindow;
4391 
4392         io_rErrorString += char(13);
4393         io_rErrorString += typeid( *pWindow ).name();
4394         io_rErrorString += " (window text: '";
4395         io_rErrorString += ByteString( pWindow->GetText(), RTL_TEXTENCODING_UTF8 );
4396         io_rErrorString += "')";
4397     }
4398 }
4399 #endif
4400 // -----------------------------------------------------------------------
4401 
~Window()4402 Window::~Window()
4403 {
4404     ImplFreeExtWindowImpl();
4405 
4406     vcl::LazyDeletor<Window>::Undelete( this );
4407 
4408     DBG_DTOR( Window, ImplDbgCheckWindow );
4409     DBG_ASSERT( !mpWindowImpl->mbInDtor, "~Window - already in DTOR!" );
4410 
4411 
4412     // remove Key and Mouse events issued by Application::PostKey/MouseEvent
4413     Application::RemoveMouseAndKeyEvents( this );
4414 
4415     // Dispose of the canvas implementation (which, currently, has an
4416     // own wrapper window as a child to this one)
4417     uno::Reference< rendering::XCanvas > xCanvas( mpWindowImpl->mxCanvas );
4418     if( xCanvas.is() )
4419     {
4420         uno::Reference < lang::XComponent > xCanvasComponent( xCanvas,
4421                                                               uno::UNO_QUERY );
4422         if( xCanvasComponent.is() )
4423             xCanvasComponent->dispose();
4424     }
4425 
4426     mpWindowImpl->mbInDtor = sal_True;
4427 
4428     ImplCallEventListeners( VCLEVENT_OBJECT_DYING );
4429 
4430     // do not send child events for frames that were registered as native frames
4431     if( !ImplIsAccessibleNativeFrame() && mpWindowImpl->mbReallyVisible )
4432         if ( ImplIsAccessibleCandidate() && GetAccessibleParentWindow() )
4433             GetAccessibleParentWindow()->ImplCallEventListeners( VCLEVENT_WINDOW_CHILDDESTROYED, this );
4434 
4435     // remove associated data structures from dockingmanager
4436     ImplGetDockingManager()->RemoveWindow( this );
4437 
4438 
4439     // remove ownerdraw decorated windows from list in the top-most frame window
4440     if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
4441     {
4442         ::std::vector< Window* >& rList = ImplGetOwnerDrawList();
4443 	    ::std::vector< Window* >::iterator p;
4444         p = ::std::find( rList.begin(), rList.end(), this );
4445         if( p != rList.end() )
4446 	        rList.erase( p );
4447     }
4448 
4449     // shutdown drag and drop
4450     ::com::sun::star::uno::Reference < ::com::sun::star::lang::XComponent > xDnDComponent( mpWindowImpl->mxDNDListenerContainer, ::com::sun::star::uno::UNO_QUERY );
4451 
4452     if( xDnDComponent.is() )
4453         xDnDComponent->dispose();
4454 
4455     if( mpWindowImpl->mbFrame && mpWindowImpl->mpFrameData )
4456     {
4457         try
4458         {
4459             // deregister drop target listener
4460             if( mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
4461             {
4462                 uno::Reference< XDragGestureRecognizer > xDragGestureRecognizer =
4463                     uno::Reference< XDragGestureRecognizer > (mpWindowImpl->mpFrameData->mxDragSource, UNO_QUERY);
4464                 if( xDragGestureRecognizer.is() )
4465                 {
4466                     xDragGestureRecognizer->removeDragGestureListener(
4467                         uno::Reference< XDragGestureListener > (mpWindowImpl->mpFrameData->mxDropTargetListener, UNO_QUERY));
4468                 }
4469 
4470                 mpWindowImpl->mpFrameData->mxDropTarget->removeDropTargetListener( mpWindowImpl->mpFrameData->mxDropTargetListener );
4471                 mpWindowImpl->mpFrameData->mxDropTargetListener.clear();
4472             }
4473 
4474             // shutdown drag and drop for this frame window
4475             uno::Reference< XComponent > xComponent( mpWindowImpl->mpFrameData->mxDropTarget, UNO_QUERY );
4476 
4477             // DNDEventDispatcher does not hold a reference of the DropTarget,
4478             // so it's ok if it does not support XComponent
4479             if( xComponent.is() )
4480                 xComponent->dispose();
4481         }
4482 
4483         catch ( Exception&)
4484         {
4485             // can be safely ignored here.
4486         }
4487     }
4488 
4489     UnoWrapperBase* pWrapper = Application::GetUnoWrapper( sal_False );
4490     if ( pWrapper )
4491         pWrapper->WindowDestroyed( this );
4492 
4493     // MT: Must be called after WindowDestroyed!
4494     // Otherwise, if the accessible is a VCLXWindow, it will try to destroy this window again!
4495     // But accessibility implementations from applications need this dispose.
4496     if ( mpWindowImpl->mxAccessible.is() )
4497     {
4498         ::com::sun::star::uno::Reference< ::com::sun::star::lang::XComponent> xC( mpWindowImpl->mxAccessible, ::com::sun::star::uno::UNO_QUERY );
4499         if ( xC.is() )
4500             xC->dispose();
4501     }
4502 
4503     ImplSVData* pSVData = ImplGetSVData();
4504 
4505     if ( pSVData->maHelpData.mpHelpWin && (pSVData->maHelpData.mpHelpWin->GetParent() == this) )
4506         ImplDestroyHelpWindow( true );
4507 
4508     DBG_ASSERT( pSVData->maWinData.mpTrackWin != this,
4509                 "Window::~Window(): Window is in TrackingMode" );
4510     DBG_ASSERT( pSVData->maWinData.mpCaptureWin != this,
4511                 "Window::~Window(): Window has the mouse captured" );
4512     // #103442# DefModalDialogParent is now determined on-the-fly, so this pointer is unimportant now
4513     //DBG_ASSERT( pSVData->maWinData.mpDefDialogParent != this,
4514     //            "Window::~Window(): Window is DefModalDialogParent" );
4515 
4516     // Wegen alter kompatibilitaet
4517     if ( pSVData->maWinData.mpTrackWin == this )
4518         EndTracking();
4519     if ( pSVData->maWinData.mpCaptureWin == this )
4520         ReleaseMouse();
4521     if ( pSVData->maWinData.mpDefDialogParent == this )
4522         pSVData->maWinData.mpDefDialogParent = NULL;
4523 
4524 #ifdef DBG_UTIL
4525     if ( sal_True ) // always perform these tests in non-pro versions
4526     {
4527         ByteString  aErrorStr;
4528         sal_Bool        bError = sal_False;
4529         Window*     pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap;
4530         while ( pTempWin )
4531         {
4532             if ( ImplIsRealParentPath( pTempWin ) )
4533             {
4534                 bError = sal_True;
4535                 lcl_appendWindowInfo( aErrorStr, *pTempWin );
4536             }
4537             pTempWin = pTempWin->mpWindowImpl->mpNextOverlap;
4538         }
4539         if ( bError )
4540         {
4541             ByteString aTempStr( "Window (" );
4542             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4543             aTempStr += ") with living SystemWindow(s) destroyed: ";
4544             aTempStr += aErrorStr;
4545             DBG_ERROR( aTempStr.GetBuffer() );
4546 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4547         }
4548 
4549         bError = sal_False;
4550         pTempWin = pSVData->maWinData.mpFirstFrame;
4551         while ( pTempWin )
4552         {
4553             if ( ImplIsRealParentPath( pTempWin ) )
4554             {
4555                 bError = sal_True;
4556                 lcl_appendWindowInfo( aErrorStr, *pTempWin );
4557             }
4558             pTempWin = pTempWin->mpWindowImpl->mpFrameData->mpNextFrame;
4559         }
4560         if ( bError )
4561         {
4562             ByteString aTempStr( "Window (" );
4563             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4564             aTempStr += ") with living SystemWindow(s) destroyed: ";
4565             aTempStr += aErrorStr;
4566             DBG_ERROR( aTempStr.GetBuffer() );
4567 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4568         }
4569 
4570         if ( mpWindowImpl->mpFirstChild )
4571         {
4572             ByteString aTempStr( "Window (" );
4573             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4574             aTempStr += ") with living Child(s) destroyed: ";
4575             pTempWin = mpWindowImpl->mpFirstChild;
4576             while ( pTempWin )
4577             {
4578                 lcl_appendWindowInfo( aTempStr, *pTempWin );
4579                 pTempWin = pTempWin->mpWindowImpl->mpNext;
4580             }
4581             DBG_ERROR( aTempStr.GetBuffer() );
4582 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4583         }
4584 
4585         if ( mpWindowImpl->mpFirstOverlap )
4586         {
4587             ByteString aTempStr( "Window (" );
4588             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4589             aTempStr += ") with living SystemWindow(s) destroyed: ";
4590             pTempWin = mpWindowImpl->mpFirstOverlap;
4591             while ( pTempWin )
4592             {
4593                 lcl_appendWindowInfo( aTempStr, *pTempWin );
4594                 pTempWin = pTempWin->mpWindowImpl->mpNext;
4595             }
4596             DBG_ERROR( aTempStr.GetBuffer() );
4597 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4598         }
4599 
4600         Window* pMyParent = this;
4601         SystemWindow* pMySysWin = NULL;
4602 
4603         while ( pMyParent )
4604         {
4605             if ( pMyParent->IsSystemWindow() )
4606                 pMySysWin = (SystemWindow*)pMyParent;
4607             pMyParent = pMyParent->GetParent();
4608         }
4609         if ( pMySysWin && pMySysWin->ImplIsInTaskPaneList( this ) )
4610         {
4611             ByteString aTempStr( "Window (" );
4612             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4613             aTempStr += ") still in TaskPanelList!";
4614             DBG_ERROR( aTempStr.GetBuffer() );
4615 		    GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4616         }
4617     }
4618 #endif
4619 
4620     if( mpWindowImpl->mbIsInTaskPaneList )
4621     {
4622         Window* pMyParent = this;
4623         SystemWindow* pMySysWin = NULL;
4624 
4625         while ( pMyParent )
4626         {
4627             if ( pMyParent->IsSystemWindow() )
4628                 pMySysWin = (SystemWindow*)pMyParent;
4629             pMyParent = pMyParent->GetParent();
4630         }
4631         if ( pMySysWin && pMySysWin->ImplIsInTaskPaneList( this ) )
4632         {
4633             pMySysWin->GetTaskPaneList()->RemoveWindow( this );
4634         }
4635         else
4636         {
4637             ByteString aTempStr( "Window (" );
4638             aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4639             aTempStr += ") not found in TaskPanelList!";
4640             DBG_ERROR( aTempStr.GetBuffer() );
4641         }
4642     }
4643 
4644     // Fenster hiden, um das entsprechende Paint-Handling auszuloesen
4645     Hide();
4646 
4647     // Mitteilen, das Fenster zerstoert wird
4648     {
4649     NotifyEvent aNEvt( EVENT_DESTROY, this );
4650     Notify( aNEvt );
4651     }
4652 
4653     // EndExtTextInputMode
4654     if ( pSVData->maWinData.mpExtTextInputWin == this )
4655     {
4656         EndExtTextInput( EXTTEXTINPUT_END_COMPLETE );
4657         if ( pSVData->maWinData.mpExtTextInputWin == this )
4658             pSVData->maWinData.mpExtTextInputWin = NULL;
4659     }
4660 
4661     // check if the focus window is our child
4662     sal_Bool bHasFocussedChild = sal_False;
4663     if( pSVData->maWinData.mpFocusWin && ImplIsRealParentPath( pSVData->maWinData.mpFocusWin ) )
4664     {
4665         // #122232#, this must not happen and is an application bug ! but we try some cleanup to hopefully avoid crashes, see below
4666         bHasFocussedChild = sal_True;
4667 #ifdef DBG_UTIL
4668         ByteString aTempStr( "Window (" );
4669         aTempStr += ByteString( GetText(), RTL_TEXTENCODING_UTF8 );
4670         aTempStr += ") with focussed child window destroyed ! THIS WILL LEAD TO CRASHES AND MUST BE FIXED !";
4671         DBG_ERROR( aTempStr.GetBuffer() );
4672         GetpApp()->Abort( String( aTempStr, RTL_TEXTENCODING_UTF8 ) );   // abort in non-pro version, this must be fixed!
4673 #endif
4674     }
4675 
4676     // Wenn wir den Focus haben, dann den Focus auf ein anderes Fenster setzen
4677     Window* pOverlapWindow = ImplGetFirstOverlapWindow();
4678     if ( pSVData->maWinData.mpFocusWin == this
4679         || bHasFocussedChild )  // #122232#, see above, try some cleanup
4680     {
4681         if ( mpWindowImpl->mbFrame )
4682         {
4683             pSVData->maWinData.mpFocusWin = NULL;
4684             pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4685             GetpApp()->FocusChanged();
4686         }
4687         else
4688         {
4689             Window* pParent = GetParent();
4690             Window* pBorderWindow = mpWindowImpl->mpBorderWindow;
4691             // Bei ueberlappenden Fenstern wird der Focus auf den
4692             // Parent vom naechsten FrameWindow gesetzt
4693             if ( pBorderWindow )
4694             {
4695                 if ( pBorderWindow->ImplIsOverlapWindow() )
4696                     pParent = pBorderWindow->mpWindowImpl->mpOverlapWindow;
4697             }
4698             else if ( ImplIsOverlapWindow() )
4699                 pParent = mpWindowImpl->mpOverlapWindow;
4700 
4701             if ( pParent && pParent->IsEnabled() && pParent->IsInputEnabled() && ! pParent->IsInModalMode() )
4702                 pParent->GrabFocus();
4703             else
4704                 mpWindowImpl->mpFrameWindow->GrabFocus();
4705 
4706             // If the focus was set back to 'this' set it to nothing
4707             if ( pSVData->maWinData.mpFocusWin == this )
4708             {
4709                 pSVData->maWinData.mpFocusWin = NULL;
4710                 pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4711                 GetpApp()->FocusChanged();
4712             }
4713         }
4714     }
4715 
4716 
4717     if ( pOverlapWindow->mpWindowImpl->mpLastFocusWindow == this )
4718         pOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
4719 
4720     // reset hint for DefModalDialogParent
4721     if( pSVData->maWinData.mpActiveApplicationFrame == this )
4722         pSVData->maWinData.mpActiveApplicationFrame = NULL;
4723 
4724     // gemerkte Fenster zuruecksetzen
4725     if ( mpWindowImpl->mpFrameData->mpFocusWin == this )
4726         mpWindowImpl->mpFrameData->mpFocusWin = NULL;
4727     if ( mpWindowImpl->mpFrameData->mpMouseMoveWin == this )
4728         mpWindowImpl->mpFrameData->mpMouseMoveWin = NULL;
4729     if ( mpWindowImpl->mpFrameData->mpMouseDownWin == this )
4730         mpWindowImpl->mpFrameData->mpMouseDownWin = NULL;
4731 
4732     // Deactivate-Window zuruecksetzen
4733     if ( pSVData->maWinData.mpLastDeacWin == this )
4734         pSVData->maWinData.mpLastDeacWin = NULL;
4735 
4736     if ( mpWindowImpl->mbFrame )
4737     {
4738         if ( mpWindowImpl->mpFrameData->mnFocusId )
4739             Application::RemoveUserEvent( mpWindowImpl->mpFrameData->mnFocusId );
4740         if ( mpWindowImpl->mpFrameData->mnMouseMoveId )
4741             Application::RemoveUserEvent( mpWindowImpl->mpFrameData->mnMouseMoveId );
4742     }
4743 
4744     // release SalGraphics
4745     ImplReleaseGraphics();
4746 
4747     // notify ImplDelData subscribers of this window about the window deletion
4748     ImplDelData* pDelData = mpWindowImpl->mpFirstDel;
4749     while ( pDelData )
4750     {
4751         pDelData->mbDel = sal_True;
4752         pDelData->mpWindow = NULL;  // #112873# pDel is not associated with a Window anymore
4753         pDelData = pDelData->mpNext;
4754     }
4755 
4756     // remove window from the lists
4757     ImplRemoveWindow( sal_True );
4758 
4759     // de-register as "top window child" at our parent, if necessary
4760     if ( mpWindowImpl->mbFrame )
4761     {
4762         sal_Bool bIsTopWindow = mpWindowImpl->mpWinData && ( mpWindowImpl->mpWinData->mnIsTopWindow == 1 );
4763         if ( mpWindowImpl->mpRealParent && bIsTopWindow )
4764         {
4765             ImplWinData* pParentWinData = mpWindowImpl->mpRealParent->ImplGetWinData();
4766 
4767             ::std::list< Window* >::iterator myPos = ::std::find( pParentWinData->maTopWindowChildren.begin(),
4768                 pParentWinData->maTopWindowChildren.end(), this );
4769             DBG_ASSERT( myPos != pParentWinData->maTopWindowChildren.end(), "Window::~Window: inconsistency in top window chain!" );
4770             if ( myPos != pParentWinData->maTopWindowChildren.end() )
4771                 pParentWinData->maTopWindowChildren.erase( myPos );
4772         }
4773     }
4774 
4775     // cleanup Extra Window Data, TODO: add and use ImplWinData destructor
4776     if ( mpWindowImpl->mpWinData )
4777     {
4778         if ( mpWindowImpl->mpWinData->mpExtOldText )
4779             delete mpWindowImpl->mpWinData->mpExtOldText;
4780         if ( mpWindowImpl->mpWinData->mpExtOldAttrAry )
4781             delete mpWindowImpl->mpWinData->mpExtOldAttrAry;
4782         if ( mpWindowImpl->mpWinData->mpCursorRect )
4783             delete mpWindowImpl->mpWinData->mpCursorRect;
4784         if ( mpWindowImpl->mpWinData->mpFocusRect )
4785             delete mpWindowImpl->mpWinData->mpFocusRect;
4786         if ( mpWindowImpl->mpWinData->mpTrackRect )
4787             delete mpWindowImpl->mpWinData->mpTrackRect;
4788 
4789         delete mpWindowImpl->mpWinData;
4790     }
4791 
4792     // cleanup overlap related window data
4793     if ( mpWindowImpl->mpOverlapData )
4794         delete mpWindowImpl->mpOverlapData;
4795 
4796     // remove BorderWindow or Frame window data
4797     if ( mpWindowImpl->mpBorderWindow )
4798         delete mpWindowImpl->mpBorderWindow;
4799     else if ( mpWindowImpl->mbFrame )
4800     {
4801         if ( pSVData->maWinData.mpFirstFrame == this )
4802             pSVData->maWinData.mpFirstFrame = mpWindowImpl->mpFrameData->mpNextFrame;
4803         else
4804         {
4805             Window* pSysWin = pSVData->maWinData.mpFirstFrame;
4806             while ( pSysWin->mpWindowImpl->mpFrameData->mpNextFrame != this )
4807                 pSysWin = pSysWin->mpWindowImpl->mpFrameData->mpNextFrame;
4808             pSysWin->mpWindowImpl->mpFrameData->mpNextFrame = mpWindowImpl->mpFrameData->mpNextFrame;
4809         }
4810         mpWindowImpl->mpFrame->SetCallback( NULL, NULL );
4811         pSVData->mpDefInst->DestroyFrame( mpWindowImpl->mpFrame );
4812         delete mpWindowImpl->mpFrameData;
4813     }
4814 
4815     // should be the last statements
4816     delete mpWindowImpl; mpWindowImpl = NULL;
4817 }
4818 
4819 // -----------------------------------------------------------------------
doLazyDelete()4820 void Window::doLazyDelete()
4821 {
4822     SystemWindow* pSysWin = dynamic_cast<SystemWindow*>(this);
4823     DockingWindow* pDockWin = dynamic_cast<DockingWindow*>(this);
4824     if( pSysWin || ( pDockWin && pDockWin->IsFloatingMode() ) )
4825     {
4826         Show( sal_False );
4827         SetParent( ImplGetDefaultWindow() );
4828     }
4829     vcl::LazyDeletor<Window>::Delete( this );
4830 }
4831 
4832 // -----------------------------------------------------------------------
InterceptChildWindowKeyDown(sal_Bool bIntercept)4833 void Window::InterceptChildWindowKeyDown( sal_Bool bIntercept )
4834 {
4835     if( mpWindowImpl->mpSysObj )
4836         mpWindowImpl->mpSysObj->InterceptChildWindowKeyDown( bIntercept );
4837 }
4838 
4839 // -----------------------------------------------------------------------
4840 
MouseMove(const MouseEvent & rMEvt)4841 void Window::MouseMove( const MouseEvent& rMEvt )
4842 {
4843     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4844     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4845     }
4846 
4847     NotifyEvent aNEvt( EVENT_MOUSEMOVE, this, &rMEvt );
4848     if ( !Notify( aNEvt ) )
4849         mpWindowImpl->mbMouseMove = sal_True;
4850 }
4851 
4852 // -----------------------------------------------------------------------
4853 
MouseButtonDown(const MouseEvent & rMEvt)4854 void Window::MouseButtonDown( const MouseEvent& rMEvt )
4855 {
4856     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4857     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4858     }
4859 
4860     NotifyEvent aNEvt( EVENT_MOUSEBUTTONDOWN, this, &rMEvt );
4861     if ( !Notify( aNEvt ) )
4862         mpWindowImpl->mbMouseButtonDown = sal_True;
4863 }
4864 
4865 // -----------------------------------------------------------------------
4866 
MouseButtonUp(const MouseEvent & rMEvt)4867 void Window::MouseButtonUp( const MouseEvent& rMEvt )
4868 {
4869     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4870     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4871     }
4872 
4873     NotifyEvent aNEvt( EVENT_MOUSEBUTTONUP, this, &rMEvt );
4874     if ( !Notify( aNEvt ) )
4875         mpWindowImpl->mbMouseButtonUp = sal_True;
4876 }
4877 
4878 // -----------------------------------------------------------------------
4879 
KeyInput(const KeyEvent & rKEvt)4880 void Window::KeyInput( const KeyEvent& rKEvt )
4881 {
4882     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4883     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4884     }
4885 
4886     NotifyEvent aNEvt( EVENT_KEYINPUT, this, &rKEvt );
4887     if ( !Notify( aNEvt ) )
4888         mpWindowImpl->mbKeyInput = sal_True;
4889 }
4890 
4891 // -----------------------------------------------------------------------
4892 
KeyUp(const KeyEvent & rKEvt)4893 void Window::KeyUp( const KeyEvent& rKEvt )
4894 {
4895     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4896     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4897     }
4898 
4899     NotifyEvent aNEvt( EVENT_KEYUP, this, &rKEvt );
4900     if ( !Notify( aNEvt ) )
4901         mpWindowImpl->mbKeyUp = sal_True;
4902 }
4903 
4904 // -----------------------------------------------------------------------
4905 
PrePaint()4906 void Window::PrePaint()
4907 {
4908 }
4909 
4910 // -----------------------------------------------------------------------
4911 
Paint(const Rectangle & rRect)4912 void Window::Paint( const Rectangle& rRect )
4913 {
4914     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4915     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4916     }
4917 
4918     ImplCallEventListeners( VCLEVENT_WINDOW_PAINT, (void*)&rRect );
4919 }
4920 
4921 // -----------------------------------------------------------------------
4922 
PostPaint()4923 void Window::PostPaint()
4924 {
4925 }
4926 
4927 // -----------------------------------------------------------------------
4928 
Draw(OutputDevice *,const Point &,const Size &,sal_uLong)4929 void Window::Draw( OutputDevice*, const Point&, const Size&, sal_uLong )
4930 {
4931     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4932 }
4933 
4934 // -----------------------------------------------------------------------
4935 
Move()4936 void Window::Move()
4937 {
4938     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4939 }
4940 
4941 // -----------------------------------------------------------------------
4942 
Resize()4943 void Window::Resize()
4944 {
4945     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4946 }
4947 
4948 // -----------------------------------------------------------------------
4949 
Activate()4950 void Window::Activate()
4951 {
4952     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4953 }
4954 
4955 // -----------------------------------------------------------------------
4956 
Deactivate()4957 void Window::Deactivate()
4958 {
4959     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4960 }
4961 
4962 // -----------------------------------------------------------------------
4963 
GetFocus()4964 void Window::GetFocus()
4965 {
4966     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4967     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4968     }
4969 
4970     if ( HasFocus() && mpWindowImpl->mpLastFocusWindow && !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) )
4971     {
4972         ImplDelData aDogtag( this );
4973         mpWindowImpl->mpLastFocusWindow->GrabFocus();
4974         if( aDogtag.IsDelete() )
4975             return;
4976     }
4977 
4978     NotifyEvent aNEvt( EVENT_GETFOCUS, this );
4979     Notify( aNEvt );
4980 }
4981 
4982 // -----------------------------------------------------------------------
4983 
LoseFocus()4984 void Window::LoseFocus()
4985 {
4986     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4987     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
4988     }
4989 
4990     NotifyEvent aNEvt( EVENT_LOSEFOCUS, this );
4991     Notify( aNEvt );
4992 }
4993 
4994 // -----------------------------------------------------------------------
4995 
RequestHelp(const HelpEvent & rHEvt)4996 void Window::RequestHelp( const HelpEvent& rHEvt )
4997 {
4998     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
4999     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5000     }
5001 
5002     // Wenn Balloon-Help angefordert wird, dann den Balloon mit dem
5003     // gesetzten Hilfetext anzeigen
5004     if ( rHEvt.GetMode() & HELPMODE_BALLOON )
5005     {
5006         const XubString* pStr = &(GetHelpText());
5007         if ( !pStr->Len() )
5008             pStr = &(GetQuickHelpText());
5009         if ( !pStr->Len() && ImplGetParent() && !ImplIsOverlapWindow() )
5010             ImplGetParent()->RequestHelp( rHEvt );
5011         else
5012             Help::ShowBalloon( this, rHEvt.GetMousePosPixel(), *pStr );
5013     }
5014     else if ( rHEvt.GetMode() & HELPMODE_QUICK )
5015     {
5016         const XubString* pStr = &(GetQuickHelpText());
5017         if ( !pStr->Len() && ImplGetParent() && !ImplIsOverlapWindow() )
5018             ImplGetParent()->RequestHelp( rHEvt );
5019         else
5020         {
5021             Point aPos = GetPosPixel();
5022             if ( ImplGetParent() && !ImplIsOverlapWindow() )
5023                 aPos = ImplGetParent()->OutputToScreenPixel( aPos );
5024             Rectangle   aRect( aPos, GetSizePixel() );
5025             String      aHelpText;
5026             if ( pStr->Len() )
5027                 aHelpText = GetHelpText();
5028             Help::ShowQuickHelp( this, aRect, *pStr, aHelpText, QUICKHELP_CTRLTEXT );
5029         }
5030     }
5031     else
5032     {
5033 		String aStrHelpId( rtl::OStringToOUString( GetHelpId(), RTL_TEXTENCODING_UTF8 ) );
5034         if ( aStrHelpId.Len() == 0 && ImplGetParent() )
5035             ImplGetParent()->RequestHelp( rHEvt );
5036         else
5037         {
5038             Help* pHelp = Application::GetHelp();
5039             if ( pHelp )
5040 			{
5041 				if( aStrHelpId.Len() > 0 )
5042 					pHelp->Start( aStrHelpId, this );
5043 				else
5044 					pHelp->Start( rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( OOO_HELP_INDEX ) ), this );
5045 			}
5046         }
5047     }
5048 }
5049 
5050 // -----------------------------------------------------------------------
5051 
Command(const CommandEvent & rCEvt)5052 void Window::Command( const CommandEvent& rCEvt )
5053 {
5054     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5055     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5056     }
5057 
5058     ImplCallEventListeners( VCLEVENT_WINDOW_COMMAND, (void*)&rCEvt );
5059 
5060     NotifyEvent aNEvt( EVENT_COMMAND, this, &rCEvt );
5061     if ( !Notify( aNEvt ) )
5062         mpWindowImpl->mbCommand = sal_True;
5063 }
5064 
5065 // -----------------------------------------------------------------------
5066 
Tracking(const TrackingEvent & rTEvt)5067 void Window::Tracking( const TrackingEvent& rTEvt )
5068 {
5069     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5070 
5071     ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
5072     if( pWrapper )
5073         pWrapper->Tracking( rTEvt );
5074 }
5075 
5076 // -----------------------------------------------------------------------
5077 
UserEvent(sal_uLong,void *)5078 void Window::UserEvent( sal_uLong, void* )
5079 {
5080     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5081 }
5082 
5083 // -----------------------------------------------------------------------
5084 
StateChanged(StateChangedType)5085 void Window::StateChanged( StateChangedType )
5086 {
5087     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5088 }
5089 
5090 // -----------------------------------------------------------------------
5091 
DataChanged(const DataChangedEvent &)5092 void Window::DataChanged( const DataChangedEvent& )
5093 {
5094     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5095 }
5096 
5097 // -----------------------------------------------------------------------
5098 
ImplNotifyKeyMouseCommandEventListeners(NotifyEvent & rNEvt)5099 void Window::ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt )
5100 {
5101     if( rNEvt.GetType() == EVENT_COMMAND )
5102     {
5103         const CommandEvent* pCEvt = rNEvt.GetCommandEvent();
5104         if ( pCEvt->GetCommand() != COMMAND_CONTEXTMENU )
5105             // non context menu events are not to be notified up the chain
5106             // so we return immediately
5107             return;
5108 
5109         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5110         {
5111             if ( rNEvt.GetWindow() == this )
5112                 // not interested in: The event listeners are already called in ::Command,
5113                 // and calling them here a second time doesn't make sense
5114                 ;
5115             else
5116             {
5117                 CommandEvent aCommandEvent = ImplTranslateCommandEvent( *pCEvt, rNEvt.GetWindow(), this );
5118                 ImplCallEventListeners( VCLEVENT_WINDOW_COMMAND, &aCommandEvent );
5119             }
5120         }
5121     }
5122 
5123     // #82968# notify event listeners for mouse and key events separately and
5124     // not in PreNotify ( as for focus listeners )
5125     // this allows for processing those events internally first and pass it to
5126     // the toolkit later
5127 
5128     ImplDelData aDelData;
5129     ImplAddDel( &aDelData );
5130 
5131     if( rNEvt.GetType() == EVENT_MOUSEMOVE )
5132     {
5133         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5134         {
5135             if ( rNEvt.GetWindow() == this )
5136                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, (void*)rNEvt.GetMouseEvent() );
5137             else
5138             {
5139                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5140                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, &aMouseEvent );
5141             }
5142         }
5143     }
5144     else if( rNEvt.GetType() == EVENT_MOUSEBUTTONUP )
5145     {
5146         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5147         {
5148             if ( rNEvt.GetWindow() == this )
5149                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, (void*)rNEvt.GetMouseEvent() );
5150             else
5151             {
5152                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5153                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, &aMouseEvent );
5154             }
5155         }
5156     }
5157     else if( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5158     {
5159         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5160         {
5161             if ( rNEvt.GetWindow() == this )
5162                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, (void*)rNEvt.GetMouseEvent() );
5163             else
5164             {
5165                 MouseEvent aMouseEvent = ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this );
5166                 ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, &aMouseEvent );
5167             }
5168         }
5169     }
5170     else if( rNEvt.GetType() == EVENT_KEYINPUT )
5171     {
5172         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5173             ImplCallEventListeners( VCLEVENT_WINDOW_KEYINPUT, (void*)rNEvt.GetKeyEvent() );
5174     }
5175     else if( rNEvt.GetType() == EVENT_KEYUP )
5176     {
5177         if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5178             ImplCallEventListeners( VCLEVENT_WINDOW_KEYUP, (void*)rNEvt.GetKeyEvent() );
5179     }
5180 
5181     if ( aDelData.IsDelete() )
5182         return;
5183     ImplRemoveDel( &aDelData );
5184 
5185     // #106721# check if we're part of a compound control and notify
5186     Window *pParent = ImplGetParent();
5187     while( pParent )
5188     {
5189         if( pParent->IsCompoundControl() )
5190         {
5191             pParent->ImplNotifyKeyMouseCommandEventListeners( rNEvt );
5192             break;
5193         }
5194         pParent = pParent->ImplGetParent();
5195     }
5196 }
5197 
5198 // -----------------------------------------------------------------------
5199 
PreNotify(NotifyEvent & rNEvt)5200 long Window::PreNotify( NotifyEvent& rNEvt )
5201 {
5202     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5203     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5204     }
5205 
5206     long bDone = sal_False;
5207     if ( mpWindowImpl->mpParent && !ImplIsOverlapWindow() )
5208         bDone = mpWindowImpl->mpParent->PreNotify( rNEvt );
5209 
5210     if ( !bDone )
5211     {
5212         if( rNEvt.GetType() == EVENT_GETFOCUS )
5213         {
5214             sal_Bool bCompoundFocusChanged = sal_False;
5215             if ( mpWindowImpl->mbCompoundControl && !mpWindowImpl->mbCompoundControlHasFocus && HasChildPathFocus() )
5216             {
5217                 mpWindowImpl->mbCompoundControlHasFocus = sal_True;
5218                 bCompoundFocusChanged = sal_True;
5219             }
5220 
5221             if ( bCompoundFocusChanged || ( rNEvt.GetWindow() == this ) )
5222                 ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
5223         }
5224         else if( rNEvt.GetType() == EVENT_LOSEFOCUS )
5225         {
5226             sal_Bool bCompoundFocusChanged = sal_False;
5227             if ( mpWindowImpl->mbCompoundControl && mpWindowImpl->mbCompoundControlHasFocus && !HasChildPathFocus() )
5228             {
5229                 mpWindowImpl->mbCompoundControlHasFocus = sal_False ;
5230                 bCompoundFocusChanged = sal_True;
5231             }
5232 
5233             if ( bCompoundFocusChanged || ( rNEvt.GetWindow() == this ) )
5234                 ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
5235         }
5236 
5237         // #82968# mouse and key events will be notified after processing ( in ImplNotifyKeyMouseCommandEventListeners() )!
