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Searched refs:mxLayer (Results 1 – 5 of 5) sorted by relevance

/AOO41X/main/vcl/aqua/source/gdi/
H A Dsalvd.cxx60 , mxLayer( NULL ) in AquaSalVirtualDevice()
68 mpGraphics->SetVirDevGraphics( mxLayer, pData->rCGContext ); in AquaSalVirtualDevice()
114 mxLayer = NULL; in Destroy()
118 if( mxLayer ) in Destroy()
122 CGLayerRelease( mxLayer ); in Destroy()
123 mxLayer = NULL; in Destroy()
163 if( mxLayer ) in SetSize()
165 const CGSize aSize = CGLayerGetSize( mxLayer ); in SetSize()
232 mxLayer = CGLayerCreateWithContext( xCGContext, aNewSize, NULL ); in SetSize()
234 if( mxLayer && mpGraphics ) in SetSize()
[all …]
H A Dsalgdiutils.cxx90 mxLayer = xLayer; in SetVirDevGraphics()
99 if( !mxLayer ) in SetVirDevGraphics()
106 const CGSize aSize = CGLayerGetSize( mxLayer ); in SetVirDevGraphics()
119 mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); in SetVirDevGraphics()
193 rReleaseLayer = mxLayer; in CheckContext()
195 mxLayer = NULL; in CheckContext()
203 mxLayer = CGLayerCreateWithContext( xCGContext, aLayerSize, NULL ); in CheckContext()
204 if( mxLayer ) in CheckContext()
205 mrContext = CGLayerGetContext( mxLayer ); in CheckContext()
222 … mpXorEmulation->SetTarget( mnWidth, mnHeight, mnBitmapDepth, mrContext, mxLayer ); in CheckContext()
[all …]
H A Dsalgdi.cxx265 , mxLayer( NULL ) in AquaSalGraphics()
298 if( mxLayer ) in ~AquaSalGraphics()
299 CGLayerRelease( mxLayer ); in ~AquaSalGraphics()
1124 DBG_ASSERT( pSrc->mxLayer!=NULL, "AquaSalGraphics::copyBits() from non-layered graphics" ); in copyBits()
1146 ::CGContextDrawLayerAtPoint( xCopyContext, aDstPoint, pSrc->mxLayer ); in copyBits()
1189 DBG_ASSERT( mxLayer!=NULL, "AquaSalGraphics::copyArea() for non-layered graphics" ); in copyArea()
1201 CGLayerRef xSrcLayer = mxLayer; in copyArea()
1214 ::CGContextDrawLayerAtPoint( xSrcContext, aSrcPoint, mxLayer ); in copyArea()
1222 if( xSrcLayer != mxLayer ) in copyArea()
1297 DBG_ASSERT( mxLayer, "AquaSalGraphics::getBitmap() with no layer" ); in getBitmap()
[all …]
/AOO41X/main/vcl/inc/aqua/
H A Dsalvd.h72 CGLayerRef mxLayer; // Quartz layer variable
H A Dsalgdi.h152 CGLayerRef mxLayer; // Quartz graphics layer variable