xref: /AOO42X/main/basegfx/inc/basegfx/point/b3dpoint.hxx (revision 9bce9b0d387299c68bd81d539e1478357a103de5)
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21 
22 
23 
24 #ifndef _BGFX_POINT_B3DPOINT_HXX
25 #define _BGFX_POINT_B3DPOINT_HXX
26 
27 #include <basegfx/tuple/b3dtuple.hxx>
28 #include <basegfx/basegfxdllapi.h>
29 
30 namespace basegfx
31 {
32     // predeclaration
33     class B3DHomMatrix;
34 
35     /** Base Point class with three double values
36 
37         This class derives all operators and common handling for
38         a 3D data class from B3DTuple. All necessary extensions
39         which are special for points will be added here.
40 
41         @see B3DTuple
42     */
43     class BASEGFX_DLLPUBLIC B3DPoint : public ::basegfx::B3DTuple
44     {
45     public:
46         /** Create a 3D Point
47 
48             The point is initialized to (0.0, 0.0, 0.0)
49         */
B3DPoint()50         B3DPoint()
51         :   B3DTuple()
52         {}
53 
54         /** Create a 3D Point
55 
56             @param fX
57             This parameter is used to initialize the X-coordinate
58             of the 3D Point.
59 
60             @param fY
61             This parameter is used to initialize the Y-coordinate
62             of the 3D Point.
63 
64             @param fZ
65             This parameter is used to initialize the Z-coordinate
66             of the 3D Point.
67         */
B3DPoint(double fX,double fY,double fZ)68         B3DPoint(double fX, double fY, double fZ)
69         :   B3DTuple(fX, fY, fZ)
70         {}
71 
72         /** Create a copy of a 3D Point
73 
74             @param rVec
75             The 3D Point which will be copied.
76         */
B3DPoint(const B3DPoint & rVec)77         B3DPoint(const B3DPoint& rVec)
78         :   B3DTuple(rVec)
79         {}
80 
81         /** constructor with tuple to allow copy-constructing
82             from B3DTuple-based classes
83         */
B3DPoint(const::basegfx::B3DTuple & rTuple)84         B3DPoint(const ::basegfx::B3DTuple& rTuple)
85         :   B3DTuple(rTuple)
86         {}
87 
~B3DPoint()88         ~B3DPoint()
89         {}
90 
91         /** *=operator to allow usage from B3DPoint, too
92         */
operator *=(const B3DPoint & rPnt)93         B3DPoint& operator*=( const B3DPoint& rPnt )
94         {
95             mfX *= rPnt.mfX;
96             mfY *= rPnt.mfY;
97             mfZ *= rPnt.mfZ;
98             return *this;
99         }
100 
101         /** *=operator to allow usage from B3DPoint, too
102         */
operator *=(double t)103         B3DPoint& operator*=(double t)
104         {
105             mfX *= t;
106             mfY *= t;
107             mfZ *= t;
108             return *this;
109         }
110 
111         /** assignment operator to allow assigning the results
112             of B3DTuple calculations
113         */
operator =(const::basegfx::B3DTuple & rVec)114         B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
115         {
116             mfX = rVec.getX();
117             mfY = rVec.getY();
118             mfZ = rVec.getZ();
119             return *this;
120         }
121 
122         /** Transform point by given transformation matrix.
123 
124             The translational components of the matrix are, in
125             contrast to B3DVector, applied.
126         */
127         B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
128 
getEmptyPoint()129         static const B3DPoint& getEmptyPoint()
130         {
131             return (const B3DPoint&) ::basegfx::B3DTuple::getEmptyTuple();
132         }
133     };
134 
135     // external operators
136     //////////////////////////////////////////////////////////////////////////
137 
138     /** Transform B3DPoint by given transformation matrix.
139 
140         Since this is a Point, translational components of the
141         matrix are used.
142     */
143     BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
144 
145 } // end of namespace basegfx
146 
147 #endif /* _BGFX_POINT_B3DPOINT_HXX */
148