5238         //    see also ImplHandleMouseEvent(), ImplHandleKey()
5239 
5240         /*
5241         else if( rNEvt.GetType() == EVENT_MOUSEMOVE )
5242         {
5243             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5244             {
5245                 if ( rNEvt.GetWindow() == this )
5246                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, (void*)rNEvt.GetMouseEvent() );
5247                 else
5248                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEMOVE, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5249             }
5250         }
5251         else if( rNEvt.GetType() == EVENT_MOUSEBUTTONUP )
5252         {
5253             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5254             {
5255                 if ( rNEvt.GetWindow() == this )
5256                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, (void*)rNEvt.GetMouseEvent() );
5257                 else
5258                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONUP, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5259             }
5260         }
5261         else if( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5262         {
5263             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5264             {
5265                 if ( rNEvt.GetWindow() == this )
5266                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, (void*)rNEvt.GetMouseEvent() );
5267                 else
5268                     ImplCallEventListeners( VCLEVENT_WINDOW_MOUSEBUTTONDOWN, &ImplTranslateMouseEvent( *rNEvt.GetMouseEvent(), rNEvt.GetWindow(), this ) );
5269             }
5270         }
5271         else if( rNEvt.GetType() == EVENT_KEYINPUT )
5272         {
5273             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5274                 ImplCallEventListeners( VCLEVENT_WINDOW_KEYINPUT, (void*)rNEvt.GetKeyEvent() );
5275         }
5276         else if( rNEvt.GetType() == EVENT_KEYUP )
5277         {
5278             if ( mpWindowImpl->mbCompoundControl || ( rNEvt.GetWindow() == this ) )
5279                 ImplCallEventListeners( VCLEVENT_WINDOW_KEYUP, (void*)rNEvt.GetKeyEvent() );
5280         }
5281         */
5282     }
5283 
5284     return bDone;
5285 }
5286 
5287 // -----------------------------------------------------------------------
5288 
Notify(NotifyEvent & rNEvt)5289 long Window::Notify( NotifyEvent& rNEvt )
5290 {
5291     { // Klammerung, da in diesem Handler das Window zerstoert werden darf
5292     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5293     }
5294 
5295     long nRet = sal_False;
5296 
5297     // check for docking window
5298     // but do nothing if window is docked and locked
5299     ImplDockingWindowWrapper *pWrapper = ImplGetDockingManager()->GetDockingWindowWrapper( this );
5300     if( pWrapper && !( !pWrapper->IsFloatingMode() && pWrapper->IsLocked() ) )
5301     {
5302         if ( rNEvt.GetType() == EVENT_MOUSEBUTTONDOWN )
5303         {
5304             const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
5305             sal_Bool bHit = pWrapper->GetDragArea().IsInside( pMEvt->GetPosPixel() );
5306             if ( pMEvt->IsLeft() )
5307             {
5308                 if ( pMEvt->IsMod1() && (pMEvt->GetClicks() == 2) )
5309                 {
5310                     // ctrl double click toggles floating mode
5311                     pWrapper->SetFloatingMode( !pWrapper->IsFloatingMode() );
5312                     return sal_True;
5313                 }
5314                 else if ( pMEvt->GetClicks() == 1 && bHit)
5315                 {
5316                     // allow start docking during mouse move
5317                     pWrapper->ImplEnableStartDocking();
5318                     return sal_True;
5319                 }
5320             }
5321         }
5322         else if ( rNEvt.GetType() == EVENT_MOUSEMOVE )
5323         {
5324             const MouseEvent* pMEvt = rNEvt.GetMouseEvent();
5325             sal_Bool bHit = pWrapper->GetDragArea().IsInside( pMEvt->GetPosPixel() );
5326             if ( pMEvt->IsLeft() )
5327             {
5328                 // check if a single click initiated this sequence ( ImplStartDockingEnabled() )
5329                 // check if window is docked and
5330                 if( pWrapper->ImplStartDockingEnabled() && !pWrapper->IsFloatingMode() &&
5331                     !pWrapper->IsDocking() && bHit )
5332                 {
5333                     Point   aPos = pMEvt->GetPosPixel();
5334                     Window* pWindow = rNEvt.GetWindow();
5335                     if ( pWindow != this )
5336                     {
5337                         aPos = pWindow->OutputToScreenPixel( aPos );
5338                         aPos = ScreenToOutputPixel( aPos );
5339                     }
5340                     pWrapper->ImplStartDocking( aPos );
5341                 }
5342                 return sal_True;
5343             }
5344         }
5345         else if( rNEvt.GetType() == EVENT_KEYINPUT )
5346         {
5347             const KeyCode& rKey = rNEvt.GetKeyEvent()->GetKeyCode();
5348             if( rKey.GetCode() == KEY_F10 && rKey.GetModifier() &&
5349                 rKey.IsShift() && rKey.IsMod1() )
5350             {
5351                 pWrapper->SetFloatingMode( !pWrapper->IsFloatingMode() );
5352                 /* At this point the floating toolbar frame does not have the
5353                  * input focus since these frames don't get the focus per default
5354                  * To enable keyboard handling of this toolbar set the input focus
5355                  * to the frame. This needs to be done with ToTop since GrabFocus
5356                  * would not notice any change since "this" already has the focus.
5357                  */
5358                 if( pWrapper->IsFloatingMode() )
5359                     ToTop( TOTOP_GRABFOCUSONLY );
5360                 return sal_True;
5361             }
5362         }
5363     }
5364 
5365     // Dialog-Steuerung
5366     if ( (GetStyle() & (WB_DIALOGCONTROL | WB_NODIALOGCONTROL)) == WB_DIALOGCONTROL )
5367     {
5368         // Wenn Parent auch DialogSteuerung aktiviert hat, uebernimmt dieser die Steuerung
5369         if ( (rNEvt.GetType() == EVENT_KEYINPUT) || (rNEvt.GetType() == EVENT_KEYUP) )
5370         {
5371             if ( ImplIsOverlapWindow() ||
5372                  ((ImplGetParent()->GetStyle() & (WB_DIALOGCONTROL | WB_NODIALOGCONTROL)) != WB_DIALOGCONTROL) )
5373             {
5374                 nRet = ImplDlgCtrl( *rNEvt.GetKeyEvent(), rNEvt.GetType() == EVENT_KEYINPUT );
5375             }
5376         }
5377         else if ( (rNEvt.GetType() == EVENT_GETFOCUS) || (rNEvt.GetType() == EVENT_LOSEFOCUS) )
5378         {
5379             ImplDlgCtrlFocusChanged( rNEvt.GetWindow(), rNEvt.GetType() == EVENT_GETFOCUS );
5380             if ( (rNEvt.GetWindow() == this) && (rNEvt.GetType() == EVENT_GETFOCUS) &&
5381                  !(GetStyle() & WB_TABSTOP) && !(mpWindowImpl->mnDlgCtrlFlags & WINDOW_DLGCTRL_WANTFOCUS) )
5382             {
5383                 sal_uInt16 n = 0;
5384                 Window* pFirstChild = ImplGetDlgWindow( n, DLGWINDOW_FIRST );
5385                 if ( pFirstChild )
5386                     pFirstChild->ImplControlFocus();
5387             }
5388         }
5389     }
5390 
5391     if ( !nRet )
5392     {
5393         if ( mpWindowImpl->mpParent && !ImplIsOverlapWindow() )
5394             nRet = mpWindowImpl->mpParent->Notify( rNEvt );
5395     }
5396 
5397     return nRet;
5398 }
5399 
NotifyVCLEvent(sal_uLong nEvent,void * pData)5400 void Window::NotifyVCLEvent( sal_uLong nEvent ,void* pData /*= NULL*/)
5401 {
5402 	ImplCallEventListeners( nEvent ,pData);
5403 }
GetAccFlowToSequence()5404 ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface > > Window::GetAccFlowToSequence()
5405 {
5406 	return ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::uno::XInterface > >();
5407 }
5408 // -----------------------------------------------------------------------
5409 
ImplCallEventListeners(sal_uLong nEvent,void * pData)5410 void Window::ImplCallEventListeners( sal_uLong nEvent, void* pData )
5411 {
5412 	// The implementation was moved to CallEventListeners(),
5413 	// because derived classes in svtools must be able to
5414 	// call the event listeners and ImplCallEventListeners()
5415 	// is not exported.
5416 	// TODO: replace ImplCallEventListeners() by CallEventListeners() in vcl
5417 
5418 	CallEventListeners( nEvent, pData );
5419 }
5420 
5421 // -----------------------------------------------------------------------
5422 
CallEventListeners(sal_uLong nEvent,void * pData)5423 void Window::CallEventListeners( sal_uLong nEvent, void* pData )
5424 {
5425     VclWindowEvent aEvent( this, nEvent, pData );
5426 
5427     ImplDelData aDelData;
5428     ImplAddDel( &aDelData );
5429 
5430     ImplGetSVData()->mpApp->ImplCallEventListeners( &aEvent );
5431 
5432     if ( aDelData.IsDelete() )
5433         return;
5434 
5435     if ( !mpWindowImpl->maEventListeners.empty() )
5436         mpWindowImpl->maEventListeners.Call( &aEvent );
5437 
5438     if ( aDelData.IsDelete() )
5439         return;
5440 
5441     ImplRemoveDel( &aDelData );
5442 
5443     Window* pWindow = this;
5444     while ( pWindow )
5445     {
5446         pWindow->ImplAddDel( &aDelData );
5447 
5448         if ( !pWindow->mpWindowImpl->maChildEventListeners.empty() )
5449             pWindow->mpWindowImpl->maChildEventListeners.Call( &aEvent );
5450 
5451         if ( aDelData.IsDelete() )
5452             return;
5453 
5454         pWindow->ImplRemoveDel( &aDelData );
5455 
5456         pWindow = pWindow->GetParent();
5457     }
5458 }
5459 
FireVclEvent(VclSimpleEvent * pEvent)5460 void Window::FireVclEvent( VclSimpleEvent* pEvent )
5461 {
5462     ImplGetSVData()->mpApp->ImplCallEventListeners(pEvent);
5463 }
5464 
5465 // -----------------------------------------------------------------------
5466 
AddEventListener(const Link & rEventListener)5467 void Window::AddEventListener( const Link& rEventListener )
5468 {
5469     mpWindowImpl->maEventListeners.push_back( rEventListener );
5470 }
5471 
5472 // -----------------------------------------------------------------------
5473 
RemoveEventListener(const Link & rEventListener)5474 void Window::RemoveEventListener( const Link& rEventListener )
5475 {
5476     mpWindowImpl->maEventListeners.remove( rEventListener );
5477 }
5478 
5479 // -----------------------------------------------------------------------
5480 
AddChildEventListener(const Link & rEventListener)5481 void Window::AddChildEventListener( const Link& rEventListener )
5482 {
5483     mpWindowImpl->maChildEventListeners.push_back( rEventListener );
5484 }
5485 
5486 // -----------------------------------------------------------------------
5487 
RemoveChildEventListener(const Link & rEventListener)5488 void Window::RemoveChildEventListener( const Link& rEventListener )
5489 {
5490     mpWindowImpl->maChildEventListeners.remove( rEventListener );
5491 }
5492 
5493 // -----------------------------------------------------------------------
5494 
PostUserEvent(sal_uLong nEvent,void * pEventData)5495 sal_uLong Window::PostUserEvent( sal_uLong nEvent, void* pEventData )
5496 {
5497     sal_uLong nEventId;
5498     PostUserEvent( nEventId, nEvent, pEventData );
5499     return nEventId;
5500 }
5501 
5502 // -----------------------------------------------------------------------
5503 
PostUserEvent(const Link & rLink,void * pCaller)5504 sal_uLong Window::PostUserEvent( const Link& rLink, void* pCaller )
5505 {
5506     sal_uLong nEventId;
5507     PostUserEvent( nEventId, rLink, pCaller );
5508     return nEventId;
5509 }
5510 
5511 // -----------------------------------------------------------------------
5512 
PostUserEvent(sal_uLong & rEventId,sal_uLong nEvent,void * pEventData)5513 sal_Bool Window::PostUserEvent( sal_uLong& rEventId, sal_uLong nEvent, void* pEventData )
5514 {
5515     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5516 
5517     ImplSVEvent* pSVEvent = new ImplSVEvent;
5518     pSVEvent->mnEvent   = nEvent;
5519     pSVEvent->mpData    = pEventData;
5520     pSVEvent->mpLink    = NULL;
5521     pSVEvent->mpWindow  = this;
5522     pSVEvent->mbCall    = sal_True;
5523     ImplAddDel( &(pSVEvent->maDelData) );
5524     rEventId = (sal_uLong)pSVEvent;
5525     if ( mpWindowImpl->mpFrame->PostEvent( pSVEvent ) )
5526         return sal_True;
5527     else
5528     {
5529         rEventId = 0;
5530         ImplRemoveDel( &(pSVEvent->maDelData) );
5531         delete pSVEvent;
5532         return sal_False;
5533     }
5534 }
5535 
5536 // -----------------------------------------------------------------------
5537 
PostUserEvent(sal_uLong & rEventId,const Link & rLink,void * pCaller)5538 sal_Bool Window::PostUserEvent( sal_uLong& rEventId, const Link& rLink, void* pCaller )
5539 {
5540     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5541 
5542     ImplSVEvent* pSVEvent = new ImplSVEvent;
5543     pSVEvent->mnEvent   = 0;
5544     pSVEvent->mpData    = pCaller;
5545     pSVEvent->mpLink    = new Link( rLink );
5546     pSVEvent->mpWindow  = this;
5547     pSVEvent->mbCall    = sal_True;
5548     ImplAddDel( &(pSVEvent->maDelData) );
5549     rEventId = (sal_uLong)pSVEvent;
5550     if ( mpWindowImpl->mpFrame->PostEvent( pSVEvent ) )
5551         return sal_True;
5552     else
5553     {
5554         rEventId = 0;
5555         ImplRemoveDel( &(pSVEvent->maDelData) );
5556         delete pSVEvent;
5557         return sal_False;
5558     }
5559 }
5560 
5561 // -----------------------------------------------------------------------
5562 
RemoveUserEvent(sal_uLong nUserEvent)5563 void Window::RemoveUserEvent( sal_uLong nUserEvent )
5564 {
5565     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5566 
5567     ImplSVEvent* pSVEvent = (ImplSVEvent*)nUserEvent;
5568 
5569     DBG_ASSERT( pSVEvent->mpWindow == this,
5570                 "Window::RemoveUserEvent(): Event doesn't send to this window or is already removed" );
5571     DBG_ASSERT( pSVEvent->mbCall,
5572                 "Window::RemoveUserEvent(): Event is already removed" );
5573 
5574     if ( pSVEvent->mpWindow )
5575     {
5576         pSVEvent->mpWindow->ImplRemoveDel( &(pSVEvent->maDelData) );
5577         pSVEvent->mpWindow = NULL;
5578     }
5579 
5580     pSVEvent->mbCall = sal_False;
5581 }
5582 
5583 // -----------------------------------------------------------------------
5584 
IMPL_LINK(Window,ImplAsyncStateChangedHdl,void *,pState)5585 IMPL_LINK( Window, ImplAsyncStateChangedHdl, void*, pState )
5586 {
5587     StateChanged( (StateChangedType)(sal_uLong)pState );
5588     return 0;
5589 }
5590 
5591 // -----------------------------------------------------------------------
5592 
PostStateChanged(StateChangedType nState)5593 void Window::PostStateChanged( StateChangedType nState )
5594 {
5595     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5596 
5597     PostUserEvent( LINK( this, Window, ImplAsyncStateChangedHdl ), (void*)(sal_uLong)nState );
5598 }
5599 
5600 // -----------------------------------------------------------------------
5601 
IsLocked(sal_Bool bChilds) const5602 sal_Bool Window::IsLocked( sal_Bool bChilds ) const
5603 {
5604     if ( mpWindowImpl->mnLockCount != 0 )
5605         return sal_True;
5606 
5607     if ( bChilds || mpWindowImpl->mbChildNotify )
5608     {
5609         Window* pChild = mpWindowImpl->mpFirstChild;
5610         while ( pChild )
5611         {
5612             if ( pChild->IsLocked( sal_True ) )
5613                 return sal_True;
5614             pChild = pChild->mpWindowImpl->mpNext;
5615         }
5616     }
5617 
5618     return sal_False;
5619 }
5620 
5621 // -----------------------------------------------------------------------
5622 
SetStyle(WinBits nStyle)5623 void Window::SetStyle( WinBits nStyle )
5624 {
5625     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5626 
5627     if ( mpWindowImpl->mnStyle != nStyle )
5628     {
5629         mpWindowImpl->mnPrevStyle = mpWindowImpl->mnStyle;
5630         mpWindowImpl->mnStyle = nStyle;
5631         StateChanged( STATE_CHANGE_STYLE );
5632     }
5633 }
5634 
5635 // -----------------------------------------------------------------------
5636 
SetExtendedStyle(WinBits nExtendedStyle)5637 void Window::SetExtendedStyle( WinBits nExtendedStyle )
5638 {
5639     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5640 
5641     if ( mpWindowImpl->mnExtendedStyle != nExtendedStyle )
5642     {
5643         Window* pWindow = ImplGetBorderWindow();
5644         if( ! pWindow )
5645             pWindow = this;
5646         if( pWindow->mpWindowImpl->mbFrame )
5647         {
5648             SalExtStyle nExt = 0;
5649             if( (nExtendedStyle & WB_EXT_DOCUMENT) )
5650                 nExt |= SAL_FRAME_EXT_STYLE_DOCUMENT;
5651             if( (nExtendedStyle & WB_EXT_DOCMODIFIED) )
5652                 nExt |= SAL_FRAME_EXT_STYLE_DOCMODIFIED;
5653 
5654             pWindow->ImplGetFrame()->SetExtendedFrameStyle( nExt );
5655         }
5656         mpWindowImpl->mnPrevExtendedStyle = mpWindowImpl->mnExtendedStyle;
5657         mpWindowImpl->mnExtendedStyle = nExtendedStyle;
5658         StateChanged( STATE_CHANGE_EXTENDEDSTYLE );
5659     }
5660 }
5661 
5662 // -----------------------------------------------------------------------
5663 
GetSystemWindow() const5664 SystemWindow* Window::GetSystemWindow() const
5665 {
5666     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5667 
5668     const Window* pWin = this;
5669     while ( pWin && !pWin->IsSystemWindow() )
5670         pWin  = pWin->GetParent();
5671     return (SystemWindow*)pWin;
5672 }
5673 
5674 // -----------------------------------------------------------------------
5675 
SetBorderStyle(sal_uInt16 nBorderStyle)5676 void Window::SetBorderStyle( sal_uInt16 nBorderStyle )
5677 {
5678     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5679 
5680     if ( mpWindowImpl->mpBorderWindow )
5681     {
5682         if( nBorderStyle == WINDOW_BORDER_REMOVEBORDER &&
5683             ! mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame &&
5684             mpWindowImpl->mpBorderWindow->mpWindowImpl->mpParent
5685             )
5686         {
5687             // this is a little awkward: some controls (e.g. svtools ProgressBar)
5688             // cannot avoid getting constructed with WB_BORDER but want to disable
5689             // borders in case of NWF drawing. So they need a method to remove their border window
5690             Window* pBorderWin = mpWindowImpl->mpBorderWindow;
5691             // remove us as border window's client
5692             pBorderWin->mpWindowImpl->mpClientWindow = NULL;
5693             mpWindowImpl->mpBorderWindow = NULL;
5694             mpWindowImpl->mpRealParent = pBorderWin->mpWindowImpl->mpParent;
5695             // reparent us above the border window
5696             SetParent( pBorderWin->mpWindowImpl->mpParent );
5697             // set us to the position and size of our previous border
5698             Point aBorderPos( pBorderWin->GetPosPixel() );
5699             Size aBorderSize( pBorderWin->GetSizePixel() );
5700             SetPosSizePixel( aBorderPos.X(), aBorderPos.Y(), aBorderSize.Width(), aBorderSize.Height() );
5701             // release border window
5702             delete pBorderWin;
5703 
5704             // set new style bits
5705             SetStyle( GetStyle() & (~WB_BORDER) );
5706         }
5707         else
5708         {
5709             if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5710                  ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->SetBorderStyle( nBorderStyle );
5711             else
5712                 mpWindowImpl->mpBorderWindow->SetBorderStyle( nBorderStyle );
5713         }
5714     }
5715 }
5716 
5717 // -----------------------------------------------------------------------
5718 
GetBorderStyle() const5719 sal_uInt16 Window::GetBorderStyle() const
5720 {
5721     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5722 
5723     if ( mpWindowImpl->mpBorderWindow )
5724     {
5725         if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5726             return ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->GetBorderStyle();
5727         else
5728             return mpWindowImpl->mpBorderWindow->GetBorderStyle();
5729     }
5730 
5731     return 0;
5732 }
5733 
5734 // -----------------------------------------------------------------------
5735 
CalcTitleWidth() const5736 long Window::CalcTitleWidth() const
5737 {
5738     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5739 
5740     if ( mpWindowImpl->mpBorderWindow )
5741     {
5742         if ( mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW )
5743             return ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->CalcTitleWidth();
5744         else
5745             return mpWindowImpl->mpBorderWindow->CalcTitleWidth();
5746     }
5747     else if ( mpWindowImpl->mbFrame && (mpWindowImpl->mnStyle & WB_MOVEABLE) )
5748     {
5749         // Fuer Frame-Fenster raten wir die Breite, da wir den Border fuer
5750         // externe Dialoge nicht kennen
5751         const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
5752         Font aFont = GetFont();
5753         ((Window*)this)->SetPointFont( rStyleSettings.GetTitleFont() );
5754         long nTitleWidth = GetTextWidth( GetText() );
5755         ((Window*)this)->SetFont( aFont );
5756         nTitleWidth += rStyleSettings.GetTitleHeight() * 3;
5757         nTitleWidth += rStyleSettings.GetBorderSize() * 2;
5758         nTitleWidth += 10;
5759         return nTitleWidth;
5760     }
5761 
5762     return 0;
5763 }
5764 
5765 // -----------------------------------------------------------------------
5766 
EnableClipSiblings(sal_Bool bClipSiblings)5767 void Window::EnableClipSiblings( sal_Bool bClipSiblings )
5768 {
5769     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5770 
5771     if ( mpWindowImpl->mpBorderWindow )
5772         mpWindowImpl->mpBorderWindow->EnableClipSiblings( bClipSiblings );
5773 
5774     mpWindowImpl->mbClipSiblings = bClipSiblings;
5775 }
5776 
5777 // -----------------------------------------------------------------------
5778 
SetMouseTransparent(sal_Bool bTransparent)5779 void Window::SetMouseTransparent( sal_Bool bTransparent )
5780 {
5781     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5782 
5783     if ( mpWindowImpl->mpBorderWindow )
5784         mpWindowImpl->mpBorderWindow->SetMouseTransparent( bTransparent );
5785 
5786     if( mpWindowImpl->mpSysObj )
5787         mpWindowImpl->mpSysObj->SetMouseTransparent( bTransparent );
5788 
5789     mpWindowImpl->mbMouseTransparent = bTransparent;
5790 }
5791 
5792 // -----------------------------------------------------------------------
5793 
SetPaintTransparent(sal_Bool bTransparent)5794 void Window::SetPaintTransparent( sal_Bool bTransparent )
5795 {
5796     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5797 
5798     // transparency is not useful for frames as the background would have to be provided by a different frame
5799     if( bTransparent && mpWindowImpl->mbFrame )
5800         return;
5801 
5802     if ( mpWindowImpl->mpBorderWindow )
5803         mpWindowImpl->mpBorderWindow->SetPaintTransparent( bTransparent );
5804 
5805     mpWindowImpl->mbPaintTransparent = bTransparent;
5806 }
5807 
5808 // -----------------------------------------------------------------------
5809 
SetInputContext(const InputContext & rInputContext)5810 void Window::SetInputContext( const InputContext& rInputContext )
5811 {
5812     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5813 
5814     mpWindowImpl->maInputContext = rInputContext;
5815     if ( !mpWindowImpl->mbInFocusHdl && HasFocus() )
5816         ImplNewInputContext();
5817 }
5818 
5819 // -----------------------------------------------------------------------
5820 
EndExtTextInput(sal_uInt16 nFlags)5821 void Window::EndExtTextInput( sal_uInt16 nFlags )
5822 {
5823     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5824 
5825     if ( mpWindowImpl->mbExtTextInput )
5826         ImplGetFrame()->EndExtTextInput( nFlags );
5827 }
5828 
5829 // -----------------------------------------------------------------------
5830 
SetCursorRect(const Rectangle * pRect,long nExtTextInputWidth)5831 void Window::SetCursorRect( const Rectangle* pRect, long nExtTextInputWidth )
5832 {
5833     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5834 
5835     ImplWinData* pWinData = ImplGetWinData();
5836     if ( pWinData->mpCursorRect )
5837     {
5838         if ( pRect )
5839             *pWinData->mpCursorRect = *pRect;
5840         else
5841         {
5842             delete pWinData->mpCursorRect;
5843             pWinData->mpCursorRect = NULL;
5844         }
5845     }
5846     else
5847     {
5848         if ( pRect )
5849             pWinData->mpCursorRect = new Rectangle( *pRect );
5850     }
5851 
5852     pWinData->mnCursorExtWidth = nExtTextInputWidth;
5853 
5854 }
5855 
5856 // -----------------------------------------------------------------------
5857 
GetCursorRect() const5858 const Rectangle* Window::GetCursorRect() const
5859 {
5860     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5861 
5862     ImplWinData* pWinData = ImplGetWinData();
5863     return pWinData->mpCursorRect;
5864 }
5865 
5866 // -----------------------------------------------------------------------
5867 
GetCursorExtTextInputWidth() const5868 long Window::GetCursorExtTextInputWidth() const
5869 {
5870     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5871 
5872     ImplWinData* pWinData = ImplGetWinData();
5873     return pWinData->mnCursorExtWidth;
5874 }
5875 
5876 // -----------------------------------------------------------------------
SetSettings(const AllSettings & rSettings)5877 void Window::SetSettings( const AllSettings& rSettings )
5878 {
5879     SetSettings( rSettings, sal_False );
5880 }
5881 
SetSettings(const AllSettings & rSettings,sal_Bool bChild)5882 void Window::SetSettings( const AllSettings& rSettings, sal_Bool bChild )
5883 {
5884     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5885 
5886     if ( mpWindowImpl->mpBorderWindow )
5887     {
5888         mpWindowImpl->mpBorderWindow->SetSettings( rSettings, sal_False );
5889         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
5890              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
5891             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->SetSettings( rSettings, sal_True );
5892     }
5893 
5894     AllSettings aOldSettings = maSettings;
5895     OutputDevice::SetSettings( rSettings );
5896     sal_uLong nChangeFlags = aOldSettings.GetChangeFlags( rSettings );
5897 
5898     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
5899     ImplInitResolutionSettings();
5900 
5901     if ( nChangeFlags )
5902     {
5903         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &aOldSettings, nChangeFlags );
5904         DataChanged( aDCEvt );
5905     }
5906 
5907     if ( bChild || mpWindowImpl->mbChildNotify )
5908     {
5909         Window* pChild = mpWindowImpl->mpFirstChild;
5910         while ( pChild )
5911         {
5912             pChild->SetSettings( rSettings, bChild );
5913             pChild = pChild->mpWindowImpl->mpNext;
5914         }
5915     }
5916 }
5917 
5918 // -----------------------------------------------------------------------
5919 
UpdateSettings(const AllSettings & rSettings,sal_Bool bChild)5920 void Window::UpdateSettings( const AllSettings& rSettings, sal_Bool bChild )
5921 {
5922     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5923 
5924     if ( mpWindowImpl->mpBorderWindow )
5925     {
5926         mpWindowImpl->mpBorderWindow->UpdateSettings( rSettings, sal_False );
5927         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
5928              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
5929             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->UpdateSettings( rSettings, sal_True );
5930     }
5931 
5932     AllSettings aOldSettings = maSettings;
5933     sal_uLong nChangeFlags = maSettings.Update( maSettings.GetWindowUpdate(), rSettings );
5934 	nChangeFlags |= SETTINGS_IN_UPDATE_SETTINGS; // Set this flag so the receiver of the data changed
5935                                                  // event can distinguish between the changing of global
5936                                                  // setting and a local change ( with SetSettings )
5937 
5938     // AppFont-Aufloesung und DPI-Aufloesung neu berechnen
5939     ImplInitResolutionSettings();
5940 
5941     /* #i73785#
5942     *  do not overwrite a WheelBehavior with false
5943     *  this looks kind of a hack, but WheelBehavior
5944     *  is always a local change, not a system property,
5945     *  so we can spare all our users the hassle of reacting on
5946     *  this in their respective DataChanged.
