Searched refs:SetLayoutMode (Results 26 – 33 of 33) sorted by relevance
12
1027 m_rOuterFace.SetLayoutMode( pA->GetLayoutMode() ); in playMetafile()
5140 void OutputDevice::SetLayoutMode( sal_uLong nTextLayoutMode ) in SetLayoutMode() function in OutputDevice5150 mpAlphaVDev->SetLayoutMode( nTextLayoutMode ); in SetLayoutMode()
4242 pOut->SetLayoutMode( mnLayoutMode ); in Execute()
8346 m_pReferenceDevice->SetLayoutMode( TEXT_LAYOUT_BIDI_STRONG|TEXT_LAYOUT_COMPLEX_DISABLED ); in drawStrikeoutChar()8348 m_pReferenceDevice->SetLayoutMode( nOrigTLM ); in drawStrikeoutChar()10654 getReferenceDevice()->SetLayoutMode( rNewState.m_nLayoutMode ); in updateGraphicsState()
1083 pOutDev->SetLayoutMode( nLayoutMode ); in PaintBullet()
3243 pOutDev->SetLayoutMode( nLayoutMode ); in ImpInitLayoutMode()
4535 pOutDev->SetLayoutMode( nLayoutMode ); in ImplInitLayoutMode()
9980 SetLayoutMode( GetLayoutMode() ); in ImplPaintToDevice()
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