xref: /trunk/main/svx/inc/svx/svdhdl.hxx (revision d0a3696392cc1c6d4dbd32f3b15a32c7f4c3aba1)
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21 
22 #ifndef _SVDHDL_HXX
23 #define _SVDHDL_HXX
24 
25 #include <tools/gen.hxx>
26 
27 #ifndef _POINTR_HXX //autogen
28 #include <vcl/pointr.hxx>
29 #endif
30 #include <tools/contnr.hxx>
31 
32 #ifndef _SOLAR_HRC
33 #include <svl/solar.hrc>
34 #endif
35 
36 #include <svx/xpoly.hxx>
37 #include <svx/svdoedge.hxx>
38 #include <svx/sdr/overlay/overlayobjectlist.hxx>
39 #include "svx/svxdllapi.h"
40 
41 #include <svx/xpoly.hxx>
42 #include <svx/svdoedge.hxx>
43 #include <basegfx/matrix/b2dhommatrix.hxx>
44 #include <svx/sdgcpitm.hxx>
45 
46 class VirtualDevice;
47 class OutputDevice;
48 class Region;
49 class Window;
50 class SdrHdlList;
51 class SdrMarkView;
52 class SdrObject;
53 class SdrPageView;
54 class MouseEvent;
55 
56 // Jedes Objekt muss in der Lage seine Handles zu erzeugen. Diese werden dann
57 // bei einer Selektion abgeholt, bei der View angemeldet und sichtbar gemacht.
58 // Wird ein Handle von der Maus berührt (IsHit()), so wird von der View der
59 // entsprechende Mauszeiger vom Handle abgeholt und der App auf Anfrage zum
60 // reinschalten übergeben.
61 // Handles wie z.B. der Rotationsmittelpunkt oder die Spiegelachse werden von
62 // der View generiert, wenn vom Controller der entsprechende Transformations-
63 // Modus selektiert wird.
64 // HDL_MOVE...HDL_LWRGT müssen im enum immer zusammen stehen bleiben!
65 
66 enum SdrHdlKind
67 {
68     HDL_MOVE,       // Handle zum Verschieben des Objekts
69     HDL_UPLFT,      // top left
70     HDL_UPPER,      // top
71     HDL_UPRGT,      // top right
72     HDL_LEFT,       // left
73     HDL_RIGHT,      // right
74     HDL_LWLFT,      // bottom left
75     HDL_LOWER,      // bottom
76     HDL_LWRGT,      // bottom right
77     HDL_POLY,       // Punktselektion an Polygon oder Bezierkurve
78     HDL_BWGT,       // Gewicht an einer Bezierkurve
79     HDL_CIRC,       // Winkel an Kreissegmenten, Eckenradius am Rect
80     HDL_REF1,       // Referenzpunkt 1, z.B. Rotationsmitte
81     HDL_REF2,       // Referenzpunkt 2, z.B. Endpunkt der Spiegelachse
82     HDL_MIRX,       // Die Spiegelachse selbst
83     HDL_GLUE,       // glue point
84     HDL_GLUE_UNSEL, // glue point unselected
85     HDL_ANCHOR,     // anchor symbol (SD, SW)
86     HDL_TRNS,       // interactive transparency
87     HDL_GRAD,       // interactive gradient
88     HDL_COLR,       // interactive color
89     HDL_USER,
90     HDL_ANCHOR_TR,  // #101688# Anchor handle with (0,0) at top right for SW
91 
92     // for SJ and the CustomShapeHandles:
93     HDL_CUSTOMSHAPE1,
94 
95     HDL_SMARTTAG
96 };
97 
98 ////////////////////////////////////////////////////////////////////////////////////////////////////
99 
100 enum BitmapColorIndex
101 {
102     LightGreen,
103     Cyan,
104     LightCyan,
105     Red,
106     LightRed,
107     Yellow
108 };
109 
110 ////////////////////////////////////////////////////////////////////////////////////////////////////
111 
112 enum BitmapMarkerKind
113 {
114     Rect_7x7,
115     Rect_9x9,
116     Rect_11x11,
117     Rect_13x13,
118     Circ_7x7,
119     Circ_9x9,
120     Circ_11x11,
121     Elli_7x9,
122     Elli_9x11,
123     Elli_9x7,
124     Elli_11x9,
125     RectPlus_7x7,
126     RectPlus_9x9,
127     RectPlus_11x11,
128     Crosshair,
129     Crosshair_Unselected,
130     Glue,
131     Glue_Unselected,
132     Anchor,
133 
134     // #98388# add AnchorPressed to be able to animate anchor control, too.
