Searched refs:UNO_NAME_3D_SCENE_LIGHTCOLOR_8 (Results 1 – 3 of 3) sorted by relevance
304 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_8 ), in lcl_setLightSources()305 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTCOLOR_8 ))); in lcl_setLightSources()
207 #define UNO_NAME_3D_SCENE_LIGHTCOLOR_8 "D3DSceneLightColor8" macro
441 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTCOLOR_8), SDRATTR_3DSCENE_LIGHTCOLOR_8 , &::getCpp…