Home
last modified time | relevance | path

Searched refs:fObjectRotation (Results 1 – 2 of 2) sorted by relevance

/AOO42X/main/svx/source/svdraw/
H A Dsvdoashp.cxx491 return fObjectRotation; in GetObjectRotation()
645 fObjectRotation( 0.0 ), in SdrObjCustomShape()
1639 rInfo.bResizeFreeAllowed=fObjectRotation == 0.0; in TakeObjInfo()
1907 fObjectRotation = fmod( fObjectRotation, 360.0 ); in NbcRotate()
1908 if ( fObjectRotation < 0 ) in NbcRotate()
1909 fObjectRotation = 360 + fObjectRotation; in NbcRotate()
1919 long nW = (long)( fObjectRotation * 100 ); // applying our object rotation in NbcRotate()
1939 fObjectRotation = fmod( nSwap ? fObjectRotation - fWink : fObjectRotation + fWink, 360.0 ); in NbcRotate()
1940 if ( fObjectRotation < 0 ) in NbcRotate()
1941 fObjectRotation = 360 + fObjectRotation; in NbcRotate()
[all …]
/AOO42X/main/svx/inc/svx/
H A Dsvdoashp.hxx58 double fObjectRotation; member in SdrAShapeObjGeoData
86 double fObjectRotation; member in SdrObjCustomShape