135     AnchorPressed,
136 
137     // #101688# AnchorTR for SW
138     AnchorTR,
139     AnchorPressedTR,
140 
141     // for SJ and the CustomShapeHandles:
142     Customshape_7x7,
143     Customshape_9x9,
144     Customshape_11x11
145 };
146 
147 ////////////////////////////////////////////////////////////////////////////////////////////////////
148 
149 class SVX_DLLPUBLIC SdrHdl
150 {
151     friend class                SdrMarkView; // für den Zugriff auf nObjHdlNum
152     friend class                SdrHdlList;
153 
154     // #101928#
155     BitmapEx ImpGetBitmapEx(BitmapMarkerKind eKindOfMarker, sal_uInt16 nInd, sal_Bool bFine, sal_Bool bIsHighContrast);
156 
157 protected:
158     SdrObject*                  pObj; // Gehört das Handle zu einem Objekt?
159     SdrPageView*                pPV; // Gehört das Handle zu einem Objekt in einer bestimmten PageView?
160     SdrHdlList*                 pHdlList; // Zum Feststellen der Handlegröße
161 
162     // OVERLAYMANAGER
163     ::sdr::overlay::OverlayObjectList           maOverlayGroup;
164 
165     Point                       aPos;
166 
167     SdrHdlKind                  eKind;
168 
169     long                        nDrehWink; // Handles bzw. Mauszeiger drehen
170     sal_uInt32                  nObjHdlNum; // wird von der MarkView benötigt
171     sal_uInt32                  nPolyNum; // Polygonpunktes
172     sal_uInt32                  nPPntNum; // Punktnummer des Polygons
173     sal_uInt32                  nSourceHdlNum; // ist noch vollständig zu implementieren
174 
175     unsigned                    bSelect : 1; // Ein selektierter Polygonpunkt?
176     unsigned                    b1PixMore : 1; // True=Handle wird 1 Pixel größer dargestellt
177     unsigned                    bPlusHdl : 1; // u.a. für Hld-Paint Optimierung bei MarkPoint/UnmarkPoint, ...
178 
179     bool                        mbMoveOutside; // forces this handle to be moved outside of the selection rectangle
180 
181     // create marker for this kind
182     virtual void CreateB2dIAObject();
183 
184     // cleanup marker if one exists
185     void GetRidOfIAObject();
186 
187 private:
188     bool                        mbMouseOver; // is true if the mouse is over this handle
189 
190 protected:
191     ::sdr::overlay::OverlayObject* CreateOverlayObject(
192         const basegfx::B2DPoint& rPos,
193         BitmapColorIndex eColIndex, BitmapMarkerKind eKindOfMarker, Point aMoveOutsideOffset = Point());
194     BitmapMarkerKind GetNextBigger(BitmapMarkerKind eKnd) const;
195 
196 public:
197     SdrHdl();
198     SdrHdl(const Point& rPnt, SdrHdlKind eNewKind=HDL_MOVE);
199     virtual ~SdrHdl();
200 
getOverlayObjectList() const201     const ::sdr::overlay::OverlayObjectList& getOverlayObjectList() const { return maOverlayGroup; }
202 
203     void SetHdlList(SdrHdlList* pList);
GetKind() const204     SdrHdlKind GetKind() const { return eKind; }
205     void Touch();
206 
GetPos() const207     const Point& GetPos() const { return aPos; }
208     void SetPos(const Point& rPnt);
209 
GetPageView() const210     SdrPageView* GetPageView() const { return pPV; }
SetPageView(SdrPageView * pNewPV)211     void SetPageView(SdrPageView* pNewPV) { pPV=pNewPV; }
212 
GetObj() const213     SdrObject* GetObj() const { return pObj; }
214     void SetObj(SdrObject* pNewObj);
215 
IsSelected() const216     sal_Bool IsSelected() const { return bSelect; }