5947     */
5948     MouseSettings aSet( maSettings.GetMouseSettings() );
5949     aSet.SetWheelBehavior( aOldSettings.GetMouseSettings().GetWheelBehavior() );
5950     maSettings.SetMouseSettings( aSet );
5951 
5952     if( (nChangeFlags & SETTINGS_STYLE) && IsBackground() )
5953     {
5954         Wallpaper aWallpaper = GetBackground();
5955         if( !aWallpaper.IsBitmap() && !aWallpaper.IsGradient() )
5956         {
5957             if ( mpWindowImpl->mnStyle & WB_3DLOOK )
5958                 SetBackground( Wallpaper( rSettings.GetStyleSettings().GetFaceColor() ) );
5959             else
5960                 SetBackground( Wallpaper( rSettings.GetStyleSettings().GetWindowColor() ) );
5961         }
5962     }
5963 
5964     if ( nChangeFlags )
5965     {
5966         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &aOldSettings, nChangeFlags );
5967         DataChanged( aDCEvt );
5968         // notify data change handler
5969         ImplCallEventListeners( VCLEVENT_WINDOW_DATACHANGED, &aDCEvt);
5970     }
5971 
5972     if ( bChild || mpWindowImpl->mbChildNotify )
5973     {
5974         Window* pChild = mpWindowImpl->mpFirstChild;
5975         while ( pChild )
5976         {
5977             pChild->UpdateSettings( rSettings, bChild );
5978             pChild = pChild->mpWindowImpl->mpNext;
5979         }
5980     }
5981 }
5982 
5983 // -----------------------------------------------------------------------
5984 
NotifyAllChilds(DataChangedEvent & rDCEvt)5985 void Window::NotifyAllChilds( DataChangedEvent& rDCEvt )
5986 {
5987     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
5988 
5989     DataChanged( rDCEvt );
5990 
5991     Window* pChild = mpWindowImpl->mpFirstChild;
5992     while ( pChild )
5993     {
5994         pChild->NotifyAllChilds( rDCEvt );
5995         pChild = pChild->mpWindowImpl->mpNext;
5996     }
5997 }
5998 
5999 // -----------------------------------------------------------------------
6000 
SetPointFont(const Font & rFont)6001 void Window::SetPointFont( const Font& rFont )
6002 {
6003     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6004 
6005     Font aFont = rFont;
6006     ImplPointToLogic( aFont );
6007     SetFont( aFont );
6008 }
6009 
6010 // -----------------------------------------------------------------------
6011 
GetPointFont() const6012 Font Window::GetPointFont() const
6013 {
6014     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6015 
6016     Font aFont = GetFont();
6017     ImplLogicToPoint( aFont );
6018     return aFont;
6019 }
6020 
6021 // -----------------------------------------------------------------------
6022 
6023 // TODO: remove in next incompatible build
GetFontResolution(sal_Int32 & nDPIX,sal_Int32 & nDPIY) const6024 void Window::GetFontResolution( sal_Int32& nDPIX, sal_Int32& nDPIY ) const
6025 {
6026     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6027 
6028     nDPIX = mpWindowImpl->mpFrameData->mnDPIX;
6029     nDPIY = mpWindowImpl->mpFrameData->mnDPIY;
6030 }
6031 
6032 // -----------------------------------------------------------------------
6033 
SetParentClipMode(sal_uInt16 nMode)6034 void Window::SetParentClipMode( sal_uInt16 nMode )
6035 {
6036     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6037 
6038     if ( mpWindowImpl->mpBorderWindow )
6039         mpWindowImpl->mpBorderWindow->SetParentClipMode( nMode );
6040     else
6041     {
6042         if ( !ImplIsOverlapWindow() )
6043         {
6044             mpWindowImpl->mnParentClipMode = nMode;
6045             if ( nMode & PARENTCLIPMODE_CLIP )
6046                 mpWindowImpl->mpParent->mpWindowImpl->mbClipChildren = sal_True;
6047         }
6048     }
6049 }
6050 
6051 // -----------------------------------------------------------------------
6052 
GetParentClipMode() const6053 sal_uInt16 Window::GetParentClipMode() const
6054 {
6055     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6056 
6057     if ( mpWindowImpl->mpBorderWindow )
6058         return mpWindowImpl->mpBorderWindow->GetParentClipMode();
6059     else
6060         return mpWindowImpl->mnParentClipMode;
6061 }
6062 
6063 // -----------------------------------------------------------------------
6064 
SetWindowRegionPixel()6065 void Window::SetWindowRegionPixel()
6066 {
6067     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6068 
6069     if ( mpWindowImpl->mpBorderWindow )
6070         mpWindowImpl->mpBorderWindow->SetWindowRegionPixel();
6071     else if( mpWindowImpl->mbFrame )
6072     {
6073         mpWindowImpl->maWinRegion = Region(true);
6074         mpWindowImpl->mbWinRegion = sal_False;
6075         mpWindowImpl->mpFrame->ResetClipRegion();
6076     }
6077     else
6078     {
6079         if ( mpWindowImpl->mbWinRegion )
6080         {
6081             mpWindowImpl->maWinRegion = Region(true);
6082             mpWindowImpl->mbWinRegion = sal_False;
6083             ImplSetClipFlag();
6084 
6085             if ( IsReallyVisible() )
6086             {
6087                 // Hintergrund-Sicherung zuruecksetzen
6088                 if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
6089                     ImplDeleteOverlapBackground();
6090                 if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6091                     ImplInvalidateAllOverlapBackgrounds();
6092                 Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6093                 Region      aRegion( aRect );
6094                 ImplInvalidateParentFrameRegion( aRegion );
6095             }
6096         }
6097     }
6098 }
6099 
6100 // -----------------------------------------------------------------------
6101 
SetWindowRegionPixel(const Region & rRegion)6102 void Window::SetWindowRegionPixel( const Region& rRegion )
6103 {
6104     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6105 
6106     if ( mpWindowImpl->mpBorderWindow )
6107         mpWindowImpl->mpBorderWindow->SetWindowRegionPixel( rRegion );
6108     else if( mpWindowImpl->mbFrame )
6109     {
6110         if( !rRegion.IsNull() )
6111         {
6112             mpWindowImpl->maWinRegion = rRegion;
6113             mpWindowImpl->mbWinRegion = ! rRegion.IsEmpty();
6114 
6115             if( mpWindowImpl->mbWinRegion )
6116             {
6117                 // ClipRegion setzen/updaten
6118                 RectangleVector aRectangles;
6119                 mpWindowImpl->maWinRegion.GetRegionRectangles(aRectangles);
6120                 mpWindowImpl->mpFrame->BeginSetClipRegion(aRectangles.size());
6121 
6122                 for(RectangleVector::const_iterator aRectIter(aRectangles.begin()); aRectIter != aRectangles.end(); aRectIter++)
6123                 {
6124                     mpWindowImpl->mpFrame->UnionClipRegion(
6125                         aRectIter->Left(),
6126                         aRectIter->Top(),
6127                         aRectIter->GetWidth(),       // orig nWidth was ((R - L) + 1), same as GetWidth does
6128                         aRectIter->GetHeight());     // same for height
6129                 }
6130 
6131                 mpWindowImpl->mpFrame->EndSetClipRegion();
6132 
6133                 //long                nX;
6134                 //long                nY;
6135                 //long                nWidth;
6136                 //long                nHeight;
6137                 //sal_uLong               nRectCount;
6138                 //ImplRegionInfo      aInfo;
6139                 //sal_Bool                bRegionRect;
6140                 //
6141                 //nRectCount = mpWindowImpl->maWinRegion.GetRectCount();
6142                 //mpWindowImpl->mpFrame->BeginSetClipRegion( nRectCount );
6143                 //bRegionRect = mpWindowImpl->maWinRegion.ImplGetFirstRect( aInfo, nX, nY, nWidth, nHeight );
6144                 //while ( bRegionRect )
6145                 //{
6146                 //    mpWindowImpl->mpFrame->UnionClipRegion( nX, nY, nWidth, nHeight );
6147                 //    bRegionRect = mpWindowImpl->maWinRegion.ImplGetNextRect( aInfo, nX, nY, nWidth, nHeight );
6148                 //}
6149                 //mpWindowImpl->mpFrame->EndSetClipRegion();
6150             }
6151             else
6152                 SetWindowRegionPixel();
6153         }
6154         else
6155             SetWindowRegionPixel();
6156     }
6157     else
6158     {
6159         sal_Bool bInvalidate = sal_False;
6160 
6161         if ( rRegion.IsNull() )
6162         {
6163             if ( mpWindowImpl->mbWinRegion )
6164             {
6165                 mpWindowImpl->maWinRegion = Region(true);
6166                 mpWindowImpl->mbWinRegion = sal_False;
6167                 ImplSetClipFlag();
6168                 bInvalidate = sal_True;
6169             }
6170         }
6171         else
6172         {
6173             mpWindowImpl->maWinRegion = rRegion;
6174             mpWindowImpl->mbWinRegion = sal_True;
6175             ImplSetClipFlag();
6176             bInvalidate = sal_True;
6177         }
6178 
6179         if ( IsReallyVisible() )
6180         {
6181             // Hintergrund-Sicherung zuruecksetzen
6182             if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mpSaveBackDev )
6183                 ImplDeleteOverlapBackground();
6184             if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6185                 ImplInvalidateAllOverlapBackgrounds();
6186             Rectangle   aRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6187             Region      aRegion( aRect );
6188             ImplInvalidateParentFrameRegion( aRegion );
6189         }
6190     }
6191 }
6192 
6193 // -----------------------------------------------------------------------
6194 
GetWindowRegionPixel() const6195 const Region& Window::GetWindowRegionPixel() const
6196 {
6197     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6198 
6199     if ( mpWindowImpl->mpBorderWindow )
6200         return mpWindowImpl->mpBorderWindow->GetWindowRegionPixel();
6201     else
6202         return mpWindowImpl->maWinRegion;
6203 }
6204 
6205 // -----------------------------------------------------------------------
6206 
IsWindowRegionPixel() const6207 sal_Bool Window::IsWindowRegionPixel() const
6208 {
6209     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6210 
6211     if ( mpWindowImpl->mpBorderWindow )
6212         return mpWindowImpl->mpBorderWindow->IsWindowRegionPixel();
6213     else
6214         return mpWindowImpl->mbWinRegion;
6215 }
6216 
6217 // -----------------------------------------------------------------------
6218 
GetWindowClipRegionPixel(sal_uInt16 nFlags) const6219 Region Window::GetWindowClipRegionPixel( sal_uInt16 nFlags ) const
6220 {
6221     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6222 
6223     Region aWinClipRegion;
6224 
6225     if ( nFlags & WINDOW_GETCLIPREGION_NOCHILDREN )
6226     {
6227         if ( mpWindowImpl->mbInitWinClipRegion )
6228             ((Window*)this)->ImplInitWinClipRegion();
6229         aWinClipRegion = mpWindowImpl->maWinClipRegion;
6230     }
6231     else
6232     {
6233         Region* pWinChildClipRegion = ((Window*)this)->ImplGetWinChildClipRegion();
6234         aWinClipRegion = *pWinChildClipRegion;
6235         // --- RTL --- remirror clip region before passing it to somebody
6236         if( ImplIsAntiparallel() )
6237             ImplReMirror( aWinClipRegion );
6238     }
6239 
6240     if ( nFlags & WINDOW_GETCLIPREGION_NULL )
6241     {
6242         Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
6243         Region      aWinRegion( aWinRect );
6244 
6245         if ( aWinRegion == aWinClipRegion )
6246             aWinClipRegion.SetNull();
6247     }
6248 
6249     aWinClipRegion.Move( -mnOutOffX, -mnOutOffY );
6250 
6251     return aWinClipRegion;
6252 }
6253 
6254 // -----------------------------------------------------------------------
6255 
GetPaintRegion() const6256 Region Window::GetPaintRegion() const
6257 {
6258     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6259 
6260     if ( mpWindowImpl->mpPaintRegion )
6261     {
6262         Region aRegion = *mpWindowImpl->mpPaintRegion;
6263         aRegion.Move( -mnOutOffX, -mnOutOffY );
6264         return PixelToLogic( aRegion );
6265     }
6266     else
6267     {
6268         Region aPaintRegion(true);
6269         return aPaintRegion;
6270     }
6271 }
6272 
6273 // -----------------------------------------------------------------------
6274 
ExpandPaintClipRegion(const Region & rRegion)6275 void Window::ExpandPaintClipRegion( const Region& rRegion )
6276 {
6277     if( mpWindowImpl->mpPaintRegion )
6278     {
6279         Region aPixRegion = LogicToPixel( rRegion );
6280         Region aDevPixRegion = ImplPixelToDevicePixel( aPixRegion );
6281 
6282         Region aWinChildRegion = *ImplGetWinChildClipRegion();
6283         // --- RTL -- only this region is in frame coordinates, so re-mirror it
6284         if( ImplIsAntiparallel() )
6285             ImplReMirror( aWinChildRegion );
6286         aDevPixRegion.Intersect( aWinChildRegion );
6287         if( ! aDevPixRegion.IsEmpty() )
6288         {
6289             mpWindowImpl->mpPaintRegion->Union( aDevPixRegion );
6290             mbInitClipRegion = sal_True;
6291         }
6292     }
6293 }
6294 
6295 // -----------------------------------------------------------------------
6296 
ImplGetLastSystemWindow(Window * pWin)6297 static SystemWindow *ImplGetLastSystemWindow( Window *pWin )
6298 {
6299     // get the most top-level system window, the one that contains the taskpanelist
6300     SystemWindow *pSysWin = NULL;
6301     if( !pWin )
6302         return pSysWin;
6303     Window *pMyParent = pWin;
6304     while ( pMyParent )
6305     {
6306         if ( pMyParent->IsSystemWindow() )
6307             pSysWin = (SystemWindow*)pMyParent;
6308         pMyParent = pMyParent->GetParent();
6309     }
6310     return pSysWin;
6311 }
6312 
SetParent(Window * pNewParent)6313 void Window::SetParent( Window* pNewParent )
6314 {
6315     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6316     DBG_ASSERT( pNewParent, "Window::SetParent(): pParent == NULL" );
6317     DBG_ASSERT( pNewParent != this, "someone tried to reparent a window to itself" );
6318 
6319     if( pNewParent == this )
6320         return;
6321 
6322     // check if the taskpanelist would change and move the window pointer accordingly
6323     SystemWindow *pSysWin = ImplGetLastSystemWindow(this);
6324     SystemWindow *pNewSysWin = NULL;
6325     sal_Bool bChangeTaskPaneList = sal_False;
6326     if( pSysWin && pSysWin->ImplIsInTaskPaneList( this ) )
6327     {
6328         pNewSysWin = ImplGetLastSystemWindow( pNewParent );
6329         if( pNewSysWin && pNewSysWin != pSysWin )
6330         {
6331             bChangeTaskPaneList = sal_True;
6332             pSysWin->GetTaskPaneList()->RemoveWindow( this );
6333         }
6334     }
6335     // remove ownerdraw decorated windows from list in the top-most frame window
6336     if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
6337     {
6338         ::std::vector< Window* >& rList = ImplGetOwnerDrawList();
6339 	    ::std::vector< Window* >::iterator p;
6340         p = ::std::find( rList.begin(), rList.end(), this );
6341         if( p != rList.end() )
6342 	        rList.erase( p );
6343     }
6344 
6345     ImplSetFrameParent( pNewParent );
6346 
6347     if ( mpWindowImpl->mpBorderWindow )
6348     {
6349         mpWindowImpl->mpRealParent = pNewParent;
6350         mpWindowImpl->mpBorderWindow->SetParent( pNewParent );
6351         return;
6352     }
6353 
6354     if ( mpWindowImpl->mpParent == pNewParent )
6355         return;
6356 
6357     if ( mpWindowImpl->mbFrame )
6358         mpWindowImpl->mpFrame->SetParent( pNewParent->mpWindowImpl->mpFrame );
6359 
6360     sal_Bool bVisible = IsVisible();
6361     Show( sal_False, SHOW_NOFOCUSCHANGE );
6362 
6363     // Testen, ob sich das Overlap-Window aendert
6364     Window* pOldOverlapWindow;
6365     Window* pNewOverlapWindow = NULL;
6366     if ( ImplIsOverlapWindow() )
6367         pOldOverlapWindow = NULL;
6368     else
6369     {
6370         pNewOverlapWindow = pNewParent->ImplGetFirstOverlapWindow();
6371         if ( mpWindowImpl->mpOverlapWindow != pNewOverlapWindow )
6372             pOldOverlapWindow = mpWindowImpl->mpOverlapWindow;
6373         else
6374             pOldOverlapWindow = NULL;
6375     }
6376 
6377     // Fenster in der Hierachie umsetzen
6378     sal_Bool bFocusOverlapWin = HasChildPathFocus( sal_True );
6379     sal_Bool bFocusWin = HasChildPathFocus();
6380     sal_Bool bNewFrame = pNewParent->mpWindowImpl->mpFrameWindow != mpWindowImpl->mpFrameWindow;
6381     if ( bNewFrame )
6382     {
6383         if ( mpWindowImpl->mpFrameData->mpFocusWin )
6384         {
6385             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpFocusWin ) )
6386                 mpWindowImpl->mpFrameData->mpFocusWin = NULL;
6387         }
6388         if ( mpWindowImpl->mpFrameData->mpMouseMoveWin )
6389         {
6390             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseMoveWin ) )
6391                 mpWindowImpl->mpFrameData->mpMouseMoveWin = NULL;
6392         }
6393         if ( mpWindowImpl->mpFrameData->mpMouseDownWin )
6394         {
6395             if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseDownWin ) )
6396                 mpWindowImpl->mpFrameData->mpMouseDownWin = NULL;
6397         }
6398     }
6399     ImplRemoveWindow( bNewFrame );
6400     ImplInsertWindow( pNewParent );
6401     if ( mpWindowImpl->mnParentClipMode & PARENTCLIPMODE_CLIP )
6402         pNewParent->mpWindowImpl->mbClipChildren = sal_True;
6403     ImplUpdateWindowPtr();
6404     if ( ImplUpdatePos() )
6405         ImplUpdateSysObjPos();
6406 
6407     // Wenn sich das Overlap-Window geaendert hat, dann muss getestet werden,
6408     // ob auch OverlapWindow die das Child-Fenster als Parent gehabt haben
6409     // in der Window-Hierachie umgesetzt werden muessen
6410     if ( ImplIsOverlapWindow() )
6411     {
6412         if ( bNewFrame )
6413         {
6414             Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap;
6415             while ( pOverlapWindow )
6416             {
6417                 Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
6418                 pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
6419                 pOverlapWindow = pNextOverlapWindow;
6420             }
6421         }
6422     }
6423     else if ( pOldOverlapWindow )
6424     {
6425         // Focus-Save zuruecksetzen
6426         if ( bFocusWin ||
6427              (pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow &&
6428               IsWindowOrChild( pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow )) )
6429             pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow = NULL;
6430 
6431         Window* pOverlapWindow = pOldOverlapWindow->mpWindowImpl->mpFirstOverlap;
6432         while ( pOverlapWindow )
6433         {
6434             Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext;
6435             if ( ImplIsRealParentPath( pOverlapWindow->ImplGetWindow() ) )
6436                 pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame );
6437             pOverlapWindow = pNextOverlapWindow;
6438         }
6439 
6440         // Activate-Status beim naechsten Overlap-Window updaten
6441         if ( HasChildPathFocus( sal_True ) )
6442             ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow );
6443     }
6444 
6445     // Activate-Status mit umsetzen
6446     if ( bNewFrame )
6447     {
6448         if ( (GetType() == WINDOW_BORDERWINDOW) &&
6449              (ImplGetWindow()->GetType() == WINDOW_FLOATINGWINDOW) )
6450             ((ImplBorderWindow*)this)->SetDisplayActive( mpWindowImpl->mpFrameData->mbHasFocus );
6451     }
6452 
6453     // Focus evtl. auf den neuen Frame umsetzen, wenn FocusWindow mit
6454     // SetParent() umgesetzt wird
6455     if ( bFocusOverlapWin )
6456     {
6457         mpWindowImpl->mpFrameData->mpFocusWin = Application::GetFocusWindow();
6458         if ( !mpWindowImpl->mpFrameData->mbHasFocus )
6459         {
6460             mpWindowImpl->mpFrame->ToTop( 0 );
6461         }
6462     }
6463 
6464     // Assure DragSource and DropTarget members are created
6465     if ( bNewFrame )
6466     {
6467             GetDropTarget();
6468     }
6469 
6470     if( bChangeTaskPaneList )
6471         pNewSysWin->GetTaskPaneList()->AddWindow( this );
6472 
6473 	if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
6474         ImplGetOwnerDrawList().push_back( this );
6475 
6476     if ( bVisible )
6477         Show( sal_True, SHOW_NOFOCUSCHANGE | SHOW_NOACTIVATE );
6478 }
6479 
6480 // -----------------------------------------------------------------------
6481 
Show(sal_Bool bVisible,sal_uInt16 nFlags)6482 void Window::Show( sal_Bool bVisible, sal_uInt16 nFlags )
6483 {
6484     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6485 
6486     if ( mpWindowImpl->mbVisible == bVisible )
6487         return;
6488 
6489     ImplDelData aDogTag( this );
6490 
6491     sal_Bool bRealVisibilityChanged = sal_False;
6492     mpWindowImpl->mbVisible = (bVisible != 0);
6493 
6494     if ( !bVisible )
6495     {
6496         ImplHideAllOverlaps();
6497         if( aDogTag.IsDelete() )
6498             return;
6499 
6500         if ( mpWindowImpl->mpBorderWindow )
6501         {
6502             sal_Bool bOldUpdate = mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate;
6503             if ( mpWindowImpl->mbNoParentUpdate )
6504                 mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate = sal_True;
6505             mpWindowImpl->mpBorderWindow->Show( sal_False, nFlags );
6506             mpWindowImpl->mpBorderWindow->mpWindowImpl->mbNoParentUpdate = bOldUpdate;
6507         }
6508         else if ( mpWindowImpl->mbFrame )
6509         {
6510             mpWindowImpl->mbSuppressAccessibilityEvents = sal_True;
6511             mpWindowImpl->mpFrame->Show( sal_False, sal_False );
6512         }
6513 
6514         StateChanged( STATE_CHANGE_VISIBLE );
6515 
6516         if ( mpWindowImpl->mbReallyVisible )
6517         {
6518             Region  aInvRegion;
6519             sal_Bool    bSaveBack = sal_False;
6520 
6521             if ( ImplIsOverlapWindow() && !mpWindowImpl->mbFrame )
6522             {
6523                 if ( ImplRestoreOverlapBackground( aInvRegion ) )
6524                     bSaveBack = sal_True;
6525             }
6526 
6527             if ( !bSaveBack )
6528             {
6529                 if ( mpWindowImpl->mbInitWinClipRegion )
6530                     ImplInitWinClipRegion();
6531                 aInvRegion = mpWindowImpl->maWinClipRegion;
6532             }
6533 
6534             if( aDogTag.IsDelete() )
6535                 return;
6536 
6537             bRealVisibilityChanged = mpWindowImpl->mbReallyVisible;
6538             ImplResetReallyVisible();
6539             ImplSetClipFlag();
6540 
6541             if ( ImplIsOverlapWindow() && !mpWindowImpl->mbFrame )
6542             {
6543                 // Focus umsetzen
6544                 if ( !(nFlags & SHOW_NOFOCUSCHANGE) && HasChildPathFocus() )
6545                 {
6546                     if ( mpWindowImpl->mpOverlapWindow->IsEnabled() &&
6547                          mpWindowImpl->mpOverlapWindow->IsInputEnabled() &&
6548                          ! mpWindowImpl->mpOverlapWindow->IsInModalMode()
6549                          )
6550                         mpWindowImpl->mpOverlapWindow->GrabFocus();
6551                 }
6552             }
6553 
6554             if ( !mpWindowImpl->mbFrame )
6555             {
6556                 if( mpWindowImpl->mpWinData && mpWindowImpl->mpWinData->mbEnableNativeWidget )
6557                 {
6558                     /*
6559                     * #i48371# native theming: some themes draw outside the control
6560                     * area we tell them to (bad thing, but we cannot do much about it ).
6561                     * On hiding these controls they get invalidated with their window rectangle
6562                     * which leads to the parts outside the control area being left and not
6563                     * invalidated. Workaround: invalidate an area on the parent, too
6564                     */
6565                     const int workaround_border = 5;
6566                     Rectangle aBounds( aInvRegion.GetBoundRect() );
6567                     aBounds.Left()      -= workaround_border;
6568                     aBounds.Top()       -= workaround_border;
6569                     aBounds.Right()     += workaround_border;
6570                     aBounds.Bottom()    += workaround_border;
6571                     aInvRegion = aBounds;
6572                 }
6573                 if ( !mpWindowImpl->mbNoParentUpdate && !(nFlags & SHOW_NOPARENTUPDATE) )
6574                 {
6575                     if ( !aInvRegion.IsEmpty() )
6576                         ImplInvalidateParentFrameRegion( aInvRegion );
6577                 }
6578                 ImplGenerateMouseMove();
6579             }
6580         }
6581     }
6582     else
6583     {
6584         // inherit native widget flag for form controls
6585         // required here, because frames never show up in the child hierarchy - which should be fixed...
