Searched refs:bLastAndNotClosed (Results 1 – 1 of 1) sorted by relevance
257 const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount); in impCreateInBetweenNormals() local258 … basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); in impCreateInBetweenNormals()