Searched refs:UNO_NAME_3D_SCENE_LIGHTCOLOR_6 (Results 1 – 3 of 3) sorted by relevance
300 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_6 ), in lcl_setLightSources()301 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_6 ))); in lcl_setLightSources()
198 #define UNO_NAME_3D_SCENE_LIGHTCOLOR_6 "D3DSceneLightColor6" macro
439 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_6), SDRATTR_3DSCENE_LIGHTCOLOR_6 , &::getCpp…