xref: /AOO41X/main/svx/inc/svx/sdr/properties/e3dsceneproperties.hxx (revision 3334a7e6acdae9820fa1a6f556bb10129a8de6b2)
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21 
22 
23 
24 #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
25 #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
26 
27 #include <svx/sdr/properties/e3dproperties.hxx>
28 
29 //////////////////////////////////////////////////////////////////////////////
30 
31 namespace sdr
32 {
33     namespace properties
34     {
35         class E3dSceneProperties : public E3dProperties
36         {
37         protected:
38             // Called after ItemChange() is done for all items.
39             virtual void PostItemChange(const sal_uInt16 nWhich);
40 
41         public:
42             // basic constructor
43             E3dSceneProperties(SdrObject& rObj);
44 
45             // constructor for copying, but using new object
46             E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj);
47 
48             // destructor
49             virtual ~E3dSceneProperties();
50 
51             // Clone() operator, normally just calls the local copy constructor
52             virtual BaseProperties& Clone(SdrObject& rObj) const;
53 
54             // get itemset
55             virtual const SfxItemSet& GetObjectItemSet() const;
56 
57             // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
58             // be overloaded e.g for group objects to return a merged ItemSet of the object.
59             // When using this method the returned ItemSet may contain items in the state
60             // SFX_ITEM_DONTCARE which means there were several such items with different
61             // values.
62             virtual const SfxItemSet& GetMergedItemSet() const;
63 
64             // Set merged ItemSet. Normally, this maps to SetObjectItemSet().
65             virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False);
66 
67             // Set a single item, iterate over hierarchies if necessary.
68             virtual void SetMergedItem(const SfxPoolItem& rItem);
69 
70             // Clear a single item, iterate over hierarchies if necessary.
71             virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
72 
73             // set a new StyleSheet and broadcast
74             virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
75 
76             // get the installed StyleSheet
77             virtual SfxStyleSheet* GetStyleSheet() const;
78 
79             // Move properties to a new ItemPool. Default implementation does nothing.
80             virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
81 
82             // Special for scene:
83             void SetSceneItemsFromCamera();
84         };
85     } // end of namespace properties
86 } // end of namespace sdr
87 
88 //////////////////////////////////////////////////////////////////////////////
89 
90 #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX
91 
92 // eof
93