Searched refs:Repeat (Results 126 – 150 of 335) sorted by relevance
12345678910>>...14
60 Repeat = TRUE ;
67 Repeat = TRUE ;
61 Repeat = TRUE ;
43 /** Repeat mode of the animation sequence.<p>
56 /** Repeat the texture.<p>
856 Repeat = TRUE ;880 Repeat = TRUE ;
179 Repeat = TRUE ;599 Repeat = TRUE ;
120 Repeat = TRUE ;
58 unsigned short Repeat;
79 Repeat = TRUE ;
134 Repeat = TRUE ;
55 maEvent.Repeat = 0; in CondContext()
192 void __EXPORT ScUndoWidthOrHeight::Repeat(SfxRepeatTarget& rTarget) in Repeat() function in ScUndoWidthOrHeight
71 Repeat = TRUE ;
109 Repeat = TRUE ;
100 Repeat = TRUE ;
61 Text [ en-US ] = "Repeat" ;
80 enum TexturingMode { Once, Repeat, Stretch }; enumerator
24 "UnoSpinButtonControlModel";"com::sun::star::awt::UnoControlSpinButtonModel";"Repeat"
128 Repeat = TRUE ;
54 Repeat = TRUE ;
97 virtual void Repeat(SfxRepeatTarget &);
Completed in 50 milliseconds