Searched refs:aWorldTopLeft (Results 1 – 1 of 1) sorted by relevance
52 const basegfx::B2DPoint aWorldTopLeft(getObjectTransformation() * getTopLeft()); in create2DDecomposition() local61 aObjectTransform.set(0, 2, aWorldTopLeft.getX()); in create2DDecomposition()62 aObjectTransform.set(1, 2, aWorldTopLeft.getY()); in create2DDecomposition()