xref: /trunk/main/basegfx/inc/basegfx/tuple/b3i64tuple.hxx (revision 914d351e5f5b84e4342a86d6ab8d4aca7308b9bd)
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21 
22 
23 
24 #ifndef _BGFX_TUPLE_B3I64TUPLE_HXX
25 #define _BGFX_TUPLE_B3I64TUPLE_HXX
26 
27 #include <sal/types.h>
28 #include <basegfx/tuple/b3dtuple.hxx>
29 #include <basegfx/basegfxdllapi.h>
30 
31 
32 namespace basegfx
33 {
34     /** Base class for all Points/Vectors with three sal_Int64 values
35 
36         This class provides all methods common to Point
37         avd Vector classes which are derived from here.
38 
39         @derive Use this class to implement Points or Vectors
40         which are based on three sal_Int64 values
41     */
42     class BASEGFX_DLLPUBLIC B3I64Tuple
43     {
44     protected:
45         sal_Int64                                       mnX;
46         sal_Int64                                       mnY;
47         sal_Int64                                       mnZ;
48 
49     public:
50         /** Create a 3D Tuple
51 
52             The tuple is initialized to (0, 0, 0)
53         */
B3I64Tuple()54         B3I64Tuple()
55         :   mnX(0),
56             mnY(0),
57             mnZ(0)
58         {}
59 
60         /** Create a 3D Tuple
61 
62             @param nX
63             This parameter is used to initialize the X-coordinate
64             of the 3D Tuple.
65 
66             @param nY
67             This parameter is used to initialize the Y-coordinate
68             of the 3D Tuple.
69 
70             @param nZ
71             This parameter is used to initialize the Z-coordinate
72             of the 3D Tuple.
73         */
B3I64Tuple(sal_Int64 nX,sal_Int64 nY,sal_Int64 nZ)74         B3I64Tuple(sal_Int64 nX, sal_Int64 nY, sal_Int64 nZ)
75         :   mnX(nX),
76             mnY(nY),
77             mnZ(nZ)
78         {}
79 
80         /** Create a copy of a 3D Tuple
81 
82             @param rTup
83             The 3D Tuple which will be copied.
84         */
B3I64Tuple(const B3I64Tuple & rTup)85         B3I64Tuple(const B3I64Tuple& rTup)
86         :   mnX( rTup.mnX ),
87             mnY( rTup.mnY ),
88             mnZ( rTup.mnZ )
89         {}
90 
~B3I64Tuple()91         ~B3I64Tuple()
92         {}
93 
94         /// get X-Coordinate of 3D Tuple
getX() const95         sal_Int64 getX() const
96         {
97             return mnX;
98         }
99 
100         /// get Y-Coordinate of 3D Tuple
getY() const101         sal_Int64 getY() const
102         {
103             return mnY;
104         }
105 
106         /// get Z-Coordinate of 3D Tuple
getZ() const107         sal_Int64 getZ() const
108         {
109             return mnZ;
110         }
111 
112         /// set X-Coordinate of 3D Tuple
setX(sal_Int64 nX)113         void setX(sal_Int64 nX)
114         {
115             mnX = nX;
116         }
117 
118         /// set Y-Coordinate of 3D Tuple
setY(sal_Int64 nY)119         void setY(sal_Int64 nY)
120         {
121             mnY = nY;
122         }
123 
124         /// set Z-Coordinate of 3D Tuple
setZ(sal_Int64 nZ)125         void setZ(sal_Int64 nZ)
126         {
127             mnZ = nZ;
128         }
129 
130         /// Array-access to 3D Tuple
operator [](int nPos) const131         const sal_Int64& operator[] (int nPos) const
132         {
133             // Here, normally two if(...)'s should be used. In the assumption that
134             // both sal_Int64 members can be accessed as an array a shortcut is used here.
135             // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
136             return *((&mnX) + nPos);
137         }
138 
139         /// Array-access to 3D Tuple
operator [](int nPos)140         sal_Int64& operator[] (int nPos)
141         {
142             // Here, normally two if(...)'s should be used. In the assumption that
143             // both sal_Int64 members can be accessed as an array a shortcut is used here.