6586         // e.g. the drop down of a combobox which is a system floating window
6587         if( mpWindowImpl->mbFrame && GetParent() && GetParent()->IsCompoundControl() &&
6588             GetParent()->IsNativeWidgetEnabled() != IsNativeWidgetEnabled() )
6589             EnableNativeWidget( GetParent()->IsNativeWidgetEnabled() );
6590 
6591         if ( mpWindowImpl->mbCallMove )
6592         {
6593             ImplCallMove();
6594         }
6595         if ( mpWindowImpl->mbCallResize )
6596         {
6597             ImplCallResize();
6598         }
6599 
6600         StateChanged( STATE_CHANGE_VISIBLE );
6601 
6602         Window* pTestParent;
6603         if ( ImplIsOverlapWindow() )
6604             pTestParent = mpWindowImpl->mpOverlapWindow;
6605         else
6606             pTestParent = ImplGetParent();
6607         if ( mpWindowImpl->mbFrame || pTestParent->mpWindowImpl->mbReallyVisible )
6608         {
6609             // Wenn ein Window gerade sichtbar wird, schicken wir allen
6610             // Child-Fenstern ein StateChanged, damit diese sich
6611             // initialisieren koennen
6612             ImplCallInitShow();
6613 
6614             // Wenn es ein SystemWindow ist, dann kommt es auch automatisch
6615             // nach vorne, wenn es gewuenscht ist
6616             if ( ImplIsOverlapWindow() && !(nFlags & SHOW_NOACTIVATE) )
6617             {
6618                 ImplStartToTop(( nFlags & SHOW_FOREGROUNDTASK ) ? TOTOP_FOREGROUNDTASK : 0 );
6619                 ImplFocusToTop( 0, sal_False );
6620             }
6621 
6622             // Hintergrund sichern
6623             if ( mpWindowImpl->mpOverlapData && mpWindowImpl->mpOverlapData->mbSaveBack )
6624                 ImplSaveOverlapBackground();
6625             // adjust mpWindowImpl->mbReallyVisible
6626             bRealVisibilityChanged = !mpWindowImpl->mbReallyVisible;
6627             ImplSetReallyVisible();
6628 
6629             // Dafuer sorgen, das Clip-Rechtecke neu berechnet werden
6630             ImplSetClipFlag();
6631 
6632             if ( !mpWindowImpl->mbFrame )
6633             {
6634                 sal_uInt16 nInvalidateFlags = INVALIDATE_CHILDREN;
6635                 if( ! IsPaintTransparent() )
6636                     nInvalidateFlags |= INVALIDATE_NOTRANSPARENT;
6637                 ImplInvalidate( NULL, nInvalidateFlags );
6638                 ImplGenerateMouseMove();
6639             }
6640         }
6641 
6642         if ( mpWindowImpl->mpBorderWindow )
6643             mpWindowImpl->mpBorderWindow->Show( sal_True, nFlags );
6644         else if ( mpWindowImpl->mbFrame )
6645         {
6646             ImplSVData* pSVData = ImplGetSVData();
6647             // #106431#, hide SplashScreen
6648             if( pSVData->mpIntroWindow && !ImplIsWindowOrChild( pSVData->mpIntroWindow ) )
6649                 pSVData->mpIntroWindow->Hide();
6650 
6651             //DBG_ASSERT( !mpWindowImpl->mbSuppressAccessibilityEvents, "Window::Show() - Frame reactivated");
6652             mpWindowImpl->mbSuppressAccessibilityEvents = sal_False;
6653 
6654             mpWindowImpl->mbPaintFrame = sal_True;
6655             sal_Bool bNoActivate = (nFlags & (SHOW_NOACTIVATE|SHOW_NOFOCUSCHANGE)) ? sal_True : sal_False;
6656             mpWindowImpl->mpFrame->Show( sal_True, bNoActivate );
6657             if( aDogTag.IsDelete() )
6658                 return;
6659 
6660             // Query the correct size of the window, if we are waiting for
6661             // a system resize
6662             if ( mpWindowImpl->mbWaitSystemResize )
6663             {
6664                 long nOutWidth;
6665                 long nOutHeight;
6666                 mpWindowImpl->mpFrame->GetClientSize( nOutWidth, nOutHeight );
6667                 ImplHandleResize( this, nOutWidth, nOutHeight );
6668             }
6669         }
6670 
6671         if( aDogTag.IsDelete() )
6672             return;
6673 
6674 #ifdef DBG_UTIL
6675         if ( IsDialog() || (GetType() == WINDOW_TABPAGE) || (GetType() == WINDOW_DOCKINGWINDOW) )
6676         {
6677             DBG_DIALOGTEST( this );
6678         }
6679 #endif
6680 
6681         ImplShowAllOverlaps();
6682     }
6683 
6684     if( aDogTag.IsDelete() )
6685         return;
6686     // invalidate all saved backgrounds
6687     if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
6688         ImplInvalidateAllOverlapBackgrounds();
6689 
6690     // the SHOW/HIDE events also serve as indicators to send child creation/destroy events to the access bridge
6691     // However, the access bridge only uses this event if the data member is not NULL (it's kind of a hack that
6692     // we re-use the SHOW/HIDE events this way, with this particular semantics).
6693     // Since #104887#, the notifications for the access bridge are done in Impl(Set|Reset)ReallyVisible. Here, we
6694     // now only notify with a NULL data pointer, for all other clients except the access bridge.
6695     if ( !bRealVisibilityChanged )
6696         ImplCallEventListeners( mpWindowImpl->mbVisible ? VCLEVENT_WINDOW_SHOW : VCLEVENT_WINDOW_HIDE, NULL );
6697     if( aDogTag.IsDelete() )
6698         return;
6699 
6700     // #107575#, if a floating windows is shown that grabs the focus, we have to notify the toolkit about it
6701     // ImplGrabFocus() is not called in this case
6702     // Because this might lead to problems the task will be shifted to 6.y
6703     // Note: top-level context menus are registered at the access bridge after being shown,
6704     // so this will probably not help here....
6705     /*
6706     if( mpWindowImpl->mbFloatWin && ((FloatingWindow*) this )->GrabsFocus() )
6707     {
6708         ImplSVData* pSVData = ImplGetSVData();
6709         if( !mpWindowImpl->mbVisible )
6710         {
6711             ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
6712             if( pSVData->maWinData.mpFocusWin )
6713                 pSVData->maWinData.mpFocusWin->ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
6714         }
6715         else
6716         {
6717             if( pSVData->maWinData.mpFocusWin )
6718                 pSVData->maWinData.mpFocusWin->ImplCallEventListeners( VCLEVENT_WINDOW_LOSEFOCUS );
6719             ImplCallEventListeners( VCLEVENT_WINDOW_GETFOCUS );
6720         }
6721     }
6722     */
6723 }
6724 
6725 // -----------------------------------------------------------------------
6726 
GetSizePixel() const6727 Size Window::GetSizePixel() const
6728 {
6729     // #i43257# trigger pending resize handler to assure correct window sizes
6730     if( mpWindowImpl->mpFrameData->maResizeTimer.IsActive() )
6731     {
6732         ImplDelData aDogtag( this );
6733         mpWindowImpl->mpFrameData->maResizeTimer.Stop();
6734         mpWindowImpl->mpFrameData->maResizeTimer.GetTimeoutHdl().Call( NULL );
6735         if( aDogtag.IsDelete() )
6736             return Size(0,0);
6737     }
6738 
6739     return Size( mnOutWidth+mpWindowImpl->mnLeftBorder+mpWindowImpl->mnRightBorder,
6740                  mnOutHeight+mpWindowImpl->mnTopBorder+mpWindowImpl->mnBottomBorder );
6741 }
6742 
GetBorder(sal_Int32 & rLeftBorder,sal_Int32 & rTopBorder,sal_Int32 & rRightBorder,sal_Int32 & rBottomBorder) const6743 void Window::GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
6744                                sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const
6745 {
6746     rLeftBorder     = mpWindowImpl->mnLeftBorder;
6747     rTopBorder      = mpWindowImpl->mnTopBorder;
6748     rRightBorder    = mpWindowImpl->mnRightBorder;
6749     rBottomBorder   = mpWindowImpl->mnBottomBorder;
6750 }
6751 
6752 
6753 // -----------------------------------------------------------------------
6754 
Enable(bool bEnable,bool bChild)6755 void Window::Enable( bool bEnable, bool bChild )
6756 {
6757     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6758 
6759     if ( !bEnable )
6760     {
6761         // Wenn ein Fenster disabled wird, wird automatisch der Tracking-Modus
6762         // beendet oder der Capture geklaut
6763         if ( IsTracking() )
6764             EndTracking( ENDTRACK_CANCEL );
6765         if ( IsMouseCaptured() )
6766             ReleaseMouse();
6767         // Wenn Fenster den Focus hat und in der Dialog-Steuerung enthalten,
6768         // wird versucht, den Focus auf das naechste Control weiterzuschalten
6769         // mpWindowImpl->mbDisabled darf erst nach Aufruf von ImplDlgCtrlNextWindow() gesetzt
6770         // werden. Ansonsten muss ImplDlgCtrlNextWindow() umgestellt werden
6771         if ( HasFocus() )
6772             ImplDlgCtrlNextWindow();
6773     }
6774 
6775     if ( mpWindowImpl->mpBorderWindow )
6776     {
6777         mpWindowImpl->mpBorderWindow->Enable( bEnable, sal_False );
6778         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
6779              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
6780             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->Enable( bEnable, sal_True );
6781     }
6782 
6783     // #i56102# restore app focus win in case the
6784     // window was disabled when the frame focus changed
6785     ImplSVData* pSVData = ImplGetSVData();
6786     if( bEnable &&
6787         pSVData->maWinData.mpFocusWin == NULL &&
6788         mpWindowImpl->mpFrameData->mbHasFocus &&
6789         mpWindowImpl->mpFrameData->mpFocusWin == this )
6790         pSVData->maWinData.mpFocusWin = this;
6791 
6792     if ( mpWindowImpl->mbDisabled != !bEnable )
6793     {
6794         mpWindowImpl->mbDisabled = !bEnable;
6795         if ( mpWindowImpl->mpSysObj )
6796             mpWindowImpl->mpSysObj->Enable( bEnable && !mpWindowImpl->mbInputDisabled );
6797 //      if ( mpWindowImpl->mbFrame )
6798 //          mpWindowImpl->mpFrame->Enable( bEnable && !mpWindowImpl->mbInputDisabled );
6799         StateChanged( STATE_CHANGE_ENABLE );
6800 
6801         ImplCallEventListeners( bEnable ? VCLEVENT_WINDOW_ENABLED : VCLEVENT_WINDOW_DISABLED );
6802     }
6803 
6804     if ( bChild || mpWindowImpl->mbChildNotify )
6805     {
6806         Window* pChild = mpWindowImpl->mpFirstChild;
6807         while ( pChild )
6808         {
6809             pChild->Enable( bEnable, bChild );
6810             pChild = pChild->mpWindowImpl->mpNext;
6811         }
6812     }
6813 
6814     if ( IsReallyVisible() )
6815         ImplGenerateMouseMove();
6816 }
6817 
6818 // -----------------------------------------------------------------------
6819 
SetCallHandlersOnInputDisabled(bool bCall)6820 void Window::SetCallHandlersOnInputDisabled( bool bCall )
6821 {
6822     mpWindowImpl->mbCallHandlersDuringInputDisabled = bCall ? sal_True : sal_False;
6823 
6824     Window* pChild = mpWindowImpl->mpFirstChild;
6825     while ( pChild )
6826     {
6827         pChild->SetCallHandlersOnInputDisabled( bCall );
6828         pChild = pChild->mpWindowImpl->mpNext;
6829     }
6830 }
6831 
6832 // -----------------------------------------------------------------------
6833 
IsCallHandlersOnInputDisabled() const6834 bool Window::IsCallHandlersOnInputDisabled() const
6835 {
6836     return mpWindowImpl->mbCallHandlersDuringInputDisabled ? true : false;
6837 }
6838 
6839 // -----------------------------------------------------------------------
6840 
EnableInput(sal_Bool bEnable,sal_Bool bChild)6841 void Window::EnableInput( sal_Bool bEnable, sal_Bool bChild )
6842 {
6843     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6844 
6845     sal_Bool bNotify = (bEnable != mpWindowImpl->mbInputDisabled);
6846     if ( mpWindowImpl->mpBorderWindow )
6847     {
6848         mpWindowImpl->mpBorderWindow->EnableInput( bEnable, sal_False );
6849         if ( (mpWindowImpl->mpBorderWindow->GetType() == WINDOW_BORDERWINDOW) &&
6850              ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow )
6851             ((ImplBorderWindow*)mpWindowImpl->mpBorderWindow)->mpMenuBarWindow->EnableInput( bEnable, sal_True );
6852     }
6853 
6854     if ( (! bEnable && mpWindowImpl->meAlwaysInputMode != AlwaysInputEnabled) ||
6855          (  bEnable && mpWindowImpl->meAlwaysInputMode != AlwaysInputDisabled) )
6856     {
6857         // Wenn ein Fenster disabled wird, wird automatisch der
6858         // Tracking-Modus beendet oder der Capture geklaut
6859         if ( !bEnable )
6860         {
6861             if ( IsTracking() )
6862                 EndTracking( ENDTRACK_CANCEL );
6863             if ( IsMouseCaptured() )
6864                 ReleaseMouse();
6865         }
6866 
6867         if ( mpWindowImpl->mbInputDisabled != !bEnable )
6868         {
6869             mpWindowImpl->mbInputDisabled = !bEnable;
6870             if ( mpWindowImpl->mpSysObj )
6871                 mpWindowImpl->mpSysObj->Enable( !mpWindowImpl->mbDisabled && bEnable );
6872 //          if ( mpWindowImpl->mbFrame )
6873 //              mpWindowImpl->mpFrame->Enable( !mpWindowImpl->mbDisabled && bEnable );
6874         }
6875     }
6876 
6877     // #i56102# restore app focus win in case the
6878     // window was disabled when the frame focus changed
6879     ImplSVData* pSVData = ImplGetSVData();
6880     if( bEnable &&
6881         pSVData->maWinData.mpFocusWin == NULL &&
6882         mpWindowImpl->mpFrameData->mbHasFocus &&
6883         mpWindowImpl->mpFrameData->mpFocusWin == this )
6884         pSVData->maWinData.mpFocusWin = this;
6885 
6886     if ( bChild || mpWindowImpl->mbChildNotify )
6887     {
6888         Window* pChild = mpWindowImpl->mpFirstChild;
6889         while ( pChild )
6890         {
6891             pChild->EnableInput( bEnable, bChild );
6892             pChild = pChild->mpWindowImpl->mpNext;
6893         }
6894     }
6895 
6896     if ( IsReallyVisible() )
6897         ImplGenerateMouseMove();
6898 
6899     // #104827# notify parent
6900     if ( bNotify )
6901     {
6902         NotifyEvent aNEvt( bEnable ? EVENT_INPUTENABLE : EVENT_INPUTDISABLE, this );
6903         Notify( aNEvt );
6904     }
6905 }
6906 
6907 // -----------------------------------------------------------------------
6908 
EnableInput(sal_Bool bEnable,sal_Bool bChild,sal_Bool bSysWin,const Window * pExcludeWindow)6909 void Window::EnableInput( sal_Bool bEnable, sal_Bool bChild, sal_Bool bSysWin,
6910                           const Window* pExcludeWindow )
6911 {
6912     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6913 
6914     EnableInput( bEnable, bChild );
6915     if ( bSysWin )
6916     {
6917         // pExculeWindow is the first Overlap-Frame --> if this
6918         // shouldn't be the case, than this must be changed in dialog.cxx
6919         if( pExcludeWindow )
6920             pExcludeWindow = pExcludeWindow->ImplGetFirstOverlapWindow();
6921         Window* pSysWin = mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mpFirstOverlap;
6922         while ( pSysWin )
6923         {
6924             // Is Window in the path from this window
6925             if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( pSysWin, sal_True ) )
6926             {
6927                 // Is Window not in the exclude window path or not the
6928                 // exclude window, than change the status
6929                 if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( pSysWin, sal_True ) )
6930                     pSysWin->EnableInput( bEnable, bChild );
6931             }
6932             pSysWin = pSysWin->mpWindowImpl->mpNextOverlap;
6933         }
6934 
6935         // enable/disable floating system windows as well
6936         Window* pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
6937         while ( pFrameWin )
6938         {
6939             if( pFrameWin->ImplIsFloatingWindow() )
6940             {
6941                 // Is Window in the path from this window
6942                 if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( pFrameWin, sal_True ) )
6943                 {
6944                     // Is Window not in the exclude window path or not the
6945                     // exclude window, than change the status
6946                     if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( pFrameWin, sal_True ) )
6947                         pFrameWin->EnableInput( bEnable, bChild );
6948                 }
6949             }
6950             pFrameWin = pFrameWin->mpWindowImpl->mpFrameData->mpNextFrame;
6951         }
6952 
6953         // the same for ownerdraw floating windows
6954         if( mpWindowImpl->mbFrame )
6955         {
6956             ::std::vector< Window* >& rList = mpWindowImpl->mpFrameData->maOwnerDrawList;
6957             ::std::vector< Window* >::iterator p = rList.begin();
6958             while( p != rList.end() )
6959             {
6960                 // Is Window in the path from this window
6961                 if ( ImplGetFirstOverlapWindow()->ImplIsWindowOrChild( (*p), sal_True ) )
6962                 {
6963                     // Is Window not in the exclude window path or not the
6964                     // exclude window, than change the status
6965                     if ( !pExcludeWindow || !pExcludeWindow->ImplIsWindowOrChild( (*p), sal_True ) )
6966                         (*p)->EnableInput( bEnable, bChild );
6967                 }
6968                 p++;
6969             }
6970         }
6971     }
6972 }
6973 
6974 // -----------------------------------------------------------------------
6975 
AlwaysEnableInput(sal_Bool bAlways,sal_Bool bChild)6976 void Window::AlwaysEnableInput( sal_Bool bAlways, sal_Bool bChild )
6977 {
6978     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
6979 
6980     if ( mpWindowImpl->mpBorderWindow )
6981         mpWindowImpl->mpBorderWindow->AlwaysEnableInput( bAlways, sal_False );
6982 
6983     if( bAlways && mpWindowImpl->meAlwaysInputMode != AlwaysInputEnabled )
6984     {
6985         mpWindowImpl->meAlwaysInputMode = AlwaysInputEnabled;
6986 
6987         if ( bAlways )
6988             EnableInput( sal_True, sal_False );
6989     }
6990     else if( ! bAlways && mpWindowImpl->meAlwaysInputMode == AlwaysInputEnabled )
6991     {
6992         mpWindowImpl->meAlwaysInputMode = AlwaysInputNone;
6993     }
6994 
6995     if ( bChild || mpWindowImpl->mbChildNotify )
6996     {
6997         Window* pChild = mpWindowImpl->mpFirstChild;
6998         while ( pChild )
6999         {
7000             pChild->AlwaysEnableInput( bAlways, bChild );
7001             pChild = pChild->mpWindowImpl->mpNext;
7002         }
7003     }
7004 }
7005 
7006 // -----------------------------------------------------------------------
7007 
AlwaysDisableInput(sal_Bool bAlways,sal_Bool bChild)7008 void Window::AlwaysDisableInput( sal_Bool bAlways, sal_Bool bChild )
7009 {
7010     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7011 
7012     if ( mpWindowImpl->mpBorderWindow )
7013         mpWindowImpl->mpBorderWindow->AlwaysDisableInput( bAlways, sal_False );
7014 
7015     if( bAlways && mpWindowImpl->meAlwaysInputMode != AlwaysInputDisabled )
7016     {
7017         mpWindowImpl->meAlwaysInputMode = AlwaysInputDisabled;
7018 
7019         if ( bAlways )
7020             EnableInput( sal_False, sal_False );
7021     }
7022     else if( ! bAlways && mpWindowImpl->meAlwaysInputMode == AlwaysInputDisabled )
7023     {
7024         mpWindowImpl->meAlwaysInputMode = AlwaysInputNone;
7025     }
7026 
7027     if ( bChild || mpWindowImpl->mbChildNotify )
7028     {
7029         Window* pChild = mpWindowImpl->mpFirstChild;
7030         while ( pChild )
7031         {
7032             pChild->AlwaysDisableInput( bAlways, bChild );
7033             pChild = pChild->mpWindowImpl->mpNext;
7034         }
7035     }
7036 }
7037 
7038 // -----------------------------------------------------------------------
7039 
SetActivateMode(sal_uInt16 nMode)7040 void Window::SetActivateMode( sal_uInt16 nMode )
7041 {
7042     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7043 
7044     if ( mpWindowImpl->mpBorderWindow )
7045         mpWindowImpl->mpBorderWindow->SetActivateMode( nMode );
7046 
7047     if ( mpWindowImpl->mnActivateMode != nMode )
7048     {
7049         mpWindowImpl->mnActivateMode = nMode;
7050 
7051         // Evtl. ein Decativate/Activate ausloesen
7052         if ( mpWindowImpl->mnActivateMode )
7053         {
7054             if ( (mpWindowImpl->mbActive || (GetType() == WINDOW_BORDERWINDOW)) &&
7055                  !HasChildPathFocus( sal_True ) )
7056             {
7057                 mpWindowImpl->mbActive = sal_False;
7058                 Deactivate();
7059             }
7060         }
7061         else
7062         {
7063             if ( !mpWindowImpl->mbActive || (GetType() == WINDOW_BORDERWINDOW) )
7064             {
7065                 mpWindowImpl->mbActive = sal_True;
7066                 Activate();
7067             }
7068         }
7069     }
7070 }
7071 
7072 // -----------------------------------------------------------------------
7073 
ToTop(sal_uInt16 nFlags)7074 void Window::ToTop( sal_uInt16 nFlags )
7075 {
7076     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7077 
7078     ImplStartToTop( nFlags );
7079     ImplFocusToTop( nFlags, IsReallyVisible() );
7080 }
7081 
7082 // -----------------------------------------------------------------------
7083 
SetZOrder(Window * pRefWindow,sal_uInt16 nFlags)7084 void Window::SetZOrder( Window* pRefWindow, sal_uInt16 nFlags )
7085 {
7086     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7087 
7088     if ( mpWindowImpl->mpBorderWindow )
7089     {
7090         mpWindowImpl->mpBorderWindow->SetZOrder( pRefWindow, nFlags );
7091         return;
7092     }
7093 
7094     if ( nFlags & WINDOW_ZORDER_FIRST )
7095     {
7096         if ( ImplIsOverlapWindow() )
7097             pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
7098         else
7099             pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild;
7100         nFlags |= WINDOW_ZORDER_BEFOR;
7101     }
7102     else if ( nFlags & WINDOW_ZORDER_LAST )
7103     {
7104         if ( ImplIsOverlapWindow() )
7105             pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap;
7106         else
7107             pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild;
7108         nFlags |= WINDOW_ZORDER_BEHIND;
7109     }
7110 
7111     while ( pRefWindow->mpWindowImpl->mpBorderWindow )
7112         pRefWindow = pRefWindow->mpWindowImpl->mpBorderWindow;
7113     if ( (pRefWindow == this) || mpWindowImpl->mbFrame )
7114         return;
7115 
7116     DBG_ASSERT( pRefWindow->mpWindowImpl->mpParent == mpWindowImpl->mpParent, "Window::SetZOrder() - pRefWindow has other parent" );
7117     if ( nFlags & WINDOW_ZORDER_BEFOR )
7118     {
7119         if ( pRefWindow->mpWindowImpl->mpPrev == this )
7120             return;
7121 
7122         if ( ImplIsOverlapWindow() )
7123         {
7124             if ( mpWindowImpl->mpPrev )
7125                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7126             else
7127                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
7128             if ( mpWindowImpl->mpNext )
7129                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7130             else
7131                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
7132             if ( !pRefWindow->mpWindowImpl->mpPrev )
7133                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this;
7134         }
7135         else
7136         {
7137             if ( mpWindowImpl->mpPrev )
7138                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7139             else
7140                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
7141             if ( mpWindowImpl->mpNext )
7142                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7143             else
7144                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
7145             if ( !pRefWindow->mpWindowImpl->mpPrev )
7146                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = this;
7147         }
7148 
7149         mpWindowImpl->mpPrev = pRefWindow->mpWindowImpl->mpPrev;
7150         mpWindowImpl->mpNext = pRefWindow;
7151         if ( mpWindowImpl->mpPrev )
7152             mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
7153         mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
7154     }
7155     else if ( nFlags & WINDOW_ZORDER_BEHIND )
7156     {
7157         if ( pRefWindow->mpWindowImpl->mpNext == this )
7158             return;
7159 
7160         if ( ImplIsOverlapWindow() )
7161         {
7162             if ( mpWindowImpl->mpPrev )
7163                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7164             else
7165                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext;
7166             if ( mpWindowImpl->mpNext )
7167                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7168             else
7169                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev;
7170             if ( !pRefWindow->mpWindowImpl->mpNext )
7171                 mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this;
7172         }
7173         else
7174         {
7175             if ( mpWindowImpl->mpPrev )
7176                 mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext;
7177             else
7178                 mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext;
7179             if ( mpWindowImpl->mpNext )
7180                 mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev;
7181             else
7182                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev;
7183             if ( !pRefWindow->mpWindowImpl->mpNext )
7184                 mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this;
7185         }
7186 
7187         mpWindowImpl->mpPrev = pRefWindow;
7188         mpWindowImpl->mpNext = pRefWindow->mpWindowImpl->mpNext;
7189         if ( mpWindowImpl->mpNext )
7190             mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this;
7191         mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this;
7192     }
7193 
7194     if ( IsReallyVisible() )
7195     {
7196         // Hintergrund-Sicherung zuruecksetzen
7197         if ( mpWindowImpl->mpFrameData->mpFirstBackWin )
7198             ImplInvalidateAllOverlapBackgrounds();
7199 
7200         if ( mpWindowImpl->mbInitWinClipRegion || !mpWindowImpl->maWinClipRegion.IsEmpty() )
7201         {
7202             sal_Bool bInitWinClipRegion = mpWindowImpl->mbInitWinClipRegion;
7203             ImplSetClipFlag();
7204 
7205             // Wenn ClipRegion noch nicht initialisiert wurde, dann
7206             // gehen wir davon aus, das das Fenster noch nicht
7207             // ausgegeben wurde und loesen somit auch keine
7208             // Invalidates aus. Dies ist eine Optimierung fuer
7209             // HTML-Dokumenten mit vielen Controls. Wenn es mal
7210             // Probleme mit dieser Abfrage gibt, sollte man ein
7211             // Flag einfuehren, ob das Fenster nach Show schon
7212             // einmal ausgegeben wurde.
7213             if ( !bInitWinClipRegion )
7214             {
7215                 // Alle nebeneinanderliegenden Fenster invalidieren
7216                 // Noch nicht komplett implementiert !!!
