Searched refs:bMapped_ (Results 1 – 3 of 3) sorted by relevance
172 aInfo[1] = (bMapped_ ? 1 : 0); // XEMBED_MAPPED in setXEmbedInfo()484 bMapped_ = sal_False; in Init()692 bMapped_ = sal_False; in X11SalFrame()793 if( bMapped_ ) in ~X11SalFrame()1141 if( ( bVisible && bMapped_ ) in Show()1142 || ( !bVisible && !bMapped_ ) ) in Show()1152 bMapped_ = bVisible; in Show()1170 if( pFrame->bMapped_ ) in Show()1393 && bMapped_ ) in ToTop()2169 bool bVisible = bMapped_; in SetScreenNumber()[all …]
1504 pReferenceFrame->bMapped_ ? in setFrameTypeAndDecoration()1508 if( ! pReferenceFrame->bMapped_ ) in setFrameTypeAndDecoration()1666 if( pFrame->bMapped_ ) in maximizeFrame()1706 if( m_aWMName.EqualsAscii( "Dtwm" ) && pFrame->bMapped_ ) in maximizeFrame()1730 if( pFrame->bMapped_ ) in maximizeFrame()1795 if( pFrame->bMapped_ ) in maximizeFrame()1871 if( pFrame->bMapped_ ) in enableAlwaysOnTop()1905 if( pFrame->bMapped_ ) in enableAlwaysOnTop()2133 if( pFrame->bMapped_ ) in shade()2170 if( pFrame->bMapped_ ) in shade()[all …]
102 sal_Bool bMapped_; variable205 bool isMapped() const { return bMapped_; } in isMapped()