Searched refs:pStateSet (Results 26 – 28 of 28) sorted by relevance
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1848 utl::AccessibleStateSetHelper* pStateSet = new utl::AccessibleStateSetHelper(); in getAccessibleStateSet() local1850 pStateSet->AddState(AccessibleStateType::DEFUNC); in getAccessibleStateSet()1854 pStateSet->AddState(AccessibleStateType::EDITABLE); in getAccessibleStateSet()1855 pStateSet->AddState(AccessibleStateType::ENABLED); in getAccessibleStateSet()1856 pStateSet->AddState(AccessibleStateType::OPAQUE); in getAccessibleStateSet()1858 pStateSet->AddState(AccessibleStateType::SHOWING); in getAccessibleStateSet()1860 pStateSet->AddState(AccessibleStateType::VISIBLE); in getAccessibleStateSet()1862 return pStateSet; in getAccessibleStateSet()
770 ::utl::AccessibleStateSetHelper *pStateSet = in getAccessibleStateSet()774 pStateSet->AddState( AccessibleStateType::SELECTED ); in getAccessibleStateSet()776 uno::Reference<XAccessibleStateSet> xStateSet( pStateSet ); in getAccessibleStateSet()777 GetStates( *pStateSet ); in getAccessibleStateSet()
207 … GetSlotState( sal_uInt16 nSlotId, const SfxInterface *pIF = 0, SfxItemSet *pStateSet = 0 );
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