Searched refs:m_pAccess (Results 1 – 3 of 3) sorted by relevance
859 m_xAccess = m_pAccess = new SvxPixelCtlAccessible(*this); in CreateAccessible()930 m_pAccess=NULL; in SvxPixelCtl()985 if(m_pAccess) in MouseButtonDown()987 m_pAccess->NotifyChild(nIndex,sal_True,sal_True); in MouseButtonDown()1133 m_pAccess->NotifyChild(nIndex,sal_False,sal_False); in KeyInput()1137 m_pAccess->NotifyChild(nIndex,sal_False,sal_True); in KeyInput()1155 if(m_pAccess) in GetFocus()1157 m_pAccess->NotifyChild(GetFoucsPosIndex(),sal_True,sal_False); in GetFocus()1167 if (m_pAccess) in LoseFocus()1169 m_pAccess->LoseFocus(); in LoseFocus()
245 SvxPixelCtlAccessible* m_pAccess; member in SvxPixelCtl
9336 BitmapReadAccess* m_pAccess; member in AccessReleaser9338 AccessReleaser( BitmapReadAccess* pAccess ) : m_pAccess( pAccess ){} in AccessReleaser()9339 ~AccessReleaser() { delete m_pAccess; } in ~AccessReleaser()