Searched refs:fInvZEyeA (Results 1 – 1 of 1) sorted by relevance
268 const double fInvZEyeA(fTools::equalZero(fZEyeA) ? fZEyeA : 1.0 / fZEyeA); in addInverseTextureInterpolator() local269 double fInvZEyeB(fInvZEyeA); in addInverseTextureInterpolator()278 fZDelta = (fInvZEyeB - fInvZEyeA) * fInvYDelta; in addInverseTextureInterpolator()281 const B2DPoint aInvA(rA * fInvZEyeA); in addInverseTextureInterpolator()290 fInvZEyeA, fZDelta)); in addInverseTextureInterpolator()