217     void SetSelected(sal_Bool bJa=sal_True);
218 
219     void Set1PixMore(sal_Bool bJa=sal_True);
220     void SetDrehWink(long n);
221 
IsCornerHdl() const222     sal_Bool IsCornerHdl() const { return eKind==HDL_UPLFT || eKind==HDL_UPRGT || eKind==HDL_LWLFT || eKind==HDL_LWRGT; }
IsVertexHdl() const223     sal_Bool IsVertexHdl() const { return eKind==HDL_UPPER || eKind==HDL_LOWER || eKind==HDL_LEFT  || eKind==HDL_RIGHT; }
224 
SetObjHdlNum(sal_uInt32 nNum)225     void SetObjHdlNum(sal_uInt32 nNum) { nObjHdlNum=nNum; }
GetObjHdlNum() const226     sal_uInt32 GetObjHdlNum() const { return nObjHdlNum; }
227 
SetPolyNum(sal_uInt32 nNum)228     void SetPolyNum(sal_uInt32 nNum) { nPolyNum=nNum; }
GetPolyNum() const229     sal_uInt32 GetPolyNum() const { return nPolyNum; }
230 
SetPointNum(sal_uInt32 nNum)231     void SetPointNum(sal_uInt32 nNum) { nPPntNum=nNum; }
GetPointNum() const232     sal_uInt32 GetPointNum() const { return nPPntNum; }
233 
SetPlusHdl(sal_Bool bOn)234     void SetPlusHdl(sal_Bool bOn) { bPlusHdl=bOn; }
IsPlusHdl() const235     sal_Bool IsPlusHdl() const { return bPlusHdl; }
236 
SetSourceHdlNum(sal_uInt32 nNum)237     void SetSourceHdlNum(sal_uInt32 nNum) { nSourceHdlNum=nNum; }
GetSourceHdlNum() const238     sal_uInt32 GetSourceHdlNum() const { return nSourceHdlNum; }
239 
240     virtual Pointer GetPointer() const;
241     bool IsHdlHit(const Point& rPnt) const;
242 
243     // #97016# II
244     virtual sal_Bool IsFocusHdl() const;
245 
246     void SetMoveOutside( bool bMoveOutside );
247 
248     /** is called when the mouse enters the area of this handle. If the handle changes his
249         visualization during mouse over it must override this method and call Touch(). */
250     virtual void onMouseEnter(const MouseEvent& rMEvt);
251 
252     /** is called when the mouse leaves the area of this handle. If the handle changes his
253         visualization during mouse over it must override this method and call Touch(). */
254     virtual void onMouseLeave();
255 
256     bool isMouseOver() const;
257 };
258 
259 ////////////////////////////////////////////////////////////////////////////////////////////////////
260 
261 #define SDR_HANDLE_COLOR_SIZE_NORMAL            Size(13, 13)
262 #define SDR_HANDLE_COLOR_SIZE_SELECTED          Size(17, 17)
263 
264 class SVX_DLLPUBLIC SdrHdlColor : public SdrHdl
265 {
266 private:
267     // size of color markers
268     Size                        aMarkerSize;
269 
270     // color
271     Color                       aMarkerColor;
272 
273     // callback link when value changed
274     Link                        aColorChangeHdl;
275 
276     // use luminance values only
277     unsigned                    bUseLuminance : 1;
278 
279     // create marker for this kind
280     SVX_DLLPRIVATE virtual void CreateB2dIAObject();
281 
282     // help functions
283     SVX_DLLPRIVATE Bitmap CreateColorDropper(Color aCol);
284     SVX_DLLPRIVATE Color GetLuminance(const Color& rCol);
285     SVX_DLLPRIVATE void CallColorChangeLink();
286 
287 public:
288     SdrHdlColor(const Point& rRef, Color aCol = Color(COL_BLACK), const Size& rSize = Size(11, 11), sal_Bool bLum = sal_False);
289     virtual ~SdrHdlColor();
290 
IsUseLuminance() const291     sal_Bool IsUseLuminance() const { return bUseLuminance; }
292 
GetColor() const293     Color GetColor() const { return aMarkerColor; }
