Searched refs:fDeviation (Results 1 – 2 of 2) sorted by relevance
500 … double impGetLength(const B2DCubicBezier& rEdge, double fDeviation, sal_uInt32 nRecursionWatch) in impGetLength() argument506 if(!nRecursionWatch || fTools:: lessOrEqual(fCurrentDeviation, fDeviation)) in impGetLength()513 const double fNewDeviation(fDeviation * 0.5); in impGetLength()524 double B2DCubicBezier::getLength(double fDeviation) const in getLength()528 if(fDeviation < 0.00000001) in getLength()530 fDeviation = 0.00000001; in getLength()533 return impGetLength(*this, fDeviation, 6); in getLength()
89 double getLength(double fDeviation = 0.01) const;