xref: /trunk/main/drawinglayer/inc/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx (revision 6cc09340e5cc7d17e2d1477592f3858af983bf6d)
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21 
22 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
23 #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
24 
25 #include <drawinglayer/drawinglayerdllapi.h>
26 #include <drawinglayer/primitive2d/primitivetools2d.hxx>
27 #include <vcl/bitmapex.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 
30 // DiscreteShadowPrimitive2D class
31 
32 namespace drawinglayer
33 {
34     namespace primitive2d
35     {
36         /** DiscreteShadow data class
37 
38          */
39         class DRAWINGLAYER_DLLPUBLIC DiscreteShadow
40         {
41         private:
42             // the original shadow BitmapEx in a special form
43             BitmapEx                    maBitmapEx;
44 
45             // buffered extracted parts of CombinedShadow for easier usage
46             BitmapEx                    maTopLeft;
47             BitmapEx                    maTop;
48             BitmapEx                    maTopRight;
49             BitmapEx                    maRight;
50             BitmapEx                    maBottomRight;
51             BitmapEx                    maBottom;
52             BitmapEx                    maBottomLeft;
53             BitmapEx                    maLeft;
54 
55         public:
56             // constructor
57             DiscreteShadow(const BitmapEx& rBitmapEx);
58 
59             // data read access
getBitmapEx() const60             const BitmapEx& getBitmapEx() const { return maBitmapEx; }
61 
62             // compare operator
operator ==(const DiscreteShadow & rCompare) const63             bool operator==(const DiscreteShadow& rCompare) const
64             {
65                 return getBitmapEx() == rCompare.getBitmapEx();
66             }
67 
68             // helper accesses which create on-demand needed segments
69             const BitmapEx& getTopLeft() const;
70             const BitmapEx& getTop() const;
71             const BitmapEx& getTopRight() const;
72             const BitmapEx& getRight() const;
73             const BitmapEx& getBottomRight() const;
74             const BitmapEx& getBottom() const;
75             const BitmapEx& getBottomLeft() const;
76             const BitmapEx& getLeft() const;
77         };
78 
79         /** DiscreteShadowPrimitive2D class
80 
81          */
82         class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D : public DiscreteMetricDependentPrimitive2D
83         {
84         private:
85             // the object transformation of the rectangular object
86             basegfx::B2DHomMatrix       maTransform;
87 
88             // the bitmap shadow data
89             DiscreteShadow              maDiscreteShadow;
90 
91         protected:
92             // create local decomposition
93             virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
94 
95         public:
96             // constructor
97             DiscreteShadowPrimitive2D(
98                 const basegfx::B2DHomMatrix& rTransform,
99                 const DiscreteShadow& rDiscreteShadow);
100 
101             // data read access
getTransform() const102             const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
getDiscreteShadow() const103             const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; }
104 
105             // compare operator
106             virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
107 
108             // get range
109             virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
110 
111             // provide unique ID
112             DeclPrimitrive2DIDBlock()
113         };
114     } // end of namespace primitive2d
115 } // end of namespace drawinglayer
116 
117 #endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_QUADRATICSHADOWPRIMITIVE2D_HXX
118 
119 /* vim: set noet sw=4 ts=4: */
120