294     void SetColor(Color aNew, sal_Bool bCallLink = sal_False);
295 
GetSize() const296     const Size& GetSize() const { return aMarkerSize; }
297     void SetSize(const Size& rNew);
298 
SetColorChangeHdl(const Link & rLink)299     void SetColorChangeHdl(const Link& rLink) { aColorChangeHdl = rLink; }
GetColorChangeHdl() const300     const Link& GetColorChangeHdl() const { return aColorChangeHdl; }
301 };
302 
303 ////////////////////////////////////////////////////////////////////////////////////////////////////
304 
305 class SdrHdlGradient : public SdrHdl
306 {
307 private:
308     // pointer to used color handles
309     SdrHdlColor*                pColHdl1;
310     SdrHdlColor*                pColHdl2;
311 
312     // 2nd position
313     Point                       a2ndPos;
314 
315     // is this a gradient or a transparency
316     unsigned                    bGradient : 1;
317 
318     // select which handle to move
319     unsigned                    bMoveSingleHandle : 1;
320     unsigned                    bMoveFirstHandle : 1;
321 
322     // create marker for this kind
323     virtual void CreateB2dIAObject();
324 
325 public:
326     SdrHdlGradient(const Point& rRef1, const Point& rRef2, sal_Bool bGrad = sal_True);
327     virtual ~SdrHdlGradient();
328 
IsGradient() const329     sal_Bool IsGradient() const { return bGradient; }
330 
331     // set the associated color handles
SetColorHandles(SdrHdlColor * pL1,SdrHdlColor * pL2)332     void SetColorHandles(SdrHdlColor* pL1, SdrHdlColor* pL2) { pColHdl1 = pL1; pColHdl2 = pL2; }
GetColorHdl1() const333     SdrHdlColor* GetColorHdl1() const { return pColHdl1; }
GetColorHdl2() const334     SdrHdlColor* GetColorHdl2() const { return pColHdl2; }
335 
Get2ndPos() const336     const Point& Get2ndPos() const { return a2ndPos; }
337     void Set2ndPos(const Point& rPnt);
338 
339     // the link called by the color handles
340     DECL_LINK(ColorChangeHdl, SdrHdl*);
341 
342     // transformation call, create gradient from this handle
343     void FromIAOToItem(SdrObject* pObj, sal_Bool bSetItemOnObject, sal_Bool bUndo);
344 
345     // selection flags for interaction
IsMoveSingleHandle() const346     sal_Bool IsMoveSingleHandle() const { return bMoveSingleHandle; }
SetMoveSingleHandle(sal_Bool bNew)347     void SetMoveSingleHandle(sal_Bool bNew) { bMoveSingleHandle = bNew; }
IsMoveFirstHandle() const348     sal_Bool IsMoveFirstHandle() const { return bMoveFirstHandle; }
SetMoveFirstHandle(sal_Bool bNew)349     void SetMoveFirstHandle(sal_Bool bNew) { bMoveFirstHandle = bNew; }
350 };
351 
352 ////////////////////////////////////////////////////////////////////////////////////////////////////
353 
354 // Spiegelachse
355 class SdrHdlLine: public SdrHdl
356 {
357     // create marker for this kind
358     virtual void CreateB2dIAObject();
359 
360 protected:
361     SdrHdl*                     pHdl1;
362     SdrHdl*                     pHdl2;
363 
364 public:
SdrHdlLine(SdrHdl & rHdl1,SdrHdl & rHdl2,SdrHdlKind eNewKind=HDL_MIRX)365     SdrHdlLine(SdrHdl& rHdl1, SdrHdl& rHdl2, SdrHdlKind eNewKind=HDL_MIRX) { eKind=eNewKind; pHdl1=&rHdl1; pHdl2=&rHdl2; }
366     virtual ~SdrHdlLine();
367 
368     virtual Pointer GetPointer() const;
369 };
370 
371 // Ein SdrHdlBezWgt hat Kenntnis von seinem "BasisHandle". Seine Draw-Methode
372 // zeichnet zusätzlich eine Linie von seiner Position zur Position dieses
373 // BasisHandles.
