Searched refs:fRelTexBR (Results 1 – 1 of 1) sorted by relevance
176 const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB); in impAddInBetweenFill() local180 aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop)); in impAddInBetweenFill()