Searched refs:UNO_NAME_3D_SCENE_LIGHTON_8 (Results 1 – 4 of 4) sorted by relevance
270 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ), in lcl_setLightSources()271 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ))); in lcl_setLightSources()
208 #define UNO_NAME_3D_SCENE_LIGHTON_8 "D3DSceneLightOn8" macro
457 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTON_8), SDRATTR_3DSCENE_LIGHTON_8 , &::getBoo…
1322 …xSceneProperties->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTON_8 ), uno::makeAny( sal_False ) … in setDefaultIllumination()