374 class SdrHdlBezWgt: public SdrHdl
375 {
376     // create marker for this kind
377     virtual void CreateB2dIAObject();
378 
379 protected:
380     const SdrHdl* pHdl1;
381 
382 public:
383     // das ist kein Copy-Ctor!!!
SdrHdlBezWgt(const SdrHdl * pRefHdl1,SdrHdlKind eNewKind=HDL_BWGT)384     SdrHdlBezWgt(const SdrHdl* pRefHdl1, SdrHdlKind eNewKind=HDL_BWGT) { eKind=eNewKind; pHdl1=pRefHdl1; }
385     virtual ~SdrHdlBezWgt();
386 };
387 
388 ////////////////////////////////////////////////////////////////////////////////////////////////////
389 
390 class E3dVolumeMarker : public SdrHdl
391 {
392     basegfx::B2DPolyPolygon             aWireframePoly;
393 
394     // create marker for this kind
395     virtual void CreateB2dIAObject();
396 
397 public:
398     E3dVolumeMarker(const basegfx::B2DPolyPolygon& rWireframePoly);
399 };
400 
401 ////////////////////////////////////////////////////////////////////////////////////////////////////
402 
403 class ImpEdgeHdl: public SdrHdl
404 {
405     SdrEdgeLineCode eLineCode;
406 
407     // create marker for this kind
408     virtual void CreateB2dIAObject();
409 
410 public:
ImpEdgeHdl(const Point & rPnt,SdrHdlKind eNewKind)411     ImpEdgeHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind),eLineCode(MIDDLELINE) {}
412     virtual ~ImpEdgeHdl();
413 
414     void SetLineCode(SdrEdgeLineCode eCode);
GetLineCode() const415     SdrEdgeLineCode GetLineCode() const     { return eLineCode; }
416     sal_Bool IsHorzDrag() const;
417     virtual Pointer GetPointer() const;
418 };
419 
420 ////////////////////////////////////////////////////////////////////////////////////////////////////
421 
422 class ImpMeasureHdl: public SdrHdl
423 {
424     // create marker for this kind
425     virtual void CreateB2dIAObject();
426 
427 public:
ImpMeasureHdl(const Point & rPnt,SdrHdlKind eNewKind)428     ImpMeasureHdl(const Point& rPnt, SdrHdlKind eNewKind): SdrHdl(rPnt,eNewKind) {}
429     virtual ~ImpMeasureHdl();
430 
431     virtual Pointer GetPointer() const;
432 };
433 
434 ////////////////////////////////////////////////////////////////////////////////////////////////////
435 
436 class ImpTextframeHdl: public SdrHdl
437 {
438     const Rectangle maRect;
439 
440     // create marker for this kind
441     virtual void CreateB2dIAObject();
442 
443 public:
444     explicit ImpTextframeHdl(const Rectangle& rRect);
445 };
446 
447 ////////////////////////////////////////////////////////////////////////////////////////////////////
448 
449 // #97016# II
450 class ImplHdlListData;
451 
452 class SVX_DLLPUBLIC SdrHdlList
453 {
454 protected:
455     sal_uIntPtr                 mnFocusIndex;
456     SdrMarkView*                pView;
457     Container                   aList;
458     sal_uInt16                      nHdlSize;
459 
460     unsigned                    bRotateShear : 1;
461     unsigned                    bDistortShear : 1;
462     unsigned                    bMoveOutside : 1; // Handles nach außen rücken (für TextEdit)
463     unsigned                    bFineHandles : 1;
464 
465 private:
SdrHdlList(const SdrHdlList &)466     SVX_DLLPRIVATE SdrHdlList(const SdrHdlList&): aList(1024,64,64)  {}
operator =(const SdrHdlList &)467     SVX_DLLPRIVATE void operator=(const SdrHdlList&)                 {}
operator ==(const SdrHdlList &) const468     SVX_DLLPRIVATE sal_Bool operator==(const SdrHdlList&) const      { return sal_False; }
operator !=(const SdrHdlList &) const469     SVX_DLLPRIVATE sal_Bool operator!=(const SdrHdlList&) const      { return sal_False; }
470 
471 public:
472     SdrHdlList(SdrMarkView* pV);
473     ~SdrHdlList();
474     void Clear();
475 
476     // #97016# II
477     void TravelFocusHdl(sal_Bool bForward);