7217                 Rectangle   aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
7218                 Window*     pWindow = NULL;
7219                 if ( ImplIsOverlapWindow() )
7220                 {
7221                     if ( mpWindowImpl->mpOverlapWindow )
7222                         pWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap;
7223                 }
7224                 else
7225                     pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild;
7226                 // Alle Fenster, die vor uns liegen und von uns verdeckt wurden,
7227                 // invalidieren
7228                 while ( pWindow )
7229                 {
7230                     if ( pWindow == this )
7231                         break;
7232                     Rectangle aCompRect( Point( pWindow->mnOutOffX, pWindow->mnOutOffY ),
7233                                          Size( pWindow->mnOutWidth, pWindow->mnOutHeight ) );
7234                     if ( aWinRect.IsOver( aCompRect ) )
7235                         pWindow->Invalidate( INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
7236                     pWindow = pWindow->mpWindowImpl->mpNext;
7237                 }
7238                 // Wenn uns ein Fenster, welches im Hinterund liegt verdeckt hat,
7239                 // dann muessen wir uns neu ausgeben
7240                 while ( pWindow )
7241                 {
7242                     if ( pWindow != this )
7243                     {
7244                         Rectangle aCompRect( Point( pWindow->mnOutOffX, pWindow->mnOutOffY ),
7245                                              Size( pWindow->mnOutWidth, pWindow->mnOutHeight ) );
7246                         if ( aWinRect.IsOver( aCompRect ) )
7247                         {
7248                             Invalidate( INVALIDATE_CHILDREN | INVALIDATE_NOTRANSPARENT );
7249                             break;
7250                         }
7251                     }
7252                     pWindow = pWindow->mpWindowImpl->mpNext;
7253                 }
7254             }
7255         }
7256     }
7257 }
7258 
7259 // -----------------------------------------------------------------------
7260 
EnableAlwaysOnTop(sal_Bool bEnable)7261 void Window::EnableAlwaysOnTop( sal_Bool bEnable )
7262 {
7263     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7264 
7265     mpWindowImpl->mbAlwaysOnTop = bEnable;
7266 
7267     if ( mpWindowImpl->mpBorderWindow )
7268         mpWindowImpl->mpBorderWindow->EnableAlwaysOnTop( bEnable );
7269     else if ( bEnable && IsReallyVisible() )
7270         ToTop();
7271 
7272     if ( mpWindowImpl->mbFrame )
7273         mpWindowImpl->mpFrame->SetAlwaysOnTop( bEnable );
7274 }
7275 
7276 // -----------------------------------------------------------------------
7277 
SetPosSizePixel(long nX,long nY,long nWidth,long nHeight,sal_uInt16 nFlags)7278 void Window::SetPosSizePixel( long nX, long nY,
7279                               long nWidth, long nHeight, sal_uInt16 nFlags )
7280 {
7281     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7282 
7283     sal_Bool bHasValidSize = !mpWindowImpl->mbDefSize;
7284 
7285     if ( nFlags & WINDOW_POSSIZE_POS )
7286         mpWindowImpl->mbDefPos = sal_False;
7287     if ( nFlags & WINDOW_POSSIZE_SIZE )
7288         mpWindowImpl->mbDefSize = sal_False;
7289 
7290     // Oberstes BorderWindow ist das Window, welches positioniert werden soll
7291     Window* pWindow = this;
7292     while ( pWindow->mpWindowImpl->mpBorderWindow )
7293         pWindow = pWindow->mpWindowImpl->mpBorderWindow;
7294 
7295     if ( pWindow->mpWindowImpl->mbFrame )
7296     {
7297         // Note: if we're positioning a frame, the coordinates are interpreted
7298         // as being the top-left corner of the window's client area and NOT
7299         // as the position of the border ! (due to limitations of several UNIX window managers)
7300         long nOldWidth  = pWindow->mnOutWidth;
7301 
7302         if ( !(nFlags & WINDOW_POSSIZE_WIDTH) )
7303             nWidth = pWindow->mnOutWidth;
7304         if ( !(nFlags & WINDOW_POSSIZE_HEIGHT) )
7305             nHeight = pWindow->mnOutHeight;
7306 
7307 
7308         sal_uInt16 nSysFlags=0;
7309         if( nFlags & WINDOW_POSSIZE_WIDTH )
7310             nSysFlags |= SAL_FRAME_POSSIZE_WIDTH;
7311         if( nFlags & WINDOW_POSSIZE_HEIGHT )
7312             nSysFlags |= SAL_FRAME_POSSIZE_HEIGHT;
7313         if( nFlags & WINDOW_POSSIZE_X )
7314         {
7315             nSysFlags |= SAL_FRAME_POSSIZE_X;
7316             if( pWindow->GetParent() && (pWindow->GetStyle() & WB_SYSTEMCHILDWINDOW) )
7317 			{
7318                 Window* pParent = pWindow->GetParent();
7319                 nX += pParent->mnOutOffX;
7320 			}
7321             if( GetParent() && GetParent()->ImplIsAntiparallel() )
7322             {
7323                 // --- RTL --- (re-mirror at parent window)
7324                 Rectangle aRect( Point ( nX, nY ), Size( nWidth, nHeight ) );
7325                 GetParent()->ImplReMirror( aRect );
7326                 nX = aRect.nLeft;
7327             }
7328         }
7329         if( !(nFlags & WINDOW_POSSIZE_X) && bHasValidSize && pWindow->mpWindowImpl->mpFrame->maGeometry.nWidth )
7330         {
7331             // --- RTL ---  make sure the old right aligned position is not changed
7332             //              system windows will always grow to the right
7333             if( pWindow->GetParent() && pWindow->GetParent()->ImplHasMirroredGraphics() )
7334             {
7335                 long myWidth = nOldWidth;
7336                 if( !myWidth )
7337                     myWidth = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nWidth;
7338                 if( !myWidth )
7339                     myWidth = nWidth;
7340                 nFlags |= WINDOW_POSSIZE_X;
7341                 nSysFlags |= SAL_FRAME_POSSIZE_X;
7342                 nX = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX - pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX -
7343                     mpWindowImpl->mpFrame->GetUnmirroredGeometry().nLeftDecoration;
7344                 nX = pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX - mpWindowImpl->mpFrame->GetUnmirroredGeometry().nLeftDecoration +
7345                     pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nWidth - myWidth - 1 - mpWindowImpl->mpFrame->GetUnmirroredGeometry().nX;
7346                 if(!(nFlags & WINDOW_POSSIZE_Y))
7347                 {
7348                     nFlags |= WINDOW_POSSIZE_Y;
7349                     nSysFlags |= SAL_FRAME_POSSIZE_Y;
7350                     nY = mpWindowImpl->mpFrame->GetUnmirroredGeometry().nY - pWindow->GetParent()->mpWindowImpl->mpFrame->GetUnmirroredGeometry().nY -
7351                         mpWindowImpl->mpFrame->GetUnmirroredGeometry().nTopDecoration;
7352                 }
7353             }
7354         }
7355         if( nFlags & WINDOW_POSSIZE_Y )
7356 		{
7357             nSysFlags |= SAL_FRAME_POSSIZE_Y;
7358             if( pWindow->GetParent() && (pWindow->GetStyle() & WB_SYSTEMCHILDWINDOW) )
7359 			{
7360                 Window* pParent = pWindow->GetParent();
7361                 nY += pParent->mnOutOffY;
7362 			}
7363 		}
7364 
7365         if( nSysFlags & (SAL_FRAME_POSSIZE_WIDTH|SAL_FRAME_POSSIZE_HEIGHT) )
7366         {
7367             // check for min/max client size and adjust size accordingly
7368             // otherwise it may happen that the resize event is ignored, i.e. the old size remains
7369             // unchanged but ImplHandleResize() is called with the wrong size
7370             SystemWindow *pSystemWindow = dynamic_cast< SystemWindow* >( pWindow );
7371             if( pSystemWindow )
7372             {
7373                 Size aMinSize = pSystemWindow->GetMinOutputSizePixel();
7374                 Size aMaxSize = pSystemWindow->GetMaxOutputSizePixel();
7375                 if( nWidth < aMinSize.Width() )
7376                     nWidth = aMinSize.Width();
7377                 if( nHeight < aMinSize.Height() )
7378                     nHeight = aMinSize.Height();
7379 
7380                 if( nWidth > aMaxSize.Width() )
7381                     nWidth = aMaxSize.Width();
7382                 if( nHeight > aMaxSize.Height() )
7383                     nHeight = aMaxSize.Height();
7384             }
7385         }
7386 
7387         pWindow->mpWindowImpl->mpFrame->SetPosSize( nX, nY, nWidth, nHeight, nSysFlags );
7388 
7389         // Resize should be called directly. If we haven't
7390         // set the correct size, we get a second resize from
7391         // the system with the correct size. This can happen
7392         // if the size is to small or to large.
7393         ImplHandleResize( pWindow, nWidth, nHeight );
7394     }
7395     else
7396     {
7397         pWindow->ImplPosSizeWindow( nX, nY, nWidth, nHeight, nFlags );
7398         if ( IsReallyVisible() )
7399             ImplGenerateMouseMove();
7400     }
7401 }
7402 
7403 // -----------------------------------------------------------------------
7404 
GetPosPixel() const7405 Point Window::GetPosPixel() const
7406 {
7407 	return mpWindowImpl->maPos;
7408 }
7409 
7410 // -----------------------------------------------------------------------
7411 
GetDesktopRectPixel() const7412 Rectangle Window::GetDesktopRectPixel() const
7413 {
7414     Rectangle rRect;
7415     mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrame->GetWorkArea( rRect );
7416     return rRect;
7417 }
7418 
7419 // -----------------------------------------------------------------------
7420 
OutputToScreenPixel(const Point & rPos) const7421 Point Window::OutputToScreenPixel( const Point& rPos ) const
7422 {
7423     // relative to top level parent
7424     return Point( rPos.X()+mnOutOffX, rPos.Y()+mnOutOffY );
7425 }
7426 
7427 // -----------------------------------------------------------------------
7428 
ScreenToOutputPixel(const Point & rPos) const7429 Point Window::ScreenToOutputPixel( const Point& rPos ) const
7430 {
7431     // relative to top level parent
7432     return Point( rPos.X()-mnOutOffX, rPos.Y()-mnOutOffY );
7433 }
7434 
7435 // -----------------------------------------------------------------------
7436 
ImplGetUnmirroredOutOffX()7437 long Window::ImplGetUnmirroredOutOffX()
7438 {
7439     // revert mnOutOffX changes that were potentially made in ImplPosSizeWindow
7440     long offx = mnOutOffX;
7441     if( ImplHasMirroredGraphics() )
7442     {
7443         if( mpWindowImpl->mpParent && !mpWindowImpl->mpParent->mpWindowImpl->mbFrame && mpWindowImpl->mpParent->ImplIsAntiparallel() )
7444         {
7445             if ( !ImplIsOverlapWindow() )
7446                 offx -= mpWindowImpl->mpParent->mnOutOffX;
7447 
7448             offx = mpWindowImpl->mpParent->mnOutWidth - mnOutWidth - offx;
7449 
7450             if ( !ImplIsOverlapWindow() )
7451                 offx += mpWindowImpl->mpParent->mnOutOffX;
7452 
7453         }
7454     }
7455     return offx;
7456 }
7457 
7458 // normalized screen pixel are independent of mirroring
OutputToNormalizedScreenPixel(const Point & rPos) const7459 Point Window::OutputToNormalizedScreenPixel( const Point& rPos ) const
7460 {
7461     // relative to top level parent
7462     long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
7463     return Point( rPos.X()+offx, rPos.Y()+mnOutOffY );
7464 }
7465 
NormalizedScreenToOutputPixel(const Point & rPos) const7466 Point Window::NormalizedScreenToOutputPixel( const Point& rPos ) const
7467 {
7468     // relative to top level parent
7469     long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
7470     return Point( rPos.X()-offx, rPos.Y()-mnOutOffY );
7471 }
7472 
7473 // -----------------------------------------------------------------------
7474 
OutputToAbsoluteScreenPixel(const Point & rPos) const7475 Point Window::OutputToAbsoluteScreenPixel( const Point& rPos ) const
7476 {
7477     // relative to the screen
7478     Point p = OutputToScreenPixel( rPos );
7479     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7480     p.X() += g.nX;
7481     p.Y() += g.nY;
7482     return p;
7483 }
7484 
7485 // -----------------------------------------------------------------------
7486 
AbsoluteScreenToOutputPixel(const Point & rPos) const7487 Point Window::AbsoluteScreenToOutputPixel( const Point& rPos ) const
7488 {
7489     // relative to the screen
7490     Point p = ScreenToOutputPixel( rPos );
7491     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7492     p.X() -= g.nX;
7493     p.Y() -= g.nY;
7494     return p;
7495 }
7496 
7497 // -----------------------------------------------------------------------
7498 
ImplOutputToUnmirroredAbsoluteScreenPixel(const Rectangle & rRect) const7499 Rectangle Window::ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle &rRect ) const
7500 {
7501     // this method creates unmirrored screen coordinates to be compared with the desktop
7502     // and is used for positioning of RTL popup windows correctly on the screen
7503     SalFrameGeometry g = mpWindowImpl->mpFrame->GetUnmirroredGeometry();
7504 
7505     Point p1 = OutputToScreenPixel( rRect.TopRight() );
7506     p1.X() = g.nX+g.nWidth-p1.X();
7507     p1.Y() += g.nY;
7508 
7509     Point p2 = OutputToScreenPixel( rRect.BottomLeft() );
7510     p2.X() = g.nX+g.nWidth-p2.X();
7511     p2.Y() += g.nY;
7512 
7513     return Rectangle( p1, p2 );
7514 }
7515 
7516 
7517 // -----------------------------------------------------------------------
7518 
GetWindowExtentsRelative(Window * pRelativeWindow) const7519 Rectangle Window::GetWindowExtentsRelative( Window *pRelativeWindow ) const
7520 {
7521     // with decoration
7522     return ImplGetWindowExtentsRelative( pRelativeWindow, sal_False );
7523 }
7524 
GetClientWindowExtentsRelative(Window * pRelativeWindow) const7525 Rectangle Window::GetClientWindowExtentsRelative( Window *pRelativeWindow ) const
7526 {
7527     // without decoration
7528     return ImplGetWindowExtentsRelative( pRelativeWindow, sal_True );
7529 }
7530 
7531 // -----------------------------------------------------------------------
7532 
ImplGetWindowExtentsRelative(Window * pRelativeWindow,sal_Bool bClientOnly) const7533 Rectangle Window::ImplGetWindowExtentsRelative( Window *pRelativeWindow, sal_Bool bClientOnly ) const
7534 {
7535     SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
7536     // make sure we use the extent of our border window,
7537     // otherwise we miss a few pixels
7538     const Window *pWin = (!bClientOnly && mpWindowImpl->mpBorderWindow) ? mpWindowImpl->mpBorderWindow : this;
7539 
7540     Point aPos( pWin->OutputToScreenPixel( Point(0,0) ) );
7541     aPos.X() += g.nX;
7542     aPos.Y() += g.nY;
7543     Size aSize ( pWin->GetSizePixel() );
7544     // #104088# do not add decoration to the workwindow to be compatible to java accessibility api
7545 	if( !bClientOnly && (mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame && GetType() != WINDOW_WORKWINDOW)) )
7546 	{
7547 		aPos.X() -= g.nLeftDecoration;
7548 		aPos.Y() -= g.nTopDecoration;
7549 		aSize.Width() += g.nLeftDecoration + g.nRightDecoration;
7550 		aSize.Height() += g.nTopDecoration + g.nBottomDecoration;
7551 	}
7552     if( pRelativeWindow )
7553     {
7554         // #106399# express coordinates relative to borderwindow
7555         Window *pRelWin = (!bClientOnly && pRelativeWindow->mpWindowImpl->mpBorderWindow) ? pRelativeWindow->mpWindowImpl->mpBorderWindow : pRelativeWindow;
7556         aPos = pRelWin->AbsoluteScreenToOutputPixel( aPos );
7557     }
7558     return Rectangle( aPos, aSize );
7559 }
7560 
7561 // -----------------------------------------------------------------------
7562 
Scroll(long nHorzScroll,long nVertScroll,sal_uInt16 nFlags)7563 void Window::Scroll( long nHorzScroll, long nVertScroll, sal_uInt16 nFlags )
7564 {
7565     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7566 
7567     ImplScroll( Rectangle( Point( mnOutOffX, mnOutOffY ),
7568                            Size( mnOutWidth, mnOutHeight ) ),
7569                 nHorzScroll, nVertScroll, nFlags & ~SCROLL_CLIP );
7570 }
7571 
7572 // -----------------------------------------------------------------------
7573 
Scroll(long nHorzScroll,long nVertScroll,const Rectangle & rRect,sal_uInt16 nFlags)7574 void Window::Scroll( long nHorzScroll, long nVertScroll,
7575                      const Rectangle& rRect, sal_uInt16 nFlags )
7576 {
7577     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7578 
7579     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7580     aRect.Intersection( Rectangle( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) ) );
7581     if ( !aRect.IsEmpty() )
7582         ImplScroll( aRect, nHorzScroll, nVertScroll, nFlags );
7583 }
7584 
7585 // -----------------------------------------------------------------------
7586 
Invalidate(sal_uInt16 nFlags)7587 void Window::Invalidate( sal_uInt16 nFlags )
7588 {
7589     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7590 
7591     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7592         return;
7593 
7594     ImplInvalidate( NULL, nFlags );
7595 }
7596 
7597 // -----------------------------------------------------------------------
7598 
Invalidate(const Rectangle & rRect,sal_uInt16 nFlags)7599 void Window::Invalidate( const Rectangle& rRect, sal_uInt16 nFlags )
7600 {
7601     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7602 
7603     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7604         return;
7605 
7606     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7607     if ( !aRect.IsEmpty() )
7608     {
7609         Region aRegion( aRect );
7610         ImplInvalidate( &aRegion, nFlags );
7611     }
7612 }
7613 
7614 // -----------------------------------------------------------------------
7615 
Invalidate(const Region & rRegion,sal_uInt16 nFlags)7616 void Window::Invalidate( const Region& rRegion, sal_uInt16 nFlags )
7617 {
7618     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7619 
7620     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7621         return;
7622 
7623     if ( rRegion.IsNull() )
7624         ImplInvalidate( NULL, nFlags );
7625     else
7626     {
7627         Region aRegion = ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
7628         if ( !aRegion.IsEmpty() )
7629             ImplInvalidate( &aRegion, nFlags );
7630     }
7631 }
7632 
7633 // -----------------------------------------------------------------------
7634 
Validate(sal_uInt16 nFlags)7635 void Window::Validate( sal_uInt16 nFlags )
7636 {
7637     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7638 
7639     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7640         return;
7641 
7642     ImplValidate( NULL, nFlags );
7643 }
7644 
7645 // -----------------------------------------------------------------------
7646 
Validate(const Rectangle & rRect,sal_uInt16 nFlags)7647 void Window::Validate( const Rectangle& rRect, sal_uInt16 nFlags )
7648 {
7649     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7650 
7651     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7652         return;
7653 
7654     Rectangle aRect = ImplLogicToDevicePixel( rRect );
7655     if ( !aRect.IsEmpty() )
7656     {
7657         Region aRegion( aRect );
7658         ImplValidate( &aRegion, nFlags );
7659     }
7660 }
7661 
7662 // -----------------------------------------------------------------------
7663 
Validate(const Region & rRegion,sal_uInt16 nFlags)7664 void Window::Validate( const Region& rRegion, sal_uInt16 nFlags )
7665 {
7666     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7667 
7668     if ( !IsDeviceOutputNecessary() || !mnOutWidth || !mnOutHeight )
7669         return;
7670 
7671     if ( rRegion.IsNull() )
7672         ImplValidate( NULL, nFlags );
7673     else
7674     {
7675         Region aRegion = ImplPixelToDevicePixel( LogicToPixel( rRegion ) );
7676         if ( !aRegion.IsEmpty() )
7677             ImplValidate( &aRegion, nFlags );
7678     }
7679 }
7680 
7681 // -----------------------------------------------------------------------
7682 
HasPaintEvent() const7683 sal_Bool Window::HasPaintEvent() const
7684 {
7685     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7686 
7687     if ( !mpWindowImpl->mbReallyVisible )
7688         return sal_False;
7689 
7690     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
7691         return sal_True;
7692 
7693     if ( mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINT )
7694         return sal_True;
7695 
7696     if ( !ImplIsOverlapWindow() )
7697     {
7698         const Window* pTempWindow = this;
7699         do
7700         {
7701             pTempWindow = pTempWindow->ImplGetParent();
7702             if ( pTempWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINTCHILDS | IMPL_PAINT_PAINTALLCHILDS) )
7703                 return sal_True;
7704         }
7705         while ( !pTempWindow->ImplIsOverlapWindow() );
7706     }
7707 
7708     return sal_False;
7709 }
7710 
7711 // -----------------------------------------------------------------------
7712 
Update()7713 void Window::Update()
7714 {
7715     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7716 
7717     if ( mpWindowImpl->mpBorderWindow )
7718     {
7719         mpWindowImpl->mpBorderWindow->Update();
7720         return;
7721     }
7722 
7723     if ( !mpWindowImpl->mbReallyVisible )
7724         return;
7725 
7726     sal_Bool bFlush = sal_False;
7727     if ( mpWindowImpl->mpFrameWindow->mpWindowImpl->mbPaintFrame )
7728     {
7729         Point aPoint( 0, 0 );
7730         Region aRegion( Rectangle( aPoint, Size( mnOutWidth, mnOutHeight ) ) );
7731         ImplInvalidateOverlapFrameRegion( aRegion );
7732         if ( mpWindowImpl->mbFrame || (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) )
7733             bFlush = sal_True;
7734     }
7735 
7736     // Zuerst muessen wir alle Fenster ueberspringen, die Paint-Transparent
7737     // sind
7738     Window* pUpdateWindow = this;
7739     Window* pWindow = pUpdateWindow;
7740     while ( !pWindow->ImplIsOverlapWindow() )
7741     {
7742         if ( !pWindow->mpWindowImpl->mbPaintTransparent )
7743         {
7744             pUpdateWindow = pWindow;
7745             break;
7746         }
7747         pWindow = pWindow->ImplGetParent();
7748     }
7749     // Ein Update wirkt immer auf das Window, wo PAINTALLCHILDS gesetzt
7750     // ist, damit nicht zuviel gemalt wird
7751     pWindow = pUpdateWindow;
7752     do
7753     {
7754         if ( pWindow->mpWindowImpl->mnPaintFlags & IMPL_PAINT_PAINTALLCHILDS )
7755             pUpdateWindow = pWindow;
7756         if ( pWindow->ImplIsOverlapWindow() )
7757             break;
7758         pWindow = pWindow->ImplGetParent();
7759     }
7760     while ( pWindow );
7761 
7762     // Wenn es etwas zu malen gibt, dann ein Paint ausloesen
7763     if ( pUpdateWindow->mpWindowImpl->mnPaintFlags & (IMPL_PAINT_PAINT | IMPL_PAINT_PAINTCHILDS) )
7764     {
7765          // und fuer alle ueber uns stehende System-Fenster auch ein Update
7766          // ausloesen, damit nicht die ganze Zeit Luecken stehen bleiben
7767          Window* pUpdateOverlapWindow = ImplGetFirstOverlapWindow()->mpWindowImpl->mpFirstOverlap;
7768          while ( pUpdateOverlapWindow )
7769          {
7770              pUpdateOverlapWindow->Update();
7771              pUpdateOverlapWindow = pUpdateOverlapWindow->mpWindowImpl->mpNext;
7772          }
7773 
7774         pUpdateWindow->ImplCallPaint( NULL, pUpdateWindow->mpWindowImpl->mnPaintFlags );
7775     }
7776 
7777     if ( bFlush )
7778         Flush();
7779 }
7780 
7781 // -----------------------------------------------------------------------
7782 
Flush()7783 void Window::Flush()
7784 {
7785     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7786 
7787     const Rectangle aWinRect( Point( mnOutOffX, mnOutOffY ), Size( mnOutWidth, mnOutHeight ) );
7788     mpWindowImpl->mpFrame->Flush( aWinRect );
7789 }
7790 
7791 // -----------------------------------------------------------------------
7792 
Sync()7793 void Window::Sync()
7794 {
7795     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7796 
7797     mpWindowImpl->mpFrame->Sync();
7798 }
7799 
7800 // -----------------------------------------------------------------------
7801 
SetUpdateMode(sal_Bool bUpdate)7802 void Window::SetUpdateMode( sal_Bool bUpdate )
7803 {
7804     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7805 
7806     mpWindowImpl->mbNoUpdate = !bUpdate;
7807     StateChanged( STATE_CHANGE_UPDATEMODE );
7808 }
7809 
7810 // -----------------------------------------------------------------------
7811 
GrabFocus()7812 void Window::GrabFocus()
7813 {
7814     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7815 
7816     ImplGrabFocus( 0 );
7817 }
7818 
7819 // -----------------------------------------------------------------------
7820 
HasFocus() const7821 sal_Bool Window::HasFocus() const
7822 {
7823     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7824 
7825     // #107575# the first floating window always has the keyboard focus, see also winproc.cxx: ImplGetKeyInputWindow()
7826     //  task was shifted to 6.y, so its commented out
7827     /*
7828     Window* pFocusWin = ImplGetSVData()->maWinData.mpFirstFloat;
7829     if( pFocusWin && pFocusWin->mpWindowImpl->mbFloatWin && ((FloatingWindow *)pFocusWin)->GrabsFocus() )
7830         pFocusWin = pFocusWin->GetPreferredKeyInputWindow();
7831     else
7832         pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7833 
7834     return (this == pFocusWin);
7835     */
7836 
7837     return (this == ImplGetSVData()->maWinData.mpFocusWin);
7838 }
7839 
7840 // -----------------------------------------------------------------------
7841 
GrabFocusToDocument()7842 void Window::GrabFocusToDocument()
7843 {
7844 	Window *pWin = this;
7845 	while( pWin )
7846 	{
7847 		if( !pWin->GetParent() )
7848 		{
7849 			pWin->ImplGetFrameWindow()->GetWindow( WINDOW_CLIENT )->GrabFocus();
7850 			return;
7851 		}
7852 		pWin = pWin->GetParent();
7853 	}
7854 }
7855 
SetFakeFocus(bool bFocus)7856 void Window::SetFakeFocus( bool bFocus )
7857 {
7858     ImplGetWindowImpl()->mbFakeFocusSet = bFocus;
7859 }
7860 
7861 // -----------------------------------------------------------------------
7862 
HasChildPathFocus(sal_Bool bSystemWindow) const7863 sal_Bool Window::HasChildPathFocus( sal_Bool bSystemWindow ) const
7864 {
7865     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7866 
7867     // #107575#, the first floating window always has the keyboard focus, see also winproc.cxx: ImplGetKeyInputWindow()
7868     //  task was shifted to 6.y, so it's commented out
7869     /*
7870     Window* pFocusWin = ImplGetSVData()->maWinData.mpFirstFloat;
7871     if( pFocusWin && pFocusWin->mpWindowImpl->mbFloatWin && ((FloatingWindow *)pFocusWin)->GrabsFocus() )
7872         pFocusWin = pFocusWin->GetPreferredKeyInputWindow();
7873     else
7874         pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7875     */
7876     Window* pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
7877     if ( pFocusWin )
7878         return ImplIsWindowOrChild( pFocusWin, bSystemWindow );
7879     return sal_False;
7880 }
7881 
7882 // -----------------------------------------------------------------------
7883 
CaptureMouse()7884 void Window::CaptureMouse()
7885 {
7886     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7887 
7888     ImplSVData* pSVData = ImplGetSVData();
7889 
7890     // Tracking evt. beenden
7891     if ( pSVData->maWinData.mpTrackWin != this )
7892     {
7893         if ( pSVData->maWinData.mpTrackWin )
7894             pSVData->maWinData.mpTrackWin->EndTracking( ENDTRACK_CANCEL );
7895     }
7896 
7897     if ( pSVData->maWinData.mpCaptureWin != this )
7898     {
7899         pSVData->maWinData.mpCaptureWin = this;
7900         mpWindowImpl->mpFrame->CaptureMouse( sal_True );
7901     }
7902 }
7903 
7904 // -----------------------------------------------------------------------
7905 
ReleaseMouse()7906 void Window::ReleaseMouse()
7907 {
7908     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7909 
7910     ImplSVData* pSVData = ImplGetSVData();
7911 
7912     DBG_ASSERTWARNING( pSVData->maWinData.mpCaptureWin == this,
7913                        "Window::ReleaseMouse(): window doesn't have the mouse capture" );
7914 
7915     if ( pSVData->maWinData.mpCaptureWin == this )
7916     {
7917         pSVData->maWinData.mpCaptureWin = NULL;
7918         mpWindowImpl->mpFrame->CaptureMouse( sal_False );
7919         ImplGenerateMouseMove();
7920     }
7921 }
7922 
7923 // -----------------------------------------------------------------------
7924 
IsMouseCaptured() const7925 sal_Bool Window::IsMouseCaptured() const
7926 {
7927     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7928 
7929     return (this == ImplGetSVData()->maWinData.mpCaptureWin);
7930 }
7931 
7932 // -----------------------------------------------------------------------
7933 
SetPointer(const Pointer & rPointer)7934 void Window::SetPointer( const Pointer& rPointer )
7935 {
7936     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7937 
7938     if ( mpWindowImpl->maPointer == rPointer )
7939         return;
7940 
7941     mpWindowImpl->maPointer   = rPointer;
7942 
7943     // Pointer evt. direkt umsetzen
7944     if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
7945         mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
7946 }
7947 
7948 // -----------------------------------------------------------------------
7949 
EnableChildPointerOverwrite(sal_Bool bOverwrite)7950 void Window::EnableChildPointerOverwrite( sal_Bool bOverwrite )
7951 {
7952     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7953 
7954     if ( mpWindowImpl->mbChildPtrOverwrite == bOverwrite )
7955         return;
7956 
7957     mpWindowImpl->mbChildPtrOverwrite  = bOverwrite;
7958 
7959     // Pointer evt. direkt umsetzen
7960     if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
7961         mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
7962 }
7963 
7964 // -----------------------------------------------------------------------
7965 
SetPointerPosPixel(const Point & rPos)7966 void Window::SetPointerPosPixel( const Point& rPos )
7967 {
7968     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7969 
7970     Point aPos = ImplOutputToFrame( rPos );
7971     if( ImplHasMirroredGraphics() )
7972     {
7973         if( !IsRTLEnabled() )
7974         {
7975             // --- RTL --- (re-mirror mouse pos at this window)
7976             ImplReMirror( aPos );
7977         }
7978         // mirroring is required here, SetPointerPos bypasses SalGraphics
7979         mpGraphics->mirror( aPos.X(), this );
7980     }
7981     else if( ImplIsAntiparallel() )
7982     {
7983         ImplReMirror( aPos );
7984     }
7985     mpWindowImpl->mpFrame->SetPointerPos( aPos.X(), aPos.Y() );
7986 }
7987 
7988 // -----------------------------------------------------------------------
7989 
GetPointerPosPixel()7990 Point Window::GetPointerPosPixel()
7991 {
7992     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
7993 
7994     Point aPos( mpWindowImpl->mpFrameData->mnLastMouseX, mpWindowImpl->mpFrameData->mnLastMouseY );
7995     if( ImplIsAntiparallel() )
7996     {
7997         // --- RTL --- (re-mirror mouse pos at this window)
7998         ImplReMirror( aPos );
7999     }
8000     return ImplFrameToOutput( aPos );
8001 }
8002 
8003 // -----------------------------------------------------------------------
8004 
GetLastPointerPosPixel()8005 Point Window::GetLastPointerPosPixel()
8006 {
8007     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8008 
8009     Point aPos( mpWindowImpl->mpFrameData->mnBeforeLastMouseX, mpWindowImpl->mpFrameData->mnBeforeLastMouseY );
8010     if( ImplIsAntiparallel() )
8011     {
8012         // --- RTL --- (re-mirror mouse pos at this window)
8013         ImplReMirror( aPos );
8014     }
8015     return ImplFrameToOutput( aPos );
8016 }
8017 
8018 // -----------------------------------------------------------------------
8019 
ShowPointer(sal_Bool bVisible)8020 void Window::ShowPointer( sal_Bool bVisible )
8021 {
8022     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8023 
8024     if ( mpWindowImpl->mbNoPtrVisible != !bVisible )
8025     {
8026         mpWindowImpl->mbNoPtrVisible = !bVisible;
8027 
8028         // Pointer evt. direkt umsetzen
8029         if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
8030             mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
8031     }
8032 }
8033 
8034 // -----------------------------------------------------------------------
8035 
GetPointerState()8036 Window::PointerState Window::GetPointerState()
8037 {
8038     PointerState aState;
8039     aState.mnState = 0;
8040 
8041     if (mpWindowImpl->mpFrame)
8042     {
8043         SalFrame::SalPointerState aSalPointerState;
8044 
8045         aSalPointerState = mpWindowImpl->mpFrame->GetPointerState();
8046         if( ImplIsAntiparallel() )
8047         {
8048             // --- RTL --- (re-mirror mouse pos at this window)
8049             ImplReMirror( aSalPointerState.maPos );
8050         }
8051         aState.maPos = ImplFrameToOutput( aSalPointerState.maPos );
8052         aState.mnState = aSalPointerState.mnState;
8053     }
8054     return aState;
8055 }
8056 
8057 // -----------------------------------------------------------------------
8058 
IsMouseOver()8059 sal_Bool Window::IsMouseOver()
8060 {
8061     return ImplGetWinData()->mbMouseOver;
8062 }
8063 
8064 // -----------------------------------------------------------------------
8065 
EnterWait()8066 void Window::EnterWait()
8067 {
8068     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8069 
8070     mpWindowImpl->mnWaitCount++;
8071 
8072     if ( mpWindowImpl->mnWaitCount == 1 )
8073     {
8074         // Pointer evt. direkt umsetzen
8075         if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
8076             mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
8077     }
8078 }
8079 
8080 // -----------------------------------------------------------------------
8081 
LeaveWait()8082 void Window::LeaveWait()
8083 {
8084     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8085 
8086     if ( mpWindowImpl->mnWaitCount )
8087     {
8088         mpWindowImpl->mnWaitCount--;
8089 
8090         if ( !mpWindowImpl->mnWaitCount )
8091         {
8092             // Pointer evt. direkt umsetzen
8093             if ( !mpWindowImpl->mpFrameData->mbInMouseMove && ImplTestMousePointerSet() )
8094                 mpWindowImpl->mpFrame->SetPointer( ImplGetMousePointer() );
8095         }
8096     }
8097 }
8098 
8099 // -----------------------------------------------------------------------
8100 
SetCursor(Cursor * pCursor)8101 void Window::SetCursor( Cursor* pCursor )
8102 {
8103     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8104 
8105     if ( mpWindowImpl->mpCursor != pCursor )
8106     {
8107         if ( mpWindowImpl->mpCursor )
8108             mpWindowImpl->mpCursor->ImplHide( true );
8109         mpWindowImpl->mpCursor = pCursor;
8110         if ( pCursor )
8111             pCursor->ImplShow();
8112     }
8113 }
8114 
8115 // -----------------------------------------------------------------------
8116 
SetText(const XubString & rStr)8117 void Window::SetText( const XubString& rStr )
8118 {
8119     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8120 
8121     String oldTitle( mpWindowImpl->maText );
8122     mpWindowImpl->maText = rStr;
8123 
8124     if ( mpWindowImpl->mpBorderWindow )
8125         mpWindowImpl->mpBorderWindow->SetText( rStr );
8126     else if ( mpWindowImpl->mbFrame )
8127         mpWindowImpl->mpFrame->SetTitle( rStr );
8128 
8129     ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldTitle );
8130 
8131 	// #107247# needed for accessibility
8132 	// The VCLEVENT_WINDOW_FRAMETITLECHANGED is (mis)used to notify accessible name changes.
