Searched refs:Repeat (Results 126 – 150 of 331) sorted by relevance
12345678910>>...14
60 Repeat = TRUE ;
67 Repeat = TRUE ;
56 /** Repeat the texture.<p>
43 /** Repeat mode of the animation sequence.<p>
64 Repeat = TRUE ;
58 unsigned short Repeat;
82 Repeat = TRUE ;
134 Repeat = TRUE ;
192 void __EXPORT ScUndoWidthOrHeight::Repeat(SfxRepeatTarget& rTarget) in Repeat() function in ScUndoWidthOrHeight
55 maEvent.Repeat = 0; in CondContext()
63 Text[en-US] = "Repeat";
80 Repeat = TRUE ;
71 Repeat = TRUE ;
109 Repeat = TRUE ;
101 Repeat = TRUE ;
856 Repeat = TRUE ;880 Repeat = TRUE ;
182 Repeat = TRUE ;613 Repeat = TRUE ;
120 Repeat = TRUE ;
80 enum TexturingMode { Once, Repeat, Stretch }; enumerator
24 "UnoSpinButtonControlModel";"com::sun::star::awt::UnoControlSpinButtonModel";"Repeat"
100 Repeat = TRUE;
130 Repeat = TRUE ;
54 Repeat = TRUE ;
97 virtual void Repeat(SfxRepeatTarget &);
79 Repeat = TRUE ;
Completed in 69 milliseconds