144             // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
145             return *((&mnX) + nPos);
146         }
147 
148         // operators
149         //////////////////////////////////////////////////////////////////////
150 
operator +=(const B3I64Tuple & rTup)151         B3I64Tuple& operator+=( const B3I64Tuple& rTup )
152         {
153             mnX += rTup.mnX;
154             mnY += rTup.mnY;
155             mnZ += rTup.mnZ;
156             return *this;
157         }
158 
operator -=(const B3I64Tuple & rTup)159         B3I64Tuple& operator-=( const B3I64Tuple& rTup )
160         {
161             mnX -= rTup.mnX;
162             mnY -= rTup.mnY;
163             mnZ -= rTup.mnZ;
164             return *this;
165         }
166 
operator /=(const B3I64Tuple & rTup)167         B3I64Tuple& operator/=( const B3I64Tuple& rTup )
168         {
169             mnX /= rTup.mnX;
170             mnY /= rTup.mnY;
171             mnZ /= rTup.mnZ;
172             return *this;
173         }
174 
operator *=(const B3I64Tuple & rTup)175         B3I64Tuple& operator*=( const B3I64Tuple& rTup )
176         {
177             mnX *= rTup.mnX;
178             mnY *= rTup.mnY;
179             mnZ *= rTup.mnZ;
180             return *this;
181         }
182 
operator *=(sal_Int64 t)183         B3I64Tuple& operator*=(sal_Int64 t)
184         {
185             mnX *= t;
186             mnY *= t;
187             mnZ *= t;
188             return *this;
189         }
190 
operator /=(sal_Int64 t)191         B3I64Tuple& operator/=(sal_Int64 t)
192         {
193             mnX /= t;
194             mnY /= t;
195             mnZ /= t;
196             return *this;
197         }
198 
operator -(void) const199         B3I64Tuple operator-(void) const
200         {
201             return B3I64Tuple(-mnX, -mnY, -mnZ);
202         }
203 
equalZero() const204         bool equalZero() const
205         {
206             return (this == &getEmptyTuple() ||
207                 (mnX == 0 && mnY == 0 && mnZ == 0));
208         }
209 
operator ==(const B3I64Tuple & rTup) const210         bool operator==( const B3I64Tuple& rTup ) const
211         {
212             return this == &rTup || (rTup.mnX == mnX && rTup.mnY == mnY && rTup.mnZ == mnZ);
213         }
214 
operator !=(const B3I64Tuple & rTup) const215         bool operator!=( const B3I64Tuple& rTup ) const
216         {
217             return !(*this == rTup);
218         }
219 
operator =(const B3I64Tuple & rTup)220         B3I64Tuple& operator=( const B3I64Tuple& rTup )
221         {
222             mnX = rTup.mnX;
223             mnY = rTup.mnY;
224             mnZ = rTup.mnZ;
225             return *this;
226         }
227 
228         static const B3I64Tuple& getEmptyTuple();
229     };
230 
231     // external operators
232     //////////////////////////////////////////////////////////////////////////
233 
minimum(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)234     inline B3I64Tuple minimum(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
235     {
236         return B3I64Tuple(
237             std::min(rTupB.getX(), rTupA.getX()),
238             std::min(rTupB.getY(), rTupA.getY()),
239             std::min(rTupB.getZ(), rTupA.getZ()));
240     }
241 
maximum(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)242     inline B3I64Tuple maximum(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
243     {
244         return B3I64Tuple(
245             std::max(rTupB.getX(), rTupA.getX()),
246             std::max(rTupB.getY(), rTupA.getY()),
247             std::max(rTupB.getZ(), rTupA.getZ()));
248     }
249 
absolute(const B3I64Tuple & rTup)250     inline B3I64Tuple absolute(const B3I64Tuple& rTup)
251     {
252         B3I64Tuple aAbs(
253             (0 > rTup.getX()) ? -rTup.getX() : rTup.getX(),
254             (0 > rTup.getY()) ? -rTup.getY() : rTup.getY(),
255             (0 > rTup.getZ()) ? -rTup.getZ() : rTup.getZ());
256         return aAbs;
257     }
258 
interpolate(const B3I64Tuple & rOld1,const B3I64Tuple & rOld2,double t)259     inline B3I64Tuple interpolate(const B3I64Tuple& rOld1, const B3I64Tuple& rOld2, double t)
