Searched refs:nNextState (Results 1 – 5 of 5) sorted by relevance
176 WizardTypes::WizardState nNextState = WZS_INVALID_STATE; in determineNextState() local190 nNextState = WZS_INVALID_STATE; in determineNextState()193 nNextState = ADDITIONAL_PAGE_MYSQL_NATIVE; in determineNextState()196 nNextState = CONNECTION_PAGE; in determineNextState()216 nNextState = WZS_INVALID_STATE; in determineNextState()219 nNextState = ADDITIONAL_PAGE_DBASE; in determineNextState()222 nNextState = ADDITIONAL_PAGE_FLAT; in determineNextState()225 nNextState = ADDITIONAL_PAGE_LDAP; in determineNextState()228 nNextState = ADDITIONAL_PAGE_ADABAS; in determineNextState()231 nNextState = ADDITIONAL_PAGE_MYSQL_JDBC; in determineNextState()[all …]
161 void OCommonEmbeddedObject::SwitchStateTo_Impl( sal_Int32 nNextState ) in SwitchStateTo_Impl() argument168 if ( nNextState == embed::EmbedStates::RUNNING ) in SwitchStateTo_Impl()209 m_nObjectState = nNextState; in SwitchStateTo_Impl()219 if ( nNextState == embed::EmbedStates::LOADED ) in SwitchStateTo_Impl()227 m_nObjectState = nNextState; in SwitchStateTo_Impl()231 if ( nNextState == embed::EmbedStates::INPLACE_ACTIVE ) in SwitchStateTo_Impl()262 m_nObjectState = nNextState; in SwitchStateTo_Impl()272 else if ( nNextState == embed::EmbedStates::ACTIVE ) in SwitchStateTo_Impl()281 m_nObjectState = nNextState; in SwitchStateTo_Impl()292 if ( nNextState == embed::EmbedStates::RUNNING ) in SwitchStateTo_Impl()[all …]
519 WizardState nNextState = determineNextState( nCurrentState ); in skipUntil() local520 if ( WZS_INVALID_STATE == nNextState ) in skipUntil()530 nCurrentState = nNextState; in skipUntil()554 WizardState nNextState = determineNextState(nCurrentState); in skip() local558 if (WZS_INVALID_STATE == nNextState) in skip()565 nCurrentState = nNextState; in skip()566 nNextState = determineNextState(nCurrentState); in skip()594 WizardState nNextState = determineNextState(nCurrentState); in travelNext() local595 if (WZS_INVALID_STATE == nNextState) in travelNext()601 if (!ShowPage(nNextState)) in travelNext()
203 svt::WizardTypes::WizardState nNextState = nCurrentState + 1; in determineNextState() local204 while( !isStateEnabled( nNextState ) && nNextState <= m_nLastState ) in determineNextState()205 ++nNextState; in determineNextState()206 return (nNextState==m_nLastState+1) ? WZS_INVALID_STATE : nNextState; in determineNextState()
197 void SwitchStateTo_Impl( sal_Int32 nNextState );