Searched refs:m_nUpdateFlags (Results 1 – 2 of 2) sorted by relevance
717 sal_uInt16 m_nUpdateFlags; member742 m_nUpdateFlags( 0xffff ) in GraphicsState()758 m_nUpdateFlags( rState.m_nUpdateFlags ) in GraphicsState()777 m_nUpdateFlags = rState.m_nUpdateFlags; in operator =()1129 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateLineColor; in setLineColor()1135 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateFillColor; in setFillColor()1141 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateTextLineColor; in setTextLineColor()1147 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateTextLineColor; in setTextLineColor()1153 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateOverlineColor; in setOverlineColor()1159 m_aGraphicsStack.front().m_nUpdateFlags |= GraphicsState::updateOverlineColor; in setOverlineColor()[all …]
10606 if( (rNewState.m_nUpdateFlags & GraphicsState::updateClipRegion) ) in updateGraphicsState()10608 rNewState.m_nUpdateFlags &= ~GraphicsState::updateClipRegion; in updateGraphicsState()10618 … rNewState.m_nUpdateFlags = sal::static_int_cast<sal_uInt16>(~GraphicsState::updateClipRegion); in updateGraphicsState()10638 if( (rNewState.m_nUpdateFlags & GraphicsState::updateMapMode) ) in updateGraphicsState()10640 rNewState.m_nUpdateFlags &= ~GraphicsState::updateMapMode; in updateGraphicsState()10644 if( (rNewState.m_nUpdateFlags & GraphicsState::updateFont) ) in updateGraphicsState()10646 rNewState.m_nUpdateFlags &= ~GraphicsState::updateFont; in updateGraphicsState()10651 if( (rNewState.m_nUpdateFlags & GraphicsState::updateLayoutMode) ) in updateGraphicsState()10653 rNewState.m_nUpdateFlags &= ~GraphicsState::updateLayoutMode; in updateGraphicsState()10657 if( (rNewState.m_nUpdateFlags & GraphicsState::updateDigitLanguage) ) in updateGraphicsState()[all …]