Searched refs:aFullVec (Results 1 – 1 of 1) sorted by relevance
69 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec() local70 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()71 aFullVec.normalize(); in GradToVec()72 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()92 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in GradToVec() local93 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()94 aFullVec.normalize(); in GradToVec()95 aEndPos = aStartPos + (aFullVec * fLen); in GradToVec()116 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec() local117 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()[all …]