8133 	// Therefore a window, which is labeled by this window, must also notify an accessible
8134 	// name change.
8135 	if ( IsReallyVisible() )
8136 	{
8137 		Window* pWindow = GetAccessibleRelationLabelFor();
8138 		if ( pWindow && pWindow != this )
8139 			pWindow->ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldTitle );
8140 	}
8141 
8142     StateChanged( STATE_CHANGE_TEXT );
8143 }
8144 
8145 // -----------------------------------------------------------------------
8146 
GetText() const8147 String Window::GetText() const
8148 {
8149     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8150 
8151     return mpWindowImpl->maText;
8152 }
8153 
8154 // -----------------------------------------------------------------------
8155 
GetDisplayText() const8156 String Window::GetDisplayText() const
8157 {
8158     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8159 
8160     return GetText();
8161 }
8162 
8163 // -----------------------------------------------------------------------
8164 
GetDisplayBackground() const8165 const Wallpaper& Window::GetDisplayBackground() const
8166 {
8167     // FIXME: fix issue 52349, need to fix this really in
8168     // all NWF enabled controls
8169     const ToolBox* pTB = dynamic_cast<const ToolBox*>(this);
8170     if( pTB )
8171     {
8172         if( IsNativeWidgetEnabled() )
8173             return pTB->ImplGetToolBoxPrivateData()->maDisplayBackground;
8174     }
8175 
8176     if( !IsBackground() )
8177     {
8178         if( mpWindowImpl->mpParent )
8179             return mpWindowImpl->mpParent->GetDisplayBackground();
8180     }
8181 
8182     const Wallpaper& rBack = GetBackground();
8183     if( ! rBack.IsBitmap() &&
8184         ! rBack.IsGradient() &&
8185         rBack.GetColor().GetColor() == COL_TRANSPARENT &&
8186         mpWindowImpl->mpParent )
8187             return mpWindowImpl->mpParent->GetDisplayBackground();
8188     return rBack;
8189 }
8190 
8191 // -----------------------------------------------------------------------
8192 
GetHelpText() const8193 const XubString& Window::GetHelpText() const
8194 {
8195     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8196 
8197 	String aStrHelpId( rtl::OStringToOUString( GetHelpId(), RTL_TEXTENCODING_UTF8 ) );
8198 	bool bStrHelpId = (aStrHelpId.Len() > 0);
8199 
8200     if ( !mpWindowImpl->maHelpText.Len() && bStrHelpId )
8201     {
8202         if ( !IsDialog() && (mpWindowImpl->mnType != WINDOW_TABPAGE) && (mpWindowImpl->mnType != WINDOW_FLOATINGWINDOW) )
8203         {
8204             Help* pHelp = Application::GetHelp();
8205             if ( pHelp )
8206 			{
8207 			    ((Window*)this)->mpWindowImpl->maHelpText = pHelp->GetHelpText( aStrHelpId, this );
8208                 mpWindowImpl->mbHelpTextDynamic = sal_False;
8209 			}
8210         }
8211     }
8212     else if( mpWindowImpl->mbHelpTextDynamic && bStrHelpId )
8213     {
8214         static const char* pEnv = getenv( "HELP_DEBUG" );
8215         if( pEnv && *pEnv )
8216         {
8217             rtl::OUStringBuffer aTxt( 64+mpWindowImpl->maHelpText.Len() );
8218             aTxt.append( mpWindowImpl->maHelpText );
8219             aTxt.appendAscii( "\n------------------\n" );
8220             aTxt.append( rtl::OUString( aStrHelpId ) );
8221             mpWindowImpl->maHelpText = aTxt.makeStringAndClear();
8222         }
8223         mpWindowImpl->mbHelpTextDynamic = sal_False;
8224     }
8225 
8226     return mpWindowImpl->maHelpText;
8227 }
8228 
8229 // -----------------------------------------------------------------------
8230 
FindWindow(const Point & rPos) const8231 Window* Window::FindWindow( const Point& rPos ) const
8232 {
8233     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8234 
8235     Point aPos = OutputToScreenPixel( rPos );
8236     return ((Window*)this)->ImplFindWindow( aPos );
8237 }
8238 
8239 // -----------------------------------------------------------------------
8240 
GetChildCount() const8241 sal_uInt16 Window::GetChildCount() const
8242 {
8243     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8244 
8245     sal_uInt16  nChildCount = 0;
8246     Window* pChild = mpWindowImpl->mpFirstChild;
8247     while ( pChild )
8248     {
8249         nChildCount++;
8250         pChild = pChild->mpWindowImpl->mpNext;
8251     }
8252 
8253     return nChildCount;
8254 }
8255 
8256 // -----------------------------------------------------------------------
8257 
GetChild(sal_uInt16 nChild) const8258 Window* Window::GetChild( sal_uInt16 nChild ) const
8259 {
8260     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8261 
8262     sal_uInt16  nChildCount = 0;
8263     Window* pChild = mpWindowImpl->mpFirstChild;
8264     while ( pChild )
8265     {
8266         if ( nChild == nChildCount )
8267             return pChild;
8268         pChild = pChild->mpWindowImpl->mpNext;
8269         nChildCount++;
8270     }
8271 
8272     return NULL;
8273 }
8274 
8275 // -----------------------------------------------------------------------
8276 
GetWindow(sal_uInt16 nType) const8277 Window* Window::GetWindow( sal_uInt16 nType ) const
8278 {
8279     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8280 
8281     switch ( nType )
8282     {
8283         case WINDOW_PARENT:
8284             return mpWindowImpl->mpRealParent;
8285 
8286         case WINDOW_FIRSTCHILD:
8287             return mpWindowImpl->mpFirstChild;
8288 
8289         case WINDOW_LASTCHILD:
8290             return mpWindowImpl->mpLastChild;
8291 
8292         case WINDOW_PREV:
8293             return mpWindowImpl->mpPrev;
8294 
8295         case WINDOW_NEXT:
8296             return mpWindowImpl->mpNext;
8297 
8298         case WINDOW_FIRSTOVERLAP:
8299             return mpWindowImpl->mpFirstOverlap;
8300 
8301         case WINDOW_LASTOVERLAP:
8302             return mpWindowImpl->mpLastOverlap;
8303 
8304         case WINDOW_OVERLAP:
8305             if ( ImplIsOverlapWindow() )
8306                 return (Window*)this;
8307             else
8308                 return mpWindowImpl->mpOverlapWindow;
8309 
8310         case WINDOW_PARENTOVERLAP:
8311             if ( ImplIsOverlapWindow() )
8312                 return mpWindowImpl->mpOverlapWindow;
8313             else
8314                 return mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpOverlapWindow;
8315 
8316         case WINDOW_CLIENT:
8317             return ((Window*)this)->ImplGetWindow();
8318 
8319         case WINDOW_REALPARENT:
8320             return ImplGetParent();
8321 
8322         case WINDOW_FRAME:
8323             return mpWindowImpl->mpFrameWindow;
8324 
8325         case WINDOW_BORDER:
8326             if ( mpWindowImpl->mpBorderWindow )
8327                 return mpWindowImpl->mpBorderWindow->GetWindow( WINDOW_BORDER );
8328             return (Window*)this;
8329 
8330         case WINDOW_FIRSTTOPWINDOWCHILD:
8331             return ImplGetWinData()->maTopWindowChildren.empty() ? NULL : *ImplGetWinData()->maTopWindowChildren.begin();
8332 
8333         case WINDOW_LASTTOPWINDOWCHILD:
8334             return ImplGetWinData()->maTopWindowChildren.empty() ? NULL : *ImplGetWinData()->maTopWindowChildren.rbegin();
8335 
8336         case WINDOW_PREVTOPWINDOWSIBLING:
8337         {
8338             if ( !mpWindowImpl->mpRealParent )
8339                 return NULL;
8340             const ::std::list< Window* >& rTopWindows( mpWindowImpl->mpRealParent->ImplGetWinData()->maTopWindowChildren );
8341             ::std::list< Window* >::const_iterator myPos =
8342                 ::std::find( rTopWindows.begin(), rTopWindows.end(), this );
8343             if ( myPos == rTopWindows.end() )
8344                 return NULL;
8345             if ( myPos == rTopWindows.begin() )
8346                 return NULL;
8347             return *--myPos;
8348         }
8349 
8350         case WINDOW_NEXTTOPWINDOWSIBLING:
8351         {
8352             if ( !mpWindowImpl->mpRealParent )
8353                 return NULL;
8354             const ::std::list< Window* >& rTopWindows( mpWindowImpl->mpRealParent->ImplGetWinData()->maTopWindowChildren );
8355             ::std::list< Window* >::const_iterator myPos =
8356                 ::std::find( rTopWindows.begin(), rTopWindows.end(), this );
8357             if ( ( myPos == rTopWindows.end() ) || ( ++myPos == rTopWindows.end() ) )
8358                 return NULL;
8359             return *myPos;
8360         }
8361 
8362     }
8363 
8364     return NULL;
8365 }
8366 
8367 // -----------------------------------------------------------------------
8368 
IsChild(const Window * pWindow,sal_Bool bSystemWindow) const8369 sal_Bool Window::IsChild( const Window* pWindow, sal_Bool bSystemWindow ) const
8370 {
8371     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8372     DBG_CHKOBJ( pWindow, Window, ImplDbgCheckWindow );
8373 
8374     do
8375     {
8376         if ( !bSystemWindow && pWindow->ImplIsOverlapWindow() )
8377             break;
8378 
8379         pWindow = pWindow->ImplGetParent();
8380 
8381         if ( pWindow == this )
8382             return sal_True;
8383     }
8384     while ( pWindow );
8385 
8386     return sal_False;
8387 }
8388 
8389 // -----------------------------------------------------------------------
8390 
IsWindowOrChild(const Window * pWindow,sal_Bool bSystemWindow) const8391 sal_Bool Window::IsWindowOrChild( const Window* pWindow, sal_Bool bSystemWindow ) const
8392 {
8393     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8394     DBG_CHKOBJ( pWindow, Window, ImplDbgCheckWindow );
8395 
8396     if ( this == pWindow )
8397         return sal_True;
8398     return ImplIsChild( pWindow, bSystemWindow );
8399 }
8400 
8401 // -----------------------------------------------------------------------
8402 
GetSystemData() const8403 const SystemEnvData* Window::GetSystemData() const
8404 {
8405     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8406 
8407     return mpWindowImpl->mpFrame ? mpWindowImpl->mpFrame->GetSystemData() : NULL;
8408 }
8409 
GetSystemDataAny() const8410 ::com::sun::star::uno::Any Window::GetSystemDataAny() const
8411 {
8412     ::com::sun::star::uno::Any aRet;
8413     const SystemEnvData* pSysData = GetSystemData();
8414     if( pSysData )
8415     {
8416         ::com::sun::star::uno::Sequence< sal_Int8 > aSeq( (sal_Int8*)pSysData, pSysData->nSize );
8417         aRet <<= aSeq;
8418     }
8419     return aRet;
8420 }
8421 
8422 // -----------------------------------------------------------------------
8423 
SetWindowPeer(::com::sun::star::uno::Reference<::com::sun::star::awt::XWindowPeer> xPeer,VCLXWindow * pVCLXWindow)8424 void Window::SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow  )
8425 {
8426     // be safe against re-entrance: first clear the old ref, then assign the new one
8427     // #133706# / 2006-03-30 / frank.schoenheit@sun.com
8428     mpWindowImpl->mxWindowPeer.clear();
8429     mpWindowImpl->mxWindowPeer = xPeer;
8430 
8431     mpWindowImpl->mpVCLXWindow = pVCLXWindow;
8432 }
8433 
8434 // -----------------------------------------------------------------------
8435 
GetComponentInterface(sal_Bool bCreate)8436 ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > Window::GetComponentInterface( sal_Bool bCreate )
8437 {
8438     if ( !mpWindowImpl->mxWindowPeer.is() && bCreate )
8439     {
8440         UnoWrapperBase* pWrapper = Application::GetUnoWrapper();
8441         if ( pWrapper )
8442             mpWindowImpl->mxWindowPeer = pWrapper->GetWindowInterface( this, sal_True );
8443     }
8444     return mpWindowImpl->mxWindowPeer;
8445 }
8446 
8447 // -----------------------------------------------------------------------
8448 
SetComponentInterface(::com::sun::star::uno::Reference<::com::sun::star::awt::XWindowPeer> xIFace)8449 void Window::SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace )
8450 {
8451     UnoWrapperBase* pWrapper = Application::GetUnoWrapper();
8452     DBG_ASSERT( pWrapper, "SetComponentInterface: No Wrapper!" );
8453     if ( pWrapper )
8454         pWrapper->SetWindowInterface( this, xIFace );
8455 }
8456 
8457 // -----------------------------------------------------------------------
8458 
ImplCallDeactivateListeners(Window * pNew)8459 void Window::ImplCallDeactivateListeners( Window *pNew )
8460 {
8461     // no deactivation if the newly activated window is my child
8462     if ( !pNew || !ImplIsChild( pNew ) )
8463     {
8464         ImplDelData aDogtag( this );
8465         ImplCallEventListeners( VCLEVENT_WINDOW_DEACTIVATE );
8466         if( aDogtag.IsDelete() )
8467             return;
8468 
8469         // #100759#, avoid walking the wrong frame's hierarchy
8470         //           e.g. undocked docking windows (ImplDockFloatWin)
8471         if ( ImplGetParent() && mpWindowImpl->mpFrameWindow == ImplGetParent()->mpWindowImpl->mpFrameWindow )
8472             ImplGetParent()->ImplCallDeactivateListeners( pNew );
8473     }
8474 }
8475 
8476 // -----------------------------------------------------------------------
8477 
ImplCallActivateListeners(Window * pOld)8478 void Window::ImplCallActivateListeners( Window *pOld )
8479 {
8480     // no activation if the old active window is my child
8481     if ( !pOld || !ImplIsChild( pOld ) )
8482     {
8483         ImplDelData aDogtag( this );
8484         ImplCallEventListeners( VCLEVENT_WINDOW_ACTIVATE, pOld );
8485         if( aDogtag.IsDelete() )
8486             return;
8487 
8488 		// #106298# revoke the change for 105369, because this change
8489 		//          disabled the activate event for the parent,
8490 		//          if the parent is a compound control
8491 		//if( !GetParent() || !GetParent()->IsCompoundControl() )
8492 		//{
8493 			// #100759#, avoid walking the wrong frame's hierarchy
8494 			//           e.g. undocked docking windows (ImplDockFloatWin)
8495             // #104714#, revert the changes for 100759 because it has a side effect when pOld is a dialog
8496             //           additionally the gallery is not dockable anymore, so 100759 cannot occur
8497 			if ( ImplGetParent() ) /* && mpWindowImpl->mpFrameWindow == ImplGetParent()->mpWindowImpl->mpFrameWindow ) */
8498 				ImplGetParent()->ImplCallActivateListeners( pOld );
8499             else if( (mpWindowImpl->mnStyle & WB_INTROWIN) == 0 )
8500             {
8501                 // top level frame reached: store hint for DefModalDialogParent
8502                 ImplGetSVData()->maWinData.mpActiveApplicationFrame = mpWindowImpl->mpFrameWindow;
8503             }
8504         //}
8505     }
8506 }
8507 
8508 // -----------------------------------------------------------------------
8509 
ImplStopDnd()8510 bool Window::ImplStopDnd()
8511 {
8512     bool bRet = false;
8513     if( mpWindowImpl->mpFrameData && mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
8514     {
8515         bRet = true;
8516         mpWindowImpl->mpFrameData->mxDropTarget.clear();
8517         mpWindowImpl->mpFrameData->mxDragSource.clear();
8518         mpWindowImpl->mpFrameData->mxDropTargetListener.clear();
8519     }
8520 
8521     return bRet;
8522 }
8523 
8524 // -----------------------------------------------------------------------
8525 
ImplStartDnd()8526 void Window::ImplStartDnd()
8527 {
8528     GetDropTarget();
8529 }
8530 
8531 // -----------------------------------------------------------------------
8532 
GetDropTarget()8533 uno::Reference< XDropTarget > Window::GetDropTarget()
8534 {
8535     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8536 
8537     if( ! mpWindowImpl->mxDNDListenerContainer.is() )
8538     {
8539         sal_Int8 nDefaultActions = 0;
8540 
8541         if( mpWindowImpl->mpFrameData )
8542         {
8543             if( ! mpWindowImpl->mpFrameData->mxDropTarget.is() )
8544             {
8545                 // initialization is done in GetDragSource
8546                 uno::Reference< XDragSource > xDragSource = GetDragSource();
8547             }
8548 
8549             if( mpWindowImpl->mpFrameData->mxDropTarget.is() )
8550             {
8551                 nDefaultActions = mpWindowImpl->mpFrameData->mxDropTarget->getDefaultActions();
8552 
8553                 if( ! mpWindowImpl->mpFrameData->mxDropTargetListener.is() )
8554                 {
8555                     mpWindowImpl->mpFrameData->mxDropTargetListener = new DNDEventDispatcher( mpWindowImpl->mpFrameWindow );
8556 
8557                     try
8558                     {
8559                         mpWindowImpl->mpFrameData->mxDropTarget->addDropTargetListener( mpWindowImpl->mpFrameData->mxDropTargetListener );
8560 
8561                         // register also as drag gesture listener if directly supported by drag source
8562                         uno::Reference< XDragGestureRecognizer > xDragGestureRecognizer =
8563                             uno::Reference< XDragGestureRecognizer > (mpWindowImpl->mpFrameData->mxDragSource, UNO_QUERY);
8564 
8565                         if( xDragGestureRecognizer.is() )
8566                         {
8567                             xDragGestureRecognizer->addDragGestureListener(
8568                                 uno::Reference< XDragGestureListener > (mpWindowImpl->mpFrameData->mxDropTargetListener, UNO_QUERY));
8569                         }
8570                         else
8571                             mpWindowImpl->mpFrameData->mbInternalDragGestureRecognizer = sal_True;
8572 
8573                     }
8574 
8575                     catch( RuntimeException&)
8576                     {
8577                         // release all instances
8578                         mpWindowImpl->mpFrameData->mxDropTarget.clear();
8579                         mpWindowImpl->mpFrameData->mxDragSource.clear();
8580                     }
8581                 }
8582             }
8583 
8584         }
8585 
8586         mpWindowImpl->mxDNDListenerContainer = static_cast < XDropTarget * > ( new DNDListenerContainer( nDefaultActions ) );
8587     }
8588 
8589     // this object is located in the same process, so there will be no runtime exception
8590     return uno::Reference< XDropTarget > ( mpWindowImpl->mxDNDListenerContainer, UNO_QUERY );
8591 }
8592 
8593 // -----------------------------------------------------------------------
8594 
GetDragSource()8595 uno::Reference< XDragSource > Window::GetDragSource()
8596 {
8597     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8598 
8599     if( mpWindowImpl->mpFrameData )
8600     {
8601         if( ! mpWindowImpl->mpFrameData->mxDragSource.is() )
8602         {
8603             try
8604             {
8605                 uno::Reference< XMultiServiceFactory > xFactory = vcl::unohelper::GetMultiServiceFactory();
8606                 if ( xFactory.is() )
8607                 {
8608                     const SystemEnvData * pEnvData = GetSystemData();
8609 
8610                     if( pEnvData )
8611                     {
8612                         Sequence< Any > aDragSourceAL( 2 ), aDropTargetAL( 2 );
8613                         OUString aDragSourceSN, aDropTargetSN;
8614 #if defined WNT || defined OS2
8615                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDragSource" );
8616                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDropTarget" );
8617                         aDragSourceAL[ 1 ] = makeAny( (sal_uInt32) pEnvData->hWnd );
8618                         aDropTargetAL[ 0 ] = makeAny( (sal_uInt32) pEnvData->hWnd );
8619 #elif defined QUARTZ
8620 			/* FIXME: Mac OS X specific dnd interface does not exist! *
8621 			 * Using Windows based dnd as a temporary solution        */
8622                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDragSource" );
8623                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.OleDropTarget" );
8624                         aDragSourceAL[ 1 ] = makeAny( static_cast<sal_uInt64>( reinterpret_cast<sal_IntPtr>(pEnvData->mpNSView) ) );
8625                         aDropTargetAL[ 0 ] = makeAny( static_cast<sal_uInt64>( reinterpret_cast<sal_IntPtr>(pEnvData->mpNSView) ) );
8626 #elif defined UNX
8627                         aDropTargetAL.realloc( 3 );
8628                         aDragSourceAL.realloc( 3 );
8629                         aDragSourceSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.X11DragSource" );
8630                         aDropTargetSN = OUString::createFromAscii( "com.sun.star.datatransfer.dnd.X11DropTarget" );
8631 
8632                         aDragSourceAL[ 0 ] = makeAny( Application::GetDisplayConnection() );
8633                         aDragSourceAL[ 2 ] = makeAny( vcl::createBmpConverter() );
8634                         aDropTargetAL[ 0 ] = makeAny( Application::GetDisplayConnection() );
8635                         aDropTargetAL[ 1 ] = makeAny( (sal_Size)(pEnvData->aShellWindow) );
8636                         aDropTargetAL[ 2 ] = makeAny( vcl::createBmpConverter() );
8637 #endif
8638                         if( aDragSourceSN.getLength() )
8639                             mpWindowImpl->mpFrameData->mxDragSource = uno::Reference< XDragSource > ( xFactory->createInstanceWithArguments( aDragSourceSN, aDragSourceAL ), UNO_QUERY );
8640 
8641                         if( aDropTargetSN.getLength() )
8642                             mpWindowImpl->mpFrameData->mxDropTarget = uno::Reference< XDropTarget > ( xFactory->createInstanceWithArguments( aDropTargetSN, aDropTargetAL ), UNO_QUERY );
8643                     }
8644                 }
8645             }
8646 
8647             // createInstance can throw any exception
8648             catch( Exception&)
8649             {
8650                 // release all instances
8651                 mpWindowImpl->mpFrameData->mxDropTarget.clear();
8652                 mpWindowImpl->mpFrameData->mxDragSource.clear();
8653             }
8654         }
8655 
8656         return mpWindowImpl->mpFrameData->mxDragSource;
8657     }
8658 
8659     return uno::Reference< XDragSource > ();
8660 }
8661 
8662 // -----------------------------------------------------------------------
8663 
GetDragSourceDropTarget(uno::Reference<XDragSource> & xDragSource,uno::Reference<XDropTarget> & xDropTarget)8664 void Window::GetDragSourceDropTarget(uno::Reference< XDragSource >& xDragSource, uno::Reference< XDropTarget > &xDropTarget )
8665 // only for RVP transmission
8666 {
8667     if( mpWindowImpl->mpFrameData )
8668     {
8669         // initialization is done in GetDragSource
8670         xDragSource = GetDragSource();
8671         xDropTarget = mpWindowImpl->mpFrameData->mxDropTarget;
8672     }
8673     else
8674     {
8675         xDragSource.clear();
8676         xDropTarget.clear();
8677     }
8678 }
8679 
8680 // -----------------------------------------------------------------------
8681 
GetDragGestureRecognizer()8682 uno::Reference< XDragGestureRecognizer > Window::GetDragGestureRecognizer()
8683 {
8684     return uno::Reference< XDragGestureRecognizer > ( GetDropTarget(), UNO_QUERY );
8685 }
8686 
8687 // -----------------------------------------------------------------------
8688 
GetClipboard()8689 uno::Reference< XClipboard > Window::GetClipboard()
8690 {
8691     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8692 
8693     if( mpWindowImpl->mpFrameData )
8694     {
8695         if( ! mpWindowImpl->mpFrameData->mxClipboard.is() )
8696         {
8697             try
8698             {
8699                 uno::Reference< XMultiServiceFactory > xFactory( vcl::unohelper::GetMultiServiceFactory() );
8700 
8701                 if( xFactory.is() )
8702                 {
8703                     mpWindowImpl->mpFrameData->mxClipboard = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboardExt" ) ), UNO_QUERY );
8704 
8705                     if( !mpWindowImpl->mpFrameData->mxClipboard.is() )
8706                         mpWindowImpl->mpFrameData->mxClipboard = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboard" ) ), UNO_QUERY );
8707 
8708 #if defined(UNX) && !defined(QUARTZ)          // unix clipboard needs to be initialized
8709                     if( mpWindowImpl->mpFrameData->mxClipboard.is() )
8710                     {
8711                         uno::Reference< XInitialization > xInit = uno::Reference< XInitialization >( mpWindowImpl->mpFrameData->mxClipboard, UNO_QUERY );
8712 
8713                         if( xInit.is() )
8714                         {
8715                             Sequence< Any > aArgumentList( 3 );
8716                             aArgumentList[ 0 ] = makeAny( Application::GetDisplayConnection() );
8717                             aArgumentList[ 1 ] = makeAny( OUString::createFromAscii( "CLIPBOARD" ) );
8718                             aArgumentList[ 2 ] = makeAny( vcl::createBmpConverter() );
8719 
8720                             xInit->initialize( aArgumentList );
8721                         }
8722                     }
8723 #endif
8724                 }
8725             }
8726 
8727             // createInstance can throw any exception
8728             catch( Exception&)
8729             {
8730                 // release all instances
8731                 mpWindowImpl->mpFrameData->mxClipboard.clear();
8732             }
8733         }
8734 
8735         return mpWindowImpl->mpFrameData->mxClipboard;
8736     }
8737 
8738     return static_cast < XClipboard * > (0);
8739 }
8740 
8741 // -----------------------------------------------------------------------
8742 
GetPrimarySelection()8743 uno::Reference< XClipboard > Window::GetPrimarySelection()
8744 {
8745     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8746 
8747     if( mpWindowImpl->mpFrameData )
8748     {
8749         if( ! mpWindowImpl->mpFrameData->mxSelection.is() )
8750         {
8751             try
8752             {
8753                 uno::Reference< XMultiServiceFactory > xFactory( vcl::unohelper::GetMultiServiceFactory() );
8754 
8755                 if( xFactory.is() )
8756                 {
8757 #if defined(UNX) && !defined(QUARTZ)
8758                     Sequence< Any > aArgumentList( 3 );
8759                   	aArgumentList[ 0 ] = makeAny( Application::GetDisplayConnection() );
8760                     aArgumentList[ 1 ] = makeAny( OUString::createFromAscii( "PRIMARY" ) );
8761                     aArgumentList[ 2 ] = makeAny( vcl::createBmpConverter() );
8762 
8763                     mpWindowImpl->mpFrameData->mxSelection = uno::Reference< XClipboard >( xFactory->createInstanceWithArguments(
8764 					OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.SystemClipboard" ), aArgumentList ), UNO_QUERY );
8765 #	else
8766 					static uno::Reference< XClipboard >	s_xSelection;
8767 
8768 					if ( !s_xSelection.is() )
8769  						s_xSelection = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.GenericClipboardExt" ) ), UNO_QUERY );
8770 
8771 					if ( !s_xSelection.is() )
8772  						s_xSelection = uno::Reference< XClipboard >( xFactory->createInstance( OUString::createFromAscii( "com.sun.star.datatransfer.clipboard.GenericClipboard" ) ), UNO_QUERY );
8773 
8774                     mpWindowImpl->mpFrameData->mxSelection = s_xSelection;
8775 #	endif
8776                 }
8777             }
8778 
8779             // createInstance can throw any exception
8780             catch( Exception&)
8781             {
8782                 // release all instances
8783                 mpWindowImpl->mpFrameData->mxSelection.clear();
8784             }
8785         }
8786 
8787         return mpWindowImpl->mpFrameData->mxSelection;
8788     }
8789 
8790     return static_cast < XClipboard * > (0);
8791 }
8792 
8793 // -----------------------------------------------------------------------
8794 // Accessibility
8795 // -----------------------------------------------------------------------
8796 
GetAccessible(sal_Bool bCreate)8797 ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > Window::GetAccessible( sal_Bool bCreate )
8798 {
8799     // do not optimize hierarchy for the top level border win (i.e. when there is no parent)
8800     /* // do not optimize accessible hierarchy at all to better reflect real VCL hierarchy
8801 	if ( GetParent() && ( GetType() == WINDOW_BORDERWINDOW ) && ( GetChildCount() == 1 ) )
8802     //if( !ImplIsAccessibleCandidate() )
8803 	{
8804 		Window* pChild = GetAccessibleChildWindow( 0 );
8805 		if ( pChild )
8806 			return pChild->GetAccessible();
8807 	}
8808     */
8809     if ( !mpWindowImpl->mxAccessible.is() && bCreate )
8810         mpWindowImpl->mxAccessible = CreateAccessible();
8811 
8812 	return mpWindowImpl->mxAccessible;
8813 }
8814 
CreateAccessible()8815 ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > Window::CreateAccessible()
8816 {
8817     ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > xAcc( GetComponentInterface( sal_True ), ::com::sun::star::uno::UNO_QUERY );
8818     return xAcc;
8819 }
8820 
SetAccessible(::com::sun::star::uno::Reference<::com::sun::star::accessibility::XAccessible> x)8821 void Window::SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > x )
8822 {
8823     mpWindowImpl->mxAccessible = x;
8824 }
8825 
8826 // skip all border windows that are no top level frames
ImplIsAccessibleCandidate() const8827 sal_Bool Window::ImplIsAccessibleCandidate() const
8828 {
8829     if( !mpWindowImpl->mbBorderWin )
8830         return sal_True;
8831     else
8832         // #101741 do not check for WB_CLOSEABLE because undecorated floaters (like menus!) are closeable
8833         if( mpWindowImpl->mbFrame && mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE) )
8834             return sal_True;
8835         else
8836             return sal_False;
8837 }
8838 
ImplIsAccessibleNativeFrame() const8839 sal_Bool Window::ImplIsAccessibleNativeFrame() const
8840 {
8841     if( mpWindowImpl->mbFrame )
8842         // #101741 do not check for WB_CLOSEABLE because undecorated floaters (like menus!) are closeable
8843         if( (mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE)) )
8844             return sal_True;
8845         else
8846             return sal_False;
8847     else
8848         return sal_False;
8849 }
8850 
ImplGetAccessibleCandidateChildWindowCount(sal_uInt16 nFirstWindowType) const8851 sal_uInt16 Window::ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const
8852 {
8853     sal_uInt16  nChildren = 0;
8854     Window* pChild = GetWindow( nFirstWindowType );
8855     while ( pChild )
8856     {
8857         if( pChild->ImplIsAccessibleCandidate() )
8858             nChildren++;
8859         else
8860             nChildren = sal::static_int_cast<sal_uInt16>(nChildren + pChild->ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTCHILD ));
8861         pChild = pChild->mpWindowImpl->mpNext;
8862     }
8863     return nChildren;
8864 }
8865 
ImplGetAccessibleCandidateChild(sal_uInt16 nChild,sal_uInt16 & rChildCount,sal_uInt16 nFirstWindowType,sal_Bool bTopLevel) const8866 Window* Window::ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, sal_Bool bTopLevel ) const
8867 {
8868     DBG_CHKTHIS( Window, ImplDbgCheckWindow );
8869 
8870     if( bTopLevel )
8871         rChildCount = 0;
8872 
8873     Window* pChild = GetWindow( nFirstWindowType );
8874     while ( pChild )
8875     {
8876         Window *pTmpChild = pChild;
8877 
8878         if( !pChild->ImplIsAccessibleCandidate() )
8879             pTmpChild = pChild->ImplGetAccessibleCandidateChild( nChild, rChildCount, WINDOW_FIRSTCHILD, sal_False );
8880 
8881         if ( nChild == rChildCount )
8882             return pTmpChild;
8883         pChild = pChild->mpWindowImpl->mpNext;
8884         rChildCount++;
8885     }
8886 
8887     return NULL;
8888 }
8889 
8890 /*
8891 Window* Window::GetAccessibleParentWindow() const
8892 {
8893     Window* pParent = GetParent();
8894     while ( pParent )
8895         if( pParent->ImplIsAccessibleCandidate() )
8896             break;
8897         else
8898             pParent = pParent->GetParent();
8899     return pParent;
8900 }
8901 */
8902 
GetAccessibleParentWindow() const8903 Window* Window::GetAccessibleParentWindow() const
8904 {
8905 	if ( ImplIsAccessibleNativeFrame() )
8906 		return NULL;
8907 
8908     Window* pParent = mpWindowImpl->mpParent;
8909     if( GetType() == WINDOW_MENUBARWINDOW )
8910     {
8911         // report the menubar as a child of THE workwindow
8912         Window *pWorkWin = GetParent()->mpWindowImpl->mpFirstChild;
8913         while( pWorkWin && (pWorkWin == this) )
8914             pWorkWin = pWorkWin->mpWindowImpl->mpNext;
8915         pParent = pWorkWin;
8916     }
8917     // If this a floating window which has a native boarder window, this one should be reported as
8918     // accessible parent
8919     else if( GetType() == WINDOW_FLOATINGWINDOW &&
8920 		mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame)
8921     {
8922         pParent = mpWindowImpl->mpBorderWindow;
8923     }
8924     else if( pParent && !pParent->ImplIsAccessibleCandidate() )
8925     {
8926         pParent = pParent->mpWindowImpl->mpParent;
8927     }
8928     return pParent;
8929 }
8930 
8931 /*
8932 sal_uInt16 Window::GetAccessibleChildWindowCount()
8933 {
8934     sal_uInt16 nChildren = ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTCHILD );
8935 
8936     // Search also for SystemWindows.
