Searched refs:SELENG_HAS_ANCH (Results 1 – 2 of 2) sorted by relevance
147 if ( !(nFlags & SELENG_HAS_ANCH) ) in CursorPosChanging()150 nFlags |= SELENG_HAS_ANCH; in CursorPosChanging()155 if ( !(nFlags & SELENG_HAS_ANCH) ) in CursorPosChanging()160 nFlags |= SELENG_HAS_ANCH; in CursorPosChanging()168 if ( nFlags & SELENG_HAS_ANCH ) in CursorPosChanging()172 nFlags &= (~SELENG_HAS_ANCH); in CursorPosChanging()181 nFlags &= (~SELENG_HAS_ANCH); in CursorPosChanging()242 nFlags &= (~SELENG_HAS_ANCH); // bHasAnchor = sal_False; in SelMouseButtonDown()264 if( !(nFlags & SELENG_HAS_ANCH) ) in SelMouseButtonDown()269 nFlags |= SELENG_HAS_ANCH; in SelMouseButtonDown()[all …]
72 #define SELENG_HAS_ANCH 0x0020 macro234 if ( nFlags & SELENG_HAS_ANCH ) in HasAnchor()243 nFlags |= SELENG_HAS_ANCH; in SetAnchor()245 nFlags &= (~SELENG_HAS_ANCH); in SetAnchor()