478     SdrHdl* GetFocusHdl() const;
479     void SetFocusHdl(SdrHdl* pNew);
480     void ResetFocusHdl();
481 
482     // Access to View
483     SdrMarkView* GetView() const;
484 
485     // Sortierung: 1.Level Erst Refpunkt-Handles, dann normale Handles, dann Glue, dann User, dann Plushandles
486     //             2.Level PageView (Pointer)
487     //             3.Level Position (x+y)
488     void     Sort();
GetHdlCount() const489     sal_uIntPtr    GetHdlCount() const                       { return aList.Count(); }
GetHdl(sal_uIntPtr nNum) const490     SdrHdl*  GetHdl(sal_uIntPtr nNum) const                  { return (SdrHdl*)(aList.GetObject(nNum)); }
491     sal_uIntPtr    GetHdlNum(const SdrHdl* pHdl) const;
492     void     SetHdlSize(sal_uInt16 nSiz);
GetHdlSize() const493     sal_uInt16   GetHdlSize() const                        { return nHdlSize; }
494     void     SetMoveOutside(sal_Bool bOn);
IsMoveOutside() const495     sal_Bool IsMoveOutside() const                     { return bMoveOutside; }
496     void     SetRotateShear(sal_Bool bOn);
IsRotateShear() const497     sal_Bool IsRotateShear() const                     { return bRotateShear; }
498     void     SetDistortShear(sal_Bool bOn);
IsDistortShear() const499     sal_Bool IsDistortShear() const                    { return bDistortShear; }
500     void     SetFineHdl(sal_Bool bOn);
IsFineHdl() const501     sal_Bool IsFineHdl() const                        { return bFineHandles; }
502 
503     // AddHdl übernimmt das Handle in sein Eigentum. Es muss
504     // also auf dem Heap stehen, da Clear() ein delete macht.
505     void    AddHdl(SdrHdl* pHdl, sal_Bool bAtBegin=sal_False);
506     SdrHdl* RemoveHdl(sal_uIntPtr nNum);
507 
508     // Zuletzt eingefügte Handles werden am ehesten getroffen
509     // (wenn Handles übereinander liegen).
510     SdrHdl* IsHdlListHit(const Point& rPnt, sal_Bool bBack=sal_False, sal_Bool bNext=sal_False, SdrHdl* pHdl0=NULL) const;
511     SdrHdl* GetHdl(SdrHdlKind eKind1) const;
512 };
513 
514 ////////////////////////////////////////////////////////////////////////////////////////////////////
515 
516 class SVX_DLLPUBLIC SdrCropHdl : public SdrHdl
517 {
518 private:
519     // evtl. shear and rotation, equal to the object's one to allow adaption of
520     // the visualization handles
521     double          mfShearX;
522     double          mfRotation;
523 
524 public:
525     SdrCropHdl(
526         const Point& rPnt,
527         SdrHdlKind eNewKind,
528         double fShearX,
529         double fRotation);
530 
531 protected:
532     // create marker for this kind
533     virtual void CreateB2dIAObject();
534 
535     BitmapEx GetBitmapForHandle( const BitmapEx& rBitmap, int nSize );
536 
537     static BitmapEx GetHandlesBitmap( bool bIsFineHdl, bool bIsHighContrast );
538 };
539 
540 ////////////////////////////////////////////////////////////////////////////////////////////////////
541 
542 class SVX_DLLPUBLIC SdrCropViewHdl : public SdrHdl
543 {
544 private:
545     basegfx::B2DHomMatrix       maObjectTransform;
546     Graphic                     maGraphic;
547     double                      mfCropLeft;
548     double                      mfCropTop;
549     double                      mfCropRight;
550     double                      mfCropBottom;
551 
552 public:
553     SdrCropViewHdl(
554         const basegfx::B2DHomMatrix& rObjectTransform,
555         const Graphic& rGraphic,
556         double fCropLeft,
557         double fCropTop,
558         double fCropRight,
559         double fCropBottom);
560 
561 protected:
562     // create marker for this kind
563     virtual void CreateB2dIAObject();
564 };
565 
566 #endif //_SVDHDL_HXX
567 
568 /* vim: set noet sw=4 ts=4: */
569