Searched refs:UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 (Results 1 – 3 of 3) sorted by relevance
283 xDest->setPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 ), in lcl_setLightSources()284 xSource->getPropertyValue( C2U( UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 ))); in lcl_setLightSources()
221 #define UNO_NAME_3D_SCENE_LIGHTDIRECTION_6 "D3DSceneLightDirection6" macro
447 …{ MAP_CHAR_LEN(UNO_NAME_3D_SCENE_LIGHTDIRECTION_6), SDRATTR_3DSCENE_LIGHTDIRECTION_6 , &::getCpp…