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Searched refs:fUnitMul (Results 1 – 1 of 1) sorted by relevance

/AOO41X/main/vcl/source/gdi/
H A Dsallayout.cxx1868 double fUnitMul = 1.0; in AdjustLayout() local
1898 fUnitMul = mnUnitsPerPixel; in AdjustLayout()
1899 fUnitMul /= mpLayouts[n]->GetUnitsPerPixel(); in AdjustLayout()
1900 long nNewPos = static_cast<long>(nXPos/fUnitMul + 0.5); in AdjustLayout()
1906 fUnitMul = 1.0; in AdjustLayout()
2062 nRunAdvance = static_cast<long>(nRunAdvance*fUnitMul + 0.5); in AdjustLayout()
2148 double fUnitMul = mnUnitsPerPixel; in GetTextBreak() local
2149 fUnitMul /= rLayout.GetUnitsPerPixel(); in GetTextBreak()
2153 w = static_cast<long>(w*fUnitMul + 0.5); in GetTextBreak()
2193 double fUnitMul = mnUnitsPerPixel; in FillDXArray() local
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