Searched refs:rB3DMatrix (Results 1 – 2 of 2) sorted by relevance
158 HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix ) in B3DHomMatrixToHomogenMatrix() argument162 aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 ); in B3DHomMatrixToHomogenMatrix()163 aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 ); in B3DHomMatrixToHomogenMatrix()164 aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 ); in B3DHomMatrixToHomogenMatrix()165 aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 ); in B3DHomMatrixToHomogenMatrix()167 aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 ); in B3DHomMatrixToHomogenMatrix()168 aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 ); in B3DHomMatrixToHomogenMatrix()169 aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 ); in B3DHomMatrixToHomogenMatrix()170 aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 ); in B3DHomMatrixToHomogenMatrix()172 aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 ); in B3DHomMatrixToHomogenMatrix()[all …]
81 const ::basegfx::B3DHomMatrix & rB3DMatrix );84 const ::basegfx::B3DHomMatrix & rB3DMatrix );87 const ::basegfx::B3DHomMatrix & rB3DMatrix );89 void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix );