Searched refs:fUnitMul (Results 1 – 1 of 1) sorted by relevance
1868 double fUnitMul = 1.0; in AdjustLayout() local1898 fUnitMul = mnUnitsPerPixel; in AdjustLayout()1899 fUnitMul /= mpLayouts[n]->GetUnitsPerPixel(); in AdjustLayout()1900 long nNewPos = static_cast<long>(nXPos/fUnitMul + 0.5); in AdjustLayout()1906 fUnitMul = 1.0; in AdjustLayout()2062 nRunAdvance = static_cast<long>(nRunAdvance*fUnitMul + 0.5); in AdjustLayout()2148 double fUnitMul = mnUnitsPerPixel; in GetTextBreak() local2149 fUnitMul /= rLayout.GetUnitsPerPixel(); in GetTextBreak()2153 w = static_cast<long>(w*fUnitMul + 0.5); in GetTextBreak()2193 double fUnitMul = mnUnitsPerPixel; in FillDXArray() local[all …]