Searched refs:maLightObjects (Results 1 – 2 of 2) sorted by relevance
267 maLightObjects(MAX_NUMBER_LIGHTS, (E3dObject*)0), in Svx3DLightControl()292 maLightObjects(MAX_NUMBER_LIGHTS, (E3dObject*)0), in Svx3DLightControl()412 if(maLightObjects[a]) in ConstructLightObjects()414 mpScene->Remove3DObj(maLightObjects[a]); in ConstructLightObjects()415 delete maLightObjects[a]; in ConstructLightObjects()416 maLightObjects[a] = 0; in ConstructLightObjects()443 maLightObjects[a] = pNewLight; in ConstructLightObjects()486 E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)]; in AdaptToSelectedLight()545 if(maLightObjects[a] && maLightObjects[a] == pResult) in TrySelection()
94 std::vector< E3dObject* > maLightObjects; member in Svx3DLightControl