Searched refs:mnUnitIndex (Results 1 – 2 of 2) sorted by relevance
281 mnUnitIndex = RULER_UNIT_CM; in ImplInit()467 long nTick3 = aImplRulerUnitTab[mnUnitIndex].nTick3; in ImplDrawTicks()468 long nTickCount = aImplRulerUnitTab[mnUnitIndex].nTick1; in ImplDrawTicks()496 nMaxWidth /= aImplRulerUnitTab[mnUnitIndex].nTickUnit; in ImplDrawTicks()577 … aNumStr = UniString::CreateFromInt32( nTick / aImplRulerUnitTab[mnUnitIndex].nTickUnit ); in ImplDrawTicks()606 if ( !(nTick % aImplRulerUnitTab[mnUnitIndex].nTick2) ) in ImplDrawTicks()664 nLogWidth = (nLogWidth / aImplRulerUnitTab[mnUnitIndex].n100THMM) * 1000; in ImplDrawArrows()666 nLogWidth = (nLogWidth*1000) / aImplRulerUnitTab[mnUnitIndex].n100THMM; in ImplDrawArrows()667 …aStr = rI18nHelper.GetNum( nLogWidth, aImplRulerUnitTab[mnUnitIndex].nUnitDigits, sal_True, sal_Fa… in ImplDrawArrows()671 aStr2.AppendAscii( aImplRulerUnitTab[mnUnitIndex].aUnitStr ); in ImplDrawArrows()[all …]
683 sal_uInt16 mnUnitIndex; member in Ruler