Searched refs:aCurrA (Results 1 – 2 of 2) sorted by relevance
313 B2DPoint aCurrA(rCandidateA.getB2DPoint(0L)); in findCutsAndTouchesAndCommonForBezier() local318 const B2DRange aRangeA(aCurrA, aNextA); in findCutsAndTouchesAndCommonForBezier()329 if(!(aCurrA.equal(aNextA) || aCurrB.equal(aNextB))) in findCutsAndTouchesAndCommonForBezier()331 const B2DVector aVecA(aNextA - aCurrA); in findCutsAndTouchesAndCommonForBezier()339 …fCutA = (aVecB.getY() * (aCurrB.getX() - aCurrA.getX()) + aVecB.getX() * (aCurrA.getY() - aCurrB.g… in findCutsAndTouchesAndCommonForBezier()351 … fCutB = (aCurrA.getX() + (fCutA * aVecA.getX()) - aCurrB.getX()) / aVecB.getX(); in findCutsAndTouchesAndCommonForBezier()355 … fCutB = (aCurrA.getY() + (fCutA * aVecA.getY()) - aCurrB.getY()) / aVecB.getY(); in findCutsAndTouchesAndCommonForBezier()370 … rTempPointsA.push_back(temporaryPoint(aCurrA, a, 0.0)); in findCutsAndTouchesAndCommonForBezier()375 … const B2DPoint aCutPoint(interpolate(aCurrA, aNextA, fCutA)); in findCutsAndTouchesAndCommonForBezier()405 aCurrA = aNextA; in findCutsAndTouchesAndCommonForBezier()[all …]
225 basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0L)); in impCreateInBetweenNormals() local235 basegfx::B3DVector aDepth(aCurrB - aCurrA); in impCreateInBetweenNormals()248 … basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); in impCreateInBetweenNormals()258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()280 aPrevA = aCurrA; in impCreateInBetweenNormals()281 aCurrA = aNextA; in impCreateInBetweenNormals()