xref: /trunk/main/svx/inc/svx/sdr/properties/groupproperties.hxx (revision 914d351e5f5b84e4342a86d6ab8d4aca7308b9bd)
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21 
22 
23 
24 #ifndef _SDR_PROPERTIES_GROUPPROPERTIES_HXX
25 #define _SDR_PROPERTIES_GROUPPROPERTIES_HXX
26 
27 #include <svx/sdr/properties/defaultproperties.hxx>
28 
29 /////////////////////////////////////////////////////////////////////////////
30 
31 namespace sdr
32 {
33     namespace properties
34     {
35         class GroupProperties : public DefaultProperties
36         {
37         protected:
38             // create a new itemset
39             virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& rPool);
40 
41             // test changeability for a single item
42             virtual sal_Bool AllowItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0) const;
43 
44             // Do the ItemChange, may do special handling
45             virtual void ItemChange(const sal_uInt16 nWhich, const SfxPoolItem* pNewItem = 0);
46 
47             // Called after ItemChange() is done for all items.
48             virtual void PostItemChange(const sal_uInt16 nWhich);
49 
50             // react on ItemSet changes
51             virtual void ItemSetChanged(const SfxItemSet& rSet);
52 
53         public:
54             // basic constructor
55             GroupProperties(SdrObject& rObj);
56 
57             // copy constructor
58             GroupProperties(const GroupProperties& rProps, SdrObject& rObj);
59 
60             // destructor
61             virtual ~GroupProperties();
62 
63             // Clone() operator, normally just calls the local copy constructor
64             virtual BaseProperties& Clone(SdrObject& rObj) const;
65 
66             // get itemset
67             virtual const SfxItemSet& GetObjectItemSet() const;
68 
69             // get merged ItemSet. Normally, this maps directly to GetObjectItemSet(), but may
70             // be overloaded e.g for group objects to return a merged ItemSet of the object.
71             // When using this method the returned ItemSet may contain items in the state
72             // SFX_ITEM_DONTCARE which means there were several such items with different
73             // values.
74             virtual const SfxItemSet& GetMergedItemSet() const;
75 
76             // Set merged ItemSet. Normally, this maps to SetObjectItemSet().
77             virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
78 
79             // set single item
80             virtual void SetObjectItem(const SfxPoolItem& rItem);
81 
82             // set single item direct, do not do any notifies or things like that
83             virtual void SetObjectItemDirect(const SfxPoolItem& rItem);
84 
85             // clear single item
86             virtual void ClearObjectItem(const sal_uInt16 nWhich = 0);
87 
88             // clear single item direct, do not do any notifies or things like that.
89             // Also supports complete deleteion of items when default parameter 0 is used.
90             virtual void ClearObjectItemDirect(const sal_uInt16 nWhich = 0);
91 
92             // Set a single item, iterate over hierarchies if necessary.
93             virtual void SetMergedItem(const SfxPoolItem& rItem);
94 
95             // Clear a single item, iterate over hierarchies if necessary.
96             virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
97 
98             // set complete item set
99             virtual void SetObjectItemSet(const SfxItemSet& rSet);
100 
101             // set a new StyleSheet
102             virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
103 
104             // get the local StyleSheet
105             virtual SfxStyleSheet* GetStyleSheet() const;
106 
107             // force default attributes for a specific object type, called from
108             // DefaultProperties::GetObjectItemSet() if a new ItemSet is created
109             virtual void ForceDefaultAttributes();
110 
111             // Move properties to a new ItemPool.
112             virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
113 
114             // force all attributes which come from styles to hard attributes
115             // to be able to live without the style.
116             virtual void ForceStyleToHardAttributes();
117         };
118     } // end of namespace properties
119 } // end of namespace sdr
120 
121 //////////////////////////////////////////////////////////////////////////////
122 
123 #endif //_SDR_PROPERTIES_GROUPPROPERTIES_HXX
124 
125 // eof
126