Searched refs:nTrigger (Results 1 – 3 of 3) sorted by relevance
699 sal_Int32 nTrigger = 3; in exportNode() local706 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()710 nTrigger = 0xb; in exportNode()716 rStrm << nU1 << nTrigger << nU3 << nBegin; in exportNode()1289 sal_Int32 nTrigger = 0; in exportAnimEvent() local1346 case EventTrigger::NONE : nTrigger = 0; break; in exportAnimEvent()1347 case EventTrigger::ON_BEGIN : nTrigger = 1; break; in exportAnimEvent()1348 case EventTrigger::ON_END : nTrigger = 2; break; in exportAnimEvent()1349 case EventTrigger::BEGIN_EVENT : nTrigger = 3; break; in exportAnimEvent()1350 … case EventTrigger::END_EVENT : nTrigger = 4; nU1 = 2; nU3 = mnCurrentGroup; break; in exportAnimEvent()[all …]
1153 sal_uIntPtr nTrigger; in CalcXOffset() local1158 nTrigger = ( nObjectsToFit - 1 ) / 2; in CalcXOffset()1159 nDynXOffs = ( GetDefSize().Width() + OBJWIN_X_SPACING ) * nTrigger; in CalcXOffset()
2906 sal_Int32 nU1, nTrigger, nU3, nBegin; in importAnimationEvents() local2908 mrStCtrl >> nTrigger; in importAnimationEvents()2912 switch( nTrigger ) in importAnimationEvents()