xref: /AOO42X/main/svx/inc/svx/sdr/contact/viewobjectcontactofe3d.hxx (revision 9bce9b0d387299c68bd81d539e1478357a103de5)
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21 
22 
23 
24 #ifndef _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
25 #define _SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
26 
27 #include <svx/sdr/contact/viewobjectcontactofsdrobj.hxx>
28 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
29 
30 //////////////////////////////////////////////////////////////////////////////
31 // predeclarations
32 
33 namespace sdr { namespace contact {
34     class ViewObjectContactOfE3dScene;
35 }}
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace sdr
40 {
41     namespace contact
42     {
43         class ViewObjectContactOfE3d : public ViewObjectContactOfSdrObj
44         {
45         protected:
46             // Primitive3D sequence of the ViewContact. This contains all necessary information
47             // for the graphical visualisation and needs to be supported by all VCs which
48             // can be visualized.
49             drawinglayer::primitive3d::Primitive3DSequence          mxPrimitive3DSequence;
50 
51             // This method is responsible for creating the graphical visualisation data which is
52             // stored/cached in the local primitive. Default gets view-independent Primitive3D
53             // from the ViewContact using ViewContact::getViewIndependentPrimitive3DSequence(), takes care of
54             // visibility and ghosted.
55             // This method will not handle included hierarchies and not check geometric visibility.
56             drawinglayer::primitive3d::Primitive3DSequence createPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
57 
58             // also overload the 2d method to deliver a 2d object with embedd3d 3d and the 3d transformation which is able to
59             // answer the get2DRange question accordingly
60             virtual drawinglayer::primitive2d::Primitive2DSequence createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const;
61 
62         public:
63             ViewObjectContactOfE3d(ObjectContact& rObjectContact, ViewContact& rViewContact);
64             virtual ~ViewObjectContactOfE3d();
65 
66             // access to the local primitive sequence. This will ensure that the list is
67             // current in comparing the local list content with a fresh created incarnation
68             // This method will not handle included hierarchies or visibility.
69             drawinglayer::primitive3d::Primitive3DSequence getPrimitive3DSequence(const DisplayInfo& rDisplayInfo) const;
70         };
71     } // end of namespace contact
72 } // end of namespace sdr
73 
74 //////////////////////////////////////////////////////////////////////////////
75 
76 #endif //_SDR_CONTACT_VIEWOBJECTCONTACTOFE3D_HXX
77 
78 // eof
79