Searched refs:ENDLESS_TIME (Results 1 – 1 of 1) sorted by relevance
1016 #define ENDLESS_TIME ((double)0xffffffff) macro1046 …drawinglayer::animation::AnimationEntryFixed aStop(ENDLESS_TIME, bVisisbleWhenStopped ? 0.0 : 1.0); in impGetBlinkTextTiming()1081 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateScrollTiming()1142 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateAlternateTiming()1178 drawinglayer::animation::AnimationEntryFixed aEnd(ENDLESS_TIME, 0.5); in impCreateSlideTiming()