260     {
261         if(rOld1 == rOld2)
262         {
263             return rOld1;
264         }
265         else if(0.0 >= t)
266         {
267             return rOld1;
268         }
269         else if(1.0 <= t)
270         {
271             return rOld2;
272         }
273         else
274         {
275             return B3I64Tuple(
276                 basegfx::fround64(((rOld2.getX() - rOld1.getX()) * t) + rOld1.getX()),
277                 basegfx::fround64(((rOld2.getY() - rOld1.getY()) * t) + rOld1.getY()),
278                 basegfx::fround64(((rOld2.getZ() - rOld1.getZ()) * t) + rOld1.getZ()));
279         }
280     }
281 
average(const B3I64Tuple & rOld1,const B3I64Tuple & rOld2)282     inline B3I64Tuple average(const B3I64Tuple& rOld1, const B3I64Tuple& rOld2)
283     {
284         return B3I64Tuple(
285             rOld1.getX() == rOld2.getX() ? rOld1.getX() : basegfx::fround64((rOld1.getX() + rOld2.getX()) * 0.5),
286             rOld1.getY() == rOld2.getY() ? rOld1.getY() : basegfx::fround64((rOld1.getY() + rOld2.getY()) * 0.5),
287             rOld1.getZ() == rOld2.getZ() ? rOld1.getZ() : basegfx::fround64((rOld1.getZ() + rOld2.getZ()) * 0.5));
288     }
289 
average(const B3I64Tuple & rOld1,const B3I64Tuple & rOld2,const B3I64Tuple & rOld3)290     inline B3I64Tuple average(const B3I64Tuple& rOld1, const B3I64Tuple& rOld2, const B3I64Tuple& rOld3)
291     {
292         return B3I64Tuple(
293             (rOld1.getX() == rOld2.getX() && rOld2.getX() == rOld3.getX()) ? rOld1.getX() : basegfx::fround64((rOld1.getX() + rOld2.getX() + rOld3.getX()) * (1.0 / 3.0)),
294             (rOld1.getY() == rOld2.getY() && rOld2.getY() == rOld3.getY()) ? rOld1.getY() : basegfx::fround64((rOld1.getY() + rOld2.getY() + rOld3.getY()) * (1.0 / 3.0)),
295             (rOld1.getZ() == rOld2.getZ() && rOld2.getZ() == rOld3.getZ()) ? rOld1.getZ() : basegfx::fround64((rOld1.getZ() + rOld2.getZ() + rOld3.getZ()) * (1.0 / 3.0)));
296     }
297 
operator +(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)298     inline B3I64Tuple operator+(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
299     {
300         B3I64Tuple aSum(rTupA);
301         aSum += rTupB;
302         return aSum;
303     }
304 
operator -(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)305     inline B3I64Tuple operator-(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
306     {
307         B3I64Tuple aSub(rTupA);
308         aSub -= rTupB;
309         return aSub;
310     }
311 
operator /(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)312     inline B3I64Tuple operator/(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
313     {
314         B3I64Tuple aDiv(rTupA);
315         aDiv /= rTupB;
316         return aDiv;
317     }
318 
operator *(const B3I64Tuple & rTupA,const B3I64Tuple & rTupB)319     inline B3I64Tuple operator*(const B3I64Tuple& rTupA, const B3I64Tuple& rTupB)
320     {
321         B3I64Tuple aMul(rTupA);
322         aMul *= rTupB;
323         return aMul;
324     }
325 
operator *(const B3I64Tuple & rTup,sal_Int64 t)326     inline B3I64Tuple operator*(const B3I64Tuple& rTup, sal_Int64 t)
327     {
328         B3I64Tuple aNew(rTup);
329         aNew *= t;
330         return aNew;
331     }
332 
operator *(sal_Int64 t,const B3I64Tuple & rTup)333     inline B3I64Tuple operator*(sal_Int64 t, const B3I64Tuple& rTup)
334     {
335         B3I64Tuple aNew(rTup);
336         aNew *= t;
337         return aNew;
338     }
339 
operator /(const B3I64Tuple & rTup,sal_Int64 t)340     inline B3I64Tuple operator/(const B3I64Tuple& rTup, sal_Int64 t)
341     {
342         B3I64Tuple aNew(rTup);
343         aNew /= t;
344         return aNew;
345     }
346 
operator /(sal_Int64 t,const B3I64Tuple & rTup)347     inline B3I64Tuple operator/(sal_Int64 t, const B3I64Tuple& rTup)
348     {
349         B3I64Tuple aNew(t, t, t);
350         B3I64Tuple aTmp(rTup);
351         aNew /= aTmp;
352         return aNew;
353     }
354 } // end of namespace basegfx
355 
356 #endif /* _BGFX_TUPLE_B3I64TUPLE_HXX */
357