Searched refs:OGLShaders (Results 1 – 3 of 3) sorted by relevance
34 bool OGLShaders::cbInitialized = false;38 PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;39 PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;40 PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL;41 PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;42 PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL;43 PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;44 PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL;45 PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;46 PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;[all …]
45 OGLShaders::glDeleteProgram( mProgramObject ); in clear()50 OGLShaders::glDeleteShader( mVertexObject ); in clear()55 OGLShaders::glDeleteShader( mFragmentObject ); in clear()1198 OGLShaders::glUseProgram( mProgramObject ); in preparePermShader()1200 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "leavingSlideTexture" ); in preparePermShader()1202 OGLShaders::glUniform1i( location, 0 ); // texture unit 0 in preparePermShader()1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()1212 OGLShaders::glUniform1i( location, 1 ); // texture unit 1 in preparePermShader()1215 location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" ); in preparePermShader()1217 OGLShaders::glUniform1i( location, 2 ); // texture unit 2 in preparePermShader()[all …]
31 class OGLShaders { class