Searched refs:aFullVec (Results 1 – 1 of 1) sorted by relevance
68 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec() local69 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()70 aFullVec.normalize(); in GradToVec()71 aStartPos = aEndPos + (aFullVec * fLen); in GradToVec()91 basegfx::B2DVector aFullVec(aEndPos - aStartPos); in GradToVec() local92 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()93 aFullVec.normalize(); in GradToVec()94 aEndPos = aStartPos + (aFullVec * fLen); in GradToVec()115 basegfx::B2DVector aFullVec(aStartPos - aEndPos); in GradToVec() local116 … const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0; in GradToVec()[all …]