8937 	Window* pOverlap = GetWindow( WINDOW_OVERLAP );
8938     nChildren += pOverlap->ImplGetAccessibleCandidateChildWindowCount( WINDOW_FIRSTOVERLAP );
8939 
8940     return nChildren;
8941 }
8942 */
8943 
GetAccessibleChildWindowCount()8944 sal_uInt16 Window::GetAccessibleChildWindowCount()
8945 {
8946     sal_uInt16 nChildren = 0;
8947     Window* pChild = mpWindowImpl->mpFirstChild;
8948     while( pChild )
8949     {
8950         if( pChild->IsVisible() )
8951             nChildren++;
8952         pChild = pChild->mpWindowImpl->mpNext;
8953     }
8954 
8955     // #107176# ignore overlapwindows
8956     // this only affects non-system floating windows
8957     // which are either not accessible (like the HelpAgent) or should be changed to system windows anyway
8958     /*
8959     if( ImplIsOverlapWindow() )
8960     {
8961 	    Window* pOverlap = GetWindow( WINDOW_FIRSTOVERLAP );
8962 	    while ( pOverlap )
8963 	    {
8964             if( pOverlap->IsVisible() )
8965                 nChildren++;
8966 		    pOverlap = pOverlap->GetWindow( WINDOW_NEXT );
8967 	    }
8968     }
8969     */
8970 
8971     // report the menubarwindow as a child of THE workwindow
8972     if( GetType() == WINDOW_BORDERWINDOW )
8973     {
8974         if( ((ImplBorderWindow *) this)->mpMenuBarWindow &&
8975             ((ImplBorderWindow *) this)->mpMenuBarWindow->IsVisible()
8976             )
8977             --nChildren;
8978     }
8979     else if( GetType() == WINDOW_WORKWINDOW )
8980     {
8981         if( ((WorkWindow *) this)->GetMenuBar() &&
8982             ((WorkWindow *) this)->GetMenuBar()->GetWindow() &&
8983             ((WorkWindow *) this)->GetMenuBar()->GetWindow()->IsVisible()
8984             )
8985             ++nChildren;
8986     }
8987 
8988     return nChildren;
8989 }
8990 
8991 /*
8992 Window* Window::GetAccessibleChildWindow( sal_uInt16 n )
8993 {
8994     sal_uInt16 nChildCount; // will be set in ImplGetAccessibleCandidateChild(...)
8995 	Window* pChild = ImplGetAccessibleCandidateChild( n, nChildCount, WINDOW_FIRSTCHILD, sal_True );
8996     if ( !pChild && ( n >= nChildCount ) )
8997     {
8998 	    Window* pOverlap = GetWindow( WINDOW_OVERLAP );
8999         pChild = pOverlap->ImplGetAccessibleCandidateChild( n, nChildCount, WINDOW_FIRSTOVERLAP, sal_False );
9000     }
9001 
9002     return pChild;
9003 }
9004 */
9005 
GetAccessibleChildWindow(sal_uInt16 n)9006 Window* Window::GetAccessibleChildWindow( sal_uInt16 n )
9007 {
9008     // report the menubarwindow as a the first child of THE workwindow
9009     if( GetType() == WINDOW_WORKWINDOW && ((WorkWindow *) this)->GetMenuBar() )
9010     {
9011         if( n == 0 )
9012         {
9013             MenuBar *pMenuBar = ((WorkWindow *) this)->GetMenuBar();
9014             if( pMenuBar->GetWindow() && pMenuBar->GetWindow()->IsVisible() )
9015                 return pMenuBar->GetWindow();
9016         }
9017         else
9018             --n;
9019     }
9020 
9021     // transform n to child number including invisible children
9022     sal_uInt16 nChildren = n;
9023     Window* pChild = mpWindowImpl->mpFirstChild;
9024     while( pChild )
9025     {
9026         if( pChild->IsVisible() )
9027         {
9028             if( ! nChildren )
9029                 break;
9030             nChildren--;
9031         }
9032         pChild = pChild->mpWindowImpl->mpNext;
9033     }
9034 
9035     if( GetType() == WINDOW_BORDERWINDOW && pChild && pChild->GetType() == WINDOW_MENUBARWINDOW )
9036     {
9037         do pChild = pChild->mpWindowImpl->mpNext; while( pChild && ! pChild->IsVisible() );
9038         DBG_ASSERT( pChild, "GetAccessibleChildWindow(): wrong index in border window");
9039     }
9040     if ( !pChild )
9041     {
9042         // #107176# ignore overlapwindows
9043         /*
9044         if( ImplIsOverlapWindow() )
9045         {
9046 	        Window* pOverlap = GetWindow( WINDOW_FIRSTOVERLAP );
9047 	        while ( !pChild && pOverlap )
9048 	        {
9049                 if ( !nChildren && pOverlap->IsVisible() )
9050                 {
9051                     pChild = pOverlap;
9052                     break;
9053                 }
9054                 pOverlap = pOverlap->GetWindow( WINDOW_NEXT );
9055                 if( pOverlap && pOverlap->IsVisible() )
9056                     nChildren--;
9057 	        }
9058         }
9059         */
9060 
9061     }
9062 	if ( pChild && ( pChild->GetType() == WINDOW_BORDERWINDOW ) && ( pChild->GetChildCount() == 1 ) )
9063     {
9064         pChild = pChild->GetChild( 0 );
9065     }
9066     return pChild;
9067 }
9068 
9069 
SetAccessibleRole(sal_uInt16 nRole)9070 void Window::SetAccessibleRole( sal_uInt16 nRole )
9071 {
9072     if ( !mpWindowImpl->mpAccessibleInfos )
9073         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9074 
9075     DBG_ASSERT( mpWindowImpl->mpAccessibleInfos->nAccessibleRole == 0xFFFF, "AccessibleRole already set!" );
9076     mpWindowImpl->mpAccessibleInfos->nAccessibleRole = nRole;
9077 }
9078 
GetAccessibleRole() const9079 sal_uInt16 Window::GetAccessibleRole() const
9080 {
9081     using namespace ::com::sun::star;
9082 
9083     sal_uInt16 nRole = mpWindowImpl->mpAccessibleInfos ? mpWindowImpl->mpAccessibleInfos->nAccessibleRole : 0xFFFF;
9084     if ( nRole == 0xFFFF )
9085     {
9086         switch ( GetType() )
9087         {
9088             case WINDOW_MESSBOX:    // MT: Would be nice to have special roles!
9089             case WINDOW_INFOBOX:
9090             case WINDOW_WARNINGBOX:
9091             case WINDOW_ERRORBOX:
9092             case WINDOW_QUERYBOX: nRole = accessibility::AccessibleRole::ALERT; break;
9093 
9094             case WINDOW_MODELESSDIALOG:
9095             case WINDOW_MODALDIALOG:
9096             case WINDOW_SYSTEMDIALOG:
9097             case WINDOW_PRINTERSETUPDIALOG:
9098             case WINDOW_PRINTDIALOG:
9099             case WINDOW_TABDIALOG:
9100             case WINDOW_BUTTONDIALOG:
9101             case WINDOW_DIALOG: nRole = accessibility::AccessibleRole::DIALOG; break;
9102 
9103             case WINDOW_PUSHBUTTON:
9104             case WINDOW_OKBUTTON:
9105             case WINDOW_CANCELBUTTON:
9106             case WINDOW_HELPBUTTON:
9107             case WINDOW_IMAGEBUTTON:
9108             //case WINDOW_MENUBUTTON:
9109             case WINDOW_MOREBUTTON:
9110             case WINDOW_SPINBUTTON:
9111             case WINDOW_BUTTON: nRole = accessibility::AccessibleRole::PUSH_BUTTON; break;
9112             case WINDOW_MENUBUTTON: nRole = accessibility::AccessibleRole::BUTTON_MENU; break;
9113 
9114             case WINDOW_PATHDIALOG: nRole = accessibility::AccessibleRole::DIRECTORY_PANE; break;
9115             case WINDOW_FILEDIALOG: nRole = accessibility::AccessibleRole::FILE_CHOOSER; break;
9116             case WINDOW_COLORDIALOG: nRole = accessibility::AccessibleRole::COLOR_CHOOSER; break;
9117             case WINDOW_FONTDIALOG: nRole = accessibility::AccessibleRole::FONT_CHOOSER; break;
9118 
9119             case WINDOW_IMAGERADIOBUTTON:
9120             case WINDOW_RADIOBUTTON: nRole = accessibility::AccessibleRole::RADIO_BUTTON; break;
9121             case WINDOW_TRISTATEBOX:
9122             case WINDOW_CHECKBOX: nRole = accessibility::AccessibleRole::CHECK_BOX; break;
9123 
9124             case WINDOW_MULTILINEEDIT: nRole = accessibility::AccessibleRole::SCROLL_PANE; break;
9125 
9126             case WINDOW_PATTERNFIELD:
9127             // Need to set the role of those window control to spinbox
9128             /*
9129             case WINDOW_NUMERICFIELD:
9130             case WINDOW_METRICFIELD:
9131             case WINDOW_CURRENCYFIELD:
9132             case WINDOW_LONGCURRENCYFIELD:
9133             */
9134             case WINDOW_EDIT: nRole = ( GetStyle() & WB_PASSWORD ) ? (accessibility::AccessibleRole::PASSWORD_TEXT) : (accessibility::AccessibleRole::TEXT); break;
9135 
9136             case WINDOW_PATTERNBOX:
9137             case WINDOW_NUMERICBOX:
9138             case WINDOW_METRICBOX:
9139             case WINDOW_CURRENCYBOX:
9140             case WINDOW_LONGCURRENCYBOX:
9141             case WINDOW_COMBOBOX: nRole = accessibility::AccessibleRole::COMBO_BOX; break;
9142 
9143             case WINDOW_LISTBOX:
9144             case WINDOW_MULTILISTBOX: nRole = accessibility::AccessibleRole::LIST; break;
9145 
9146 			case WINDOW_TREELISTBOX: nRole = accessibility::AccessibleRole::TREE; break;
9147 
9148             case WINDOW_FIXEDTEXT: nRole = accessibility::AccessibleRole::LABEL; break;
9149             case WINDOW_FIXEDBORDER:
9150 				nRole = accessibility::AccessibleRole::SEPARATOR; break;
9151             case WINDOW_FIXEDLINE:
9152 				{	if( GetText().Len() > 0 )
9153 						nRole = accessibility::AccessibleRole::LABEL;
9154 					else
9155 						nRole = accessibility::AccessibleRole::SEPARATOR;
9156 					break;
9157 				}
9158             //case WINDOW_FIXEDLINE: nRole = accessibility::AccessibleRole::SEPARATOR; break;
9159             case WINDOW_FIXEDBITMAP:
9160             case WINDOW_FIXEDIMAGE: nRole = accessibility::AccessibleRole::ICON; break;
9161             case WINDOW_GROUPBOX: nRole = accessibility::AccessibleRole::GROUP_BOX; break;
9162             case WINDOW_SCROLLBAR: nRole = accessibility::AccessibleRole::SCROLL_BAR; break;
9163 
9164             case WINDOW_SLIDER:
9165             case WINDOW_SPLITTER:
9166             case WINDOW_SPLITWINDOW: nRole = accessibility::AccessibleRole::SPLIT_PANE; break;
9167 
9168             case WINDOW_DATEBOX:
9169             case WINDOW_TIMEBOX:
9170             case WINDOW_DATEFIELD:
9171             case WINDOW_TIMEFIELD: nRole = accessibility::AccessibleRole::DATE_EDITOR; break;
9172 
9173             // Need to set the role of those window control to spinbox
9174             case WINDOW_NUMERICFIELD:
9175             case WINDOW_METRICFIELD:
9176             case WINDOW_CURRENCYFIELD:
9177             case WINDOW_LONGCURRENCYFIELD:
9178             case WINDOW_SPINFIELD: nRole = accessibility::AccessibleRole::SPIN_BOX; break;
9179 
9180             case WINDOW_TOOLBOX: nRole = accessibility::AccessibleRole::TOOL_BAR; break;
9181             case WINDOW_STATUSBAR: nRole = accessibility::AccessibleRole::STATUS_BAR; break;
9182 
9183             case WINDOW_TABPAGE: nRole = accessibility::AccessibleRole::PANEL; break;
9184             case WINDOW_TABCONTROL: nRole = accessibility::AccessibleRole::PAGE_TAB_LIST; break;
9185 
9186             case WINDOW_DOCKINGWINDOW:
9187             case WINDOW_SYSWINDOW:      nRole = (mpWindowImpl->mbFrame) ? accessibility::AccessibleRole::FRAME :
9188                                                                           accessibility::AccessibleRole::PANEL; break;
9189 
9190             case WINDOW_FLOATINGWINDOW: nRole = ( mpWindowImpl->mbFrame ||
9191                                                  (mpWindowImpl->mpBorderWindow && mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) ||
9192                                                  (GetStyle() & WB_OWNERDRAWDECORATION) ) ? accessibility::AccessibleRole::FRAME :
9193                                                                                            accessibility::AccessibleRole::WINDOW; break;
9194 
9195             case WINDOW_WORKWINDOW: nRole = accessibility::AccessibleRole::ROOT_PANE; break;
9196 
9197 
9198             case WINDOW_SCROLLBARBOX: nRole = accessibility::AccessibleRole::FILLER; break;
9199 
9200             case WINDOW_HELPTEXTWINDOW: nRole = accessibility::AccessibleRole::TOOL_TIP; break;
9201 
9202 			case WINDOW_RULER:			nRole = accessibility::AccessibleRole::RULER; break;
9203             case WINDOW_WINDOW:
9204             case WINDOW_CONTROL:
9205             case WINDOW_BORDERWINDOW:
9206             case WINDOW_SYSTEMCHILDWINDOW:
9207             default:
9208                 if (ImplIsAccessibleNativeFrame() )
9209                     nRole = accessibility::AccessibleRole::FRAME;
9210                 else if( IsScrollable() )
9211                     nRole = accessibility::AccessibleRole::SCROLL_PANE;
9212                 else if( ((Window*)this)->ImplGetWindow()->IsMenuFloatingWindow() )
9213                     nRole = accessibility::AccessibleRole::WINDOW;      // #106002#, contextmenus are windows (i.e. toplevel)
9214                 else
9215                     // #104051# WINDOW seems to be a bad default role, use LAYEREDPANE instead
9216                     // a WINDOW is interpreted as a top-level window, which is typically not the case
9217                     //nRole = accessibility::AccessibleRole::WINDOW;
9218                     nRole = accessibility::AccessibleRole::PANEL;
9219         }
9220     }
9221     return nRole;
9222 }
9223 
SetAccessibleName(const String & rName)9224 void Window::SetAccessibleName( const String& rName )
9225 {
9226    if ( !mpWindowImpl->mpAccessibleInfos )
9227         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9228 
9229 	String oldName = GetAccessibleName();
9230     delete mpWindowImpl->mpAccessibleInfos->pAccessibleName;
9231     mpWindowImpl->mpAccessibleInfos->pAccessibleName = new String( rName );
9232     ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldName );
9233 }
9234 
GetAccessibleName() const9235 String Window::GetAccessibleName() const
9236 {
9237 	String aAccessibleName;
9238 	if ( mpWindowImpl->mpAccessibleInfos && mpWindowImpl->mpAccessibleInfos->pAccessibleName )
9239 	{
9240 		aAccessibleName = *mpWindowImpl->mpAccessibleInfos->pAccessibleName;
9241 	}
9242 	else
9243 	{
9244         switch ( GetType() )
9245         {
9246 //            case WINDOW_IMAGERADIOBUTTON:
9247 //            case WINDOW_RADIOBUTTON:
9248 //            case WINDOW_TRISTATEBOX:
9249 //            case WINDOW_CHECKBOX:
9250 
9251             case WINDOW_MULTILINEEDIT:
9252             case WINDOW_PATTERNFIELD:
9253             case WINDOW_NUMERICFIELD:
9254             case WINDOW_METRICFIELD:
9255             case WINDOW_CURRENCYFIELD:
9256             case WINDOW_LONGCURRENCYFIELD:
9257             case WINDOW_EDIT:
9258 
9259             case WINDOW_DATEBOX:
9260             case WINDOW_TIMEBOX:
9261             case WINDOW_CURRENCYBOX:
9262             case WINDOW_LONGCURRENCYBOX:
9263             case WINDOW_DATEFIELD:
9264             case WINDOW_TIMEFIELD:
9265             case WINDOW_SPINFIELD:
9266 
9267             case WINDOW_COMBOBOX:
9268             case WINDOW_LISTBOX:
9269             case WINDOW_MULTILISTBOX:
9270 			case WINDOW_TREELISTBOX:
9271 			case WINDOW_METRICBOX:
9272             {
9273                 Window *pLabel = GetAccessibleRelationLabeledBy();
9274                 if ( pLabel && pLabel != this )
9275                     aAccessibleName = pLabel->GetText();
9276             }
9277 		if ( !aAccessibleName.Len() )
9278 	        {
9279 	            aAccessibleName = GetQuickHelpText();
9280 	        }
9281             break;
9282 
9283             case WINDOW_IMAGEBUTTON:
9284             case WINDOW_PUSHBUTTON:
9285                 aAccessibleName = GetText();
9286                 if ( !aAccessibleName.Len() )
9287                 {
9288                     aAccessibleName = GetQuickHelpText();
9289                     if ( !aAccessibleName.Len() )
9290                         aAccessibleName = GetHelpText();
9291                 }
9292             break;
9293 
9294 			case WINDOW_TOOLBOX:
9295 				aAccessibleName = GetText();
9296 				if( aAccessibleName.Len() == 0 )
9297 					aAccessibleName =XubString( RTL_CONSTASCII_USTRINGPARAM( "Tool Bar"  ) );
9298 				break;
9299 			case WINDOW_MOREBUTTON:
9300 				aAccessibleName = mpWindowImpl->maText;
9301 				break;
9302             default:
9303                 aAccessibleName = GetText();
9304                 break;
9305         }
9306 
9307 		aAccessibleName = GetNonMnemonicString( aAccessibleName );
9308 	}
9309 
9310 	return aAccessibleName;
9311 }
9312 
SetAccessibleDescription(const String & rDescription)9313 void Window::SetAccessibleDescription( const String& rDescription )
9314 {
9315    if ( ! mpWindowImpl->mpAccessibleInfos )
9316         mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9317 
9318     DBG_ASSERT( !mpWindowImpl->mpAccessibleInfos->pAccessibleDescription, "AccessibleDescription already set!" );
9319     delete mpWindowImpl->mpAccessibleInfos->pAccessibleDescription;
9320     mpWindowImpl->mpAccessibleInfos->pAccessibleDescription = new String( rDescription );
9321 }
9322 
GetAccessibleDescription() const9323 String Window::GetAccessibleDescription() const
9324 {
9325 	String aAccessibleDescription;
9326 	if ( mpWindowImpl->mpAccessibleInfos && mpWindowImpl->mpAccessibleInfos->pAccessibleDescription )
9327 	{
9328 		aAccessibleDescription = *mpWindowImpl->mpAccessibleInfos->pAccessibleDescription;
9329 	}
9330 	else
9331 	{
9332 		// Special code for help text windows. ZT asks the border window for the
9333 		// description so we have to forward this request to our inner window.
9334 		const Window* pWin = ((Window *)this)->ImplGetWindow();
9335 		if ( pWin->GetType() == WINDOW_HELPTEXTWINDOW )
9336 			aAccessibleDescription = pWin->GetHelpText();
9337 		else
9338 			aAccessibleDescription = GetHelpText();
9339 	}
9340 
9341 	return aAccessibleDescription;
9342 }
9343 
SetAccessibleRelationLabeledBy(Window * pLabeledBy)9344 void Window::SetAccessibleRelationLabeledBy( Window* pLabeledBy )
9345 {
9346 	if ( !mpWindowImpl->mpAccessibleInfos )
9347 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9348 	mpWindowImpl->mpAccessibleInfos->pLabeledByWindow = pLabeledBy;
9349 }
9350 
SetAccessibleRelationLabelFor(Window * pLabelFor)9351 void Window::SetAccessibleRelationLabelFor( Window* pLabelFor )
9352 {
9353 	if ( !mpWindowImpl->mpAccessibleInfos )
9354 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9355 	mpWindowImpl->mpAccessibleInfos->pLabelForWindow = pLabelFor;
9356 }
9357 
SetAccessibleRelationMemberOf(Window * pMemberOfWin)9358 void Window::SetAccessibleRelationMemberOf( Window* pMemberOfWin )
9359 {
9360 	if ( !mpWindowImpl->mpAccessibleInfos )
9361 		mpWindowImpl->mpAccessibleInfos = new ImplAccessibleInfos;
9362 	mpWindowImpl->mpAccessibleInfos->pMemberOfWindow = pMemberOfWin;
9363 }
9364 
IsAccessibilityEventsSuppressed(sal_Bool bTraverseParentPath)9365 sal_Bool Window::IsAccessibilityEventsSuppressed( sal_Bool bTraverseParentPath )
9366 {
9367     if( !bTraverseParentPath )
9368         return mpWindowImpl->mbSuppressAccessibilityEvents;
9369     else
9370     {
9371         Window *pParent = this;
9372         while ( pParent && pParent->mpWindowImpl)
9373         {
9374             if( pParent->mpWindowImpl->mbSuppressAccessibilityEvents )
9375                 return sal_True;
9376             else
9377                 pParent = pParent->mpWindowImpl->mpParent; // do not use GetParent() to find borderwindows that are frames
9378         }
9379         return sal_False;
9380     }
9381 }
9382 
SetAccessibilityEventsSuppressed(sal_Bool bSuppressed)9383 void Window::SetAccessibilityEventsSuppressed(sal_Bool bSuppressed)
9384 {
9385 	mpWindowImpl->mbSuppressAccessibilityEvents = bSuppressed;
9386 }
9387 
RecordLayoutData(vcl::ControlLayoutData * pLayout,const Rectangle & rRect)9388 void Window::RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect )
9389 {
9390     if( ! mpOutDevData )
9391         ImplInitOutDevData();
9392 	mpOutDevData->mpRecordLayout = pLayout;
9393 	mpOutDevData->maRecordRect = rRect;
9394     Paint( rRect );
9395     mpOutDevData->mpRecordLayout = NULL;
9396 }
9397 
9398 // -----------------------------------------------------------------------
9399 // -----------------------------------------------------------------------
9400 
9401 
9402 // returns background color used in this control
9403 // false: could not determine color
ImplGetCurrentBackgroundColor(Color & rCol)9404 sal_Bool Window::ImplGetCurrentBackgroundColor( Color& rCol )
9405 {
9406 	sal_Bool bRet = sal_True;
9407 
9408     switch ( GetType() )
9409     {
9410 		// perform special handling here
9411         case WINDOW_PUSHBUTTON:
9412         case WINDOW_OKBUTTON:
9413         case WINDOW_CANCELBUTTON:
9414 		// etc.
