Searched refs:fObjectRotation (Results 1 – 2 of 2) sorted by relevance
491 return fObjectRotation; in GetObjectRotation()645 fObjectRotation( 0.0 ), in SdrObjCustomShape()1639 rInfo.bResizeFreeAllowed=fObjectRotation == 0.0; in TakeObjInfo()1907 fObjectRotation = fmod( fObjectRotation, 360.0 ); in NbcRotate()1908 if ( fObjectRotation < 0 ) in NbcRotate()1909 fObjectRotation = 360 + fObjectRotation; in NbcRotate()1919 long nW = (long)( fObjectRotation * 100 ); // applying our object rotation in NbcRotate()1939 fObjectRotation = fmod( nSwap ? fObjectRotation - fWink : fObjectRotation + fWink, 360.0 ); in NbcRotate()1940 if ( fObjectRotation < 0 ) in NbcRotate()1941 fObjectRotation = 360 + fObjectRotation; in NbcRotate()[all …]
58 double fObjectRotation; member in SdrAShapeObjGeoData86 double fObjectRotation; member in SdrObjCustomShape