| /AOO41X/main/drawinglayer/source/attribute/ |
| H A D | sdrlightingattribute3d.cxx | 83 SdrLightingAttribute::SdrLightingAttribute( in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute 91 SdrLightingAttribute::SdrLightingAttribute() in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute 97 SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute& rCandidate) in SdrLightingAttribute() function in drawinglayer::attribute::SdrLightingAttribute 103 SdrLightingAttribute::~SdrLightingAttribute() in ~SdrLightingAttribute() 115 bool SdrLightingAttribute::isDefault() const in isDefault() 120 … SdrLightingAttribute& SdrLightingAttribute::operator=(const SdrLightingAttribute& rCandidate) in operator =() 140 bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const in operator ==() 155 const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const in getAmbientLight() 160 const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const in getLightVector() 166 basegfx::BColor SdrLightingAttribute::solveColorModel( in solveColorModel()
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| /AOO41X/main/drawinglayer/inc/drawinglayer/attribute/ |
| H A D | sdrlightingattribute3d.hxx | 47 class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute class 54 SdrLightingAttribute( 57 SdrLightingAttribute(); 58 SdrLightingAttribute(const SdrLightingAttribute& rCandidate); 59 SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate); 60 ~SdrLightingAttribute(); 66 bool operator==(const SdrLightingAttribute& rCandidate) const;
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| /AOO41X/main/drawinglayer/inc/drawinglayer/processor3d/ |
| H A D | defaultprocessor3d.hxx | 46 class SdrLightingAttribute; 84 const attribute::SdrLightingAttribute& mrSdrLightingAttribute; 135 const attribute::SdrLightingAttribute& rSdrLightingAttribute); 140 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttri… in getSdrLightingAttribute()
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| H A D | zbufferprocessor3d.hxx | 41 class SdrLightingAttribute; 97 const attribute::SdrLightingAttribute& rSdrLightingAttribute,
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| /AOO41X/main/drawinglayer/inc/drawinglayer/primitive2d/ |
| H A D | sceneprimitive2d.hxx | 69 attribute::SdrLightingAttribute maSdrLightingAttribute; 132 const attribute::SdrLightingAttribute& rSdrLightingAttribute, 139 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttri… in getSdrLightingAttribute()
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| /AOO41X/main/svx/inc/svx/sdr/contact/ |
| H A D | viewcontactofe3dscene.hxx | 77 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const; 97 drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute;
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| /AOO41X/main/svx/inc/svx/sdr/primitive2d/ |
| H A D | sdrattributecreator.hxx | 48 class SdrLightingAttribute; 112 attribute::SdrLightingAttribute createNewSdrLightingAttribute(
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| /AOO41X/main/svx/source/sdr/contact/ |
| H A D | viewcontactofe3dscene.cxx | 368 maSdrLightingAttribute = drawinglayer::attribute::SdrLightingAttribute(); in ActionChanged() 425 …const drawinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribut… in getSdrLightingAttribute()
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| /AOO41X/main/svx/source/sdr/primitive2d/ |
| H A D | sdrattributecreator.cxx | 910 attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet) in createNewSdrLightingAttribute() 975 return attribute::SdrLightingAttribute(aAmbientLight, aLightVector); in createNewSdrLightingAttribute()
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| /AOO41X/main/drawinglayer/source/primitive2d/ |
| H A D | sceneprimitive2d.cxx | 408 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ScenePrimitive2D()
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| /AOO41X/main/drawinglayer/source/processor3d/ |
| H A D | defaultprocessor3d.cxx | 549 const attribute::SdrLightingAttribute& rSdrLightingAttribute) in DefaultProcessor3D()
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| H A D | zbufferprocessor3d.cxx | 663 const attribute::SdrLightingAttribute& rSdrLightingAttribute, in ZBufferProcessor3D()
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