xref: /trunk/main/svx/inc/svx/sdr/contact/viewcontactofe3dscene.hxx (revision 914d351e5f5b84e4342a86d6ab8d4aca7308b9bd)
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21 
22 
23 
24 #ifndef _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
25 #define _SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
26 
27 #include <svx/sdr/contact/viewcontactofsdrobj.hxx>
28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
30 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
31 #include <drawinglayer/geometry/viewinformation3d.hxx>
32 #include <basegfx/matrix/b2dhommatrix.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 // predeclarations
36 
37 class E3dScene;
38 
39 namespace basegfx {
40     class B3DRange;
41 }
42 
43 //////////////////////////////////////////////////////////////////////////////
44 
45 namespace sdr
46 {
47     namespace contact
48     {
49         class SVX_DLLPUBLIC ViewContactOfE3dScene : public ViewContactOfSdrObj
50         {
51         protected:
52             // Create a Object-Specific ViewObjectContact, set ViewContact and
53             // ObjectContact. Always needs to return something. Default is to create
54             // a standard ViewObjectContact containing the given ObjectContact and *this
55             virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);
56 
57         public:
58             // basic constructor, used from SdrObject.
59             ViewContactOfE3dScene(E3dScene& rScene);
60 
61             // access to SdrObject
GetE3dScene() const62             E3dScene& GetE3dScene() const
63             {
64                 return (E3dScene&)GetSdrObject();
65             }
66 
67             // React on changes of the object of this ViewContact
68             virtual void ActionChanged();
69 
70             // access to ViewInformation3D and ObjectTransformation
71             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const;
72             const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const;
73             const basegfx::B2DHomMatrix& getObjectTransformation() const;
74 
75             // attribute providers
76             const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
77             const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
78 
79             // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the
80             // given SetOfByte is done.
81             drawinglayer::primitive2d::Primitive2DSequence createScenePrimitive2DSequence(const SetOfByte* pLayerVisibility) const;
82 
83             // helpers to get the sequence of all contained 3D primitives and it's range,
84             // regardless of layer or visibility constraints and using a neutral ViewInformation3D
85             drawinglayer::primitive3d::Primitive3DSequence getAllPrimitive3DSequence() const;
86             basegfx::B3DRange getAllContentRange3D() const;
87 
88         protected:
89             // the 3d transformation stack
90             drawinglayer::geometry::ViewInformation3D           maViewInformation3D;
91 
92             // the object transformation
93             basegfx::B2DHomMatrix                               maObjectTransformation;
94 
95             // attributes
96             drawinglayer::attribute::SdrSceneAttribute          maSdrSceneAttribute;
97             drawinglayer::attribute::SdrLightingAttribute       maSdrLightingAttribute;
98 
99             // create methods for ViewInformation3D and ObjectTransformation
100             void createViewInformation3D(const ::basegfx::B3DRange& rContentRange);
101             void createObjectTransformation();
102 
103             // attribute creators
104             void createSdrSceneAttribute();
105             void createSdrLightingAttribute();
106 
107             // This method is responsible for creating the graphical visualisation data
108             // ONLY based on model data
109             virtual drawinglayer::primitive2d::Primitive2DSequence createViewIndependentPrimitive2DSequence() const;
110         };
111     } // end of namespace contact
112 } // end of namespace sdr
113 
114 //////////////////////////////////////////////////////////////////////////////
115 
116 #endif //_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX
117 
118 // eof
119