Searched refs:addUI16 (Results 1 – 4 of 4) sorted by relevance
85 mpTag->addUI16( mnPageButtonId ); // character id for button in Writer()89 mpTag->addUI16( mnWhiteBackgroundShapeId ); // shape id of background rectangle in Writer()90 mpTag->addUI16( 0 ); // depth for button DANGER! in Writer()180 aHeader.addUI16( _uInt16(mnFrames) ); in storeTo()242 mpTag->addUI16( nDepth ); // depth in placeShape()243 mpTag->addUI16( nID ); // character Id in placeShape()255 mpTag->addUI16( nClip ); in placeShape()278 mpTag->addUI16( nDepth ); // depth in moveShape()295 mpTag->addUI16( nDepth ); // depth in removeShape()396 mpTag->addUI16( nShapeId ); in defineShape()[all …]
202 addUI16( static_cast<sal_uInt16>( nValue ) );207 void Tag::addUI16( sal_uInt16 nValue ) in addUI16() function in Tag397 aTag.addUI16( mnId ); in write()398 aTag.addUI16( _uInt16( mnFrames ) ); in write()509 aTag.addUI16( mnId ); in write()515 aTag.addUI16( nOffset + (*i) ); in write()585 pTag->addUI16( mnBitmapId ); in addTo()
664 mpTag->addUI16( nTextId ); in Impl_writeText()676 mpTag->addUI16( rFlashFont.getID() ); in Impl_writeText()678 mpTag->addUI16( _uInt16( nHeight ) ); in Impl_writeText()1032 mpTag->addUI16( nBitmapId ); in Impl_writeBmp()1034 mpTag->addUI16( _uInt16(width) ); in Impl_writeBmp()1035 mpTag->addUI16( _uInt16(height) ); in Impl_writeBmp()1155 mpTag->addUI16( nBitmapId ); in Impl_writeJPEG()1170 mpTag->addUI16( nBitmapId ); in Impl_writeJPEG()1359 mpTag->addUI16( nTextId );
196 void addUI16( sal_uInt16 nValue );