Searched refs:nDepth (Results 126 – 131 of 131) sorted by relevance
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1087 aRes.nDepth = GetDisplay()->GetVisual( m_nScreen ).GetDepth(); in GetGraphicsData()
3591 void WW8AttributeOutput::TableRowEnd(sal_uInt32 nDepth) in TableRowEnd() argument3593 if ( nDepth == 1 ) in TableRowEnd()3595 else if ( nDepth > 1 ) in TableRowEnd()
1475 sal_Int32 nDepth(pFields->GetDepth()); in FillFieldGroup() local1476 for(sal_Int32 i = 0; i < nDepth; ++i) in FillFieldGroup()1489 if (nDepth) in FillFieldGroup()
595 m_aSystemData.nDepth = pDisp->GetVisual( m_nScreen ).GetDepth(); in InitCommon()1746 m_aSystemData.nDepth = pDisp->GetVisual( m_nScreen ).GetDepth(); in moveToScreen()
908 pFrame->maSystemChildData.nDepth = GetDisplay()->GetVisual( m_nScreen ).GetDepth(); in GetSystemData()
10089 int nDepth = aBitmap.GetBitmap().GetBitCount(); in createBitmapEmit() local10090 if( nDepth <= 4 ) in createBitmapEmit()10092 if( nDepth > 1 ) in createBitmapEmit()
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