9415         default:
9416 			if( IsControlBackground() )
9417 				rCol = GetControlBackground();
9418 			else if( IsBackground() )
9419 				{
9420 					Wallpaper aWall = GetBackground();
9421 					if( !aWall.IsGradient() && !aWall.IsBitmap() )
9422 						rCol = aWall.GetColor();
9423 					else
9424 						bRet = sal_False;
9425 				}
9426 			else
9427 				rCol = GetSettings().GetStyleSettings().GetFaceColor();
9428 			break;
9429     }
9430 	return bRet;
9431 }
9432 
DrawSelectionBackground(const Rectangle & rRect,sal_uInt16 highlight,sal_Bool bChecked,sal_Bool bDrawBorder,sal_Bool bDrawExtBorderOnly)9433 void Window::DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly )
9434 {
9435     DrawSelectionBackground( rRect, highlight, bChecked, bDrawBorder, bDrawExtBorderOnly, 0, NULL, NULL );
9436 }
9437 
DrawSelectionBackground(const Rectangle & rRect,sal_uInt16 highlight,sal_Bool bChecked,sal_Bool bDrawBorder,sal_Bool bDrawExtBorderOnly,Color * pSelectionTextColor)9438 void Window::DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, sal_Bool bChecked, sal_Bool bDrawBorder, sal_Bool bDrawExtBorderOnly, Color* pSelectionTextColor )
9439 {
9440     DrawSelectionBackground( rRect, highlight, bChecked, bDrawBorder, bDrawExtBorderOnly, 0, pSelectionTextColor, NULL );
9441 }
9442 
DrawSelectionBackground(const Rectangle & rRect,sal_uInt16 highlight,sal_Bool bChecked,sal_Bool bDrawBorder,sal_Bool bDrawExtBorderOnly,long nCornerRadius,Color * pSelectionTextColor,Color * pPaintColor)9443 void Window::DrawSelectionBackground( const Rectangle& rRect,
9444                                       sal_uInt16 highlight,
9445                                       sal_Bool bChecked,
9446                                       sal_Bool bDrawBorder,
9447                                       sal_Bool bDrawExtBorderOnly,
9448                                       long nCornerRadius,
9449                                       Color* pSelectionTextColor,
9450                                       Color* pPaintColor
9451                                       )
9452 {
9453     if( rRect.IsEmpty() )
9454         return;
9455 
9456     bool bRoundEdges = nCornerRadius > 0;
9457 
9458     const StyleSettings& rStyles = GetSettings().GetStyleSettings();
9459 
9460 
9461     // colors used for item highlighting
9462     Color aSelectionBorderCol( pPaintColor ? *pPaintColor : rStyles.GetHighlightColor() );
9463     Color aSelectionFillCol( aSelectionBorderCol );
9464 
9465 	sal_Bool bDark = rStyles.GetFaceColor().IsDark();
9466 	sal_Bool bBright = ( rStyles.GetFaceColor() == Color( COL_WHITE ) );
9467 
9468     int c1 = aSelectionBorderCol.GetLuminance();
9469     int c2 = GetDisplayBackground().GetColor().GetLuminance();
9470 
9471     if( !bDark && !bBright && abs( c2-c1 ) < (pPaintColor ? 40 : 75) )
9472     {
9473         // contrast too low
9474         sal_uInt16 h,s,b;
9475         aSelectionFillCol.RGBtoHSB( h, s, b );
9476         if( b > 50 )    b -= 40;
9477         else            b += 40;
9478         aSelectionFillCol.SetColor( Color::HSBtoRGB( h, s, b ) );
9479         aSelectionBorderCol = aSelectionFillCol;
9480     }
9481 
9482     if( bRoundEdges )
9483     {
9484         if( aSelectionBorderCol.IsDark() )
9485             aSelectionBorderCol.IncreaseLuminance( 128 );
9486         else
9487             aSelectionBorderCol.DecreaseLuminance( 128 );
9488     }
9489 
9490     Rectangle aRect( rRect );
9491     if( bDrawExtBorderOnly )
9492     {
9493         aRect.nLeft     -= 1;
9494         aRect.nTop      -= 1;
9495         aRect.nRight    += 1;
9496         aRect.nBottom   += 1;
9497     }
9498     Color oldFillCol = GetFillColor();
9499     Color oldLineCol = GetLineColor();
9500 
9501     if( bDrawBorder )
9502         SetLineColor( bDark ? Color(COL_WHITE) : ( bBright ? Color(COL_BLACK) : aSelectionBorderCol ) );
9503     else
9504         SetLineColor();
9505 
9506     sal_uInt16 nPercent = 0;
9507     if( !highlight )
9508 	{
9509 		if( bDark )
9510 			aSelectionFillCol = COL_BLACK;
9511 		else
9512 			nPercent = 80;  // just checked (light)
9513 	}
9514     else
9515     {
9516         if( bChecked && highlight == 2 )
9517 		{
9518 			if( bDark )
9519 			    aSelectionFillCol = COL_LIGHTGRAY;
9520             else if ( bBright )
9521             {
9522 			    aSelectionFillCol = COL_BLACK;
9523                 SetLineColor( COL_BLACK );
9524                 nPercent = 0;
9525             }
9526             else
9527                 nPercent = bRoundEdges ? 40 : 20;          // selected, pressed or checked ( very dark )
9528 		}
9529         else if( bChecked || highlight == 1 )
9530 		{
9531 			if( bDark )
9532 			    aSelectionFillCol = COL_GRAY;
9533             else if ( bBright )
9534             {
9535 			    aSelectionFillCol = COL_BLACK;
9536                 SetLineColor( COL_BLACK );
9537                 nPercent = 0;
9538             }
9539             else
9540                 nPercent = bRoundEdges ? 60 : 35;          // selected, pressed or checked ( very dark )
9541 		}
9542         else
9543 		{
9544 			if( bDark )
9545 			    aSelectionFillCol = COL_LIGHTGRAY;
9546             else if ( bBright )
9547             {
9548 			    aSelectionFillCol = COL_BLACK;
9549                 SetLineColor( COL_BLACK );
9550                 if( highlight == 3 )
9551                     nPercent = 80;
9552                 else
9553                     nPercent = 0;
9554             }
9555             else
9556                 nPercent = 70;          // selected ( dark )
9557 		}
9558     }
9559 
9560     if( bDark && bDrawExtBorderOnly )
9561     {
9562         SetFillColor();
9563         if( pSelectionTextColor )
9564             *pSelectionTextColor = rStyles.GetHighlightTextColor();
9565     }
9566     else
9567     {
9568         SetFillColor( aSelectionFillCol );
9569         if( pSelectionTextColor )
9570         {
9571             Color aTextColor = IsControlBackground() ? GetControlForeground() : rStyles.GetButtonTextColor();
9572             Color aHLTextColor = rStyles.GetHighlightTextColor();
9573             int nTextDiff = abs(aSelectionFillCol.GetLuminance() - aTextColor.GetLuminance());
9574             int nHLDiff = abs(aSelectionFillCol.GetLuminance() - aHLTextColor.GetLuminance());
9575             *pSelectionTextColor = (nHLDiff >= nTextDiff) ? aHLTextColor : aTextColor;
9576         }
9577     }
9578 
9579 
9580 	if( bDark )
9581 	{
9582 		DrawRect( aRect );
9583 	}
9584 	else
9585 	{
9586         if( bRoundEdges )
9587         {
9588             Polygon aPoly( aRect, nCornerRadius, nCornerRadius );
9589             PolyPolygon aPolyPoly( aPoly );
9590             DrawTransparent( aPolyPoly, nPercent );
9591         }
9592         else
9593         {
9594             Polygon aPoly( aRect );
9595             PolyPolygon aPolyPoly( aPoly );
9596             DrawTransparent( aPolyPoly, nPercent );
9597         }
9598 	}
9599 
9600     SetFillColor( oldFillCol );
9601     SetLineColor( oldLineCol );
9602 }
9603 
9604 /*
9605 void Window::DbgAssertNoEventListeners()
9606 {
9607     VclWindowEvent aEvent( this, 0, NULL );
9608     DBG_ASSERT( mpWindowImpl->maEventListeners.empty(), "Eventlistener: Who is still listening???" )
9609     if ( !mpWindowImpl->maEventListeners.empty() )
9610         mpWindowImpl->maEventListeners.Call( &aEvent );
9611 
9612     DBG_ASSERT( mpWindowImpl->maChildEventListeners.empty(), "ChildEventlistener: Who is still listening???" )
9613     if ( !mpWindowImpl->maChildEventListeners.empty() )
9614         mpWindowImpl->maChildEventListeners.Call( &aEvent );
9615 }
9616 */
9617 
9618 // controls should return the window that gets the
9619 // focus by default, so keyevents can be sent to that window directly
GetPreferredKeyInputWindow()9620 Window* Window::GetPreferredKeyInputWindow()
9621 {
9622     return this;
9623 }
9624 
9625 
IsScrollable() const9626 sal_Bool Window::IsScrollable() const
9627 {
9628     // check for scrollbars
9629     Window *pChild = mpWindowImpl->mpFirstChild;
9630     while( pChild )
9631     {
9632         if( pChild->GetType() == WINDOW_SCROLLBAR )
9633             return true;
9634         else
9635             pChild = pChild->mpWindowImpl->mpNext;
9636     }
9637     return false;
9638 }
9639 
IsTopWindow() const9640 sal_Bool Window::IsTopWindow() const
9641 {
9642     if ( mpWindowImpl->mbInDtor )
9643         return sal_False;
9644 
9645     // topwindows must be frames or they must have a borderwindow which is a frame
9646     if( !mpWindowImpl->mbFrame && (!mpWindowImpl->mpBorderWindow || (mpWindowImpl->mpBorderWindow && !mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame) ) )
9647         return sal_False;
9648 
9649     ImplGetWinData();
9650     if( mpWindowImpl->mpWinData->mnIsTopWindow == (sal_uInt16)~0)    // still uninitialized
9651     {
9652         // #113722#, cache result of expensive queryInterface call
9653         Window *pThisWin = (Window*)this;
9654         uno::Reference< XTopWindow > xTopWindow( pThisWin->GetComponentInterface(), UNO_QUERY );
9655         pThisWin->mpWindowImpl->mpWinData->mnIsTopWindow = xTopWindow.is() ? 1 : 0;
9656     }
9657     return mpWindowImpl->mpWinData->mnIsTopWindow == 1 ? sal_True : sal_False;
9658 }
9659 
ImplMirrorFramePos(Point & pt) const9660 void Window::ImplMirrorFramePos( Point &pt ) const
9661 {
9662     pt.X() = mpWindowImpl->mpFrame->maGeometry.nWidth-1-pt.X();
9663 }
9664 
9665 // frame based modal counter (dialogs are not modal to the whole application anymore)
IsInModalMode() const9666 sal_Bool Window::IsInModalMode() const
9667 {
9668     return (mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mnModalMode != 0);
9669 }
ImplIncModalCount()9670 void Window::ImplIncModalCount()
9671 {
9672     Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
9673     Window* pParent = pFrameWindow;
9674     while( pFrameWindow )
9675     {
9676         pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode++;
9677         while( pParent && pParent->mpWindowImpl->mpFrameWindow == pFrameWindow )
9678         {
9679             pParent = pParent->GetParent();
9680         }
9681         pFrameWindow = pParent ? pParent->mpWindowImpl->mpFrameWindow : NULL;
9682     }
9683 }
ImplDecModalCount()9684 void Window::ImplDecModalCount()
9685 {
9686     Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
9687     Window* pParent = pFrameWindow;
9688     while( pFrameWindow )
9689     {
9690         pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode--;
9691         while( pParent && pParent->mpWindowImpl->mpFrameWindow == pFrameWindow )
9692         {
9693             pParent = pParent->GetParent();
9694         }
9695         pFrameWindow = pParent ? pParent->mpWindowImpl->mpFrameWindow : NULL;
9696     }
9697 }
ImplIsInTaskPaneList()9698 sal_Bool Window::ImplIsInTaskPaneList()
9699 {
9700     return mpWindowImpl->mbIsInTaskPaneList;
9701 }
ImplIsInTaskPaneList(sal_Bool mbIsInTaskList)9702 void Window::ImplIsInTaskPaneList( sal_Bool mbIsInTaskList )
9703 {
9704     mpWindowImpl->mbIsInTaskPaneList = mbIsInTaskList;
9705 }
9706 
ImplNotifyIconifiedState(sal_Bool bIconified)9707 void Window::ImplNotifyIconifiedState( sal_Bool bIconified )
9708 {
9709     mpWindowImpl->mpFrameWindow->ImplCallEventListeners( bIconified ? VCLEVENT_WINDOW_MINIMIZE : VCLEVENT_WINDOW_NORMALIZE );
9710     // #109206# notify client window as well to have toolkit topwindow listeners notified
9711     if( mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow && mpWindowImpl->mpFrameWindow != mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow )
9712         mpWindowImpl->mpFrameWindow->mpWindowImpl->mpClientWindow->ImplCallEventListeners( bIconified ? VCLEVENT_WINDOW_MINIMIZE : VCLEVENT_WINDOW_NORMALIZE );
9713 }
9714 
HasActiveChildFrame()9715 sal_Bool Window::HasActiveChildFrame()
9716 {
9717     sal_Bool bRet = sal_False;
9718     Window *pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
9719     while( pFrameWin )
9720     {
9721         if( pFrameWin != mpWindowImpl->mpFrameWindow )
9722         {
9723             sal_Bool bDecorated = sal_False;
9724             Window *pChildFrame = pFrameWin->ImplGetWindow();
9725             // #i15285# unfortunately WB_MOVEABLE is the same as WB_TABSTOP which can
9726             // be removed for ToolBoxes to influence the keyboard accessibility
9727             // thus WB_MOVEABLE is no indicator for decoration anymore
9728             // but FloatingWindows carry this information in their TitleType...
9729             // TODO: avoid duplicate WinBits !!!
9730             if( pChildFrame && pChildFrame->ImplIsFloatingWindow() )
9731                 bDecorated = ((FloatingWindow*) pChildFrame)->GetTitleType() != FLOATWIN_TITLE_NONE;
9732             if( bDecorated || (pFrameWin->mpWindowImpl->mnStyle & (WB_MOVEABLE | WB_SIZEABLE) ) )
9733                 if( pChildFrame && pChildFrame->IsVisible() && pChildFrame->IsActive() )
9734                 {
9735                     if( ImplIsChild( pChildFrame, sal_True ) )
9736                     {
9737                         bRet = sal_True;
9738                         break;
9739                     }
9740                 }
9741         }
9742         pFrameWin = pFrameWin->mpWindowImpl->mpFrameData->mpNextFrame;
9743     }
9744     return bRet;
9745 }
9746 
GetInputLanguage() const9747 LanguageType Window::GetInputLanguage() const
9748 {
9749     return mpWindowImpl->mpFrame->GetInputLanguage();
9750 }
9751 
EnableNativeWidget(sal_Bool bEnable)9752 void Window::EnableNativeWidget( sal_Bool bEnable )
9753 {
9754     static const char* pNoNWF = getenv( "SAL_NO_NWF" );
9755     if( pNoNWF && *pNoNWF )
9756         bEnable = sal_False;
9757 
9758     if( bEnable != ImplGetWinData()->mbEnableNativeWidget )
9759     {
9760         ImplGetWinData()->mbEnableNativeWidget = bEnable;
9761 
9762         // send datachanged event to allow for internal changes required for NWF
9763         // like clipmode, transparency, etc.
9764         DataChangedEvent aDCEvt( DATACHANGED_SETTINGS, &maSettings, SETTINGS_STYLE );
9765         DataChanged( aDCEvt );
9766 
9767         // sometimes the borderwindow is queried, so keep it in sync
9768         if( mpWindowImpl->mpBorderWindow )
9769             mpWindowImpl->mpBorderWindow->ImplGetWinData()->mbEnableNativeWidget = bEnable;
9770     }
9771 
9772     // push down, useful for compound controls
9773     Window *pChild = mpWindowImpl->mpFirstChild;
9774     while( pChild )
9775     {
9776         pChild->EnableNativeWidget( bEnable );
9777         pChild = pChild->mpWindowImpl->mpNext;
9778     }
9779 }
9780 
IsNativeWidgetEnabled() const9781 sal_Bool Window::IsNativeWidgetEnabled() const
9782 {
9783     return ImplGetWinData()->mbEnableNativeWidget;
9784 }
9785 
9786 #ifdef WNT // see #140456#
9787 #include <win/salframe.h>
9788 #endif
9789 
ImplGetCanvas(const Size & rFullscreenSize,bool bFullscreen,bool bSpriteCanvas) const9790 uno::Reference< rendering::XCanvas > Window::ImplGetCanvas( const Size& rFullscreenSize,
9791                                                        bool        bFullscreen,
9792                                                        bool        bSpriteCanvas ) const
9793 {
9794     // try to retrieve hard reference from weak member
9795     uno::Reference< rendering::XCanvas > xCanvas( mpWindowImpl->mxCanvas );
9796 
9797     // canvas still valid? Then we're done.
9798     if( xCanvas.is() )
9799         return xCanvas;
9800 
9801     Sequence< Any > aArg(6);
9802 
9803     // Feed any with operating system's window handle
9804     // ==============================================
9805 
9806     // common: first any is VCL pointer to window (for VCL canvas)
9807     aArg[ 0 ] = makeAny( reinterpret_cast<sal_Int64>(this) );
9808 
9809     // TODO(Q1): Make GetSystemData method virtual
9810 
9811     // check whether we're a SysChild: have to fetch system data
9812     // directly from SystemChildWindow, because the GetSystemData
9813     // method is unfortunately not virtual
9814     const SystemChildWindow* pSysChild = dynamic_cast< const SystemChildWindow* >( this );
9815     if( pSysChild )
9816     {
9817         aArg[ 1 ] = pSysChild->GetSystemDataAny();
9818         aArg[ 5 ] = pSysChild->GetSystemGfxDataAny();
9819     }
9820     else
9821     {
9822         aArg[ 1 ] = GetSystemDataAny();
9823         aArg[ 5 ] = GetSystemGfxDataAny();
9824     }
9825 
9826     if( bFullscreen )
9827         aArg[ 2 ] = makeAny( ::com::sun::star::awt::Rectangle( 0, 0,
9828                                                                rFullscreenSize.Width(),
9829                                                                rFullscreenSize.Height() ) );
9830     else
9831         aArg[ 2 ] = makeAny( ::com::sun::star::awt::Rectangle( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight ) );
9832 
9833     aArg[ 3 ] = makeAny( mpWindowImpl->mbAlwaysOnTop ? sal_True : sal_False );
9834     aArg[ 4 ] = makeAny( uno::Reference< awt::XWindow >(
9835                              const_cast<Window*>(this)->GetComponentInterface(),
9836                              uno::UNO_QUERY ));
9837 
9838     uno::Reference< XMultiServiceFactory > xFactory = vcl::unohelper::GetMultiServiceFactory();
9839 
9840     // Create canvas instance with window handle
9841     // =========================================
9842     if ( xFactory.is() )
9843     {
9844         static ::vcl::DeleteUnoReferenceOnDeinit<lang::XMultiServiceFactory> xStaticCanvasFactory(
9845             uno::Reference<lang::XMultiServiceFactory>(
9846                 xFactory->createInstance(
9847                     OUString( RTL_CONSTASCII_USTRINGPARAM(
9848                             "com.sun.star.rendering.CanvasFactory") ) ),
9849                 UNO_QUERY ));
9850         uno::Reference<lang::XMultiServiceFactory> xCanvasFactory(xStaticCanvasFactory.get());
9851 
9852         if(xCanvasFactory.is())
9853         {
9854 #ifdef WNT
9855             // see #140456# - if we're running on a multiscreen setup,
9856             // request special, multi-screen safe sprite canvas
9857             // implementation (not DX5 canvas, as it cannot cope with
9858             // surfaces spanning multiple displays). Note: canvas
9859             // (without sprite) stays the same)
9860 			const sal_uInt32 nDisplay = static_cast< WinSalFrame* >( mpWindowImpl->mpFrame )->mnDisplay;
9861 			if( (nDisplay >= Application::GetScreenCount()) )
9862             {
9863                 xCanvas.set( xCanvasFactory->createInstanceWithArguments(
9864                                  bSpriteCanvas ?
9865                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9866                                                "com.sun.star.rendering.SpriteCanvas.MultiScreen" )) :
9867                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9868                                                "com.sun.star.rendering.Canvas.MultiScreen" )),
9869                                  aArg ),
9870                              UNO_QUERY );
9871 
9872             }
9873             else
9874             {
9875 #endif
9876                 xCanvas.set( xCanvasFactory->createInstanceWithArguments(
9877                                  bSpriteCanvas ?
9878                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9879                                                "com.sun.star.rendering.SpriteCanvas" )) :
9880                                  OUString( RTL_CONSTASCII_USTRINGPARAM(
9881                                                "com.sun.star.rendering.Canvas" )),
9882                                  aArg ),
9883                              UNO_QUERY );
9884 
9885 #ifdef WNT
9886             }
9887 #endif
9888 
9889             mpWindowImpl->mxCanvas = xCanvas;
9890         }
9891     }
9892 
9893     // no factory??? Empty reference, then.
9894     return xCanvas;
9895 }
9896 
GetCanvas() const9897 uno::Reference< rendering::XCanvas > Window::GetCanvas() const
9898 {
9899     return ImplGetCanvas( Size(), false, false );
9900 }
9901 
GetSpriteCanvas() const9902 uno::Reference< rendering::XSpriteCanvas > Window::GetSpriteCanvas() const
9903 {
9904     uno::Reference< rendering::XSpriteCanvas > xSpriteCanvas(
9905         ImplGetCanvas( Size(), false, true ), uno::UNO_QUERY );
9906     return xSpriteCanvas;
9907 }
9908 
GetFullscreenSpriteCanvas(const Size & rFullscreenSize) const9909 uno::Reference< ::com::sun::star::rendering::XSpriteCanvas > Window::GetFullscreenSpriteCanvas( const Size& rFullscreenSize ) const
9910 {
9911     uno::Reference< rendering::XSpriteCanvas > xSpriteCanvas(
9912         ImplGetCanvas( rFullscreenSize, true, true ), uno::UNO_QUERY );
9913     return xSpriteCanvas;
9914 }
9915 
ImplPaintToDevice(OutputDevice * i_pTargetOutDev,const Point & i_rPos)9916 void Window::ImplPaintToDevice( OutputDevice* i_pTargetOutDev, const Point& i_rPos )
9917 {
9918     sal_Bool bRVisible = mpWindowImpl->mbReallyVisible;
9919     mpWindowImpl->mbReallyVisible = mpWindowImpl->mbVisible;
9920     sal_Bool bDevOutput = mbDevOutput;
9921     mbDevOutput = sal_True;
9922 
9923     long nOldDPIX = ImplGetDPIX();
9924     long nOldDPIY = ImplGetDPIY();
9925     mnDPIX = i_pTargetOutDev->ImplGetDPIX();
9926     mnDPIY = i_pTargetOutDev->ImplGetDPIY();
9927     sal_Bool bOutput = IsOutputEnabled();
9928     EnableOutput();
9929 
9930     DBG_ASSERT( GetMapMode().GetMapUnit() == MAP_PIXEL, "MapMode must be PIXEL based" );
9931     if ( GetMapMode().GetMapUnit() != MAP_PIXEL )
9932         return;
9933 
9934     // preserve graphicsstate
9935     Push();
9936     Region aClipRegion( GetClipRegion() );
9937     SetClipRegion();
9938 
9939     GDIMetaFile* pOldMtf = GetConnectMetaFile();
9940     GDIMetaFile aMtf;
9941     SetConnectMetaFile( &aMtf );
9942 
9943     // put a push action to metafile
9944     Push();
9945     // copy graphics state to metafile
9946     Font aCopyFont = GetFont();
9947     if( nOldDPIX != mnDPIX || nOldDPIY != mnDPIY )
9948     {
9949         aCopyFont.SetHeight( aCopyFont.GetHeight() * mnDPIY / nOldDPIY );
9950         aCopyFont.SetWidth( aCopyFont.GetWidth() * mnDPIX / nOldDPIX );
9951     }
9952     SetFont( aCopyFont );
9953     SetTextColor( GetTextColor() );
9954     if( IsLineColor() )
9955         SetLineColor( GetLineColor() );
9956     else
9957         SetLineColor();
9958     if( IsFillColor() )
9959         SetFillColor( GetFillColor() );
9960     else
9961         SetFillColor();
9962     if( IsTextLineColor() )
9963         SetTextLineColor( GetTextLineColor() );
9964     else
9965         SetTextLineColor();
9966     if( IsOverlineColor() )
9967         SetOverlineColor( GetOverlineColor() );
9968     else
9969         SetOverlineColor();
9970     if( IsTextFillColor() )
9971         SetTextFillColor( GetTextFillColor() );
9972     else
9973         SetTextFillColor();
9974     SetTextAlign( GetTextAlign() );
9975     SetRasterOp( GetRasterOp() );
9976     if( IsRefPoint() )
9977         SetRefPoint( GetRefPoint() );
9978     else
9979         SetRefPoint();
9980     SetLayoutMode( GetLayoutMode() );
9981     SetDigitLanguage( GetDigitLanguage() );
9982     Rectangle aPaintRect( Point( 0, 0 ), GetOutputSizePixel() );
9983     aClipRegion.Intersect( aPaintRect );
9984     SetClipRegion( aClipRegion );
9985 
9986     // do the actual paint
9987 
9988     // background
9989     if( ! IsPaintTransparent() && IsBackground() && ! (GetParentClipMode() & PARENTCLIPMODE_NOCLIP ) )
9990         Erase();
9991     // foreground
9992     Paint( aPaintRect );
9993     // put a pop action to metafile
9994     Pop();
9995 
9996     SetConnectMetaFile( pOldMtf );
9997     EnableOutput( bOutput );
9998     mpWindowImpl->mbReallyVisible = bRVisible;
9999 
10000     // paint metafile to VDev
10001     VirtualDevice* pMaskedDevice = new VirtualDevice( *i_pTargetOutDev, 0, 0 );
10002     pMaskedDevice->SetOutputSizePixel( GetOutputSizePixel() );
10003     pMaskedDevice->EnableRTL( IsRTLEnabled() );
10004     aMtf.WindStart();
10005     aMtf.Play( pMaskedDevice );
10006     BitmapEx aBmpEx( pMaskedDevice->GetBitmapEx( Point( 0, 0 ), pMaskedDevice->GetOutputSizePixel() ) );
10007     i_pTargetOutDev->DrawBitmapEx( i_rPos, aBmpEx );
10008     // get rid of virtual device now so they don't pile up during recursive calls
10009     delete pMaskedDevice, pMaskedDevice = NULL;
10010 
10011 
10012     for( Window* pChild = mpWindowImpl->mpFirstChild; pChild; pChild = pChild->mpWindowImpl->mpNext )
10013     {
10014         if( pChild->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame && pChild->IsVisible() )
10015         {
10016             long nDeltaX = pChild->mnOutOffX - mnOutOffX;
10017             if( ImplHasMirroredGraphics() )
10018                 nDeltaX = mnOutWidth - nDeltaX - pChild->mnOutWidth;
10019             long nDeltaY = pChild->GetOutOffYPixel() - GetOutOffYPixel();
10020             Point aPos( i_rPos );
10021             Point aDelta( nDeltaX, nDeltaY );
10022             aPos += aDelta;
10023             pChild->ImplPaintToDevice( i_pTargetOutDev, aPos );
10024         }
10025     }
10026 
10027     // restore graphics state
10028     Pop();
10029 
10030     EnableOutput( bOutput );
10031     mpWindowImpl->mbReallyVisible = bRVisible;
10032     mbDevOutput = bDevOutput;
10033     mnDPIX = nOldDPIX;
10034     mnDPIY = nOldDPIY;
10035 }
10036 
PaintToDevice(OutputDevice * pDev,const Point & rPos,const Size &)10037 void Window::PaintToDevice( OutputDevice* pDev, const Point& rPos, const Size& /*rSize*/ )
10038 {
10039     // FIXME: scaling: currently this is for pixel copying only
10040 
10041     DBG_ASSERT( ! pDev->ImplHasMirroredGraphics(), "PaintToDevice to mirroring graphics" );
10042     DBG_ASSERT( ! pDev->IsRTLEnabled(), "PaintToDevice to mirroring device" );
10043 
10044 
10045     Point       aPos  = pDev->LogicToPixel( rPos );
10046 
10047     Window* pRealParent = NULL;
10048     if( ! mpWindowImpl->mbVisible )
10049     {
10050         Window* pTempParent = ImplGetDefaultWindow();
10051         if( pTempParent )
10052             pTempParent->EnableChildTransparentMode();
10053         pRealParent = GetParent();
10054         SetParent( pTempParent );
10055         // trigger correct visibility flags for children
10056         Show();
10057         Hide();
10058     }
10059 
10060     sal_Bool bVisible = mpWindowImpl->mbVisible;
10061     mpWindowImpl->mbVisible = sal_True;
10062 
10063     if( mpWindowImpl->mpBorderWindow )
10064         mpWindowImpl->mpBorderWindow->ImplPaintToDevice( pDev, rPos );
10065     else
10066         ImplPaintToDevice( pDev, rPos );
10067 
10068     mpWindowImpl->mbVisible = bVisible;
10069 
10070     if( pRealParent )
10071         SetParent( pRealParent );
10072 }
10073 
GetSurroundingText() const10074 XubString Window::GetSurroundingText() const
10075 {
10076   return XubString::EmptyString();
10077 }
10078 
GetSurroundingTextSelection() const10079 Selection Window::GetSurroundingTextSelection() const
10080 {
10081   return Selection( 0, 0 );
10082 }
10083