Searched refs:aLightSource (Results 1 – 1 of 1) sorted by relevance
134 LightSource aLightSource; member142 , aLightSource() in LightSourceInfo()144 aLightSource.nDiffuseColor = 0xffffff; // white in LightSourceInfo()145 aLightSource.aDirection = drawing::Direction3D(1,1,1); in LightSourceInfo()146 aLightSource.bIsEnabled = sal_False; in LightSourceInfo()152 …pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIM… in initButtonFromSource()153 …pButton->SetModeImage( Image( SVX_RES( aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON_H : RID_SVX… in initButtonFromSource()383 …m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL… in IMPL_LINK()399 lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex ); in applyLightSourceToModel()420 …pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3… in IMPL_LINK()[all …]