Searched refs:nAvailableLength (Results 1 – 1 of 1) sorted by relevance
2155 const sal_Int32 nAvailableLength(aOutputSize.Width() - (4 * nDistance)); in SvxXLinePreview() local2160 const basegfx::B2DPoint aPointA2( aPointA1.getX() + ((nAvailableLength * 14) / 20), aYPosA ); in SvxXLinePreview()2171 const basegfx::B2DPoint aPointB2( aPointB1.getX() + ((nAvailableLength * 2) / 20), aYPosB2 ); in SvxXLinePreview()2172 const basegfx::B2DPoint aPointB3( aPointB2.getX() + ((nAvailableLength * 2) / 20), aYPosB1 ); in SvxXLinePreview()2182 const basegfx::B2DPoint aPointC2( aPointC1.getX() + ((nAvailableLength * 1) / 20), aYPosB2 ); in SvxXLinePreview()2183 const basegfx::B2DPoint aPointC3( aPointC2.getX() + ((nAvailableLength * 1) / 20), aYPosB1 ); in SvxXLinePreview()