Searched refs:UNO_NAME_3D_SCENE_LIGHTCOLOR_2 (Results 1 – 4 of 4) sorted by relevance
292 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ), in lcl_setLightSources()293 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ))); in lcl_setLightSources()
201 #define UNO_NAME_3D_SCENE_LIGHTCOLOR_2 "D3DSceneLightColor2" macro
169 xDiagramProps->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ) ) >>= nColor; in lcl_isLightScheme()246 … xDiagramProps->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_2 ), uno::makeAny( nColor ) ); in lcl_setLightsForScheme()
435 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_2), SDRATTR_3DSCENE_LIGHTCOLOR_2 , &::getCpp…