/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { /** HatchTexturePrimitive3D class HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements a decomposition which is complicated enough for buffering. Since the group primitive has no default buffering, it is necessary here to add a local buffering mechanism for the decomposition */ class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D { private: /// the hatch definition attribute::FillHatchAttribute maHatch; /// the buffered decomposed hatch Primitive3DSequence maBuffered3DDecomposition; protected: /// helper: local decomposition Primitive3DSequence impCreate3DDecomposition() const; /// local access methods to maBufferedDecomposition const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; } void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; } public: /// constructor HatchTexturePrimitive3D( const attribute::FillHatchAttribute& rHatch, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); /// data read access const attribute::FillHatchAttribute& getHatch() const { return maHatch; } /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; /// local decomposition. virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX ////////////////////////////////////////////////////////////////////////////// // eof